LadyNalcarya wrote: »Actually you cant do vet dlc dungeons and v2 dungeons until cp160. So... no, cp1 guy cant queue for CoS or something.Stinkyremy wrote: »On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
they can actualy, either the system is broken or restriction is not there. had 150 cp player in spindleclutch 2
Spindleclutch isn't a DLC dungeon though. There is meant to be a higher minimum requirement on the DLC dungeons (RoM, CoS, Imperial City, Blood Root, White gold tower etc)
Actually you cant do vet dlc dungeons and v2 dungeons until cp160. So... no, cp1 guy cant queue for CoS or something.
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Stinkyremy wrote: »Lightspeedflashb14_ESO wrote: »In situations like this, I call the tank out and ask what they are and then if they don't change into tank gear, sometimes it takes a bit. I vote to kick.
Exactly what I did with CoS
I typed fake tank?
no reply, I was waiting for a sword and shield to come out.
Fake tank? again, no reply, Then I said "defiantly a fake tank" then one of the dps said lets let him try.
Thing is this was cos norm, while easy at 690 and most of us were 690, veli would still 1 shot everyone without a tank, validor whatever his name would still 1shot, and the boss with the multiple braziers will be all over the place.
Despite what someone said above about dungeons being faster with 4 good dps, I find they are faster when they are organized, tank with chains and inner fire, standing still so mobs get killed quick.
Lightspeedflashb14_ESO wrote: »Stinkyremy wrote: »Lightspeedflashb14_ESO wrote: »In situations like this, I call the tank out and ask what they are and then if they don't change into tank gear, sometimes it takes a bit. I vote to kick.
Exactly what I did with CoS
I typed fake tank?
no reply, I was waiting for a sword and shield to come out.
Fake tank? again, no reply, Then I said "defiantly a fake tank" then one of the dps said lets let him try.
Thing is this was cos norm, while easy at 690 and most of us were 690, veli would still 1 shot everyone without a tank, validor whatever his name would still 1shot, and the boss with the multiple braziers will be all over the place.
Despite what someone said above about dungeons being faster with 4 good dps, I find they are faster when they are organized, tank with chains and inner fire, standing still so mobs get killed quick.
See, when I say call out, I mean I say "no tank?", You can easily tell who is not a take by health within 2 seconds of the dungeon, when everyone has less then 18k health. If no one says anything, I Then look at the group designations in the menu to see who queued as a tank and ask them if they are the tank. If they say yes, I go not with 17k health you are not. This then goes two ways, they either get grumpy that someone called them out and kick me or I kick them. Simple.
I would never do a dlc dungeons without a real tank and hate playing the regular ones as well.
So if it comes down to nother of us getting kicked, I then leave and then log into one of my other toons, the 15 minute penalty is per toon, not per account. There are always other people to play with.
Girl_Number8 wrote: »Get 3 friends or be the tanky yourself.
Random is random, doesn't mean they are their for you.
Stinkyremy wrote: »Stinkyremy wrote: »I'm tank main but running a healer alt atm and 85% of the time it is fake tanks, people who have all 3 roles slotted to queue for dungeons. They haven't even got the decency to slot inner fire or use an ice staff.
In cradle of shadows of all dungeons where 1 shots are everywhere.
This is an issue!
On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
Sometimes you just get a terrible group. Requeue and you should have better luck next time.
Ohh yeah, we had darkshade 2 yesterday and the "tank" with a 2h sword died TWICE on the first trash mob, I just stuck around and healed until the dps killed the mob, which took forever too, said politely in chat, "tank" dies twice on first trash mob, nope i'm out.
What was just as funny is that the replacement tank, who was a tank, didn't understand the mechanics, on the netch he just tried to take the untauntable randomly teleporting netch to the other side of the area, while completely ignoring all the other netches that was killing the dps. I was laughing irl.
Because I am an experienced tank main, I know when the tank is good, or bad, so I can critique logically. We got the dungeon done, but it was a lot harder than it should have been. I had to explain mechs to him.
