Now that birds are dodgeable I think we can finally start balancing Mag Warden for PVE without making them too powerful in PVP.
Starting Point.
I main 3 mag characters, a magblade, a pet sorc, and a mag warden. For the following dps numbers I understand that there are others who can pull quite a bit higher dps. The point of comparison here is that my skill being roughly equal between the 3, what disparities are there?
My magblade generally pulls between 36-38k on the dummy depending on how well i pull off the rotation.
My Pet Sorc is pretty consistently at 36k
On the other hand Mag Warden is right at 30k (a 20% deficit)
I will compare Mag Warden with Pet Sorc often because I have the exact same gear on both. (Necropotence and Julianos with 1 peice Iceheart)
How could we make up that gap without adding too much power to them in PVP?
1. Winter's Revenge - buff this to equal damage of Sorc's liquid lightning. Winter's Revenge tooltip on my Warden is 2639, while Liquid Lightning on my Pet Sorc is 3602 That is a HUGE disparity. This skill is almost never used in PVP anyway so don't have to worry about PVP balance for it. (Increase damage 33%)
2. Fetcher Infection - Does 2k dps on first cast and 3k on second with 50% bonus. I would increase the second cast bonus to 100% (Would equate to a 500 dps increase or 1000/ every other cast), add Minor Breach and Fracture to the other morph.
3. Deep Fissure is fine the way it is.
4. Birds - now that they are dodgeable I would lower the cast cost by 10%. Would bring thier cost/reward a little more in line with swallow soul and give more of a reason to use over Force Pulse (ie better sustain)
5. Arctic Wind (dps morph) - requires you to be close to your target and has a very high cost for its damage and healing. I would remove the healing aspect for this morph (so that it does not become too potent for tanks) , lower the cost to that of Winter's Revenge for this morph only, and scale damage off of spell damage and magica. Ideally at 3k Spell Damage and 40k magica it would do 2400 tooltip dps for 10 seconds in a large AOE around the caster. Would add some variety to the caster who wants to play an Ice Warden.
Passives
1. The Animal Companions passives are a little lackluster. One alternative to just increasing the damage of skills mentioned above would be to buff advanced species.
2. Green Balance - not touching on healing in this post.
3. Winter's Embrace -
a. Frozen Armor - add 1,000 defense if an Ice Staff is equipped (Nice for tanks and for backbarring an ice staff for blockade of ice, just dont heavy attack with it
).
b. Icy Aura - increase from 15% to 25%
c. Piercing Cold - Increase the cold portion to 15% Would make using blockade of Ice on a Warden an interesting choice.
I think this would go a long way to closing the gap between Mag Warden and the other Mag classes. I look forward to your thoughts and suggestions.