lolo_01b16_ESO wrote: »At game launch, the minor / major system didn't exist, instead each buff had individual numbers and to prevent people from getting too powerful by stacking similar buffs, there were softcaps. When this was changed, not all effects got transformed into the new system.
lolo_01b16_ESO wrote: »When you look at the strong debuffs like major maim on Templars or major defile on dks and nbs, you see that they are tied to an ultimate. Sorcs also have a powerfull debuff on one of their class ultimates, but it didn't get labeled "major silence".
Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
lolo_01b16_ESO wrote: »At game launch, the minor / major system didn't exist, instead each buff had individual numbers and to prevent people from getting too powerful by stacking similar buffs, there were softcaps. When this was changed, not all effects got transformed into the new system.
I think this is part of the practical explanation of how things ended up, some others above mentioned the historical angle. The question is, do the developers have a chart like the one I created? And if so (how could they not), do they look at that and nod and agree "yes, this is correct - the sorcerer does not have access to debuffs because _________ ."
What reason is in the blank?lolo_01b16_ESO wrote: »When you look at the strong debuffs like major maim on Templars or major defile on dks and nbs, you see that they are tied to an ultimate. Sorcs also have a powerfull debuff on one of their class ultimates, but it didn't get labeled "major silence".
There are some outliers beyond the major/minor system such as negate. There's also incap strike's 20% damage increase buff. Then you have other secondary effects like root and snare - but I chose to focus on what's explicitly in the major/minor system because otherwise the conversation becomes too broadly about class balance.Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
Mage's fury is very good, but Killer's Blade and Impale are worthy executes. Radiant destruction has always been strong, and even more usable next patch with the changes to interrupt. I would gladly trade the 4 second timer for a meaningful debuff. Imagine if there was a Flesh Atronach ult morph which applied major defile for 6 seconds (pvp relevant).
Nobody has mentioned it yet, but do you think it's because the class has access to a 3rd skill bar via Overload? It does offer a lot of utility in PvP, but is not always reliable, and is a non-factor in PvE being a huge waste of 2 GCDs.
Zorgon_The_Revenged wrote: »Elite shield stacking sorcs in PvP usually inflict major boredom on me, lower tier sorcs cast major boredom and then they streak away inflicting major waste your time.
Is there a reason for this? Every other class has access to 3-5 debuffs in the major/minor system.
lolo_01b16_ESO wrote: »At game launch, the minor / major system didn't exist, instead each buff had individual numbers and to prevent people from getting too powerful by stacking similar buffs, there were softcaps. When this was changed, not all effects got transformed into the new system.
I think this is part of the practical explanation of how things ended up, some others above mentioned the historical angle. The question is, do the developers have a chart like the one I created? And if so (how could they not), do they look at that and nod and agree "yes, this is correct - the sorcerer does not have access to debuffs because _________ ."
What reason is in the blank?lolo_01b16_ESO wrote: »When you look at the strong debuffs like major maim on Templars or major defile on dks and nbs, you see that they are tied to an ultimate. Sorcs also have a powerfull debuff on one of their class ultimates, but it didn't get labeled "major silence".
There are some outliers beyond the major/minor system such as negate. There's also incap strike's 20% damage increase buff. Then you have other secondary effects like root and snare - but I chose to focus on what's explicitly in the major/minor system because otherwise the conversation becomes too broadly about class balance.Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
Mage's fury is very good, but Killer's Blade and Impale are worthy executes. Radiant destruction has always been strong, and even more usable next patch with the changes to interrupt. I would gladly trade the 4 second timer for a meaningful debuff. Imagine if there was a Flesh Atronach ult morph which applied major defile for 6 seconds (pvp relevant).
Nobody has mentioned it yet, but do you think it's because the class has access to a 3rd skill bar via Overload? It does offer a lot of utility in PvP, but is not always reliable, and is a non-factor in PvE being a huge waste of 2 GCDs.
Most people dropped overload for the resto ult anyways, the utility, protection, and crit damage it gives for like six seconds are pretty significant.
If they’re balancing around us getting a third bar, that needs to stop.
Is there a reason for this? Every other class has access to 3-5 debuffs in the major/minor system.
lolo_01b16_ESO wrote: »At game launch, the minor / major system didn't exist, instead each buff had individual numbers and to prevent people from getting too powerful by stacking similar buffs, there were softcaps. When this was changed, not all effects got transformed into the new system.
