VaranisArano wrote: »Aggro should work the same as it does anywhere else. The bosses will damage everyone and focus on anyone using a taunt. If no one taunts, then just like in a dungeon with a fake tank, the boss might be anywhere and focus randomly on anyone.
As for exactly what was going on here, you're description is too unclear to tell you if anything out of the ordinary was happening. I'd suggest that if a solo enemy player was fighting a boss, chances are that solo player is experienced with the Imperial City bosses. If your group then interfered with the fight, the boss is going to pay attention to the people hitting him, and if your group was hitting him more than the solo player, the result doesn't sound that surprising. But I wasn't there, and I don't know what you saw.
VaranisArano wrote: »Aggro should work the same as it does anywhere else. The bosses will damage everyone and focus on anyone using a taunt. If no one taunts, then just like in a dungeon with a fake tank, the boss might be anywhere and focus randomly on anyone.
As for exactly what was going on here, you're description is too unclear to tell you if anything out of the ordinary was happening. I'd suggest that if a solo enemy player was fighting a boss, chances are that solo player is experienced with the Imperial City bosses. If your group then interfered with the fight, the boss is going to pay attention to the people hitting him, and if your group was hitting him more than the solo player, the result doesn't sound that surprising. But I wasn't there, and I don't know what you saw.
He uses the npc to draw the team apart so he would aggro things then run past them somehow while the npcs slow us down
I seen bosses just following a player and not be hit him at all but the boss hit our team everytime, feels like the boss was team on ebonheart