Dapper Dinosaur wrote: »That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
Now if this included overall buffs to warden it might be balanced.
And how likely is that LOL
TequilaFire wrote: »They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
History will repeat itself, dodge,dodge, dodge,miss, dodge.
The O.P.'s statement wasn't even close to being "rage." The tone was quite neutral, actually.Peekachu99 wrote: »Maybe read the whole combat balance notes instead of cherry picking something you want to rage about? Dodge and blocking is being tweaked across the board to encourage strategic skills and usage.
BroanBeast1215 wrote: »TequilaFire wrote: »They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
History will repeat itself, dodge,dodge, dodge,miss, dodge.
why do you dislike medium armor playstyle?
ZOS_Edward wrote: »The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.
TequilaFire wrote: »themaddaedra wrote: »TequilaFire wrote: »The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
I play a medium wearing stamblade most of the time by the way so no warden bias at all.
Mb u missed dodge fatique? That's the encounter they introduced for endless dodge builds, and non-dodgable spammable skill is just a major nonsense which helps with nothing. All changes they made make literal sense atm, it won't make dodge builds stronger than they already are, it just makes skills sensible.
BS, shuffle has been a broken skill for a long time and is not affected by dodge fatigue.
It has way too much of an uptime much more so that the tool tip says.
There are videos showing over 10 dodges and misses in a row, now there will be even less counter for that.
There should be no get out of "dodge" for free card for anyone.
LittlePinkDot wrote: »TequilaFire wrote: »themaddaedra wrote: »TequilaFire wrote: »The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
I play a medium wearing stamblade most of the time by the way so no warden bias at all.
Mb u missed dodge fatique? That's the encounter they introduced for endless dodge builds, and non-dodgable spammable skill is just a major nonsense which helps with nothing. All changes they made make literal sense atm, it won't make dodge builds stronger than they already are, it just makes skills sensible.
BS, shuffle has been a broken skill for a long time and is not affected by dodge fatigue.
It has way too much of an uptime much more so that the tool tip says.
There are videos showing over 10 dodges and misses in a row, now there will be even less counter for that.
There should be no get out of "dodge" for free card for anyone.
Shuffle should require 5 pieces of medium armour to use so heavy armour players cant use it.
DanielWinterborn wrote: »Already crying on iWin button getting changed?
That's the only DPS skill magicka warden has to offer that can be added to some sort of rotation, with it dodgeable the class will be the worst in game for PVP. Also like hundreds of people have said before, if you get killed by bird spam it's a l2p issue on your part and the spammer's. Mostly on yours.Fallewarrior wrote: »Within minutes of the weekly pts patchnotes a QQ thread has been found.
Whats new
It's a question, do you always cry when you're asking questions?
Here is what is interesting... when they talked about Dive, they said the entire reason they made it undodgeable was because of the animation length... so in all fairness, making it now dodgeable means they should SHORTEN the animation length to compensate. @ZOS_GinaBruno @ZOS_Wrobel
TequilaFire wrote: »They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
History will repeat itself, dodge,dodge, dodge,miss, dodge.
Dapper Dinosaur wrote: »That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
Dapper Dinosaur wrote: »That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
someone doesnt understand their role as a player and how feedback works. Players do not dictate the changes. they supply feedback. many times, the feedback is not even valid. see most of the whinges on the forums as examples. Just because they chose not to revert a change you didnt like, does not mean they didnt listen. Your feedback obviously did not fit into the plan or maybe without your feedback it would have been a bigger change?
Dapper Dinosaur wrote: »Dapper Dinosaur wrote: »That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
someone doesnt understand their role as a player and how feedback works. Players do not dictate the changes. they supply feedback. many times, the feedback is not even valid. see most of the whinges on the forums as examples. Just because they chose not to revert a change you didnt like, does not mean they didnt listen. Your feedback obviously did not fit into the plan or maybe without your feedback it would have been a bigger change?
LITERALLY EVERYONE, OF ALL SKILL RANGES INCLUDING THE VERY BEST PLAYERS, were ALL telling ZoS they hated the changes. That is not one person's feedback, or a small number of people, it was the ENTIRE community. You clearly have no idea what you're talking about here.
Dapper Dinosaur wrote: »Dapper Dinosaur wrote: »That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
someone doesnt understand their role as a player and how feedback works. Players do not dictate the changes. they supply feedback. many times, the feedback is not even valid. see most of the whinges on the forums as examples. Just because they chose not to revert a change you didnt like, does not mean they didnt listen. Your feedback obviously did not fit into the plan or maybe without your feedback it would have been a bigger change?
LITERALLY EVERYONE, OF ALL SKILL RANGES INCLUDING THE VERY BEST PLAYERS, were ALL telling ZoS they hated the changes. That is not one person's feedback, or a small number of people, it was the ENTIRE community. You clearly have no idea what you're talking about here.
Dapper Dinosaur wrote: »
LITERALLY EVERYONE, OF ALL SKILL RANGES INCLUDING THE VERY BEST PLAYERS, were ALL telling ZoS they hated the changes. That is not one person's feedback, or a small number of people, it was the ENTIRE community. You clearly have no idea what you're talking about here.