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Can anyone clarify the auction houses?

  • Goshua
    Goshua
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    simple answer no

    I don't like the way eso implemented their market system but I do understand why they didn't go with an open AH.
    There are already high end trading guilds buying low on slow to obtain items and reposting at in some cases 200%.
    I spent more time playing the AH than the game in WoW and I loved it, never really played the game itself for about a year though. I don't think we want to see 50 people hovering around every auction house NPC




  • H3Li0S
    H3Li0S
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    Goshua wrote: »
    simple answer no

    I don't like the way eso implemented their market system but I do understand why they didn't go with an open AH.
    There are already high end trading guilds buying low on slow to obtain items and reposting at in some cases 200%.
    I spent more time playing the AH than the game in WoW and I loved it, never really played the game itself for about a year though. I don't think we want to see 50 people hovering around every auction house NPC




    Big guild with alot of gold are too powerful, this is worst that the current world we live in honestly, money buys everything, you don't have money ? you won't make any. I didnt say i was for an auction house, i don't really care as i got used not selling or buying anything, i farm what i need and hoard the rest.
  • Elsonso
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    So, the OP was a shill to start a new Auction House thread?
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  • Goshua
    Goshua
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    H3Li0S wrote: »
    Goshua wrote: »
    simple answer no

    I don't like the way eso implemented their market system but I do understand why they didn't go with an open AH.
    There are already high end trading guilds buying low on slow to obtain items and reposting at in some cases 200%.
    I spent more time playing the AH than the game in WoW and I loved it, never really played the game itself for about a year though. I don't think we want to see 50 people hovering around every auction house NPC




    Big guild with alot of gold are too powerful, this is worst that the current world we live in honestly, money buys everything, you don't have money ? you won't make any. I didnt say i was for an auction house, i don't really care as i got used not selling or buying anything, i farm what i need and hoard the rest.

    the simple answer was to the TA maybe you mistook that, all good.

    generally the gatherers have it ok anyway, they can set a price and it doesn't matter who buys it, the millionaire or the new player..or be self sufficient, saving gold.

    Edited by Goshua on February 1, 2018 8:54AM
  • driosketch
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    Bottom line, a change to the system would change the economy for everyone. Whether that is a plus for you depends how you do in this market and how such a thing would be implemented.

    For instance, what item listing limit do you envision for an ESO AH: none, 150, 30? I think there's an argument it should be 15, or higher but with a daily limit similar to the fence limit. Also, if you cancel a list, you don't get that daily slot back. That way you put an anchor on undercutting. Everything will still creep down, but mid tier rare and uncommon items wouldn't crash through floor on the first day.

    Just something to think about.
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  • wolfie1.0.
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    Tandor wrote: »
    One item that I want to point out here that people forget is this: guilds have limits. You can't have more than 500 accounts in a guild. Each account can not list more than 30 items at a time. And then there the 5 guild limit per account. This means that top trade guilds have to cull out the less productive members. ALL Zoe really needs to do to make guilds more inclusive is to increase the number of accounts that can be in the guild or increase the number items that can be listed.

    This would go against the argument people make against an auction house when they say that the number of listings would overwhelm the server. It would especially be a problem on PC as the trading add-ons already cause performance issues with the present number of listings.

    If you want to include more players within the trading system while not increasing the number of listings so as not to impact on performance then reducing the number of guilds through which a player can make trade listings would be an effective way of doing so. While plenty would argue against limiting their sales, do they really need to make that much gold every week? Most of them have run out of things to spend it on judging by the responses to polls asking how much gold players have!

    Alternatively, the argument I've been making for ages is to include a single NPC trader in each main trading location through whom anyone could list just a few items at a high level of commission to be shared between the guilds trading in that location. It would enable casual sellers to participate as well as those who don't want to be in a trading guild or whose trading guild has not been successful in getting a kiosk at that time.

    You are missing something that a lot of people seem to be missing. That there is a large demographic of players that play this game to trade. Yes, you heard correct to primarily trade. Just like the PVPers, the RPers, and the PVEers, there are people in ESO that play to get gold and collect stuff. Granted many of these people also PVP and PVE but primarily the get gold. Asking these people why they need gold is like asking people who run trials why they need to rank and PVPers why they need to become emperor.

    There are 191 traders in game (estimate) there are 95,500 slots for players to sell goods. right now i am taking up 20 of those slots with my accounts and selling on all of them. and there are others with larger footprints. Why? well they are restricted in how many items they can list.

    IF ZOS did what you suggested and reduced the number of guilds where listings could be done all that would happen is the meta would shift. You know what I and many others would do? well i would just go out and get more accounts. and so would others. Trading guilds would become more exclusive and full of alt accounts. Sister guilds and mega guild would get worse. people would have less opportunity to sell.

    However, give me a limit of 50,60, or even 100 slots and i can reduce my footprint and thus free up slots for other people to participate. increasing the Number of people that can join a guild would do the same thing only i think on a larger scale. setting the limit at 1000 accounts per guild would double the opportunities and give GM's an easy way to merge or consolidate guilds.

    As far as trading addon's go, well they are addons. and while ZOS has an api and encourages them, they are under no obligation to support them. Thats up to the creators of said addons to figure out how to reduce the load. If ingame trading is as exclusive and bad as people on the forums are saying it is then ZOS needs to serve the game and not a third party addon.

