NewBlacksmurf wrote: »VaranisArano wrote: »NewBlacksmurf wrote: »If I wanted to play Oblivion or Skyrim, I'd play those games.
@Sixty5
I would suggest it’s not those games at all in my OP.
there are elements of those with changes that make it NOT those games at all......and there’s the online MMO server aspect too that changes a lot
None of those game realities would be in this design like killing and actually looting NPCs for what they have on and the ability to change the world permanently.
While its true that you've adapted a lot of stuff for the MMO style, you still took a lot of inspiration from Oblivion and Skyrim. That's one of your stated sources of vision.
Your combat, class, and race system is very similar to how Skyrim or Oblivion play, with the addition of an enforced trinity of tank/healer/DPS. Your housing system is very inspired by Hearthfire. You've even got essentially a "Solo" mode where people can play without viewing other players just like the single-player games.
Now, you've got plenty of suggestions for how this would work as an MMO and you've got plenty of suggestions that swing wide of Oblivion and Skyrim. Nevertheless, I have to say, if I wanted to do housing like Hearthfire, or rexperience the classless, skillless fights of Oblivion and Skyrim, I'd go play Skyrim or Oblivion.I'm not saying that to knock your opinions here, just that I liked those features well enough in those games, but I'm not sure I like them well enough to import them into ESO or redesign a hypothetical ESO as well.
O K
I think I just see it as very, very different. I picked up Skyrim on Xbox one last year and tried it again on the Xbox one x update last month as well as Oblivion.
It’s kinda boring by comparison to what I described, in my opinion at least.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's not possible to pretend ESO doesn't exist, so the premise is sort of doomed from the start. Maybe I would've played an MMO that worked like that, but I wouldn't consider it replacing the current iteration of ESO.
Sorry but what’s wrong with ppl. You’re telling me that after playing a game your mind is unable to consider something else.
It’s not replacing this btw....
I see you didn't understand what I said. You cannot ask questions that demand someone pretend the existing version of ESO doesn't exist. Humans can't do that. The knowledge is there and will become part of the decision-making process no matter what. That's just how our brains work.
It's not a matter of considering something else, it's you asking us to ignore reality when we're deciding if we'd want something else in it's place. And it would be "replacing" what we know of right now. Not literally, but you're asking us to take what we know of the game, and completely substitute it's design.
Your idea could be it's own, non Elder Scrolls MMO, but it cannot be ESO because we already have that, even if your ideas are good. That's why this poll isn't going to reflect how people really feel about the ideas you put forward.
@Jhalin
I think people have decided to insert something I never wrote. Maybe it’s from other comments, notice my first coment with the meme
I still don’t understand why you’re saying I’m asking folks to pretend ESO doesn’t exist.
I never asked anyone to pretend this game didn’t or doesn’t exist. I simply polled IF THIS WAS ESO would you play it? Not if this was ESO instead of the current game. I remark after playing many TES games.....i invisioned....
It’s like asking....hey look at this article about a new game, read it, would you like to play it?
"If this was how ESO was made, would you be more drawn to play it?"
VaranisArano wrote: »NewBlacksmurf wrote: »VaranisArano wrote: »NewBlacksmurf wrote: »If I wanted to play Oblivion or Skyrim, I'd play those games.
@Sixty5
I would suggest it’s not those games at all in my OP.
there are elements of those with changes that make it NOT those games at all......and there’s the online MMO server aspect too that changes a lot
None of those game realities would be in this design like killing and actually looting NPCs for what they have on and the ability to change the world permanently.
While its true that you've adapted a lot of stuff for the MMO style, you still took a lot of inspiration from Oblivion and Skyrim. That's one of your stated sources of vision.
Your combat, class, and race system is very similar to how Skyrim or Oblivion play, with the addition of an enforced trinity of tank/healer/DPS. Your housing system is very inspired by Hearthfire. You've even got essentially a "Solo" mode where people can play without viewing other players just like the single-player games.
Now, you've got plenty of suggestions for how this would work as an MMO and you've got plenty of suggestions that swing wide of Oblivion and Skyrim. Nevertheless, I have to say, if I wanted to do housing like Hearthfire, or rexperience the classless, skillless fights of Oblivion and Skyrim, I'd go play Skyrim or Oblivion.I'm not saying that to knock your opinions here, just that I liked those features well enough in those games, but I'm not sure I like them well enough to import them into ESO or redesign a hypothetical ESO as well.
O K
I think I just see it as very, very different. I picked up Skyrim on Xbox one last year and tried it again on the Xbox one x update last month as well as Oblivion.
It’s kinda boring by comparison to what I described, in my opinion at least.
Whereas I played Skyrim since 2012 and picked up Oblivion a year or two later. My viewpoint is that there are parts of Skyrim and Oblivion that are boring - and those are some of the parts you brought over to your vision. I find Skyrim's housing system downright boring and modular after the first time I did it. Functional, to be sure, but tedious to craft. I find Oblivion and Skyrim's combat to be pretty boring as well with anything interesting coming from perks and the rest an exercise in finding the right enchanted weapons or cherry-tapping enemies to death. I think the classless nature of Morrowind, Oblivion, and Skyrim works really well in a game where the power limit is sky-high (literally sky-high in Morrowind) and players can branch out to do anything and everything they want. A level 81 non-legendaried character in Skyrim can do everything, after all. Other people totally disagree with me about those parts of the games and that's totally fine by me.
