GreenSoup2HoT wrote: »Id be fine with shields being able to crit if i can crit on shields. Sorcs have no where near the amount of crit chance and crit damage compared to my 7 medium stamblade. I would melt sorcs. Duel Dagger nb would melt shields.
Also note that a none crit shield would remove a crit shield if casted after, meaning a sorc would rather not shield stack if they notice they got a crit shield. Which kinda helps the shield stacking issue.
Also creates build variety instead of just stack magicka.
Overall id be down for this.
That's not how stacking works
The problem is that the counters for shields are so specific that they aren't worth investing in, whereas the counters for other defenses are standard for any build, diverse in a way that they have an impact on any fight (except against shields). Everyone has armor, so penetration is a good stat to have (except against shields), crit is a good RNG based way to add damage (except against shields). Etc.
We have one armor said that is a complete hard counter, but both sides of the coin hate this. Do away with it. Change the CP tree that increases damage to shields (which nobody uses) so that it increases penetration damage on shields. Then you have to weigh how much overall damage you want to sacrifice to counter this type of defense, just like everything else.
The shattering blows cp passive should not be changed in my opinion. For 56 points you can increase your damage against shields by 20% which works great. If you changed it to penetration damage on shields then the passive would be worthless since shields have no resistance you would do the same amount of damage no matter how many points you put into it. Shattering blows and a good burst combo with cc works every time.
Why would you CC before the shields expire... Ok I'm not gonna debate your strategy at this time.
But if you put points into Shattering Blows, then you are taking points out of another tree that adds damage so you're not gaining 20% damage. If it scaled in the same way as spell/weapon penetration, where having x shield penetration means x% of the damage you do to a shield bypasses the shield and damages the player's health, then you have to make the same choices balance-wise in your build as you do versus all other forms of mitigation.
Crom_CCCXVI wrote: »I hear a lot of proposed changes to balance PvP, increase damage.. messing with Off Balance, you won't be able to spam the same skill in a row etc, etc...
The problem with PvP is everyone always has a sheild, and nothing works on sheilds.
I really don't want to see sweeping changes to the game where once again, builds I worked on for years (like Concussion Build DK ) are suddenly worthless.. , this has been the discussion for years with why rotations don't work, PVE doesn't translate as well to PVP.
Most players in Cyrodil have sheilds
--- you can't Crit a sheild
-- you can't apply status effects, burning, chilled, concussed to sheild users..
there is huge reason why you don't see complex rotations in PVP, they don't work.....
If sheilds were just damage absorbers, that would be the beginning
(I also realize about 80% of PvP is one of 2 forms of a sheild stacking Sorc. I have one too. It's the easiest class in the game to play, you use two offensive skills, spam sheilds, hid behind pets, have a good self heal, can streak away, don't have to spread your champ points out like other classes, and you don't even have to target like stam classes, (not to mention Sheild Breaker was already nerfed off staves a few months ago)...... the targeting concept alone will still keep Sorcs OP, as you streak around and other classes can barely hit you)
Crom_CCCXVI wrote: »I hear a lot of proposed changes to balance PvP, increase damage.. messing with Off Balance, you won't be able to spam the same skill in a row etc, etc...
The problem with PvP is everyone always has a sheild, and nothing works on sheilds.
I really don't want to see sweeping changes to the game where once again, builds I worked on for years (like Concussion Build DK ) are suddenly worthless.. , this has been the discussion for years with why rotations don't work, PVE doesn't translate as well to PVP.
Most players in Cyrodil have sheilds
--- you can't Crit a sheild
-- you can't apply status effects, burning, chilled, concussed to sheild users..
there is huge reason why you don't see complex rotations in PVP, they don't work.....
If sheilds were just damage absorbers, that would be the beginning
(I also realize about 80% of PvP is one of 2 forms of a sheild stacking Sorc. I have one too. It's the easiest class in the game to play, you use two offensive skills, spam sheilds, hid behind pets, have a good self heal, can streak away, don't have to spread your champ points out like other classes, and you don't even have to target like stam classes, (not to mention Sheild Breaker was already nerfed off staves a few months ago)...... the targeting concept alone will still keep Sorcs OP, as you streak around and other classes can barely hit you)
Yes, please make my class garbage in PvE like in 2015 and not wanted in any PvE any more again, so I can unsub and quit this whiners cesspool for another 2 years.
Crom_CCCXVI wrote: »I hear a lot of proposed changes to balance PvP, increase damage.. messing with Off Balance, you won't be able to spam the same skill in a row etc, etc...
The problem with PvP is everyone always has a sheild, and nothing works on sheilds.
I really don't want to see sweeping changes to the game where once again, builds I worked on for years (like Concussion Build DK ) are suddenly worthless.. , this has been the discussion for years with why rotations don't work, PVE doesn't translate as well to PVP.
Most players in Cyrodil have sheilds
--- you can't Crit a sheild
-- you can't apply status effects, burning, chilled, concussed to sheild users..
there is huge reason why you don't see complex rotations in PVP, they don't work.....
If sheilds were just damage absorbers, that would be the beginning
(I also realize about 80% of PvP is one of 2 forms of a sheild stacking Sorc. I have one too. It's the easiest class in the game to play, you use two offensive skills, spam sheilds, hid behind pets, have a good self heal, can streak away, don't have to spread your champ points out like other classes, and you don't even have to target like stam classes, (not to mention Sheild Breaker was already nerfed off staves a few months ago)...... the targeting concept alone will still keep Sorcs OP, as you streak around and other classes can barely hit you)
Crom_CCCXVI wrote: »I hear a lot of proposed changes to balance PvP, increase damage.. messing with Off Balance, you won't be able to spam the same skill in a row etc, etc...
The problem with PvP is everyone always has a sheild, and nothing works on sheilds.
I really don't want to see sweeping changes to the game where once again, builds I worked on for years (like Concussion Build DK ) are suddenly worthless.. , this has been the discussion for years with why rotations don't work, PVE doesn't translate as well to PVP.
Most players in Cyrodil have sheilds
--- you can't Crit a sheild
-- you can't apply status effects, burning, chilled, concussed to sheild users..
there is huge reason why you don't see complex rotations in PVP, they don't work.....
If sheilds were just damage absorbers, that would be the beginning
(I also realize about 80% of PvP is one of 2 forms of a sheild stacking Sorc. I have one too. It's the easiest class in the game to play, you use two offensive skills, spam sheilds, hid behind pets, have a good self heal, can streak away, don't have to spread your champ points out like other classes, and you don't even have to target like stam classes, (not to mention Sheild Breaker was already nerfed off staves a few months ago)...... the targeting concept alone will still keep Sorcs OP, as you streak around and other classes can barely hit you)
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Id be fine with shields being able to crit if i can crit on shields. Sorcs have no where near the amount of crit chance and crit damage compared to my 7 medium stamblade. I would melt sorcs. Duel Dagger nb would melt shields.
Also note that a none crit shield would remove a crit shield if casted after, meaning a sorc would rather not shield stack if they notice they got a crit shield. Which kinda helps the shield stacking issue.
Also creates build variety instead of just stack magicka.
Overall id be down for this.
That's not how stacking works
Im talking about how stacking would work IF you could crit a shield.