...In other games I've played (WoW being the most recent), there was just a global auction house. I could buy and sell my wares from a single location, and wouldn't have to join a guild to do so.
I've read a few posts about auction houses, and it seems to get heated very quickly. I'm just hoping some folks can shed some light on this for me?
And one last thing... can anyone provide any advice on what to look for when joining a trade guild? Does it even matter? I've banked a bunch of items (tradeskill materials, patterns and some purple weapons/armor) that I was hoping to sell off and put the cash into buying missing motiffs and whatnot.
gminkalis_ESO wrote: »Global Auction house will drop the price on easily farmable materials as everyone will be able to sell them, Rare items will be much easier for single players to corner the market on as they wont have to run searching every trader for XYZ shiny, they can camp one location and buy up every one listed below what they want the cornered market price to be.
QuebraRegra wrote: »gminkalis_ESO wrote: »Global Auction house will drop the price on easily farmable materials as everyone will be able to sell them, Rare items will be much easier for single players to corner the market on as they wont have to run searching every trader for XYZ shiny, they can camp one location and buy up every one listed below what they want the cornered market price to be.
that's a good thing right?
The whole debate is pointless, as it will never happen in this game. WOW can do this because they have 200 plus servers and limit the number of people on each one. ESO has one server and everyone plays on it. Well, one for EU and one for NA. It is not technically feasible to have a Global Auction House in this game. ZOS would need orders of magnitude more computing power to achieve this.
I disagree, WOW servers are made of more than one server even four years ago when I last played (each of the continents at least were on different servers, several times one of the individual servers went down kicking everyone on that continent while players on other continents where fine), eso just took it a step further
gminkalis_ESO wrote: »Global Auction house will drop the price on easily farmable materials as everyone will be able to sell them, Rare items will be much easier for single players to corner the market on as they wont have to run searching every trader for XYZ shiny, they can camp one location and buy up every one listed below what they want the cornered market price to be.
Note that the kiosk in minor cities is an nice place to get cheap stuff as in farming gear or other special or cheap sets or motifs, its there you dump your <2K stuff, you don't shop cheap socks on fifth avenue.lordrichter wrote: »I've read a few posts about auction houses, and it seems to get heated very quickly. I'm just hoping some folks can shed some light on this for me?
And one last thing... can anyone provide any advice on what to look for when joining a trade guild? Does it even matter? I've banked a bunch of items (tradeskill materials, patterns and some purple weapons/armor) that I was hoping to sell off and put the cash into buying missing motiffs and whatnot.
Guild representatives bid on the kiosk, which opens the Guild Store to the public. Guild members can always buy and sell from the guild store. The guild store is there all the time, whether there is a kiosk or not. If there is no kiosk for the week, the guild store is "private" and only other guild members can buy.
When looking for a trade guild, find one that has (1) has a kiosk, (2) usually has a kiosk, and (3) usually has a kiosk in a good location. You can travel to the location to see for yourself if you like it. Some guilds have kiosks in the middle of nowhere. I am OK with those, generally, but some people don't.
It is up to you whether you want to deal with minimum sales, weekly membership fees, and stuff like that.
This thread can provide you with possible guilds to join if you reveal the server (platform and geography) that you are on.
So should guild members be limited to setting they're guilds to types
PvP, pve, social, bank, trade
And you can only sell in your trade guild
See the current problem with how the current system works is
One guild has many members all of which have they're own guilds all of which then put in bids on "multiple" traders so as to ensure they've always got a trader in a good area
Sure we need a way to prevent that
On PS4 this is rife we know of one player who systemically prevents other guilds from getting decent traders
You can go to one town and one trader will have lots of stuff highly priced
Eg ring of war maiden in gold it will be set to 200k then all other will have it for 1 million gold essentially forcing the sale of the other trader
It's a con and it's unfair
QuebraRegra wrote: »gminkalis_ESO wrote: »Global Auction house will drop the price on easily farmable materials as everyone will be able to sell them, Rare items will be much easier for single players to corner the market on as they wont have to run searching every trader for XYZ shiny, they can camp one location and buy up every one listed below what they want the cornered market price to be.
that's a good thing right?
No, it is not. "for single players to corner the market on" means that powersellers with several hundred million gold will simply control the market for rare items through their immense buying power. Remember what has happened to the Morrowind furniture blueprints. False information was intentionally spread by a few people who had found the most valuable blueprints to secure a monopoly and increase prices artificially. A single Hlaalu bookshelf, orderly was worth 35k gold for months until other players finally learned the blueprint and got the price down to about 10k now (which is still a lot).
