Anotherone773 wrote: »1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
It does need some ui upgrades.
Anotherone773 wrote: »1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
Anotherone773 wrote: »* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
Anotherone773 wrote: »*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
Anotherone773 wrote: »* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
Makes no sense. Global search with prices is just a global auction, but with a nesessity to walk to the trader. You said that you're not going to ask for global auction but you do that.
So, you say that top trading guilds are reach not because they trade much but because they are reach? They don't trade, but they have a lot of money. Where they take that money from?
So your average up time for a guild trader is about 70%(3-4 out of 5 times)? Seems like there is a trader shortage on your server. There is also one on mine. Every guild has to do raffles and events and games to get more money than they make to secure a guild trader. That alone tells you the system is broken.And now I want to ask, what doesn't allow you to trade a lot with the current system? I'm not the best trader, but still I am in 5 trading guilds, 3-4 of them have a trader all the time.
Well, if that is a good stuff then they'll probably do it, but it may happen that they will lose that spot this weekend. Anyway, there's no reason for someone to make a cosmic bids to keep the top spot while the guild's gross is not good. If someone still paying high price for that trader than it means that they're doing fine, don't you think?
Also, the fact that top guilds and guild members have to spend a lot of money to get/keep best trader (even if they don't sell much on this week) is actually a good thing. Gold sink. The more gold they all have the bigger bids they'll make the more they have to spend. It's healthy for game economy and this system works perfectly fine, if you ask me.
So you want "awesomeguildstore"? Its an add-on.Yes, we all need a search function in trader's interface. Find something in a guild store without addons is a nightmare, indeed. But maybe that's all we need? I think the game doesn't need a global auction-like search, it needs just a good friendly trader interface with filters and text search.
That would depend on your server and just because someone sells only junk or a low volume of things in a store, doesnt mean they pay a cheap price to sell it there. It just means they spend more money than anyone else at that location. How do you know thats not a group of friends, or secondary accounts that make bank in their primary stores and use that one for extra people ( IE: Guild #2) and the guild trader is just helping them recruit new blood?Why do you think we need _more_ traders? Right now there are existing traders at quite a few locations that are barely functional from week to week. It's almost as if a single person is selling their harvesting/questing haul. There's plenty of room for additional serious guilds to have a trader location.
Anotherone773 wrote: »Yes, this is a guild trader thread. No, its not a must have Global Trader/ Auction House system.
Revamp:
1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
2) Add a Consignment Trader to each of the alliances. A consignment trader is similar in function to a guild trader. But has a few differences.
- There is only one per alliance , preferably placed near a wayshrine but not in one of the busier cities.
- You dont need to be in a guild to use it.
- You may post 10 items at any one time per account per Consignment trader ( Total of 30)
- Unlike the guild trader, you have to physically go to the Consignment trader to buy and sell.
- Consignment traders have more expensive listing fees and house cuts than guild traders.
It would allow people to sell without having to join a trade guild, but to do any serious trading they will still have to use trade guilds. It would also allow a semi centralized place to buy, but likely for higher prices than what you could get at the guild traders.
3)Guild Store Changes:
A) Traders will be added and redistributed. Guild traders will be a tier based system:
* Tier 5 - Capital city( including Vivic City) traders - 12 each per city.
* Tier 4 - Large city traders - 7 to 10 each per city.
* Tier 3 - Secondary city traders - 4 to 6 per city
* Tier 2 - Wayshrine traders - 2 to 3 per wayshrine for most non city wayshrines.
* Tier 1 - Trade Camps/caravans -4 to 6 traders ( see below)
* Tier 0 - 2 Traders per refuge, mage guild, fighter guild.
B)Tier System:
* Guilds will compete for better traders( tiers) by becoming good traders. No more, " my guild is rich, so we are going to buy the best spot to sell our 250 items, while the guild that posts thousands of items is stuck with no trader"
* Your tier placement will be based on your gross outside income( guild member to guild member does not count) as follows:
- Tier 5 = Top 20% of guilds by gross income
- Tier 4 = Next 20% of guilds by gross income
- Tier 3 = Next 20% of guilds
- Tier 2 = Next 20% of guilds.
