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[SUGGESTION] Build a Worship System

Kravinoth29
Kravinoth29
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While I was playing Morrowind, I thought "it would be nice if I could be a Nocturnal agent and have some skills granted by it". So I'm posting this here.
I don't know if this was posted here before (forgive if it was).

Elder Scrolls series have an amazingly complex religious system (with Gods, Deities, Saints and other minor cults) and they are often used for NPCs or enemies.

I think that building a worship system would greatly improve combat and role-playing in the game.

In my mind, it would work like vamp/ww skill trees, where you can have only one active at the time (if I'm a Akatosh priest, I can't also be a Julianos cultist, for example. Or if I serve Sheogorath, I can't also serve Mora), rather than the Guild System, where you can be at the three at the same time.

Also we would have active and passive skills, not only passive skills like Dark Brotherhood.

Well, this is just an idea that, IMHO, would improve the game a lot, making it more interesting than it is already.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert
  • pauli133
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    Yes. With a passive that grants extra trade listings to those who worship Zenithar.
    Edited by pauli133 on January 28, 2018 2:30PM
  • VaranisArano
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    TES IV: Oblivion implemented something much more simplistic. You got infamy for getting caught committing evil deeds or ending quests in evil ways. You got fame for ending quests in heroic, good ways. If you had a certain level of infamy, you couldn't use the altars of the Divines to cure your diseases/wounds/attribute losses or wear the armor of the Divine Crusader until you went on a pilgrimage.
  • Majeure
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    You can build a shrine to a deity of your choice in your house and worship them all you want there.
  • Elsonso
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    This is one reason why I would like to see a "Priest/Shaman" class instead of the much-requested Necromancer class.

    It would be cool to have a class where the abilities are granted by more powerful beings, in accordance with the traits of the one chosen for the character. One where you could not mix and match according to the optimal build.
    Edited by Elsonso on January 28, 2018 3:05PM
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  • Radinyn
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    nerf Z'en pls
  • Morgul667
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    That'd be awesome :)
  • Aetherderius
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    This is one reason why I would like to see a "Priest/Shaman" class instead of the much-requested Necromancer class.

    original-25942-1427414325-9.jpg?downsize=715:*&output-format=auto&output-quality=auto
  • Kravinoth29
    Kravinoth29
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    TES IV: Oblivion implemented something much more simplistic. You got infamy for getting caught committing evil deeds or ending quests in evil ways. You got fame for ending quests in heroic, good ways. If you had a certain level of infamy, you couldn't use the altars of the Divines to cure your diseases/wounds/attribute losses or wear the armor of the Divine Crusader until you went on a pilgrimage.

    I played Oblivion and I understand your point. What I thought would be more mmorpg-like, increasing diversity of RPing and char builds, since we're all "heroes" in ESO.

    Also, in some extend, we already have the justice system that punish criminals.
  • TheShadowScout
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    While I was playing Morrowind, I thought "it would be nice if I could be a Nocturnal agent and have some skills granted by it". So I'm posting this here.
    I don't know if this was posted here before (forgive if it was)...
    Well, there was: https://forums.elderscrollsonline.com/en/discussion/231126/worship-in-tamriel-an-eso-religion-concept/p1
    ...which started a really nifty discussion, great ideas, and the hint for a superb addition to our ESO experience if they ever went that way...

    The main thing of course was the idea that it would be -different- from skill lines. That you would get your "active" buffs as "blessings" from praying at shrines, not from using a skill. With various options for that, including shrines for your home, and possibly even item "idols" you can carry with you for a prayer in the field...

    And adding to that, a possible -small- (so it doesn't become a alternate class system, just minor perks) line of passives, exclusive with each other (duh) for those choosing to declare for one power, who also get increased buffs from "their" diety, but in turn would get locked out of accepting shrine-buffs from "strange gods"...

    ...


    Now, as for the skills of nocturnal cultists... those I would want to see done in some different way. Yes, I too am often getting envious when NPCs use skills I cannot do on my characters. But tacking them on a full skill line for "nocturnal worship" would require making the same number of skills for -every- divine or daedric power, and that would be quite some effort to code and balance... too much effort I fear to be all that viable. I mean, we have what, eight divines, twice that or so in daedric princes, plus half a dozend or so minor powers from the khajiiti-worshipped moons over demogod-status figures like Magnus or Syrabane, the green pact y'ffre to the dunmer tribunal...
    On the other hand, adding some things as world skill lines, or parts of another guild DLC, possibly even "prestige class" type specializations... that could be more easily partitioned, right?

    So in that spirit... I would love to see something done to give us access to all the NPC skillyness someday. With some limitations though to avoid the "everyone cherry-pick the most effective combo and then end up all the same" issue that many dreaded might come through Spellcrafting before that one got shelved for the time being...