FFXIV is played on a few server lists just due to popilation. But also acomplishes this no problem.The whole debate is pointless, as it will never happen in this game. WOW can do this because they have 200 plus servers and limit the number of people on each one. ESO has one server and everyone plays on it. Well, one for EU and one for NA. It is not technically feasible to have a Global Auction House in this game. ZOS would need orders of magnitude more computing power to achieve this.
Extremely rich players are already capable of cornering the market on rare items. For some people ESO is just a trading game, they do nothing but wander from trader to trader buying good deals and rare items. I've got several in my main trade guild like this.
The current system heavily favours the seller who has a good location and is putting in a lot of time. That's not necessarily a bad thing, its just the whole casual vs hard-core argument in another form.
wtlonewolf20 wrote: »One item that I want to point out here that people forget is this: guilds have limits. You can't have more than 500 accounts in a guild. Each account can not list more than 30 items at a time. And then there the 5 guild limit per account. This means that top trade guilds have to cull out the less productive members. ALL Zoe really needs to do to make guilds more inclusive is to increase the number of accounts that can be in the guild or increase the number items that can be listed.
QuebraRegra wrote: »QuebraRegra wrote: »gminkalis_ESO wrote: »Global Auction house will drop the price on easily farmable materials as everyone will be able to sell them, Rare items will be much easier for single players to corner the market on as they wont have to run searching every trader for XYZ shiny, they can camp one location and buy up every one listed below what they want the cornered market price to be.
that's a good thing right?
No, it is not. "for single players to corner the market on" means that powersellers with several hundred million gold will simply control the market for rare items through their immense buying power. Remember what has happened to the Morrowind furniture blueprints. False information was intentionally spread by a few people who had found the most valuable blueprints to secure a monopoly and increase prices artificially. A single Hlaalu bookshelf, orderly was worth 35k gold for months until other players finally learned the blueprint and got the price down to about 10k now (which is still a lot).
But we're not talking about finite resources... eventually other players will list these items (competitively) and the prices will go down. Yer saying that price gouging already exists in the current system anyway.
FFXIV is played on a few server lists just due to popilation. But also acomplishes this no problem.
I disagree, WOW servers are made of more than one server even four years ago when I last played (each of the continents at least were on different servers, several times one of the individual servers went down kicking everyone on that continent while players on other continents where fine), eso just took it a step further
What do you disagree with? That WOW is on multiple servers?
http://wowwiki.wikia.com/wiki/Realms_list
I've read a few posts about auction houses, and it seems to get heated very quickly. I'm just hoping some folks can shed some light on this for me?
As I understand it, there is no global auction house in ESO. Instead, guilds (through some process that I haven't figured out yet) get access to a specific Guild Trader in a specific zone. From there, the members of the guild can post their wares for sale. So if I'm looking for a particular item (say a Nirnhorned bow so I can research it), I have to go from one vendor to another, possibly having to bounce through multiple towns and/or zones... just to find my desired item (at hopefully a decent price).
In other games I've played (WoW being the most recent), there was just a global auction house. I could buy and sell my wares from a single location, and wouldn't have to join a guild to do so.
In reading past posts, it looks like the common argument against a global auction house is that it'd promote farmers. The thing is, they never mention what kind of farmers. Are they referring to the classic "Chinese farmers" where a buncha kids overseas are playing for 12+ hours a day for the sole purpose of farming goods to be sold for real money... or are they talking about regular players that will dedicate a bunch of their play time (usually down times when they aren't raiding) to farming and selling crafting materials to make lots of in-game cash to be able to purchase high-end items for themselves?
The other part of the above argument is that the farmers will destroy commerce by flooding the market with goods and driving down prices. While I've definitely seen markets flooded in past games, it never ruined the game. But going with the logic that farmers 'could' ruin the game in a global marketplace... how does the existing setup prevent that? What's to stop a player from joining a trade guild, farming tons of items, and then selling those items at a price that undercuts the competition?
Again, I'm just trying to get a better understanding of the established set up. I've never played a game with auction houses set up this way.
And one last thing... can anyone provide any advice on what to look for when joining a trade guild? Does it even matter? I've banked a bunch of items (tradeskill materials, patterns and some purple weapons/armor) that I was hoping to sell off and put the cash into buying missing motiffs and whatnot.
wtlonewolf20 wrote: »One item that I want to point out here that people forget is this: guilds have limits. You can't have more than 500 accounts in a guild. Each account can not list more than 30 items at a time. And then there the 5 guild limit per account. This means that top trade guilds have to cull out the less productive members. ALL Zoe really needs to do to make guilds more inclusive is to increase the number of accounts that can be in the guild or increase the number items that can be listed.