Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Zos's statement about why it can t balance PvP and pve separately.

  • Mr_Gallows
    Mr_Gallows
    ✭✭✭
    GW2 does not have a split for WvW - but it should have. Especially considering how absolutely brilliantly the GW2 BGs play. That system could easily be implemented in ESO through the new Barbie Stations. GW2 PvP is fast paced, but it is not a chaotic mess.

    1. PvE stays as it is now and is balanced for PvE

    2. At the Barbie station you can also pick your PvP gear.
    a. You pick individual armor pieces and weapons from a variety of PvP sets. Mix and match as you want like current gear. You also select jewelry. These gear sets are made specifically for PvP and do not exist outside this system. The rarity of your PvP set could be that of your PvE set, if people feel they want that to matter.
    b. Select enchants for your gear.
    c. Food, drinks and potions have no effect in PvP, or there could be specific PvP potions, drinks and food.
    d. Balance is now possible.

    With this, the run speed could also be nerfed a a lot, especially for PvP, although Mount speed should remain buffable. The flash Gordon speeds look lame and do not make the game better.

    PvP can be balanced, but it will take some effort. The current approach will never balance the game for PvP in any sense that can make the gameplay of PvP and Cyrodill great. It will just push the meta around like a *** Child no one wants to take care of.
    Edited by Mr_Gallows on January 25, 2018 11:14AM
  • Eyesinthedrk
    Eyesinthedrk
    ✭✭✭✭✭
    I’ve said it before and I’ll say it again

    Vicious death only works in players. Minor slayer only works on dungeon and trial monsters.

    They already have all the mechanisms in the game to fix it. The fact that they don’t is a choice.
  • RobbieRocket
    RobbieRocket
    ✭✭✭
    Wow, get flexible and be creative, people!

    I have one character with 8 loadouts (Overland/general, vet Dungeons/vDSA, vet Trials, Cyrodiil/Imperial City, Battlegrounds, Duelling, vMA, Cyrodiil Scroll Runner). I mostly use just 3. Each time I swap I change CP, skills & gear (and sometimes food/potions/boon). My set-ups (and sets) reflect the best build I can muster in each scenario relevant to my role and team or scenario.

    My biggest complaint is that CP swapping is not as flexible as it could be (allow over-CP while editing) and costs 3,000 coin each time, how about Wayshrine-like cooldown with a minimum to pay. I also find gear sets troublesome and it would be nice to have the lot (of a set-up) saved and equippable in one move - I may use chests for this.

    Personally, the game would lose a lot of joy for me, if they split it into 2 and made the difference between PvE and PvP bigger, I would already like NPCs to do critical damage for example.
  • The_Brosteen
    The_Brosteen
    ✭✭✭✭✭
    The only consistency to combat balance that is implemented is inconsistency.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aisle9 wrote: »
    It's not HARD, it's EASY, JUST DO EET

    richard-ayoade-brilliant.gif

    Maybe, just maybe, it's not necessarily "hard" as in "difficult to do", but simply "time consuming" ?

    Maybe, just maybe, something else has higher priority in the assignments, like, I dunno... new content release ? Which, btw, also happen to be the thing that makes people pay money, you know, currency, the thing companies work to get ?

    Oh, BTW, the dev team has 0 decisional power. Just so you know. The assignments are handed down from the top, and the actual devs, they're like at the very bottom.

    But, hey, at least this thread is entertaining to read, so, carry on.

    @Aisle9

    If someone else hasn’t already.....a comment will come that’s it was suggested no less than 100 times 3 years ago. They decided to work on One Tamriel and wasted a year on VR removal and adding CP which just made this all worse cause they didn’t remove VR and didn’t add CP.......VR is now account wide CP and we never got a CP system. According to Matt F.....who said later....CP was never to replace VR???????

    They offset the VR logic into pre 50
    And they removed the passives bonus with a few nerds to the original CP and then capped progress. Even if it made people too strong (in their opinion) now they scaled the world so......what I’m the world we’re they doing?