- Tier 1 = Bottom 20% of guilds.
* Each week your gross volume will be ranked in comparison to other guilds. You may then bid on traders within that tier only.
* If you lose your bid, and have no trader, you have two options:
- You can bid on Tier 0 traders. Tier 0 trader auction starts as soon as the regular auction ends and ends 24 hours after the regular auction. You get the trader until the next regular auction( they like a day off). Any guild can bid on these traders as long as they do not currently have a trader.
- You can hire any unused traders in your tier or any tier under yours on a first come, first serve basis. The prices are as follows:
*Tier 5- 500k gold
*Tier 4- 250k gold
*Tier 3- 100k gold
*Tier 2 - 50k gold
*Tier 1 - 10k gold
*Tier 0 - 100k gold(Hired after Tier 0 Auction, last until the next regular auction)
C) Trade Camps. Trade Camps are simply a group of traders( and usually a merchant) that cannot get a spot in a better location. They offer their services, cheap. The camps are usually at a crossroads, bridge, or other area that sees traffic but is not in a city or at a wayshrine. They are a place for beginners.
D) Top Guild Reward: The top guild in terms of gross sales for the week( the benchmark for the tiers) will keep their guild trader for the week for the hire fee of that trader.
FAQS:
* Why are mage/fighter guild and refuges not included in the tier of the city they are in? Answer: Because they are out of the way rather than the high traffic areas around city shrines. They also act as a saving grace for those who lost a bid in their tier that want to hold on to decent trade. And for those who want to move through tiers quickly.
* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
*What if my guild is top tier and lose our spot and cant get any trader for that week?Answer: Then someone dropped the ball. You will have to bid on Tier 1 or Tier 0 traders, or hire one of these to get your foot back in the door. If you have no outside gross income, then you will be considered tier 1 in the next round of bids.
* Its not fair that you work hard to get to top tier and you can lose it! Answer: Sure it is. Your guilds failure at securing any trader that week allows other guilds to get a little better footing. Its healthy competition when a few guilds cant guarantee domination.
* Why would anyone want a trader in a "trade camp"? Answer: Well as they say a crappy trader is better than no trader. Besides with a global search feature you can price shop. You just have to do a little more leg work. I anticipate you pay the highest prices buying from high tier traders and get the best bargains from tier 1.
* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
* How are the tiers figured? I dont understand. Answer: You have a min and max. The max will be the top grossing guild for the week. The min will always be 0. Example: The top guild did 1 million in gross outside sales. They will keep their trader for the hire fee. The rest of guilds will fall into one of the brackets in this case:
- Tier 5 = 800k to 1 mil
- Tier 4 = 600k to 799k
- Tier 3 = 400k to 599k
- Tier 2 = 200k to 399k
- Tier 1 = 0 to 199k.
- Tier 0 = Any guild that does not have a trader.
ZOS_Holden wrote: »Hi Anotherone773,
Thanks so much for taking the time to share your suggestion with us. These are all very interesting. very well thought out ideas. A global search feature for the guild trader system, in particular, sounds great!
Obviously, we can't promise your ideas will be used, but we do truly appreciate your suggestions and feedback. Please feel free to share any others you may have, especially anything as well thought out as these.
Carbonised wrote: »I would like to see traders de-coupled from guilds. I am in 5 big trade guilds and I need them all to sell my stuff and provide me with income for my expenses.
That means I have 0 spots free for social guilds, PvE guilds, PvP or anything.
I don't know how the system would work, but I think it's silly being forced to have 4-5 trade guilds if you're really big on selling and trading like I am, and then have no space left for the actual guilds.
I was torn on this idea. I considered 5 slots, but then you have to go to each alliance, since these traders you have to interact with directly to sell. I also considered a centralized location, but thats to much like an AH. I would like to see some sort of trade mechanism that allows people who dont want to mess with trade guilds a place to sell a few items. This is what i settled on.30 free slots seems excessive. I do like the idea, but I'd argue it should be closer to 5 slots per alliance. (15 slots) to encourage people into trade guilds. Ideally you want anyone selling in notable scale to be in a trade guild.