I think this is part of the practical explanation of how things ended up, some others above mentioned the historical angle. The question is, do the developers have a chart like the one I created? And if so (how could they not), do they look at that and nod and agree "yes, this is correct - the sorcerer does not have access to debuffs because _________ ."
What reason is in the blank?lolo_01b16_ESO wrote: »When you look at the strong debuffs like major maim on Templars or major defile on dks and nbs, you see that they are tied to an ultimate. Sorcs also have a powerfull debuff on one of their class ultimates, but it didn't get labeled "major silence".
There are some outliers beyond the major/minor system such as negate. There's also incap strike's 20% damage increase buff. Then you have other secondary effects like root and snare - but I chose to focus on what's explicitly in the major/minor system because otherwise the conversation becomes too broadly about class balance.Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
Mage's fury is very good, but Killer's Blade and Impale are worthy executes. Radiant destruction has always been strong, and even more usable next patch with the changes to interrupt. I would gladly trade the 4 second timer for a meaningful debuff. Imagine if there was a Flesh Atronach ult morph which applied major defile for 6 seconds (pvp relevant).
Nobody has mentioned it yet, but do you think it's because the class has access to a 3rd skill bar via Overload? It does offer a lot of utility in PvP, but is not always reliable, and is a non-factor in PvE being a huge waste of 2 GCDs.
Most people dropped overload for the resto ult anyways, the utility, protection, and crit damage it gives for like six seconds are pretty significant.
If they’re balancing around us getting a third bar, that needs to stop.
Life giver is arguably just as good. You trade major protection and crit on only one person for the same heal but ability to drop whatever morphs you picked for combat prayer/healing Ward/mutagen.
The idea is you get:
- free healing ward which should be boosted by your bastion dump,
- free combat prayer which gives 8% raw DMG done plus minor resists and a burst heal
- mutagen to give a strong hot with a burst heal if you get below x health.
Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
lolo_01b16_ESO wrote: »At game launch, the minor / major system didn't exist, instead each buff had individual numbers and to prevent people from getting too powerful by stacking similar buffs, there were softcaps. When this was changed, not all effects got transformed into the new system.
I think this is part of the practical explanation of how things ended up, some others above mentioned the historical angle. The question is, do the developers have a chart like the one I created? And if so (how could they not), do they look at that and nod and agree "yes, this is correct - the sorcerer does not have access to debuffs because _________ ."
What reason is in the blank?lolo_01b16_ESO wrote: »When you look at the strong debuffs like major maim on Templars or major defile on dks and nbs, you see that they are tied to an ultimate. Sorcs also have a powerfull debuff on one of their class ultimates, but it didn't get labeled "major silence".
There are some outliers beyond the major/minor system such as negate. There's also incap strike's 20% damage increase buff. Then you have other secondary effects like root and snare - but I chose to focus on what's explicitly in the major/minor system because otherwise the conversation becomes too broadly about class balance.Let’s be fair. We get one four second “instant death” debuff on mage wrath.
I’ll take that over any other debuff.
Mage's fury is very good, but Killer's Blade and Impale are worthy executes. Radiant destruction has always been strong, and even more usable next patch with the changes to interrupt. I would gladly trade the 4 second timer for a meaningful debuff. Imagine if there was a Flesh Atronach ult morph which applied major defile for 6 seconds (pvp relevant).
Nobody has mentioned it yet, but do you think it's because the class has access to a 3rd skill bar via Overload? It does offer a lot of utility in PvP, but is not always reliable, and is a non-factor in PvE being a huge waste of 2 GCDs.
Most people dropped overload for the resto ult anyways, the utility, protection, and crit damage it gives for like six seconds are pretty significant.
If they’re balancing around us getting a third bar, that needs to stop.
Life giver is arguably just as good. You trade major protection and crit on only one person for the same heal but ability to drop whatever morphs you picked for combat prayer/healing Ward/mutagen.
The idea is you get:
- free healing ward which should be boosted by your bastion dump,
- free combat prayer which gives 8% raw DMG done plus minor resists and a burst heal
- mutagen to give a strong hot with a burst heal if you get below x health.
Hate to digress the thread as this question isn't about class skills but am curious @Minno is that how life giver works? Or does it fire the base, un-morphed skills?
Is there a reason for this? Every other class has access to 3-5 debuffs in the major/minor system.
You know there are more debuffs out of the major-minor system ritgh?.
If you dont include them in your list we can't see the whole picture. What about stun, snare, fear, silence...? They are not debuffs because they are out of the major-minor system?
Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
Too be fair... this probably why we have overlord and are only class with 3 bars.
Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
Chilly-McFreeze wrote: »Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
And if you take a look at how both sorc variants currently perform in cyro you would come to a different conclusion.
Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
And if you take a look at how both sorc variants currently perform in cyro you would come to a different conclusion.
So by giving the class the same number and types of debuffs will make sorcerers balanced for PvP? Yeah they might need some love but that doesn't mean give them debuffs for the sake of just giving them.
Edit: They have certain debuffs from other skill line lines if you want to go down the path of how they are performing in PvP. Just wacking them onto the class skills is lazy.
Chilly-McFreeze wrote: »Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
And if you take a look at how both sorc variants currently perform in cyro you would come to a different conclusion.
So by giving the class the same number and types of debuffs will make sorcerers balanced for PvP? Yeah they might need some love but that doesn't mean give them debuffs for the sake of just giving them.
Edit: They have certain debuffs from other skill line lines if you want to go down the path of how they are performing in PvP. Just wacking them onto the class skills is lazy.
No, not the same amount. But at least any. Doesn't have to be something that helps in pve (like defile), it could be something redundant for group play (breach, fracture) to still not boost group pve potential but to help out in (solo) pvp without pigeonholing into a specific weapon/ build.
Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
And if you take a look at how both sorc variants currently perform in cyro you would come to a different conclusion.
So by giving the class the same number and types of debuffs will make sorcerers balanced for PvP? Yeah they might need some love but that doesn't mean give them debuffs for the sake of just giving them.
Edit: They have certain debuffs from other skill line lines if you want to go down the path of how they are performing in PvP. Just wacking them onto the class skills is lazy.
No, not the same amount. But at least any. Doesn't have to be something that helps in pve (like defile), it could be something redundant for group play (breach, fracture) to still not boost group pve potential but to help out in (solo) pvp without pigeonholing into a specific weapon/ build.
I still see no way they could just add the debuffs with the sorcerers skills as is. I'm all for ESO to redesign sorcerer skills if you really want those debuffs to be included.
Chilly-McFreeze wrote: »Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Chilly-McFreeze wrote: »Yamenstein wrote: »Why doesn't Templar have cloak?Why doesn't Nightblade have 20k+ shields?Lightspeedflashb14_ESO wrote: »because all the classes have flavors, this is one of the things that makes sorcs different. might as well ask why don't templars have a familiar.
This is about debuffs, not signature active abilities like hardened ward, cloak, or a pet.paulsimonps wrote: »I already know them but could you add the buffs and debuffs from weapon skill lines in a picture like that too, for the sake of the discussion?
The discussion is specifically about debuffs available via class abilities and not those accessible via weapons.usmcjdking wrote: »Sorcs have access to major expedition via Lightning Form.
I'd also probably count concussion in the debuffs albeit it is RNG - as is minor maim for Warden.
Yup you're right about major expedition. But the main point of the list is that sorc has no class debuffs. I get what you're saying with RNG elemental status effects like chilled or concussed, but they're just not the same thing as X ability inflicting Y debuff upon hitting a target. I'm talking about major/minor debuffs explicitly attached to abilities.
The point that was being made was still relevant to your discussion. Each class has something that sets it a part from others. Sorceres don't need those debufss as they her them from outside their skill lines or other classes apply it for them. Also they do great DPS without those debuffs. If they had those debuffs then it won't be balanced. So unless you want ZOS to redesign all the sorcerer skills so they can be included, that is the reason they don't have those skills.
And if you take a look at how both sorc variants currently perform in cyro you would come to a different conclusion.
So by giving the class the same number and types of debuffs will make sorcerers balanced for PvP? Yeah they might need some love but that doesn't mean give them debuffs for the sake of just giving them.
Edit: They have certain debuffs from other skill line lines if you want to go down the path of how they are performing in PvP. Just wacking them onto the class skills is lazy.
No, not the same amount. But at least any. Doesn't have to be something that helps in pve (like defile), it could be something redundant for group play (breach, fracture) to still not boost group pve potential but to help out in (solo) pvp without pigeonholing into a specific weapon/ build.
I still see no way they could just add the debuffs with the sorcerers skills as is. I'm all for ESO to redesign sorcerer skills if you really want those debuffs to be included.
Tbh I'm all for a class redesign. It's bland, pigeonholed. Not to start about Shieldstacking