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PTS patch going to live? (Nerfs incoming)

DanielWinterborn
DanielWinterborn
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Among a lot of other nerfs I found this one "Dive: The damage from this ability and its morphs can now be dodged." (https://forums.elderscrollsonline.com/en/discussion/392599/pts-patch-notes-v3-3-3#latest) Is this supposed to go on the live server as well?
Edited by DanielWinterborn on January 29, 2018 5:17PM
  • ZOS_Edward
    ZOS_Edward
    Community Rep
    The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.

    Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.
    Staff Post
  • VoiDGhOs7
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    Already crying on iWin button getting changed?
  • Fallewarrior
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    Within minutes of the weekly pts patchnotes a QQ thread has been found.
    Whats new :tired_face:
    Hocus Pocus Grim Focus
    -Fallen | TICK TOCK TORMENTERR | IMMORTAL MEMERR | GRYPHON HEART
    HODOR!

    Worlds First Tick Tock & Disassembly General (No death speedrun HM vHoF)
    Worlds First vAS Hardmode
    Worlds First Cloudrest clear, and hardmode
    Worlds First Cloudrest HM Nodeathspeedrun (Gryphon Heart)


    PC/EU
  • DanielWinterborn
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    ZOS_Edward wrote: »
    The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.

    Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.

    Judging by the list it looks very ominous... Just saying.
  • DanielWinterborn
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    VoiDGhOs7 wrote: »
    Already crying on iWin button getting changed?

    That's the only DPS skill magicka warden has to offer that can be added to some sort of rotation, with it dodgeable the class will be the worst in game for PVP. Also like hundreds of people have said before, if you get killed by bird spam it's a l2p issue on your part and the spammer's. Mostly on yours.
    Within minutes of the weekly pts patchnotes a QQ thread has been found.
    Whats new :tired_face:

    It's a question, do you always cry when you're asking questions?
  • themaddaedra
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    Lol that escalated quick, bird spam legit won't be missed :D
    PC|EU
  • Princess_Ciri
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    Within minutes of the weekly pts patchnotes a QQ thread has been found.
    Whats new :tired_face:

    EAT MY BIRDS
    GM and raid leader of Hot Girls Play DPS, the cutest guild EU
  • Ajitator
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    Fixing a mechanic that was implemented incorrectly != nerf. Stop whining.
  • TequilaFire
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    They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
    Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
    History will repeat itself, dodge,dodge, dodge,miss, dodge.
    Edited by TequilaFire on January 29, 2018 5:38PM
  • themaddaedra
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    They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
    Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
    History will repeat itself, dodge,dodge, dodge,miss, dodge.

    Couldn't go further from truth :D They fixed what needed fixed, if i was to cry i'd do it silent kappa.
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  • TequilaFire
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    The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
    I play a medium wearing stamblade most of the time by the way so no warden bias at all.
    Edited by TequilaFire on January 29, 2018 5:50PM
  • themaddaedra
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    The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
    I play a medium wearing stamblade most of the time by the way so no warden bias at all.

    Mb u missed dodge fatique? That's the encounter they introduced for endless dodge builds, and non-dodgable spammable skill is just a major nonsense which helps with nothing. All changes they made make literal sense atm, it won't make dodge builds stronger than they already are, it just makes skills sensible.
    PC|EU
  • Kel
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    So basically everyone screaming for balance really meant "Balance everything except my class!!"
    Didn't anyone realize asking for balance was never going to mean classes would be stronger?
    Two biggest complaints- power creep and balance...what is the solution? I can tell you what it's not...making things stronger.
    You asked for balance. Zos is giving it to you. This is what all the crying has gotten you.
  • CavalryPK
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    Lol that escalated quick, bird spam legit won't be missed :D

    It will, however most certainly dodged dodged.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • victoriana-blue
    victoriana-blue
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    Among a lot of other nerfs I found this one "Dive: The damage from this ability and its morphs can now be dodged." (https://forums.elderscrollsonline.com/en/discussion/392599/pts-patch-notes-v3-3-3#latest) Is this supposed to go on the live server as well?
    ZOS_Edward wrote: »
    The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.

    Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.

    Judging by the list it looks very ominous... Just saying.
    You also need to put PTS notes & changes in the context of the previous weeks' notes, which have been looking at PvP counter play with stuns and cc immunity.

