It's not HARD, it's EASY, JUST DO EET
Maybe, just maybe, it's not necessarily "hard" as in "difficult to do", but simply "time consuming" ?
Maybe, just maybe, something else has higher priority in the assignments, like, I dunno... new content release ? Which, btw, also happen to be the thing that makes people pay money, you know, currency, the thing companies work to get ?
Oh, BTW, the dev team has 0 decisional power. Just so you know. The assignments are handed down from the top, and the actual devs, they're like at the very bottom.
But, hey, at least this thread is entertaining to read, so, carry on.
Moloch1514 wrote: »I remember that ESO Live episode. It was baffling but the answer really is that it is too hard and too time consuming.
hahaha yeah
to ZOS then how they did this??
that was probably done by other ZOS team which doesnt exist and is replaced by nonexperienced lazy greedy leechers as this is TO HARD to make rest skills same way with balance to not screw them in one game mode because in another its to OP
I dont want them to balance it separately. I love the fact that I can do both PvE and PvP with one toon without changing the gear. Of course not at the top level, but that doesnt bother me at all.
Actually, if they would just go ahead and separate PvP and PvE skills, then they could balance one without messing up the other. Because, as it stands now, it probably is too hard to make both sides happy. Which is why one side gets upset with each balance change. OK, both sides get upset, but that is because they try to please both sides.
They can even keep the same skill names and intended effects, but the scale and power and costs can be completely different. You enter Cyrodiil, you get different skill sets or loadouts, you come back to the real world, you get your PvE skills and loadouts.
SirCritical wrote: »Actually, if they would just go ahead and separate PvP and PvE skills, then they could balance one without messing up the other. Because, as it stands now, it probably is too hard to make both sides happy. Which is why one side gets upset with each balance change. OK, both sides get upset, but that is because they try to please both sides.
They can even keep the same skill names and intended effects, but the scale and power and costs can be completely different. You enter Cyrodiil, you get different skill sets or loadouts, you come back to the real world, you get your PvE skills and loadouts.
The only thing worth mentioning is if they buff PvE everyone's happy. If they nerf PvP PvEers will cry.
Really ? they are afraid that players will have to learn skills again for PvP if they will work different vs players ? Well... you still have to learn to play PvP because it is .. not PvE. It is different. PvE play-styles & builds don't work in PvP.NewBlacksmurf wrote: »I recall the ESO Live the OP is referring to but I don’t think they actually said too hard. They said they didn’t want to put players in a position to be required to learn two different sets of skills.
BlazingDynamo wrote: »Why does battle spirit exist if they don't use it?
I'm no expert but it seems to me that would be the best solution to seperate PvE and PvP balances without destroying crucial skills. Cause lets be honest, nothing in this game has ever been nerfed because the PvE community complained about a certain skill being too OP. Without that said, even the skills that get complained about on the PvE side of things because they're useless don't get changed.
#MakeBarrierGreatAgain
BlazingDynamo wrote: »Why does battle spirit exist if they don't use it?
I'm no expert but it seems to me that would be the best solution to seperate PvE and PvP balances without destroying crucial skills. Cause lets be honest, nothing in this game has ever been nerfed because the PvE community complained about a certain skill being too OP. Without that said, even the skills that get complained about on the PvE side of things because they're useless don't get changed.
#MakeBarrierGreatAgain
NewBlacksmurf wrote: »Meaning i go to Cyrodil (zone) for PvE and you or someone else goes to Cyrodil (zone) for PvP. The environment is what’s changing to cause a trigger not the zone.
Tommy_The_Gun wrote: »Really ? they are afraid that players will have to learn skills again for PvP if they will work different vs players ? Well... you still have to learn to play PvP because it is .. not PvE. It is different. PvE play-styles & builds don't work in PvP.NewBlacksmurf wrote: »I recall the ESO Live the OP is referring to but I don’t think they actually said too hard. They said they didn’t want to put players in a position to be required to learn two different sets of skills.
So it does not matter if skills work different - you need an entire different build & gear for PvP...
aubrey.baconb16_ESO wrote: »Girl_Number8 wrote: »Remember when PvP and PvE was was fun and fast
And now some want to add even more complexity to the code and reduce the response times even more.
Think about the coinseqences of what you ask for.
LadyLavina wrote: »No, anonymous ZOS developer. It's not "Too Hard". Don't defend your higher-ups who don't wanna spend the man hours on it because they'd rather bilk us for every last cent they can.
Yeah it probably IS hard, but not beyond the reach of a billion dollar entity with a significant team size.
howdy @Serjustin19 ...well said sir.. well said indeed
wow, it's amazing the progress you've made in expressing yourself with your words...that is very cool to see...
it makes me happy to hear the enthusiasm you have for your new hobby...and, great to hear it is helping you learn more about yourself and helping your confidence in yourself to grow stronger...
in regards to zos and their ability to balance pvp and pve separately - it's a tough situation...their current thoughts on that seem to indicate - they don't want to...
we are dependent on whomever the people are who make the decisions regarding how they allocate resources...
as someone pointed out earlier - there are some instances with gear sets - like the fifth piece bonus of the markman's crest set: (5 Items) Reduce the Stamina cost of abilities by 5% and increase the damage of your bow abilities against players by 8%...and, abilities like ambush: If the target is a player, they are briefly snared instead of stunned - wherein a distinction between pve and pvp play has been set...
hopefully, at some point zos can apply that more in to the game...but, it is up to those at zos to decide to do so, hopefully with our encouragement they will...