NewBlacksmurf wrote: »Old concept that won’t die.
The idea is all players need to be in in the room and I’m sure initially it was more due to programming limitations that later became utilized for difficulty.
Now it seems to just annoy people. It’s like hey, how do those doors know to open and then all of a sudden close. Seems more logical that we’d all need to break through said door
Not sure how valid but....
Interesting read: http://www.geekinsider.com/heck-first-video-game-boss-come/