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How does aggro work in imperial city?

Sawzallz
Sawzallz
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I seen bosses just following a player and not be hit him at all but the boss hit our team everytime, feels like the boss was team on ebonheart

Best Answers

  • VaranisArano
    VaranisArano
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    Aggro should work the same as it does anywhere else. The bosses will damage everyone and focus on anyone using a taunt. If no one taunts, then just like in a dungeon with a fake tank, the boss might be anywhere and focus randomly on anyone.

    As for exactly what was going on here, you're description is too unclear to tell you if anything out of the ordinary was happening. I'd suggest that if a solo enemy player was fighting a boss, chances are that solo player is experienced with the Imperial City bosses. If your group then interfered with the fight, the boss is going to pay attention to the people hitting him, and if your group was hitting him more than the solo player, the result doesn't sound that surprising. But I wasn't there, and I don't know what you saw.
    Answer ✓
  • VaranisArano
    VaranisArano
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    Sawzallz wrote: »
    Annoying is what it is its a perfect strategy but kinda cheesey, especially if the boss 2.7m health, I need a good group to help me farm stones

    Just save that strategy in the back of your mind for if you are ever the solo guy having to escape from an enemy group :smile:
    Answer ✓
  • Sawzallz
    Sawzallz
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    Aggro should work the same as it does anywhere else. The bosses will damage everyone and focus on anyone using a taunt. If no one taunts, then just like in a dungeon with a fake tank, the boss might be anywhere and focus randomly on anyone.

    As for exactly what was going on here, you're description is too unclear to tell you if anything out of the ordinary was happening. I'd suggest that if a solo enemy player was fighting a boss, chances are that solo player is experienced with the Imperial City bosses. If your group then interfered with the fight, the boss is going to pay attention to the people hitting him, and if your group was hitting him more than the solo player, the result doesn't sound that surprising. But I wasn't there, and I don't know what you saw.

    He uses the npc to draw the team apart so he would aggro things then run past them somehow while the npcs slow us down
  • VaranisArano
    VaranisArano
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    Sawzallz wrote: »
    Aggro should work the same as it does anywhere else. The bosses will damage everyone and focus on anyone using a taunt. If no one taunts, then just like in a dungeon with a fake tank, the boss might be anywhere and focus randomly on anyone.

    As for exactly what was going on here, you're description is too unclear to tell you if anything out of the ordinary was happening. I'd suggest that if a solo enemy player was fighting a boss, chances are that solo player is experienced with the Imperial City bosses. If your group then interfered with the fight, the boss is going to pay attention to the people hitting him, and if your group was hitting him more than the solo player, the result doesn't sound that surprising. But I wasn't there, and I don't know what you saw.

    He uses the npc to draw the team apart so he would aggro things then run past them somehow while the npcs slow us down

    NPCs often don't aggro until you are close to them or in their aggro radius for a bit of time. You'll see this happen quite often if you try to sprint through a delve or a public dungeon. You can sprint through a mob, they'll aggro on you as you pass through, and then they chase you. Until they rubber band back to their position, you can drag them over other hapless players who will also get aggroed.

    The bosses in IC don't rubber band, or if they do, its a pretty large range. So as long as a player can stay ahead of the boss while kiting, they can drag the boss over other players who then get attacked by the boss as well. You'll see this in group dungeons if someone pulls too many mobs and then runs back to the group dragging the mobs with. There are some group dungeons where you can rush ahead, pulling all the mobs and bosses together into a choke point for a really fast burn that use this same method. I run a sprint build for farming, so I'll sometimes get aggro from a mob and drag them with me while staying well ahead of them. I at least try not to drag the mob over other players because that's rude, but in PVP that's a perfectly valid strategy.

    So basically, he aggroed the NPCs and ran, dragging the NPCs to you, where they aggroed on you as well and he got the heck out of dodge because you were forced to deal with the NPCs. That's entirely within the normal aggro behavior of mobs, especially in IC where they have a really long tether before they rubber band because the bosses in particularly are designed to chase players all over the place.
  • Sawzallz
    Sawzallz
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    Annoying is what it is its a perfect strategy but kinda cheesey, especially if the boss 2.7m health, I need a good group to help me farm stones
  • Maura_Neysa
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    1st - Taunts. If someone taunted it will follow taunt.
    2nd - Healing. I've often used healing to do exactly what you're describing, kit a boss into the enemy. Because...
    3rd - DPS. At a certain amount of DPS against them they will aggro on that person.

    This is how agro works everywhere. Its also why with a fake tank, its likely on the healer, and may switch as the highest DPS until that person lets DPS drop while shielding, then draws agro again once they get back into their rotation.
    Edited by Maura_Neysa on February 1, 2018 5:04PM
    Maiden Maura - Xbox NA
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    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
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    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • OdinForge
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    Sawzallz wrote: »
    I seen bosses just following a player and not be hit him at all but the boss hit our team everytime, feels like the boss was team on ebonheart

    The boss has a tendency to randomly target players in combat around them. If you are in a group of 10 zerging 1 player, the 1 player will have an easier time avoiding aggro because the boss will have more of you to pick from. Not only this but larger groups have a tendency to throw out more aoes, and hit the boss by mistake.

    So more often than not a boss will be of more use for a solo player or smaller group. Where the players can pick off your team taking damage from the boss, while they avoid the boss ground aoes and attacks. In other words the boss is pretty useful as a siege alternative that you don't have to control.

    Edit* You don't need a large group to farm stones, you should be soloing or at least duoing bosses.
    Edited by OdinForge on February 1, 2018 5:06PM
    The Age of Wrobel.
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