    And why was this not a priority after 3+ years?
    Mind you this was discussed as far back as beta on PC.
    Edited by NewBlacksmurf on January 25, 2018 3:22PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Agobi
    Agobi
    ✭✭✭✭✭
    Pretty sure alot of things are "too hard" for the good people at Zo$ :D

  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Edziu wrote: »
    Moloch1514 wrote: »
    I remember that ESO Live episode. It was baffling but the answer really is that it is too hard and too time consuming.

    hahaha yeah
    to ZOS then how they did this??
    oycb99P.png

    that was probably done by other ZOS team which doesnt exist and is replaced by nonexperienced lazy greedy leechers as this is TO HARD to make rest skills same way with balance to not screw them in one game mode because in another its to OP

    How is "greedy" relevant? Sounds like you just want to call people names.

    I love how the OP is obsessed with the word "literally," but then paraphrases the dev without a direct quote.
  • Jura23
    Jura23
    ✭✭✭✭✭
    I dont want them to balance it separately. I love the fact that I can do both PvE and PvP with one toon without changing the gear. Of course not at the top level, but that doesnt bother me at all.
    Georgion - Bosmer/Templar - PC/EU
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jura23 wrote: »
    I dont want them to balance it separately. I love the fact that I can do both PvE and PvP with one toon without changing the gear. Of course not at the top level, but that doesnt bother me at all.

    @Jura23
    To your point i too don’t want to see any PvP gear.
    I think in the basic ask of many, the best solution is to change how existing skills and passives work in the two different environments.

    Anything else is too much IMO
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • SirCritical
    SirCritical
    ✭✭✭✭✭
    Nestor wrote: »
    Actually, if they would just go ahead and separate PvP and PvE skills, then they could balance one without messing up the other. Because, as it stands now, it probably is too hard to make both sides happy. Which is why one side gets upset with each balance change. OK, both sides get upset, but that is because they try to please both sides.

    They can even keep the same skill names and intended effects, but the scale and power and costs can be completely different. You enter Cyrodiil, you get different skill sets or loadouts, you come back to the real world, you get your PvE skills and loadouts.

    The only thing worth mentioning is if they buff PvE everyone's happy. If they nerf PvP PvEers will cry.
  • JobooAGS
    JobooAGS
    ✭✭✭✭✭
    Nestor wrote: »
    Actually, if they would just go ahead and separate PvP and PvE skills, then they could balance one without messing up the other. Because, as it stands now, it probably is too hard to make both sides happy. Which is why one side gets upset with each balance change. OK, both sides get upset, but that is because they try to please both sides.

    They can even keep the same skill names and intended effects, but the scale and power and costs can be completely different. You enter Cyrodiil, you get different skill sets or loadouts, you come back to the real world, you get your PvE skills and loadouts.

    The only thing worth mentioning is if they buff PvE everyone's happy. If they nerf PvP PvEers will cry.

    Zaan
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    I recall the ESO Live the OP is referring to but I don’t think they actually said too hard. They said they didn’t want to put players in a position to be required to learn two different sets of skills.
    Really ? they are afraid that players will have to learn skills again for PvP if they will work different vs players ? Well... you still have to learn to play PvP because it is .. not PvE. It is different. PvE play-styles & builds don't work in PvP.

    So it does not matter if skills work different - you need an entire different build & gear for PvP...
  • Serjustin19
    Serjustin19
    ✭✭✭✭✭
    Sure, I greatly understand the developer comment. "To Hard" but we are missing one thing and one thing only. "Nothing is impossible, everything is possible. Even if the journey (ESO developer(s) is to hard" ZOS just needs more faith in themselves. Eventhough I mostly PvP. Most of stuff I wish I could do, I'm unable to do;due to my Internet issues. 2014 I played PC, beta I served as well. 2015 I served and continue to serve on PS4. For like what 3 yrs now on PS4? I could go on different mmo games.

    But I won't, well except for destiny 1. Since greatly reminds me of Halo. But I will always play ESO until the servers die. We the community, you see. We shouldn't loose faith with ESO. Sure many stuff I dislike, mostly towards balance and Templar wise. But that don't stop me from playing. Surely we as the community shouldn't loose hope as well. Nor should we loose faith as ZOS. Like how ZOS lost faith in themselves. Tis why ZOS say it's to hard to fix. Because ZOS don't believe in them selves to make great game better. Sure many past mistakes made things more tough. But I do see a bright future for ZOS. Because I have hope for ZOS and ESO.

