ZOS_Edward wrote: »The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.
Already crying on iWin button getting changed?
Fallewarrior wrote: »Within minutes of the weekly pts patchnotes a QQ thread has been found.
Whats new
Fallewarrior wrote: »Within minutes of the weekly pts patchnotes a QQ thread has been found.
Whats new
TequilaFire wrote: »They made several other skills undodgeable as well, might want to read and see which of your favorite skills were also nerfed.
Now they need to put a cool down on dodge or fix shuffle with a cool down or the meta will just change to roll dodge builds everywhere.
History will repeat itself, dodge,dodge, dodge,miss, dodge.
TequilaFire wrote: »The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
I play a medium wearing stamblade most of the time by the way so no warden bias at all.
themaddaedra wrote: »Lol that escalated quick, bird spam legit won't be missed
DanielWinterborn wrote: »Among a lot of other nerfs I found this one "Dive: The damage from this ability and its morphs can now be dodged." (https://forums.elderscrollsonline.com/en/discussion/392599/pts-patch-notes-v3-3-3#latest) Is this supposed to go on the live server as well?
You also need to put PTS notes & changes in the context of the previous weeks' notes, which have been looking at PvP counter play with stuns and cc immunity.DanielWinterborn wrote: »ZOS_Edward wrote: »The purpose of the PTS is to test out changes before they go to the Live server. That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
Continue to watch the PTS Patch Notes to see what changes are made as the test process continues.
Judging by the list it looks very ominous... Just saying.
That means things can change between the version you see right now on the PTS and what ends up on Live based on feedback from the community.
themaddaedra wrote: »TequilaFire wrote: »The reason I say history will repeat itself is some undodgeable skills were added a couple of years ago to combat the fact the every stamina build was a dodge roller with no counter.
I play a medium wearing stamblade most of the time by the way so no warden bias at all.
Mb u missed dodge fatique? That's the encounter they introduced for endless dodge builds, and non-dodgable spammable skill is just a major nonsense which helps with nothing. All changes they made make literal sense atm, it won't make dodge builds stronger than they already are, it just makes skills sensible.
phileunderx2 wrote: »Meh we wardens will come up with something just as annoying lol
phileunderx2 wrote: »Meh we wardens will come up with something just as annoying lol
I've already been working on my ice warden. No birds required and roots/snares for days
phileunderx2 wrote: »Meh we wardens will come up with something just as annoying lol
I've already been working on my ice warden. No birds required and roots/snares for days
i wish they would remove one of the skills in ice and add a spamable ice spell like some of the mobs have since there is not real class specific direct damage cold spell in the game.
maybe remove frozen gate or arctic wind.
Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.
Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.
A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.
It was high time to finally make sure we have less options in pvp, there was too much build freedom.
In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.
Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.
Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.
A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.
It was high time to finally make sure we have less options in pvp, there was too much build freedom.
In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.
weird because i hardly see wardens in pvp, i do see a lot of dragonknights though
Yeah, well done change. It was time mag-wardens learned their place as buffbots for ballgroups.
Good thing also that this change tackled the real problem that was the burst potential of stam wardens in pvp and finally balanced all flavours of warden for pve.
A well thought out balance measure that, combined with the other changes, makes sure that stam builds now have a proper way of evading all damage but aoe so they can finally run medium all the way to allow them to stack even more damage and finally give them some burst.
It was high time to finally make sure we have less options in pvp, there was too much build freedom.
In respect to warden, the only thing they now need to do is remove shimmering shield. Then we can finally go back to having 4 classes in the game.
weird because i hardly see wardens in pvp, i do see a lot of dragonknights though
I have a feeling that you didn't really get the slightly sarcastic tone of my post. Consider this as a hint...