Another not so very good tank in CoA2, was just terrible, but the last straw was after me explaining to him that tanks arent supposed to bring the damage to the team, we got to the ash titan and he was doing donuts around it killing the dps by making it turn around and do his firebreath aoe in their face, then when the air atros came he tried to tank them all in the middle together with the ash titan... Didn't go well lol
I think I had that same tank for COA2! The tank was spinning the ash titan around in circles and I was like, WTF?
Youre supposed to spin the ash titan watch a video for vet. Tank grabs dragon two spinners of death and rotates while dps stands behind feet and healer to the side in between dps and tank.
In the run I was in, the tank didn't grab the two spinners.
Stinkyremy wrote: »Lightspeedflashb14_ESO wrote: »Stinkyremy wrote: »Lightspeedflashb14_ESO wrote: »In situations like this, I call the tank out and ask what they are and then if they don't change into tank gear, sometimes it takes a bit. I vote to kick.
Exactly what I did with CoS
I typed fake tank?
no reply, I was waiting for a sword and shield to come out.
Fake tank? again, no reply, Then I said "defiantly a fake tank" then one of the dps said lets let him try.
Thing is this was cos norm, while easy at 690 and most of us were 690, veli would still 1 shot everyone without a tank, validor whatever his name would still 1shot, and the boss with the multiple braziers will be all over the place.
Despite what someone said above about dungeons being faster with 4 good dps, I find they are faster when they are organized, tank with chains and inner fire, standing still so mobs get killed quick.
See, when I say call out, I mean I say "no tank?", You can easily tell who is not a take by health within 2 seconds of the dungeon, when everyone has less then 18k health. If no one says anything, I Then look at the group designations in the menu to see who queued as a tank and ask them if they are the tank. If they say yes, I go not with 17k health you are not. This then goes two ways, they either get grumpy that someone called them out and kick me or I kick them. Simple.
I would never do a dlc dungeons without a real tank and hate playing the regular ones as well.
So if it comes down to nother of us getting kicked, I then leave and then log into one of my other toons, the 15 minute penalty is per toon, not per account. There are always other people to play with.
Well that's pretty BS tbh.
I did a trial once, hosted a pug group, naa, got to the first boss for the healer to say the other healer is wearing heavy armour and then quit, destroying the trial for everyone else.
why can't a healer use heavy armour if he wants! The healer was actually using 5,1,1 light not heavy armour. When asked why he quit and destroyed the trial for 11 other people, his reply was "I don't play with noobs", the irony, such a noob he doesn't even consider that unconventional build are and can be viable.
Although yeah a tank can't be great at survivability and taking damage with 17k health (and tbh I didn't even watch health bar numbers as I am new to healing, not looking out for them yet) but having unconventional builds is fine. If the tank has 17k health, using an ice staff with inner fire and a self heal like dragon blood constantly, that is absolutely fine with me as long as he is doing his role. In fact I started a thread here a few weeks ago about getting kicked from a dungeon because of using a mag dk dps with sword and board. I was doing my role well, but unlike me, this guy wasn't doing his role. It was only when we got too the second statue mob that I realized there were no taunts at all.
Lightspeedflashb14_ESO wrote: »Stinkyremy wrote: »Lightspeedflashb14_ESO wrote: »In situations like this, I call the tank out and ask what they are and then if they don't change into tank gear, sometimes it takes a bit. I vote to kick.
Exactly what I did with CoS
I typed fake tank?
no reply, I was waiting for a sword and shield to come out.
Fake tank? again, no reply, Then I said "defiantly a fake tank" then one of the dps said lets let him try.
Thing is this was cos norm, while easy at 690 and most of us were 690, veli would still 1 shot everyone without a tank, validor whatever his name would still 1shot, and the boss with the multiple braziers will be all over the place.
Despite what someone said above about dungeons being faster with 4 good dps, I find they are faster when they are organized, tank with chains and inner fire, standing still so mobs get killed quick.