    As long as someone has hope. As someone continues to have hope and strong faith. There is no reason for ZOS to loose hope and faith in themselves. As long the light still shines, the flames burning a thousand fold. As long the fire and light does not quit. Does not diminished nor extinguished. That fire will still be burning inside of me. There's a reason as to why I usually say with burning passion in my other threads.

    Because passion is desire, desire is passion. Desire and passion is love, but strong and not ordinary. The flame, is a bond in a sense to me. Bond is our future and the love we carry, where ever we go. Nothing can't destroy our bond. Because bond also means hope. Hope equals faith. Once ZOS have all these together "bond, flame, passion, desire, love and future. ESO will be better, but ESO is getting better, even if others and even ZOS don't see it. But I do, I could say ZOS needs humility to grow stronger; yet ZOS already achieved that.

    Take me for example, my hobby that found me and adopted me. I know others won't believe me that's OK, but others will to. But all I can say is, me a Witch in training. Is shaping my path and a better future, for Me, Myself and I. Sure my journey and stuff I do is very complicated and hard. But Nothing is impossible, because I'm trying harder. As well I have" bond, flame, passion, desire love and future" I will not give up. I don't think my writing helps and tips for success. I don't know ZOS is reading this. @ZOS_JessicaFolsom @ZOS_GaryA @ZOS_GinaBruno

    I know ZOS is very busy and hate to flag. I just want to let them know of How I think of them. As long as someone believes in someone. That person/company should believe in the very person who believes in them. I will not give up on ZOS nor ESO. Sure the balance is not good. I know it be to hard to fix. But to me, saying it's to hard. Sounds like to me, the Company is giving up. But at same time, we the people of this community. Should remind ZOS, that we understand it's hard. But push and continue to push, to greater Heights. Don't ever loose that Burning passion and desire.

    I have high hopes and I, probably others think same way. Sure it's hard, but if we all put our minds together and brainstorm as well as communication with the community. Nothing will be hard, because the journey will get easier. It's like I was told from another forum "before I can go into a Coven I need to understand more about myself and believe in myself as well to learn about myself. Then and only then, the right people at the right time Will come looking for me and find me." So for example of what I been told.

    We as the community are the right people for ZOS. Sure many are angry at ZOS. That's understandable and reasonable. Then there are people who are like me, full of hope for ZOS. We the Community is meant to have the positive with the negative, just like for example a car battery. Without a positive and negative on a battery, car won't run. Like in another example, 1 stick can break. 1 stick represents lost hope and negative energy. Sadness and sorrow. (ZOS). But if you put many sticks and that 1 stick (ZOS) into a large bundle and try to break the bundle.

    The bundle of sticks won't break. Why? Because I'll tell you why. The other sticks that was bundled with ZOS, is us the community. We know and understand why ZOS is giving up and ZOS says it's too hard. It's because it's us, the ESO community fault as well. It's so hard to please everyone, especially for ZOS developers. It's why I got myself so much into trouble with PvP for 2+ yrs. (even got banned for 3 days on forum, then again my depression gets worse during holiday's) But many keep telling me it's so hard to please everyone.

    I choose to ignore others advice, only because I don't understand what they meant, by not pleasing everyone. Not until recently and month after I got banned. because I recently found out the answer 2 weeks ago. I finally understand now, why others keep saying it's hard to please everyone. (It's why I don't post much on PvP forum now) I won't say why because it's more personal reason. But thanks to my hobby that adopted me, a Witch in Training. I'm learning way more about myself, as well as find my answer of its hard to please everyone. But at the same time, I understand now as to why I'm not ready to join a Coven yet to. Because of the answer I found within myself, my inner self.

    I can finally can move on and stop caring what others think about me. That's the only reason why I'm not more active in PvP area with new threads and as to why I really want to continue writing stories more. Because writing I was meant to do, writing is me and I can help others through writing as well as hopefully let other people believe in themselves more through my writing. Just like I was meant to write, I was meant to be a Witch. But I, come to find out. I was also meant to help others to. Least it's what my inner self told me.

