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The new DLC dungeons too long..

  • Silver_Strider
    Silver_Strider
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    If the dungeons were actually fun, maybe people would actually try them.

    Mobs with enrage timers aren't really fun
    Argonian forever
  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    Feanor wrote: »
    If that was done then the same happens that happened to trials: Everyone just farms the normal versions. And I don’t agree you need to be a very good (even god like) player to finish a veteran dungeon, not even the DLC ones.

    No, you need to be FOUR very good players. @_@ That's the tricky part.
    #proud2BAStarObsessedLoony
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  • Splattercat_83
    Splattercat_83
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    Wing wrote: »
    i have every dungeon DLC (because I'm eso plus and am forced to have them)

    I don't like a single one of them.

    they have NEVER been designed for casual players to just go have fun and kill some time in a dungeon.

    they are all Trial lights designed to keep the vocal end game players busy between content, and its painfully obvious as they are all set up like little trials. with a classic trash mobs then boss then more trash mobs then boss then more trash mobs and final boss, etc.

    linear dungeon design where the only creativity is trying to find out what you can cheese to get past (this is also DUMB, people say there is too much trash and others reply like your SUPOSED to cheese past stuff, sorry, that's dumb)

    not once has there been a casual or interesting dungeon that took place in say a small zone or town, with various objectives (not BOSSES all the time) that you could tackle in any order, or say even split up because its no so DAMN combat focused.

    nope, nothing like that EVER, just constant trial lights for the small group of end game trial and vet dungeon runners filled with packs of trash mobs, constant bosses, and linear straight line dungeons for them to zerg through and get there shiny new skin (then come cry in the forums about game difficulty or when ZOS puts a skin in the store)

    thanks no thanks

    I love ESO but the dungeons are not fun, boring, and are the only area of the game I feel ESO falls flat on its face, and something they place far too much in terms of rewards behind, EVERY ONE has various unique item sets, monster sets, skins, and motifs EACH.

    I HATE ESO's Dungeon system.

    but I will always pay for ESO plus and extra crowns because I still do love and support the rest of the game.

    @ZOS_GinaBruno

    If you want something that doesn't pose a challenge that you can melt with 5k DPS, go round around in the overland areas. The original dungeons should be easy enough for you as well. 95 percent of the game is so easy its mind numbing. Casual players have 95% of the game already, don't fuss when a small portion of the content is hard because the DLC Dungeons and the Trials are the only thing that end game players have left because the "casual crowd" has killed the rest of the game for the end game/long time players.
  • Apache_Kid
    Apache_Kid
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    If the dungeons were actually fun, maybe people would actually try them.

    Mobs with enrage timers aren't really fun

    This x1000

    Such a lazy mechanic imo. DO BETTER!
    Edited by Apache_Kid on January 26, 2018 2:57PM
  • Valykc
    Valykc
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    RouDeR wrote: »
    I just completed the 2 new dungeons on VET , and I can say that they are too big with so many trash fights...
    Expecialy the Fang Lair is even larger than Imperial City Prison ...
    The mechanics are okeyish I guess and the Art is good. But for the love of God , don't make future dungeons so long ...


    It’s long but is it City of Ash II long? Lol
  • abelsgmx
    abelsgmx
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    Slick_007 wrote: »
    as someone who was around when wow dungeons were 4hrs - for the first half, most of you probably wouldnt know what a long dungeon was even if it bit you on the ass.

    Well, this is not wow
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