Okay so there has been a lot of vitriol and anger in the recent days and plenty of anxiety form dragonmage players.
About me: I have been playing just over a year. I have only one PVE DPS... Guess what its a dragonmage... I made her before morrowind resource changes. I am making my first tentative steps towards endgame play. But right now..... I cannot.... I just don't have enough DPS or sustain. But that also means I am no expert on trials dps or anything.
What is the issue with dragonmages?
The issues are two fold.
1. In order to maximise their damage they have to stand at close range, this makes them very different to other mage classes.
2. They don't have enough in kit sustain to pay for their high mana cost abilities.
Why are people freaking out about the off balance changes?
Because there was one way to avoid that second issue... freee power lashes. But a class shouldn't hinge on a single ability or game mechanic like that. That is bad class design.
Why do dragonmages have such an issue with sustain?
Because during the morrowind sustain changes (decimation) the Battle Roar passive stopped scaling with magicka pool. This was great for Dragonknight tanks, which now completely dominate the endgame tank role since they are now the only role that can easily self sustain as a tank (in combination with helping hands). But for a dragonmage the amount of magicka returned by the passive is a drop in an ocean compared to their skill costs.
Every other class has some kind of resource regen or cost reduction somewhere in their passives. Dks only have flat return, great for tanking terrible for everything else.
Why not just heavy attack?
DKs have heavy attack amps, but there is a big problem... the first issue.... they are standing in melee using flame staffs. The heavy attack time is too long when they also have to be avoiding mechanics at that range. I have started many a heavy attack only to have to cancel it to shield or roll something. The strong heavy attacks is what makes stam DK so strong in PVE, with the fast easy to fit into a rotation dual wield heavies available to them.... Staves though, particularly flame staves are really limiting.
How do we fix it?
Does it need fixing? Yes too many people enjoy the fantasy of being a pyromancer, Dragonmages really make you feel like everything is tinder for your flames.. it feels good... until endgame.
1. Are we okay with dragonmages being close range mages?: I think we are, I think it gives them nice strategic differences to other mages, even if its forcing them to fight with stam dps for spots. There was talk about increasing the speed of heavy attacks. This is an option for helping out the magedk sustain, if you can complete a heavy without the dots falling off they would be in a better spot.
2. Magicka sustain!!!!!!!! specifically sustain that properly scales with your magicka pool. You can start with making battle roar scale again, however, stamdks don't need help with that. Instead of having free spells if meet a condition. They need to have some of the tools other classes have when it comes to gaining magicka regen when some skills are used or slotted.
3. Magicka skill costs. This I feel is the easiest way to improve the performance of dragonmages. Just cut the cost of their abilities. There is far too many 4K magicka costs in their key abilities. I am looking at you Ash Cloud.
Well I have to go.... go tell me where I am wrong in the comments below.
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