For those of us who aren't total Fashionistas, can I just use the new Outfit Stations to change the style of select armor pieces willy nilly without having to save them as their own separate Outfits? I'm pretty happy with half of my characters already and all I ever see myself changing are Hands, Shoulders, Belts, and Shoes here and there mainly.
RaddlemanNumber7 wrote: »I plan to do this with some of my characters, but you do have to use an Outfit.
Here's my Orc Storc for example
On the left is what he currently looks like on Live under his costume. You can see he has Briarheart bracers and belt, this is the bit I really don't like about his current look.
On the right is his Outfit on PTS. This is the look I really want for him.
When you open a new Outfit on the outfit station each armour piece and each weapon defaults to the style of the armour/weapons you are currently wearing. I dropped Heavy Malacath gaunlets and girdle over the Briarheart bracers and belt, and left the rest of his stuff as it is. I filled the first dye channel on everything with a more appropriate Oricalch colour, and that's it. A proper looking Orc.
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
@ArchMikem
It's probably easier for them to store the data this way, where there's a max of 10 total appearances a character could be using, than to add a new piece to the data structure of every single armor and equipment item in the game.
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
That's...kind of inconvenient? Why does it have to act like a costume? They couldn't just make a system that takes the item file and tells it "you are this style now"?
@ArchMikem
It's probably easier for them to store the data this way, where there's a max of 10 total appearances a character could be using, than to add a new piece to the data structure of every single armor and equipment item in the game.
I believe he was asking why it was not like the transmutation and make a permanent reassignment of style change. Doing so does not add anymore to that data structure as they all exist within the game and in fact would lower the data structure as you are not having all the outfits being created and read by the system.
Think about it, outfits are basically their own unique piece being created and added to the game. There is a combination limit on repeated design but it's a huge possible number of combinations. What is this going to do to the data structure in the long run?
Seems that greed over ran common sense on this one. They could have added the function to the transmutation station and still have a style token sold in the CS to be used instead of the transmute crystals.