    Rule of thumb: every three months the game will change, usually significantly.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • kargen27
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    It might be nice to go to battlegrounds and not have the sky blocked out by birds. giphy.gif
    and then the parrot said, "must be the water mines green too."
  • phileunderx2
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    Meh we wardens will come up with something just as annoying lol
  • Dapper Dinosaur
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    That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.

    That's a funny joke. Remember that time where Zenimax gutted everyone's sustain horrendously and LITERALLY EVERYONE, including all of the game's top players, were saying NO NO NO NO NO NO NO NO NO! and Zenimax didn't budge even an inch? It's very clear Zenimax values our feedback only when it suits them.
    Edited by Dapper Dinosaur on January 29, 2018 6:30PM
  • TequilaFire
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    The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
    I play a medium wearing stamblade most of the time by the way so no warden bias at all.

    Mb u missed dodge fatique? That's the encounter they introduced for endless dodge builds, and non-dodgable spammable skill is just a major nonsense which helps with nothing. All changes they made make literal sense atm, it won't make dodge builds stronger than they already are, it just makes skills sensible.

    BS, shuffle has been a broken skill for a long time and is not affected by dodge fatigue.
    It has way too much of an uptime much more so that the tool tip says.
    There are videos showing over 10 dodges and misses in a row, now there will be even less counter for that.
    There should be no get out of "dodge" for free card for anyone.
  • Toast_STS
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    Meh we wardens will come up with something just as annoying lol

    I've already been working on my ice warden. No birds required and roots/snares for days =)
    VR14 DK Leaps-in-keeps
  • xbobx
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    Toast_STS wrote: »
    Meh we wardens will come up with something just as annoying lol

    I've already been working on my ice warden. No birds required and roots/snares for days =)

    i wish they would remove one of the skills in ice and add a spamable ice spell like some of the mobs have since there is not real class specific direct damage cold spell in the game.

    maybe remove frozen gate or arctic wind.
  • zaria
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    Now if this included overall buffs to warden it might be balanced.
    And how likely is that LOL
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Kel
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    zaria wrote: »
    Now if this included overall buffs to warden it might be balanced.
    And how likely is that LOL

    It was broken before.
    NOW it's balanced.
  • Amdar_Godkiller
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    xbobx wrote: »
    Toast_STS wrote: »
    Meh we wardens will come up with something just as annoying lol

    I've already been working on my ice warden. No birds required and roots/snares for days =)

    i wish they would remove one of the skills in ice and add a spamable ice spell like some of the mobs have since there is not real class specific direct damage cold spell in the game.

    maybe remove frozen gate or arctic wind.

    Can't remove gate. that's critical for synergies and great for battlegrounds.
  • Leandor
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    Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.

    Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.

    A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.

    It was high time to finally make sure we have less options in pvp, there was too much build freedom.

    In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.
    Edited by Leandor on January 29, 2018 8:09PM
  • xbobx
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    Leandor wrote: »
    Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.

    Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.

    A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.

    It was high time to finally make sure we have less options in pvp, there was too much build freedom.

    In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.


    weird because i hardly see wardens in pvp, i do see a lot of dragonknights though
  • Leandor
    Leandor
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    xbobx wrote: »
    Leandor wrote: »
    Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.

    Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.

    A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.

    It was high time to finally make sure we have less options in pvp, there was too much build freedom.

    In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.


    weird because i hardly see wardens in pvp, i do see a lot of dragonknights though

    I have a feeling that you didn't really get the slightly sarcastic tone of my post. Consider this as a hint...
  • JobooAGS
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    Leandor wrote: »
    xbobx wrote: »
    Leandor wrote: »
    Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.

    Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.

    A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.

    It was high time to finally make sure we have less options in pvp, there was too much build freedom.

    In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.


    weird because i hardly see wardens in pvp, i do see a lot of dragonknights though

    I have a feeling that you didn't really get the slightly sarcastic tone of my post. Consider this as a hint...

    sarcasm doesnt translate well over the internet
  • Yolokin_Swagonborn
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    Of all the warden things they could have nerfed. This was the most sensible. I hate nerfs. Even for classes I don't play. But this was adding counters to the game. which is a good thing.
  • KingYogi415
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    One of my wardens. “Cash Deez Birdz” will not be happy.

    This is clearly just prep for the next chapters class to be stupid OP by stealing others classes defining skills. Where have I seen this before...?

    Next wardens will also lose major mending and Necromancers will come with major mending and a undodgable skill, calling it now...
    Edited by KingYogi415 on January 30, 2018 1:47AM
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