    Another solution would be to relocate the hinterlands traders to be closer to wayshrines or even go as far as to group them together in groups of 2's and 3's and adding 1-2 more around the world

    In the long term even MY idea might not work. After all it IS the bidding wars and the competive nature of the traders that removes massive amounts of gold from the game. Especially when trade guilds go to war against each other. THAT sinks many millions from the game.

    regarding the idea of setting up a commissioned independent trader. the idea IS interesting, and might work and It might not. Assuming that these stores would be near trading hubs, people that list there would either have to 1) sell items at a loss or 2) sell higher than normal to account for the commission. the first would benefit re-sellers and the latter the surrounding guild stores. so this idea of yours would need some thought put behind it to find the balance.


    The current system is NOT perfect, but i honestly think it is better if we can work within it to address the economic concerns people have. Which to me seems to be 1) exclusiveness of traders 2) Bad Trader UI 3) the time it takes to shop. 1 is easily addressed by my idea and your commission proposal and 2) well ZOS needs to essentially make something like AGS native. and 3) clustering the hinterlands traders would address that.
    Edited by wolfie1.0. on January 30, 2018 3:23AM
  • Wizball1987
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    Remember in wow you had to travel on birds to change location
  • Beardimus
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    In short, to sum it up, some people see trading as an annoyance. As a time burn. They want to get on with whatever they think is 'fun' this dont enjoy the current trader system.

    Those of us that enjoy the full richness of the game DO enjoy trading. Hunting around for deals that wouldn't exist with a dull global auction house etc.

    Used efficiently the current system works well. Used poorly (daily trawls) and people get frustrated.

    I craft all my basics, food, potions, enchants etc. I have joined 4 traders total. And you can access all your traders via any bank with saved searches now.

    All you need to check individual traders for are deals / things to flip / rare items or particular set pieces - so nothing too regularly.

    Either way as @nestor has posted multiple times on a mega server a global auction house can't happen so its a mute point

    TLDR - people wanting an auction house are 'in game lazy' and want to dumb the game down yet again.

    Also......zero need for a new thread on this
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  • Alqu
    Alqu
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    sho_nuff wrote: »
    My problem with the current system is that everyone says you need Tamriel Trade Center for the current system. Tamriel Trade Center has nothing for the PS4.

    I like the trader system. I think it adds a neat level to the economy - and I'm not in a trade guild. But I think there should be a global search function. Prime locations would still be valuable, but there wouldn't be so much time wasted running around.

    Oh. I didn't know that, but it makes sense when I think about it - no addons.

    My 1st thought starting the game, finding there was no global auction house was...meh..this is ridiculous. Prices are wildly varying from vendors 2 meters apart. Came to the forums, learned about Tamriel Trade Center.

    With that addon, I actually like having to go around to try to buy choice things. I often end up in some place I've not been before and getting side-tracked on a quest. But ugg, I couldn't on PS4.
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  • Azurya
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    Huzya wrote: »
    I've read a few posts about auction houses, and it seems to get heated very quickly. I'm just hoping some folks can shed some light on this for me?

    As I understand it, there is no global auction house in ESO. Instead, guilds (through some process that I haven't figured out yet) get access to a specific Guild Trader in a specific zone. From there, the members of the guild can post their wares for sale. So if I'm looking for a particular item (say a Nirnhorned bow so I can research it), I have to go from one vendor to another, possibly having to bounce through multiple towns and/or zones... just to find my desired item (at hopefully a decent price).

    In other games I've played (WoW being the most recent), there was just a global auction house. I could buy and sell my wares from a single location, and wouldn't have to join a guild to do so.

    it is quite simple, an auction house in WoW is just for one server, with a limited number of accounts on that very server.
    In ESO we have the Holy Megaserver, actually 2 of them, with millions of accounts on it.
    Millions of accounts, using the same auctions house, shall I tell you more?
    It will take you days to scroll everything inside the auctions house, that is why!
  • ZOS_Mika
    ZOS_Mika
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  • Aeorath
    Aeorath
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    Azurya wrote: »
    It will take you days to scroll everything inside the auctions house, that is why!


    Maybe a search function would help, even in the current state.
  • abelsgmx
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    Huzya wrote: »
    I've read a few posts about auction houses, and it seems to get heated very quickly. I'm just hoping some folks can shed some light on this for me?

    And one last thing... can anyone provide any advice on what to look for when joining a trade guild? Does it even matter? I've banked a bunch of items (tradeskill materials, patterns and some purple weapons/armor) that I was hoping to sell off and put the cash into buying missing motiffs and whatnot.

    Guild representatives bid on the kiosk, which opens the Guild Store to the public. Guild members can always buy and sell from the guild store. The guild store is there all the time, whether there is a kiosk or not. If there is no kiosk for the week, the guild store is "private" and only other guild members can buy.

    When looking for a trade guild, find one that has (1) has a kiosk, (2) usually has a kiosk, and (3) usually has a kiosk in a good location. You can travel to the location to see for yourself if you like it. Some guilds have kiosks in the middle of nowhere. I am OK with those, generally, but some people don't.

    It is up to you whether you want to deal with minimum sales, weekly membership fees, and stuff like that.

    This thread can provide you with possible guilds to join if you reveal the server (platform and geography) that you are on.

    You forgot to mention the weekly contributions that players need do, the best sell place, the most pressure to sell items or pay a big fee to stay in that guild. All the time counts are not clear, in all trading guilds I have been the guild owners never say what happen with the extra money that they earned.

    Trading guilds was an original idea but sucks, a Global Aution Houses is a must in this game
  • ZOS_Mika
    ZOS_Mika
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    Since this thread is rather old, we have decided to close it down. Please keep in mind that, in some cases, it is better to create a new thread instead of bumping an older one. Thanks for your understanding.
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