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Another way to help nightblade sustain. Time to update Executioner passive

crobarXIII
crobarXIII
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With the recent nerf to our over performing ability siphoning attacks, both morphs still need work in order to make them practical for tanks & healers to use. I can't check this but based off the wardens skill line elderscrollsonline.com/en-us/news/post/2017/04/11/warden-guide-skill-lines-and-abilities the Nature's Gift passive combined with lotus the warden will be able to pull off their version of leeching strike/siphoning attacks. The main difference is that warden healers & tanks can still make use of the Nature's Gift passive to manage resources. Now on paper from a dps perspective leeching stikes/siphoning attacks seems balanced when compared to the warden's Nature's Gift+lotus combo but they still need major work in order for nightblade healers & tanks to make practical uses out of them.

With that out of the way leeching strikes/siphoning attacks is not enough for a nightblade to sustain, it is also time that our Executioner passive be reworked. When compared to a templars repentance or item sets like vicious serpent, vengeance leech or robes of the withered hand we see how little sustain the executioner passive actually provided. So my opinion on improving this passive in order for it to become a viable way for nightblade dps, healers & tanks to get more sustain is to make it return 1000 or 1500 magicka & stamina whenever an enemy dies within 28 meters
Edited by crobarXIII on April 26, 2017 8:17AM
PS4-NA-1000+cp
Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • aeowulf
    aeowulf
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    It would certainly help & would be comparable to the useful part of withered hand 5 piece, whilst leaving the set with also healing, but it does not resolve a key point:

    I think the main issue with it is that it's usefulness is limited to how many adds there are. Also as tanks are not meant to scoop up all adds, it's unliekly they will be damaging them within 2 secs of their death, with an assasination ability, so it still leaves them in a bad position with this skill, making it execptionally unlikely to proc. Against a single opponent, it really shows how unuseful it is, only procing after the fight.

    It should probably be tweaked a bit to run off a successful dodge (ie blur - assasination tree) so there is a 15% chance for it to proc during a fight, or to have it rely on an action a nb performs (like casting an assasination ability) rather than the current trigger being quite possibly the least useful in the game.

    Repentance suffers exactly the same issue, and that should also be examined, easy fix there is to mirror radiant aura, but put minor stamina steal on it.

  • Feanor
    Feanor
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    NBs certainly need more buffs, especially when the class already has the best passives in the game. Nice try though.
    Edited by Feanor on January 30, 2018 2:25PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Put
    Put
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    Not trying to be mean but I genuinely believe this might be a L2P issue.

    In PvE NB's can reach 50k self buffed/sustained DPS, and I really don't need to explain PvP
  • LiquidPony
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    Wow. You guys necro'd a 10-month old thread and then proceeded to poo poo an idea that was valid at the time.
    Put wrote: »
    Not trying to be mean but I genuinely believe this might be a L2P issue.

    In PvE NB's can reach 50k self buffed/sustained DPS, and I really don't need to explain PvP

    And this doesn't mean anything, anyway. "Sustaining" 50k DPS on a 3m skeleton (which is a 60-second fight) has no bearing on in-game sustain.
    Edited by LiquidPony on January 30, 2018 3:35PM
  • BigBadVolk
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    LiquidPony wrote: »
    Wow. You guys necro'd a 10-month old thread and then proceeded to poo poo an idea that was valid at the time.
    Put wrote: »
    Not trying to be mean but I genuinely believe this might be a L2P issue.

    In PvE NB's can reach 50k self buffed/sustained DPS, and I really don't need to explain PvP

    And this doesn't mean anything, anyway. "Sustaining" 50k DPS on a 3m skeleton (which is a 60-second fight) has no bearing on in-game sustain.

    welcome to the forums wayfarer :D
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • NyassaV
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    Nice Necro... I want siphoning attacks to go back to what it used to be (Values can be different of course)
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Silver_Strider
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    Necro thread or not, I'm putting my 2 cents in regardless.

    1) Have Siphoning/Leeching at least have its old % chance to restore a bit more resources on using abilities. Adjust the values if need be but at least make it so it's actually worth slotting this crock of a skill.

    2) Executioner passive should apply to killing a target, period. Remove the Assassination ability requirement entirely. Put a CD on it if you're really that concerned about abuse but give Tanks/Healers a bone since its really hard to fit an Assassin ability not named Blur on a tank bar.

    3) Dark Shades morph should apply Minor Stamina Steal to target(s) they attack. Useless morph already, barely does any damage as is, debuff they do have is already being applied by the Tank and it takes them FOREVER to actually reach their target to attack. Make this skill actually useful for a change.
    Argonian forever
  • victoriana-blue
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    Hollery wrote: »
    Nice Necro... I want siphoning attacks to go back to what it used to be (Values can be different of course)
    I miss the dual resource return, but I really miss when it procced from abilities. Rewarding dps for weaving is all well and good, but there are too many fights where tanks lack good openings to use a light attack, even if it's block cancelled. Maybe it'd work if latency was always zero and boss animations always matched their attacks, but it isn't and they don't. (I'm looking forward to heavy attacks not consuming off-balance just so I have space to heavy, how sad is that?)

    Same for the execute resource return: it's nice on my dps but when I'm tanking I don't have the brain space to remember to whip around & impale something just before it dies on top of everything else I'm doing.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • crobarXIII
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    Put wrote: »
    Not trying to be mean but I genuinely believe this might be a L2P issue.

    In PvE NB's can reach 50k self buffed/sustained DPS, and I really don't need to explain PvP

    You do realize this was an old thread. Also, nb dps currently do recieve resources when killing stuff, at the time I was just recommending a way that nb healers & tanks could also recieve resources when an enemy dies with the upcoming changes to leeching strikes. & It looks like they kind of listened, since they did change this passive sometime after I made this thread. Executioner used to only return a small amount of magicka over a few seconds after killing an enemy, now it's about 1900 magicka or stamina when an enemy dies within 2 seconds of being hit by an assassins ability

    I really do miss our sustain from back then.
    Edited by crobarXIII on January 31, 2018 7:09AM
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • aeowulf
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    2) Executioner passive should apply to killing a target, period. Remove the Assassination ability requirement entirely. Put a CD on it if you're really that concerned about abuse but give Tanks/Healers a bone since its really hard to fit an Assassin ability not named Blur on a tank bar.

    That's why i think blur would be suitable candidate IF an assination skill neded to be used. It would help NB tanks a huge amount which considering these have all but disappeared, is not a bad thing. It would not really change sustain much for stamNB/magNB, they get the best use from leeching strikes already. It would also not affect parses in the slightest, it doesn't proc.

    And yes, it's a necro thread, but it's still very relevant.
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