    Shadow magic skill line for copying the nocturnal cultists? Necromancy skill line to emulate the molag bal cultists? Illusionist skill line to do as the NPC illusionists do and throw fear skulls at people? Shaman skill line to make totems pop up? All this and more are things I would love to see become accessigble for your player characters in time!
  • Elsonso
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    This is one reason why I would like to see a "Priest/Shaman" class instead of the much-requested Necromancer class.

    Why don't we have both?

    Honestly, the Necromancer class is very niche, and is already being used in the game as a major justification for adversaries. There is a whole list of classes they can add before Necromancer that don't have that baggage.

    The religions of Tamriel comprise a huge area of the lore that ZOS has not really toyed with, yet. There is a ton of stuff they can do in this area that might be a lot more attractive to them than Necromancer. Not only could they come up with a religion based class, but they could even build a Spell Crafting System on it.

    For me, the idea of them doing this sort of thing is much more exciting and interesting than Necromancer.

    So, yeah, could be "both" in the future, as long as they do other classes before Necromancer. :smile:



    Edited by Elsonso on January 28, 2018 3:49PM
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  • Kravinoth29
    Kravinoth29
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    While I was playing Morrowind, I thought "it would be nice if I could be a Nocturnal agent and have some skills granted by it". So I'm posting this here.
    I don't know if this was posted here before (forgive if it was)...
    Well, there was: https://forums.elderscrollsonline.com/en/discussion/231126/worship-in-tamriel-an-eso-religion-concept/p1
    ...which started a really nifty discussion, great ideas, and the hint for a superb addition to our ESO experience if they ever went that way...

    The main thing of course was the idea that it would be -different- from skill lines. That you would get your "active" buffs as "blessings" from praying at shrines, not from using a skill. With various options for that, including shrines for your home, and possibly even item "idols" you can carry with you for a prayer in the field...

    And adding to that, a possible -small- (so it doesn't become a alternate class system, just minor perks) line of passives, exclusive with each other (duh) for those choosing to declare for one power, who also get increased buffs from "their" diety, but in turn would get locked out of accepting shrine-buffs from "strange gods"...

    ...


    Now, as for the skills of nocturnal cultists... those I would want to see done in some different way. Yes, I too am often getting envious when NPCs use skills I cannot do on my characters. But tacking them on a full skill line for "nocturnal worship" would require making the same number of skills for -every- divine or daedric power, and that would be quite some effort to code and balance... too much effort I fear to be all that viable. I mean, we have what, eight divines, twice that or so in daedric princes, plus half a dozend or so minor powers from the khajiiti-worshipped moons over demogod-status figures like Magnus or Syrabane, the green pact y'ffre to the dunmer tribunal...
    On the other hand, adding some things as world skill lines, or parts of another guild DLC, possibly even "prestige class" type specializations... that could be more easily partitioned, right?

    So in that spirit... I would love to see something done to give us access to all the NPC skillyness someday. With some limitations though to avoid the "everyone cherry-pick the most effective combo and then end up all the same" issue that many dreaded might come through Spellcrafting before that one got shelved for the time being...

    Shadow magic skill line for copying the nocturnal cultists? Necromancy skill line to emulate the molag bal cultists? Illusionist skill line to do as the NPC illusionists do and throw fear skulls at people? Shaman skill line to make totems pop up? All this and more are things I would love to see become accessigble for your player characters in time!

    Thanks a lot for your reply! I knew I would be the first one thinking about this.

    It's quite some reading the post you linked and I will read it. It's from 2015, so I will be glad if ZoS take this thread forward, since their last response on that topic in 2017 feb by @ZOS_JohanaB .

    About your points:

    I agree that would a lot of work to create a skilltree for each Divine, Deadric Prince, Saints and minor Gods. But I can dream xD Also, if you ask too much, we can at least got something halfway, right?

    Being serious now, Prestige class would nice, but I don't like the idea of blessings/buffs. We already have that with Mundus Stones.
    Active skills would be better for diversity in combat (and yes, I know that more diversity = harder to balance)
    But again, we can dream...
  • Emmagoldman
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    I posted a similar idea awhile ago and can see this as a dlc or update. I think it could be used for:

    + - system which existed in past eso games with the purpose to help create viability to certain sets or abilities outside of meta, at a cost. The dieties would fit lore, either the persona of the diety or how worshiped and include dlcs. You could do all the quests, however, only have one passive active.

    Quests: would follow a typical chain that interweaves different aspects of the dieties. At the end, the player confesses to a diety. "Though you may follow many paths, you may only recieve one blessing."

