Shields are not that strong,
You have to really spec into max magica to have decent shields - but you do it in decrements of spell power and sustain.
And if you still struggle to go past someone's shields that means you encountered a strong player - with a good build.
If you would encountered the same player in a good Heavy Armor build you would have even more problems penetrating his armor.
I play magica sorc myself and yes - lots of people struggle to burn me down.
But on the other hand a good stamina build is melting me down in 10 seconds in 1v1 situation.
If they nerf shields there won't be magica sorc in PVP (they are already almost extinct)
Also please note that not all classes have Templar's heals - you have to give decent self heals to all classes if you are up to nerfing shields.
The only two classes with a decently sized shield are a MagSorc and a Magblade. Even then, both of these classes without their shields are literally one bang victims. Neither class usually runs a Major Ward/Resolve buff, which means you're ignoring probably about 80% of their resistance (8-12k on my magblade for example) and neither class usually has over 22k health.
The only two classes with a decently sized shield are a MagSorc and a Magblade. Even then, both of these classes without their shields are literally one bang victims. Neither class usually runs a Major Ward/Resolve buff, which means you're ignoring probably about 80% of their resistance (8-12k on my magblade for example) and neither class usually has over 22k health.
Crom_CCCXVI wrote: »(I also realize about 80% of PvP is one of 2 forms of a sheild stacking Sorc. I have one too. It's the easiest class in the game to play, you use two offensive skills, spam sheilds, hid behind pets, have a good self heal, can streak away, don't have to spread your champ points out like other classes, and you don't even have to target like stam classes, (not to mention Sheild Breaker was already nerfed off staves a few months ago)...... the targeting concept alone will still keep Sorcs OP, as you streak around and other classes can barely hit you)
Shields are not that strong,
You have to really spec into max magica to have decent shields - but you do it in decrements of spell power and sustain.
And if you still struggle to go past someone's shields that means you encountered a strong player - with a good build.
If you would encountered the same player in a good Heavy Armor build you would have even more problems penetrating his armor.
I play magica sorc myself and yes - lots of people struggle to burn me down.
But on the other hand a good stamina build is melting me down in 10 seconds in 1v1 situation.
If they nerf shields there won't be magica sorc in PVP (they are already almost extinct)
Also please note that not all classes have Templar's heals - you have to give decent self heals to all classes if you are up to nerfing shields.
Templars lack mobility,burst and has no unblockable CC compared to magsorc. Solo magicka templars are extinct in cyro, not magsorcs, 99% magplars are just healbots running around zerg farming AP.
Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
Well; they don’t have any damage reduction either.
clocksstoppe wrote: »Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
Well; they don’t have any damage reduction either.
Do you not understand that being uncritable and unpenetrable is literal damage reduction?
Waffennacht wrote: »Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
Penetration doesn't work because it has no resist. You're getting full penetration each time.
Crits would make them even weaker.
Best players time their hard CC burst hitting you right before it lapses then finishing you off during the CC break
Mr_Gallows wrote: »The biggest issue with ESO combat is the flash Gordon on crack, with stackable heal/shield/regen etc.
Remove drinks and regen buffs, glyphs, set effects etc. and instead set regen at a balanced base level. Balance skills that do give regen bonus.
Fix stacking of effects.
One HoT effect active at a time. Getting an instant heal should trigger a short healing recieved debuff, to avoid heal spam.
Shield effects should be completely revamped instead of just being a health buff.
Skill attack usage being a modifier to light/heavy attacks. You no longer use a skill to attack but use it to modify your heavy/light attacks. Press a skill, then use regular attacks to actually attack, you don't have to press the skill again if you want to use it over and over. Skills may have different effect based on how much you charge your attack.
Reduce the Benny Hillness by reducing run speed.
Then balance the game around that.
Ragnarock41 wrote: »Its not just a magsorc thing.
Shields in general are ridicilous.
You can't crit it, penetration doesn't work on it, you can't apply status effects to it. Its the most solid defence in the entire game.
VaranisArano wrote: »
LOL Read his sig
GreenSoup2HoT wrote: »Id be fine with shields being able to crit if i can crit on shields. Sorcs have no where near the amount of crit chance and crit damage compared to my 7 medium stamblade. I would melt sorcs. Duel Dagger nb would melt shields.
Also note that a none crit shield would remove a crit shield if casted after, meaning a sorc would rather not shield stack if they notice they got a crit shield. Which kinda helps the shield stacking issue.
Also creates build variety instead of just stack magicka.
Overall id be down for this.
The problem is that the counters for shields are so specific that they aren't worth investing in, whereas the counters for other defenses are standard for any build, diverse in a way that they have an impact on any fight (except against shields). Everyone has armor, so penetration is a good stat to have (except against shields), crit is a good RNG based way to add damage (except against shields). Etc.
We have one armor said that is a complete hard counter, but both sides of the coin hate this. Do away with it. Change the CP tree that increases damage to shields (which nobody uses) so that it increases penetration damage on shields. Then you have to weigh how much overall damage you want to sacrifice to counter this type of defense, just like everything else.
The problem is that the counters for shields are so specific that they aren't worth investing in, whereas the counters for other defenses are standard for any build, diverse in a way that they have an impact on any fight (except against shields). Everyone has armor, so penetration is a good stat to have (except against shields), crit is a good RNG based way to add damage (except against shields). Etc.
We have one armor said that is a complete hard counter, but both sides of the coin hate this. Do away with it. Change the CP tree that increases damage to shields (which nobody uses) so that it increases penetration damage on shields. Then you have to weigh how much overall damage you want to sacrifice to counter this type of defense, just like everything else.
The shattering blows cp passive should not be changed in my opinion. For 56 points you can increase your damage against shields by 20% which works great. If you changed it to penetration damage on shields then the passive would be worthless since shields have no resistance you would do the same amount of damage no matter how many points you put into it. Shattering blows and a good burst combo with cc works every time.