LiquidPony wrote: »I like the non-combat rank 1 racial passives (e.g., Khajiit pickpocketing, Imperial gold gain, Argonian swim speed) ... and in fact think there should be more of those.
However, the combat passives should be moved into a sort of "profession" or "specialization" system. The current racial passive system is silly and limiting, and also leads to a "P2W" discussion as min-maxers have to pay to race change characters every patch or two or roll new characters.
Min-Maxers don't care about what race they play, they play the one that they they think will give them the best numbers.
What would you do if ZOS changed the "no longer racial passives" in an update? Will you demand that you can change the "bonus stat package" that you chose at chargen? I am putting those in quotes because if you remove or nueter the racial passives and replace it with a pick whatever you want system, then they are not racial passives anymore.
VaranisArano wrote: »Racial Bonuses are a feature of Elder Scrolls game. Some of them have major gameplay impacts, like Dunmer fire resistance in Morrowind or Nord frost resistance in Syrim. Some have changed from game to game - Altmer are no longer weak to the elements, but usually start with a large bonus to magicka.
In ESO, the racial bonuses don't make a huge difference outside of top-tier DPS tests or making your life somewhat easier in PVP. Short of trying to eke out those last little percentages, racial bonuses won't prevent you from completing ALL of the game content with any class, provided you have the player skill to pull it off.
KanedaSyndrome wrote: »Play Like We Want?
Taleof2Cities wrote: »Most players would choose the meta of whatever the best racial passives are ... which means more homogenization of characters than ever before.
Min-Maxers don't care about what race they play, they play the one that they they think will give them the best numbers.
What would you do if ZOS changed the "no longer racial passives" in an update? Will you demand that you can change the "bonus stat package" that you chose at chargen? I am putting those in quotes because if you remove or nueter the racial passives and replace it with a pick whatever you want system, then they are not racial passives anymore.
Why not have racials be seperate from race, let Dark elves have imperial passives or khajiit have redguard and etc. You just cannot mix amd match, ie having argonian potion passive with altmer regen and breton cost reduction
Taleof2Cities wrote: »Most players would choose the meta of whatever the best racial passives are ... which means more homogenization of characters than ever before.
Zos had a similar idea but decided to scrap it.
The original proposed solution to race change was to only change passives and not the character appearance.
In the end Zos chose to keep passives tied to the appearance of the character. So in the end, it's extremely doubdtful they will decouple passives from the race. Doesn't make much sense to do so anyhow even though it would be another source for selling criowns.
OP, I understand where you are coming from, but... IMHO that is not the proper solution. However, I agree that some of the racial passives are ill-conceived/misplaced and changes are needed.
I do feel that the weapon you level fastest should be selectable, as it has been that way in past games. The racial passives, though, are meant to portray the very real difference some of these races have from one another lore-wise and need to be left intact.
Zos had a similar idea but decided to scrap it.
The original proposed solution to race change was to only change passives and not the character appearance.
In the end Zos chose to keep passives tied to the appearance of the character. So in the end, it's extremely doubdtful they will decouple passives from the race. Doesn't make much sense to do so anyhow even though it would be another source for selling criowns.
Nah it would ruin immersion