    So hopefully others and especially ZOS, reads this as well. Maybe I could help ZOS by not loosing faith, as well as the whole community in general, not loosing faith in ESO. Alas and in conclusion, with that being said. I do outmost understand 100% why ZOS said it's too hard to fix balance. But Nothing Is impossible, even if the journey is to hard. Down to the path in which where every road. That we take for your quest.

    But ZOS is giving Up. We need to show more support as the community. Especially ZOS needs to start doing surveys, weekly or monthly. Of what we should do and what we want in game. This will help ZOS more to. But just remember, Nothing is Impossible; even if it's to hard.

    @geonsocal
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
  • geonsocal
    geonsocal
    ✭✭✭✭✭
    ✭✭✭✭✭
    howdy @Serjustin19 ...well said sir.. well said indeed :)

    wow, it's amazing the progress you've made in expressing yourself with your words...that is very cool to see...

    it makes me happy to hear the enthusiasm you have for your new hobby...and, great to hear it is helping you learn more about yourself and helping your confidence in yourself to grow stronger...

    in regards to zos and their ability to balance pvp and pve separately - it's a tough situation...their current thoughts on that seem to indicate - they don't want to...

    we are dependent on whomever the people are who make the decisions regarding how they allocate resources...

    as someone pointed out earlier - there are some instances with gear sets - like the fifth piece bonus of the markman's crest set: (5 Items) Reduce the Stamina cost of abilities by 5% and increase the damage of your bow abilities against players by 8%...and, abilities like ambush: If the target is a player, they are briefly snared instead of stunned - wherein a distinction between pve and pvp play has been set...

    hopefully, at some point zos can apply that more in to the game...but, it is up to those at zos to decide to do so, hopefully with our encouragement they will...

    affirmations6.jpg
    Edited by geonsocal on January 25, 2018 6:34PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • hmsdragonfly
    hmsdragonfly
    ✭✭✭✭✭
    Why does battle spirit exist if they don't use it?

    I'm no expert but it seems to me that would be the best solution to seperate PvE and PvP balances without destroying crucial skills. Cause lets be honest, nothing in this game has ever been nerfed because the PvE community complained about a certain skill being too OP. Without that said, even the skills that get complained about on the PvE side of things because they're useless don't get changed.

    #MakeBarrierGreatAgain

    I mean, NPCs can't complain, can they?
    Aldmeri Dominion Loyalist. For the Queen!
  • grannas211
    grannas211
    ✭✭✭✭✭
    Why does battle spirit exist if they don't use it?

    I'm no expert but it seems to me that would be the best solution to seperate PvE and PvP balances without destroying crucial skills. Cause lets be honest, nothing in this game has ever been nerfed because the PvE community complained about a certain skill being too OP. Without that said, even the skills that get complained about on the PvE side of things because they're useless don't get changed.

    #MakeBarrierGreatAgain

    Maybe because the static npcs youre fighting cant login and complain?
  • Navarr
    Navarr
    My guess on the reason why they don't seperate PvE from PvP skills is to keep the game more "casual" in terms of an easier accessability of the game knowledge.
    So if we want to keep PvE and PvP skills the same, the solution is: more class skills & skill points. If every class has more nische spots to excel in there will be a greater meta variety.
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Why not just no cp and no proc sets in pvp would have solved most of the stuff .. but hey what do i know
  • Nestor
    Nestor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Meaning i go to Cyrodil (zone) for PvE and you or someone else goes to Cyrodil (zone) for PvP. The environment is what’s changing to cause a trigger not the zone.

    When did I ever say split the zone for PvE and PvP? Never. I am talking about skills only. You go to Cyrodiil, you use PvP skills no matter what you do. There is no need to overcomplicate this by creating two different instances, as much as I would like a no PvP Cyrodiil.

    If they need to balance the mobs in Cyro for this, they can do that. They have traditionally followed their own scale anyway.

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Indeed.
    Balancing PVP and PVE separately was asked many times over the years.
    ZOS doesn't wish to do that since it will require to make an entire different combat system and that can be very difficult.

    Sadly, PVP and PVE will never be truly balanced as long as the 2 systems are being balanced together.
    The band-aid fixes policy will continue, the combat will not be balanced but it won't be total chaos.

