As far back as I can remember ESO has tried to avoid cooldowns in combat and skills so that combat feels more Elder Scrolls-y and more quick paced. Sustain was drawn back a little in Morrowind in order to make the combat more fast paced and in order to have a choice between sustain and burst like the original concept was meant to be.
Therefore if the combat starts heading into cooldowns on specific skills now it seems like we are deviating from the stated plan of action. ESO's combat has so far (I think) avoided all those pop ups in other MMOs, stuff like "You cannot use that yet" "You just used that skll" "Ability on Cooldown" etc etc. Those kind of things take away from the game, from immersion and the feeling of Elder Scrolls universe.
Can we think of different ways of balancing combat or whatever without having cooldowns on abilities or stuff like that? And please for the sake of Mara do not start putting pop-ups like "Can't use yet!" on stuff like Power Lash or "Can't perform that action now!".
Thanks,
A concerned guar
"If a stick of fish is a fish stick, it will stick like other fish sticks stick"
"Taller races now sit in chairs correctly"