That is mostly because of how they are implemented in the game. Each trader has a huge footprint meaning 5 traders take up more space than a large inn. In the cities i would make it a circular building. With a circular counters in the inside of the wheel for traders and then counters broken by doorways on the outside walls. And while it would be relatively close to a shrine it wouldnt be on top of the shrine like in some places.More traders is a good idea, though finding locations for them might be tricky. Some cities are already pretty cluttered with traders.
Im hoping not as hard as you would think. Ive went out of my way to save 150 gold on a blue recipe and i would go out of my way to save a thousand on a purple. Figure purples go for tens of thousands and with the right items you could bump levels pretty quick. A few good traders or even a well stocked guild leader can really bump up your earning quickly.Increasing trade tier may be pretty hard, especially if a new trade guild is just starting out. Volume of sales at out-of-the-way traders is pretty low unless you grossly undercut.
Tier 1 are trade camps. Its the tier you start out on. There are a few clustered together( could even be one big camp in a zone with more traders to make it more appealing to go there to shop since they are in the middle of nowhere). Tier 0 traders are in refuges and npc guild halls. They are basically a free for all anyone can bid on second chance auction for a good spot. You still get to be in a city, just not a prime trade spot in the city. But if you take Vulkhel Guard for example, the woodworking station is right next to the fighters guild and the mage's guild is not far off the crafting area. So would still be decent spots.Seems fair, but aren't these just effectively Tier 1/0 traders outside of towns?
Anotherone773 wrote: »Yes, this is a guild trader thread. No, its not a must have Global Trader/ Auction House system.
Revamp:
1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
2) Add a Consignment Trader to each of the alliances. A consignment trader is similar in function to a guild trader. But has a few differences.
- There is only one per alliance , preferably placed near a wayshrine but not in one of the busier cities.
- You dont need to be in a guild to use it.
- You may post 10 items at any one time per account per Consignment trader ( Total of 30)
- Unlike the guild trader, you have to physically go to the Consignment trader to buy and sell.
- Consignment traders have more expensive listing fees and house cuts than guild traders.
It would allow people to sell without having to join a trade guild, but to do any serious trading they will still have to use trade guilds. It would also allow a semi centralized place to buy, but likely for higher prices than what you could get at the guild traders.
3)Guild Store Changes:
A) Traders will be added and redistributed. Guild traders will be a tier based system:
* Tier 5 - Capital city( including Vivic City) traders - 12 each per city.
* Tier 4 - Large city traders - 7 to 10 each per city.
* Tier 3 - Secondary city traders - 4 to 6 per city
* Tier 2 - Wayshrine traders - 2 to 3 per wayshrine for most non city wayshrines.
* Tier 1 - Trade Camps/caravans -4 to 6 traders ( see below)
* Tier 0 - 2 Traders per refuge, mage guild, fighter guild.
B)Tier System:
* Guilds will compete for better traders( tiers) by becoming good traders. No more, " my guild is rich, so we are going to buy the best spot to sell our 250 items, while the guild that posts thousands of items is stuck with no trader"
* Your tier placement will be based on your gross outside income( guild member to guild member does not count) as follows:
- Tier 5 = Top 20% of guilds by gross income
- Tier 4 = Next 20% of guilds by gross income
- Tier 3 = Next 20% of guilds
- Tier 2 = Next 20% of guilds.
- Tier 1 = Bottom 20% of guilds.
* Each week your gross volume will be ranked in comparison to other guilds. You may then bid on traders within that tier only.
* If you lose your bid, and have no trader, you have two options:
- You can bid on Tier 0 traders. Tier 0 trader auction starts as soon as the regular auction ends and ends 24 hours after the regular auction. You get the trader until the next regular auction( they like a day off). Any guild can bid on these traders as long as they do not currently have a trader.