    An idea to balance the game, probably been mentioned before many times - If they wish to make the game balanced in both PVP and PVE, they could add an additional buff similar to battle spirit.
    The "Make PVP Balanced example" buff will only be applied to players in PVP scenarios: Dueling, Alliance War(Cyrodiil), Battlegrounds.
    For example: Power Lash which needed tune down in PVP would have that 3 seconds cooldown when applied to a player who carries that buff.
    It doesn't seem to be too complicated to implement.
    It's only 1 IF and True in the programming(added to any ability/passive/set in regard to the target), well as far as I know.
    Edited by Universe on January 25, 2018 8:03PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    I recall the ESO Live the OP is referring to but I don’t think they actually said too hard. They said they didn’t want to put players in a position to be required to learn two different sets of skills.
    Really ? they are afraid that players will have to learn skills again for PvP if they will work different vs players ? Well... you still have to learn to play PvP because it is .. not PvE. It is different. PvE play-styles & builds don't work in PvP.

    So it does not matter if skills work different - you need an entire different build & gear for PvP...

    I think we all have said this ....about 100 times @ZOS_RichLambert
    While that may no longer be the reason, cause it was months ago with him and Wrobel, it what was shared.

    Now what I never understood was why they did a One Tamriel update and excluding the skill levels piece. It was initially that VR was a mistake, so I at least, was under the impression you all would adjust everything, not just the VR that needed to be removed. This would've allowed you to offer another morph for any skill above 50, or offer PvP account progress in an account based system and a PvE account based system using CP for PvE.

    its many different ways to do it, but the mix isn't workingas you all are working endlessly to change this, which ends up changing that to no end. There should be a line drawn, and that line would allow you all to work on PvE separately from PvP.

    Content is negatively impacted as a result of the constant nerf to buff to nerf balance routines.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Girl_Number8
    Girl_Number8
    ✭✭✭✭✭
    ✭✭✭
    Remember when PvP and PvE was was fun and fast o:)

    And now some want to add even more complexity to the code and reduce the response times even more.

    Think about the coinseqences of what you ask for.

    I did, I want an older patch, lol <3 I want those consequences really, plz gimmi, gimmi.
  • SirAxen
    SirAxen
    ✭✭✭✭✭
    LadyLavina wrote: »
    No, anonymous ZOS developer. It's not "Too Hard". Don't defend your higher-ups who don't wanna spend the man hours on it because they'd rather bilk us for every last cent they can.

    Yeah it probably IS hard, but not beyond the reach of a billion dollar entity with a significant team size.

    They actually don't have that large of a team.
  • Serjustin19
    Serjustin19
    ✭✭✭✭✭
    geonsocal wrote: »
    howdy @Serjustin19 ...well said sir.. well said indeed :)

    wow, it's amazing the progress you've made in expressing yourself with your words...that is very cool to see...

    it makes me happy to hear the enthusiasm you have for your new hobby...and, great to hear it is helping you learn more about yourself and helping your confidence in yourself to grow stronger...

    in regards to zos and their ability to balance pvp and pve separately - it's a tough situation...their current thoughts on that seem to indicate - they don't want to...

    we are dependent on whomever the people are who make the decisions regarding how they allocate resources...

    as someone pointed out earlier - there are some instances with gear sets - like the fifth piece bonus of the markman's crest set: (5 Items) Reduce the Stamina cost of abilities by 5% and increase the damage of your bow abilities against players by 8%...and, abilities like ambush: If the target is a player, they are briefly snared instead of stunned - wherein a distinction between pve and pvp play has been set...

    hopefully, at some point zos can apply that more in to the game...but, it is up to those at zos to decide to do so, hopefully with our encouragement they will...

    affirmations6.jpg

    Hi, thank you as well. You to make good point to. It miget be to hard to encode for the armor. But let's say we have 2 different systems. Set has pvp and pve benefits. (all in one) Only part is both separate benefits are different. However (all in one) PvE is unable to use PvP in PvP zone. PvP is unable to be used in PvE. Better yet, why don't we follow Bungie idea, for there armor and weapons? Basically same armor, but yet. We get to choose what options of upgrades we want. That way it balance things as well.
    Edited by Serjustin19 on January 26, 2018 2:30AM
    Formerly Serjustin19, Save for Forum Of Course.... Fiery_Darkness (PC NA) currently.
Sign In or Register to comment.