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Stamina Warden DW Glyph Options?

TimeDazzler
TimeDazzler
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Need some advice on what would work best for a PvP loadout

Mainhand Nirnhoned Dagger + ________(glyph)? and Offhand Precise Dagger + ________(glyph)?

I can't do offhand infused with weapon damage because I'm using an infused masters bow with wep dmg on backbar. Was thinking oblivion damage on main and disease or shock on off but I'm not sure and also I don't plan on using poisons since dragon bones may change many of the poisons. Any advice helps, also thanks in advance.
Edited by TimeDazzler on January 22, 2018 6:38PM
PC NA
Characters:
Aldmeri Dominion Champion - Stamina Warden - AD
Tımë Ðâzzłër - Magicka Nightblade - AD
Ðazzler - Stamina Arcanist - AD
Sugar Deady - Magicka Necromancer - AD
Sprint v X - Stamina Sorcerer - EP
Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
Tımë Ðâzzłêr - Stamina Templar - DC
Time Dazzler - Magicka Warden - DC
  • Lexxypwns
    Lexxypwns
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    You should use infused off hand.

    Shock+Whatever
  • JobooAGS
    JobooAGS
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    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?
  • TimeDazzler
    TimeDazzler
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    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.
    Edited by TimeDazzler on January 22, 2018 6:41PM
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Ragnarock41
    Ragnarock41
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    make sure you have one shock glyph for the debuff chance, other is your preference.
  • Lexxypwns
    Lexxypwns
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    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs
  • TimeDazzler
    TimeDazzler
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    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    Sure, I'm using Briarheart and about using double damage enchants my main is a stamina nightblade where I also use poison injection to proc my masters bow so I have plenty of experience maintaining 90% up-time or so on the single wep dmg proc. So far im thinking nirn + shock mainhand and precise + oblivion off-hand. However, if I ever want to drop masters bow in the future then having that infused wep dmg dagger would be helpful :neutral:
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Lexxypwns
    Lexxypwns
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    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    Sure, I'm using Briarheart and about using double damage enchants my main is a stamina nightblade where I also use poison injection to proc my masters bow so I have plenty of experience maintaining 90% up-time or so on the single wep dmg proc. So far im thinking nirn + shock mainhand and precise + oblivion off-hand. However, if I ever want to drop masters bow in the future then having that infused wep dmg dagger would be helpful :neutral:

    When I meant damae enchants I meant enchants that deal damage, sorry, that was really unclear
  • TimeDazzler
    TimeDazzler
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    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    Sure, I'm using Briarheart and about using double damage enchants my main is a stamina nightblade where I also use poison injection to proc my masters bow so I have plenty of experience maintaining 90% up-time or so on the single wep dmg proc. So far im thinking nirn + shock mainhand and precise + oblivion off-hand. However, if I ever want to drop masters bow in the future then having that infused wep dmg dagger would be helpful :neutral:

    When I meant damae enchants I meant enchants that deal damage, sorry, that was really unclear

    Oh.. hmm well correct me if I am wrong but im pretty sure the oblivion damage one can't crit, only the elemental/poison/disease ones?
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • AverageJo3Gam3r
    AverageJo3Gam3r
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    When I run DW I run disease+weapon damage
  • Lexxypwns
    Lexxypwns
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    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    Sure, I'm using Briarheart and about using double damage enchants my main is a stamina nightblade where I also use poison injection to proc my masters bow so I have plenty of experience maintaining 90% up-time or so on the single wep dmg proc. So far im thinking nirn + shock mainhand and precise + oblivion off-hand. However, if I ever want to drop masters bow in the future then having that infused wep dmg dagger would be helpful :neutral:

    When I meant damae enchants I meant enchants that deal damage, sorry, that was really unclear

    Oh.. hmm well correct me if I am wrong but im pretty sure the oblivion damage one can't crit, only the elemental/poison/disease ones?

    It’s my understanding that oblivion damage is unaltered by any damage done or received modifiers. I do not know if that means it cannot regeister critical damage, for briairheart’s sake, or if it simply will never actually get the CHD modifier applied.
  • Thogard
    Thogard
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    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    Sure, I'm using Briarheart and about using double damage enchants my main is a stamina nightblade where I also use poison injection to proc my masters bow so I have plenty of experience maintaining 90% up-time or so on the single wep dmg proc. So far im thinking nirn + shock mainhand and precise + oblivion off-hand. However, if I ever want to drop masters bow in the future then having that infused wep dmg dagger would be helpful :neutral:

    When I meant damae enchants I meant enchants that deal damage, sorry, that was really unclear

    Oh.. hmm well correct me if I am wrong but im pretty sure the oblivion damage one can't crit, only the elemental/poison/disease ones?

    It’s my understanding that oblivion damage is unaltered by any damage done or received modifiers. I do not know if that means it cannot regeister critical damage, for briairheart’s sake, or if it simply will never actually get the CHD modifier applied.
    It can register as a crit in combat log, but the dmg done is still exactly the same. Not sure if it triggers briarheart or not.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • glavius
    glavius
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    Remember shock is based on your spell penetration and probably spell crit
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    The best dps is nirn/infused and poison/berzerk glyph, main/off hand. You will be losing only 3.5% crit. Which is not a big deal once you know that the infused off hand also lowers the cooldown on your main hand, so your enchant will be firing every 2 seconds instead of 4. So more DPS from that and double the chance to get a crit from the enchant and basically double the chance of the enchant to proc poison status effects, which itself cancrit. AND with infused off hand, you get ~460 more weapon damage when the berzerk glyph procs. All of this lead to more dps then just 3.5% crit.