- You can hire any unused traders in your tier or any tier under yours on a first come, first serve basis. The prices are as follows:
*Tier 5- 500k gold
*Tier 4- 250k gold
*Tier 3- 100k gold
*Tier 2 - 50k gold
*Tier 1 - 10k gold
*Tier 0 - 100k gold(Hired after Tier 0 Auction, last until the next regular auction)
C) Trade Camps. Trade Camps are simply a group of traders( and usually a merchant) that cannot get a spot in a better location. They offer their services, cheap. The camps are usually at a crossroads, bridge, or other area that sees traffic but is not in a city or at a wayshrine. They are a place for beginners.
D) Top Guild Reward: The top guild in terms of gross sales for the week( the benchmark for the tiers) will keep their guild trader for the week for the hire fee of that trader.
FAQS:
* Why are mage/fighter guild and refuges not included in the tier of the city they are in? Answer: Because they are out of the way rather than the high traffic areas around city shrines. They also act as a saving grace for those who lost a bid in their tier that want to hold on to decent trade. And for those who want to move through tiers quickly.
* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
*What if my guild is top tier and lose our spot and cant get any trader for that week?Answer: Then someone dropped the ball. You will have to bid on Tier 1 or Tier 0 traders, or hire one of these to get your foot back in the door. If you have no outside gross income, then you will be considered tier 1 in the next round of bids.
* Its not fair that you work hard to get to top tier and you can lose it! Answer: Sure it is. Your guilds failure at securing any trader that week allows other guilds to get a little better footing. Its healthy competition when a few guilds cant guarantee domination.
* Why would anyone want a trader in a "trade camp"? Answer: Well as they say a crappy trader is better than no trader. Besides with a global search feature you can price shop. You just have to do a little more leg work. I anticipate you pay the highest prices buying from high tier traders and get the best bargains from tier 1.
* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
* How are the tiers figured? I dont understand. Answer: You have a min and max. The max will be the top grossing guild for the week. The min will always be 0. Example: The top guild did 1 million in gross outside sales. They will keep their trader for the hire fee. The rest of guilds will fall into one of the brackets in this case:
- Tier 5 = 800k to 1 mil
- Tier 4 = 600k to 799k
- Tier 3 = 400k to 599k
- Tier 2 = 200k to 399k
- Tier 1 = 0 to 199k.
- Tier 0 = Any guild that does not have a trader.
Anotherone773 wrote: »1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
Thats all i want, reminds me of FF14 when it first release, had merchant ward but no search function it was a mess. Search function would fix everything. Just have the best way to implement it, Search function faction wise, city wise or even global idk but it would be awesome.
Thannazzar wrote: »Anotherone773 wrote: »Yes, this is a guild trader thread. No, its not a must have Global Trader/ Auction House system.
Revamp:
1) Add a global search feature to the guild trader system. That way we can see who has an item and for how much, but we still have to go physically get it. Can give it a delayed update to limit people from using the system to corner the market. Maybe a 1 or 2 hour delay on the update.
2) Add a Consignment Trader to each of the alliances. A consignment trader is similar in function to a guild trader. But has a few differences.
- There is only one per alliance , preferably placed near a wayshrine but not in one of the busier cities.
- You dont need to be in a guild to use it.
- You may post 10 items at any one time per account per Consignment trader ( Total of 30)
- Unlike the guild trader, you have to physically go to the Consignment trader to buy and sell.
- Consignment traders have more expensive listing fees and house cuts than guild traders.
It would allow people to sell without having to join a trade guild, but to do any serious trading they will still have to use trade guilds. It would also allow a semi centralized place to buy, but likely for higher prices than what you could get at the guild traders.
3)Guild Store Changes:
A) Traders will be added and redistributed. Guild traders will be a tier based system:
* Tier 5 - Capital city( including Vivic City) traders - 12 each per city.
* Tier 4 - Large city traders - 7 to 10 each per city.
* Tier 3 - Secondary city traders - 4 to 6 per city
* Tier 2 - Wayshrine traders - 2 to 3 per wayshrine for most non city wayshrines.