Perhaps I'm taking the things I didn't necessarily like about Oblivion and Skyrim and assuming that your vision of the game would turn out in the same way. Which again, I was okay with those things in the context of a single-player game, but I'm not certain I really want them repeated. Even Skyrim's combat was more fluid and worked better with the perk system than Oblivion's combat worked with its leveling system, so there's definitely room for change in the single-player games (we shall not speak of Morrowind's dice roll combat at low levels). ESO's combat, for all its quirks, is much more fluid and interesting for the different roles than Skyrim's and is certainly better adapted for a world where you are often facing multiple enemies at once - mob density is much lower in Oblivion and Skyrim.
its not that I think your opinions or vision are bad. They just don't work for me, in part because it feels to me like its bringing back parts of the old games that I think needed some work or were tedious. So if your ESO was the only ESO, I probably would have played it and been just fine with it. However, since its not the only ESO, I can compare your hypothetical ESO with the actual ESO and I think I like the changes the actual ESO made better.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »It's not possible to pretend ESO doesn't exist, so the premise is sort of doomed from the start. Maybe I would've played an MMO that worked like that, but I wouldn't consider it replacing the current iteration of ESO.
Sorry but what’s wrong with ppl. You’re telling me that after playing a game your mind is unable to consider something else.
It’s not replacing this btw....
I see you didn't understand what I said. You cannot ask questions that demand someone pretend the existing version of ESO doesn't exist. Humans can't do that. The knowledge is there and will become part of the decision-making process no matter what. That's just how our brains work.
It's not a matter of considering something else, it's you asking us to ignore reality when we're deciding if we'd want something else in it's place. And it would be "replacing" what we know of right now. Not literally, but you're asking us to take what we know of the game, and completely substitute it's design.
Your idea could be it's own, non Elder Scrolls MMO, but it cannot be ESO because we already have that, even if your ideas are good. That's why this poll isn't going to reflect how people really feel about the ideas you put forward.
@Jhalin
I think people have decided to insert something I never wrote. Maybe it’s from other comments, notice my first coment with the meme
I still don’t understand why you’re saying I’m asking folks to pretend ESO doesn’t exist.
I never asked anyone to pretend this game didn’t or doesn’t exist. I simply polled IF THIS WAS ESO would you play it? Not if this was ESO instead of the current game. I remark after playing many TES games.....i invisioned....
It’s like asking....hey look at this article about a new game, read it, would you like to play it?
That is...nothing like what you're asking."If this was how ESO was made, would you be more drawn to play it?"
"If ESO wasn't ESO would you like it more?"
Not, "If an MMO was made with this kind of design would you want to play it?"
Even your premise assumes that the ESO we have now would have never existed. I don't feel like I should have to explain the baby's-first-psychology-principles to show you why we can't accurately answer questions like that.
xenowarrior92eb17_ESO wrote: »whats the point of a skillbar if there are no more skills? also previous tes skills? bro there were only passives...no skills so playing an mmo that's having only light/heavy attack and 39589385 passives...sounds boring
VaranisArano wrote: »Still feels a LOT like Skyrim and Oblivion. Your suggested leveling system seems very much like Skyrim, with the idea that the more you do something the better you get at it. Oblivion's stats weren't bad in that game, but both Skyrim and ESO cut out the middle-man, so to speak, and just rolled those all into the perks or spread out through the game mechanics. However, adding the leveling system back in would lead us back to a pre-One Tamriel leveled world, because unless you are limiting how much someone can get better at something, you'll be dealing with the difference in power between a level 5 Skyrim/Oblivion character vs a Level 30 Skyrim/Oblivion character. There's a huge power differential there that works very well in a single-player game, and worked pretty well in ESO before One Tamriel, but that wouldn't work well at all in an open world.
Now, if only ESO would bring back Morrowind's spears, I'd be happy.
Partially.
I'd certainly rip out the whole character system, i.e. classes, skills, champion passives, etc. and design it more like Skyrim's perk system, except with more limited skill points and more elaborate skill trees. So you would actually have to make choices between skills, and could create your own builds with a specific class in mind - Enchanter, Alchemist, Barbarian, Conjurer, etc.
And add attributes back in for Shor's sake, H/M/S are just not enough for decent character building.
RupzSkooma wrote: »What you have said can be a good ES MMOrpg game or smaller scale MP game.
But you are talking to the wrong crowd. Write this suggestion in ES reddit or sub reddit of any particular SP game or even any forum of other RPGs, I am sure u will get a lot of yes l.Even though I haven't red your post completely bit I got the gist of it.
You are talking to the crowd who enjoy WoW like theme park MMORPG but better(But a little modernized).
PS: I agree with some of your stuffs and disagree with some.But overall I am all in for no class based system.