    Edit: this is the PvP forum, the above is for pve dps. Must learn to check forum when sorting by most recent.
    Edited by Lightspeedflashb14_ESO on January 23, 2018 12:41PM
  • Hutch679
    Hutch679
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    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.
    Edited by Hutch679 on January 23, 2018 2:58PM
  • Amdar_Godkiller
    Amdar_Godkiller
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    Hutch679 wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.

    If you're talking about double dot alchemical poisons, those aren't used on DW bars for stam dps. They are great on a nirned bow though.

    Why not just transmute the bow, OP?
  • Hutch679
    Hutch679
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    Hutch679 wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.

    If you're talking about double dot alchemical poisons, those aren't used on DW bars for stam dps. They are great on a nirned bow though.

    Why not just transmute the bow, OP?

    What's a pvp dps? You lost me... dps refers to a stat from PVE of how much damage you do per second to an enemy. Any why would you not run alchemical poisons on dw?
  • SodanTok
    SodanTok
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    Hutch679 wrote: »
    Hutch679 wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.

    If you're talking about double dot alchemical poisons, those aren't used on DW bars for stam dps. They are great on a nirned bow though.

    Why not just transmute the bow, OP?

    What's a pvp dps? You lost me... dps refers to a stat from PVE of how much damage you do per second to an enemy. Any why would you not run alchemical poisons on dw?

    Because as most people in this thread and most people reading this, he got confused by the thread topic to believe it is PVE related
    Edited by SodanTok on January 23, 2018 4:06PM
  • TimeDazzler
    TimeDazzler
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    The best dps is nirn/infused and poison/berzerk glyph, main/off hand. You will be losing only 3.5% crit. Which is not a big deal once you know that the infused off hand also lowers the cooldown on your main hand, so your enchant will be firing every 2 seconds instead of 4. So more DPS from that and double the chance to get a crit from the enchant and basically double the chance of the enchant to proc poison status effects, which itself cancrit. AND with infused off hand, you get ~460 more weapon damage when the berzerk glyph procs. All of this lead to more dps then just 3.5% crit.

    Edit: this is the PvP forum, the above is for pve dps. Must learn to check forum when sorting by most recent.

    This is a good explanation but not trying to be rude... read the original post. I already have infused berzerk glyph on my backbar bow with good up-time in PvP. So there is no need for me to have a berzerk glyph on my mainbar and I am looking for a replacement/advice for that. So far I'm using nirn + shock glyph (mainhand) and precise + ______ (offhand), which I'm not sure yet. However I could take off precise and use infused with another enchant just not berzerk.
    PC NA
    Characters:
    Aldmeri Dominion Champion - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Ðazzler - Stamina Arcanist - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Tımë Ðâzzłêr - Stamina Templar - DC
    Time Dazzler - Magicka Warden - DC
  • Izaki
    Izaki
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    What @Lexxypwns said. Disease main hand on the nirnhoned dagger, Shock off hand on the infused dagger. You will get a reduced cooldown on both of the enchantments which means within 5 seconds you will get twice as many instances of damage from the enchants, which means more overall chances to crit than the 3.5% crit chance that precise gives.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Amdar_Godkiller
    Amdar_Godkiller
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    Hutch679 wrote: »
    Hutch679 wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.

    If you're talking about double dot alchemical poisons, those aren't used on DW bars for stam dps. They are great on a nirned bow though.

    Why not just transmute the bow, OP?

    What's a pvp dps? You lost me... dps refers to a stat from PVE of how much damage you do per second to an enemy. Any why would you not run alchemical poisons on dw?

    Your damage per second should be a concern in any non-tanking context. It definitely should play a role in your PVP enchantment selection, especially IF you are going for the enchantments that create the highest increase to your damage potential, no?

    As to why you wouldn't use double alchemical poisons on a DW, it's because you get two enchantments on that bar. Double alchemical is better than any one enchantment, but it doesn't compare to the poison glyph + a 450 weapon damage buff.

  • Lexxypwns
    Lexxypwns
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    Hutch679 wrote: »
    Hutch679 wrote: »
    Lexxypwns wrote: »
    Cries wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    I can't do infused because I'm running a 5 piece set that requires critical hits to proc. With that precise dagger I get exactly 70.1% crit chance.

    Which set, if you don’t mind me asking? You see, running infused off hand and 2x damage enchants adds to the instances of damage available to crit since enchants can deal critical damage. I doubt that dropping such a small amount of crit will significantly impract the uptime of whatever set unless there’s some other set without an ICD I don’t know about.

    JobooAGS wrote: »
    Lexxypwns wrote: »
    You should use infused off hand.

    Shock+Whatever

    shock? why not poison?

    Concussed status effect procs

    I dunno if the 8% damage increase from concussed is as good as double dot poison damage in the same amount of time. To explain further, if you hit someone for 5,000 an 8% increase is only an additional 400 damage... double dot poisons are what like 1200 damage a second ish? Idk it would need to be tested but in my opinion double dot poisons put people under more pressure. I run them on my magdens with clench and the flies. That's 4 dots ticking while I hit my burst combo AND I use a frost staff for immobilizer on clench. Pretty OP imho. Is it the best? Maybe not. But the group utility it has is amazing.

    If you're talking about double dot alchemical poisons, those aren't used on DW bars for stam dps. They are great on a nirned bow though.

    Why not just transmute the bow, OP?

    What's a pvp dps? You lost me... dps refers to a stat from PVE of how much damage you do per second to an enemy. Any why would you not run alchemical poisons on dw?

    Pvp DPS is more commonly referred to as pressure. As you know, pressuring an opponent not only softens them up for burst but also taxes their resources and stops them delivering their own pressure or burst.

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