* Tier 1 - Trade Camps/caravans -4 to 6 traders ( see below)
* Tier 0 - 2 Traders per refuge, mage guild, fighter guild.
B)Tier System:
* Guilds will compete for better traders( tiers) by becoming good traders. No more, " my guild is rich, so we are going to buy the best spot to sell our 250 items, while the guild that posts thousands of items is stuck with no trader"
* Your tier placement will be based on your gross outside income( guild member to guild member does not count) as follows:
- Tier 5 = Top 20% of guilds by gross income
- Tier 4 = Next 20% of guilds by gross income
- Tier 3 = Next 20% of guilds
- Tier 2 = Next 20% of guilds.
- Tier 1 = Bottom 20% of guilds.
* Each week your gross volume will be ranked in comparison to other guilds. You may then bid on traders within that tier only.
* If you lose your bid, and have no trader, you have two options:
- You can bid on Tier 0 traders. Tier 0 trader auction starts as soon as the regular auction ends and ends 24 hours after the regular auction. You get the trader until the next regular auction( they like a day off). Any guild can bid on these traders as long as they do not currently have a trader.
- You can hire any unused traders in your tier or any tier under yours on a first come, first serve basis. The prices are as follows:
*Tier 5- 500k gold
*Tier 4- 250k gold
*Tier 3- 100k gold
*Tier 2 - 50k gold
*Tier 1 - 10k gold
*Tier 0 - 100k gold(Hired after Tier 0 Auction, last until the next regular auction)
C) Trade Camps. Trade Camps are simply a group of traders( and usually a merchant) that cannot get a spot in a better location. They offer their services, cheap. The camps are usually at a crossroads, bridge, or other area that sees traffic but is not in a city or at a wayshrine. They are a place for beginners.
D) Top Guild Reward: The top guild in terms of gross sales for the week( the benchmark for the tiers) will keep their guild trader for the week for the hire fee of that trader.
FAQS:
* Why are mage/fighter guild and refuges not included in the tier of the city they are in? Answer: Because they are out of the way rather than the high traffic areas around city shrines. They also act as a saving grace for those who lost a bid in their tier that want to hold on to decent trade. And for those who want to move through tiers quickly.
* Why a tier system instead of the system we have? Answer: First it allows to add more traders without diluting competitiveness. Second, the guilds that get the top spots should do so because they earned it not because they or their members are rich but mostly inactive. Ive ran across a few traders that were in decent to good spots that didnt have very much for sale or it was really high priced. But because they are rich they can afford to nab the trader every time, even if they do a low volume of sales. This way, guilds that do a high volume of sales, keep their store stock, guild active, and have reasonable prices have the best shot at the best traders rather than the richest guy wins. Did i mention it would add some interesting gameplay to the economy?
*What if my guild is top tier and lose our spot and cant get any trader for that week?Answer: Then someone dropped the ball. You will have to bid on Tier 1 or Tier 0 traders, or hire one of these to get your foot back in the door. If you have no outside gross income, then you will be considered tier 1 in the next round of bids.
* Its not fair that you work hard to get to top tier and you can lose it! Answer: Sure it is. Your guilds failure at securing any trader that week allows other guilds to get a little better footing. Its healthy competition when a few guilds cant guarantee domination.
* Why would anyone want a trader in a "trade camp"? Answer: Well as they say a crappy trader is better than no trader. Besides with a global search feature you can price shop. You just have to do a little more leg work. I anticipate you pay the highest prices buying from high tier traders and get the best bargains from tier 1.
* Why a global search but not global trader/market? Answer: Because finding anything in guild traders without add-ons is an absolute nightmare. Its like sifting through a hoarder's basement...in the dark. Global search allows you find items without having to visit every single trader. But you still have to do the leg work to go get the item. And with a delay in updates( the trader you are at updates instantly all others are delayed), it makes it harder for trade moguls to game the system to attempt to dominate trade of an item.