See, when I say call out, I mean I say "no tank?", You can easily tell who is not a take by health within 2 seconds of the dungeon, when everyone has less then 18k health. If no one says anything, I Then look at the group designations in the menu to see who queued as a tank and ask them if they are the tank. If they say yes, I go not with 17k health you are not. This then goes two ways, they either get grumpy that someone called them out and kick me or I kick them. Simple.
I would never do a dlc dungeons without a real tank and hate playing the regular ones as well.
So if it comes down to nother of us getting kicked, I then leave and then log into one of my other toons, the 15 minute penalty is per toon, not per account. There are always other people to play with.
Stinkyremy wrote: »I'm tank main but running a healer alt atm and 85% of the time it is fake tanks, people who have all 3 roles slotted to queue for dungeons. They haven't even got the decency to slot inner fire or use an ice staff.
In cradle of shadows of all dungeons where 1 shots are everywhere.
This is an issue!
On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
Shouldn't be too hard to implement skill checks. "You can't select tank if you have no taunt skill equiped" (sorry Tormentor set). Same for healing.
Kick the fake tank, requeue. You left the group. The penalty is there for people like you. It hit the exact target. Suck it up.
The game says "play as you want", so there is no need to restrict anyone from any content. It would only lead to separation - new inexperienced people would be stuck forever in low-tier dungeons with no way to get to the DLC hardcore ones and the game would slowly die.
Yes, there are bad players, new and inexperienced players, trolls, lazy and rude people. Some of them might improve, some of them won't. But you can't change that. No skill checks, no restrictions will help.
But it could be done differently. Everyone is scaled to CP 160, so the lack of character strengths (missing skills, attributes etc) is mitigated. Why the dungeon can't be scaled to the party performance as well? Every time someone dies, all stats of all mobs in the dungeon would be lowered (less HP, less damage done, less resistances, less speed, whatever...). On the other hand, all drop changes would be lowered too every time someone dies. So people would be actually rewarded for perfect runs (100% drop chance for monster helmets, motifs etc.) and would be motivated to improve themselves. And the bad or inexperienced parties would still be able to finish the dungeon, but unfortunately, wouldn't get much reward.
LadyNalcarya wrote: »Actually you cant do vet dlc dungeons and v2 dungeons until cp160. So... no, cp1 guy cant queue for CoS or something.Stinkyremy wrote: »On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
they can actualy, either the system is broken or restriction is not there. had 150 cp player in spindleclutch 2
PrayingSeraph wrote: »Honestly despite being stuck with bad pig groups before and getting annoyed...I step back and remember that the person not fulfilling their role may be new to the role, and the only way for them to get better is by experience. I know way too many new players who feel anxious doing group content because they are afraid other players will be rude/harsh to them.
TheDarkShadow wrote: »
The mighty tank with 30k resist and 22k health in vCoS today
Shouldn't be too hard to implement skill checks. "You can't select tank if you have no taunt skill equiped" (sorry Tormentor set). Same for healing.
Stinkyremy wrote: »
It should be queue with only 1 role, end of, no 1 player can do every role efficiently, then at least you will know that your tank queued as a tank. Of course these fake tanks would ratehr be dps, they just queue as all roles becaue dps queue is long as dps are everywhere.
LadyNalcarya wrote: »Actually you cant do vet dlc dungeons and v2 dungeons until cp160. So... no, cp1 guy cant queue for CoS or something.Stinkyremy wrote: »On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
LadyNalcarya wrote: »Actually you cant do vet dlc dungeons and v2 dungeons until cp160. So... no, cp1 guy cant queue for CoS or something.Stinkyremy wrote: »On top of this, the new "you cant do most normal dungeons until you are level 45" despite being 690 cp running an ult, but a cp 1 can do every vet dungeon....
Where is the logic in this?
The lockout till cp160 is only for the II dugeons and DLC. The others are instantly unlocked when hitting cp1.