    Dalies: choice of three escort missions, in a normal or vet mode and leaderboard. Run in either teams of 4, six, or 12 with increased rewards. General objective, point a to b using an instanced path at different maps in tameriel. Rewards are motif, furniture items and gold!

    Guard the relic: in which there is a cart with a religious relic that must be gaurded at all costs

    Protect the saint: 1 memeber of the team accepts the rile of saint and they must be gaurded

    Guide the pillgrams, in which you escort a group of npc pilgrims and recieve a score based on how many survive.

    Powerups: only allowed twice and work like synergies.

    Speed up: carvan speed increased in hopes to outrun certain mobs

    Mass stun: hard hitting stun, similar to spectre spirit in vma.

    Maras blessing, a heal given to team and your npcs

    Clarivoance, gives a minimap with outside mob locations.

    Powerups may be outside of the route, yet guarded or as ambush.

    For devs: new housing items items would be big, emotes, cosmetics

    + - system: give strengths yet you are weakened.

    Example:
    Worshiper of malcath.
    Grants x% dmg and 1 mtr to sets that use totems

    Take x percent dmg from melee dmg

    Example
    Sets "buffed" nerienth, trinimac, winterborne

    Follower of Arius (diety of fire)
    Increase dmg of fire dmg by 10 %

    Take 10 % shock and 15 %poison dmg.

    This could maybe make magdk more viable in triald

    Daan dar (god of trickery thievery)
    Increases chance of pickpocketing and loot chance by 10%

    Guard dmg increased by 20÷

    Purely pve, yet adds a dynamic of cost and reward

    Tons more of examples are possible, feel free to add




  • Chrlynsch
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    Something I suggested a long time ago was shrines in Cyrodiil.

    Pray to the Prince of your choice and get a small buff. While under the princes favor you gain favor points while doing quests in Cyrodiil (more objective based).

    If your alliance is behind in score. The Daedric Princes will start granting their deadric artifacts out for use (at random, the more favor points you have the more likely you will be selected). The farther behind in score, the more princes grant their artifacts.

    Deadric artifacts grant a unique action bar, with abilites that reflect that artifacts/princes's attributes.

    Once the player's artifact expires their favor points are removed. This unlike emperor status, grants every player a chance, while still granting players that play more a higher chance at receiving an artifact. Though over time a player that hasn't every received a chance to use an artifact will eventually have the best odds of being selected.
    Edited by Chrlynsch on January 28, 2018 5:33PM
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
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  • Lynx7386
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    For loyalty to azura I should get free moon sugar and a scantily clad winged twilight that gives lap dances.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Shezzarrine
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    This would be interesting but as others have already said there are many, many religions in Tamriel. There are so many that they would just have to just the Cryodiilic pantheon of the eight divines and the daedric princes, which would make it so (for example) elves couldn't worship Auri-el instead of Akatosh and such which is a point of conflict in lore between men and mer. Even the simple system with 8 divines and 16 daedric princes would be very hard to balance even if it were only on or two skills/passives per line. Also because I know much of the metaphysical lore and things about these deity's the average player doesn't know I do not want to worship the deity who gives the best skill/passive just because it's the best and will surely be needed to min/max, not all min/maxers are uninterested in the lore.
  • Emmagoldman
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    Seems like there are many options

    @Shezzarrine i think it could be limited so its not cumbersome and some daedric priests wouldnt make sense in the story line such as worship molag bol.

    From a historical point of view (speaking as a historian) I dont see why any race couldnt worship other faithes thinking in terms of complex notions of race and cultural identity.

    For example, a breton living in eastmarch, would logically assimilate to the cultures within eastmarch. Typically in terms of migration, the first generation holds on to culture, while the second has a strong desire to assimilate while the thjrs is generally "lost"

    Historically, there were blacks during slavery that worked with and aided the slave state (malcom x refered as uncle toms) or irish that worked with the english during english occupation.

    Today, there are mestizo latinos that identify with whiteness, as in the adherence of dominance of capital and the state and attend alt right or trump rallies. I read an article not to long ago of muslims that support trump.

    In simple terms, it would seem logical to say no argonian would worship the dieties of slave master dark elves! However, an uncle argonian??? May worship to gain power to serve as an aperatous of the state. I think complexity is ok in lore though it wouldnt culturally be the norm :)

    We can leave the rest to role players.

    @TheShadowScout thanks for the link!

    I personally like a plus and minus system. A biff and nerf. It can add worth to some sets and abilities or playstyles....at a cost
  • Shezzarrine
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    Seems like there are many options

    @Shezzarrine i think it could be limited so its not cumbersome and some daedric priests wouldnt make sense in the story line such as worship molag bol.