*Why a consignment trader? Answer: Its a compromise. Some people dont want to be in trade guilds, especially since a majority of decent ones have some fee requirement so they can get store every week. Some players dont want to become that dedicated to trading but still want to be able to sell stuff to other players. On the other hand, the usual option, a global market, usually does more harm to a games economy than good. So a consignment trader, allows players to sell a few trinkets in game without becoming committed to trade guilds and their fees and without breaking the economy.
* How are the tiers figured? I dont understand. Answer: You have a min and max. The max will be the top grossing guild for the week. The min will always be 0. Example: The top guild did 1 million in gross outside sales. They will keep their trader for the hire fee. The rest of guilds will fall into one of the brackets in this case:
- Tier 5 = 800k to 1 mil
- Tier 4 = 600k to 799k
- Tier 3 = 400k to 599k
- Tier 2 = 200k to 399k
- Tier 1 = 0 to 199k.
- Tier 0 = Any guild that does not have a trader.
Or just use Tamriel Trade Centre and Master Merchant Addons.......
What you will see is t4/t5 guilds selling most blue and above because of limited slots they need to generate the most income per slot. T3 will be a mix of green blue and some purple. T2 and T1 will be mostly low end items with a few high end thrown in. It would surprise me if vets are in a T5, T3, and a T2 and dividing their stock between them. with the T5 getting the high end, T3 getting the blues some greens, T2 getting left over green and whites such as ingredients.With the tiered system and it being bound to income, how does that pan out of guilds where people sell small cheap items? Recipies don't make much income, so people would simply stop selling that stuff.
When i first started playing i was looking for flour, so i started looking in guild stores. It was a frustrating experience. Sifting through pages( after filtering) and pages only to hit the last page and it either was to expensive or they didnt have any.A part of me is against being able to do global search. It makes it very hard to move items from one area to another for a profit, since prices will very fast converge to pure supply and demand, which you may say is fine, and it is, but only in a world where travelling to different places takes time. We can all instantly teleport to any place in Tamriel, which would completely remove any ability to move goods around for a profit (right now we move them from guild to guild).
What kind of help do you need? You mean help for the sellers like more trader slots, so you dont have only 60-70% up time on a trader? You mean not everyone competing for the same exact 30 or so traders like they do now? You mean knowing how good a trade guild is by what tier trader they have rather than them saying it? You mean not having to buy into raffles, lotteries, etc as a requirement so your guild can get a good trader and then you end up with only being able to sell to your guild mates for a week? You mean something that gives you more trading slots like a consignment trader in each alliance that basically gives you an entire guild worth of slots? Im seeing a lot in there that benefits sellers.Also, you may only have made a small portion of your money from trading, but for me trading is a major part of the game. I'm 100% for improvements to trade, but any update should benefit sellers as much as it does buyers. This current system seems aimed at only helping out the buyers.
Though i dont know how well something like this would work, i am always up for more functionality out of mostly vanity items. I want a home because its useful not because i want to become an interior decorator.Give people a reason to visit my home other than it being awesomely decorated. Perhaps let us set up different homes that people can visit, instead of just the current primary residence.
No offense, but people like you are one reason why most of the players like not having a global trade system. It only takes a handful of people with a lot of gold and that love to trade to completely ruin the system. And its usually people who have backgrounds in finance or economics, so they are quite good at manipulating and controlling the market.I don't know how the system would work, but I think it's silly being forced to have 4-5 trade guilds if you're really big on selling and trading like I am, and then have no space left for the actual guilds.
Guild store system is great. It's very immersive and dinamic.
1 there will not be a consignment trader. Besides the obvious reasons the cost to use it would have to be enormous. BTW, I can sell via a guild trader without neeeing a trading guild most weeks. One if my guild simply does a little work to get a cheap trader. Works most weeks. Bright idea.
2. The redistributing of traders, with what seems to be a quadrupling, or more of total traders, didn't seem to serve any purpose other than there will end up being one or two cities that are significantly better first stops than it is now.
The rest of it just asss unnecessary complexity and some of it seems borrowed. The changes really aren't needed and OP neither explains why he thinks they are needed nor really ponders the effect of his idea.