    From a historical point of view (speaking as a historian) I dont see why any race couldnt worship other faithes thinking in terms of complex notions of race and cultural identity.

    For example, a breton living in eastmarch, would logically assimilate to the cultures within eastmarch. Typically in terms of migration, the first generation holds on to culture, while the second has a strong desire to assimilate while the thjrs is generally "lost"

    Historically, there were blacks during slavery that worked with and aided the slave state (malcom x refered as uncle toms) or irish that worked with the english during english occupation.

    Today, there are mestizo latinos that identify with whiteness, as in the adherence of dominance of capital and the state and attend alt right or trump rallies. I read an article not to long ago of muslims that support trump.

    In simple terms, it would seem logical to say no argonian would worship the dieties of slave master dark elves! However, an uncle argonian??? May worship to gain power to serve as an aperatous of the state. I think complexity is ok in lore though it wouldnt culturally be the norm :)

    We can leave the rest to role players.

    @TheShadowScout thanks for the link!

    I personally like a plus and minus system. A biff and nerf. It can add worth to some sets and abilities or playstyles....at a cost

    What I meant is that it would be severely limiting considering how each race has their own versions of some divines and their own mythology of what happened, then there are the religions like the Argonians that have nothing to do with the divines. If someone wanted to role-play as a high elf priest of Auri-El they would have to really be worshiping Akatosh which is blasphemy to them (fun fact: Akatosh is an insane combination of Auri-El and Shezzar aka Lorkhan). It would be a cool system but there is no way they could make something that does justice to the highly complex and large system of religions and beliefs that is in the Elder Scrolls universe. And not including the ability to worship the daedric antagonists is also limiting because there are people who worship Molag Bal, in Oblivion a cult opened the way for Dagon to invade. And my main problem with it is that I don't want to have to worship a divine or daedric princes that I don't want to just to get the most out of my build.
  • HighKinlady
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    I would like a shrine to the RNG god please . All jokes aside OP i love this idea .
    Edited by HighKinlady on January 28, 2018 7:44PM
    XB NA
    High Kinlady

    PC : Kinlady

  • Solariken
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    YES. It's how they should have designed their class system from the beginning. No locked arbitrary classes, just astrologies and Daedra worship.
  • Twenty0zTsunami
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    This is one reason why I would like to see a "Priest/Shaman" class instead of the much-requested Necromancer class.

    It would be cool to have a class where the abilities are granted by more powerful beings, in accordance with the traits of the one chosen for the character. One where you could not mix and match according to the optimal build.

    I fail to see how they could even rightly implement a priest. How exactly could it differ from a Templar? They literally clasp their hands together in prayer and utilize divine energy to heal their companions....
  • JD2013
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    I would love a worship system.
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Twenty0zTsunami
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    Solariken wrote: »
    YES. It's how they should have designed their class system from the beginning. No locked arbitrary classes, just astrologies and Daedra worship.

    All my THIS. Keep it classic.
  • Shawn_PT
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    I would like a shrine to the RNG god please . All jokes aside OP i love this idea .

    This was my first thought too.
  • bloodthirstyvampire
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    I Couldn't care less about those petty gods the only one I care about is Lamae bal
    Edited by bloodthirstyvampire on January 28, 2018 8:08PM
  • HidesFromSun
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    I Couldn't care less about those petty gods the only one I care about is Lamae bal

    Praise the almighty Blood Matron. May Molag Bal and Arkay be eternally punished for their grievances!
  • JamuThatsWho
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    Would my Orc Werewolf be loyal to Malacath or Hircine? :/
    @JamuThatsWho - PC EU - CP2100

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    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
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    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

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    Daeralon - Bosmer Stamina Arcanist, AD
  • bloodthirstyvampire
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    Derlfak wrote: »
    I Couldn't care less about those petty gods the only one I care about is Lamae bal

    Praise the almighty Blood Matron. May Molag Bal and Arkay be eternally punished for their grievances!

    We will rule one day vampires will rule all of tamrial
  • Emmagoldman
    Emmagoldman
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    Would my Orc Werewolf be loyal to Malacath or Hircine? :/

    Your choice :)
  • Emmagoldman
    Emmagoldman
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    In a + - system, increase dmg or of vampire abilities and sets by 10 %

    Take extra 15% dmg to werewolves :D
  • Jhalin
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    Unfortunately since we're all supposed to be the "heroes", it becomes hard to properly implement worship in way you're describing. I'd really really like there to be a complete system for villainous characters, with quests that puts you on the villains' sides. It would be a massive change though so I'm not holding my breath.

    I think a more general system could be a revamp of the Mundus stones, to include the big bois of the Aedra and Daedra with their own unique passives.
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