“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
Inb4 ppl go complain on forum when they wipe ONCE without the willingness to learn the mechanics of the fights :clap:
“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
Translated:
"Hey, we just released another pointless expansion consisting of two dungeons nobody will run, exactly like we did in the past".
HotR dungeons and God tier dps in the same argument...
Are we playing the same game ? The game with dungeons with scripted fights that force you to stop hitting what you're hitting to do mechanics ?
But, hey, I may be wrong, maybe Domihaus can be burned, maybe I'm just not doing how it's supposed to be done(TM)...
Then again, maybe, just maybe, a bit of challenge is actually appealing to some players...
Just saying.“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
Translated:
"Hey, we just released another pointless expansion consisting of two dungeons nobody will run, exactly like we did in the past".
I'm running the new dungeons as many times as I can. Got a bunch of achievements to collect, and, to be honest, I genuinely find Falkreath Hold a fun and well designed dungeon.
Oh noes, "you" and "everyone" don't mean the same thing...
Good for you.
I've not played ESO for 2 years. Came back and found out nobody wants to do DLC instances. Not even easy WGT.
2 guilds I am in, are trial guilds and don't do 4 men. Other specific 4 men guilds I have joined for - guess what - do 4 men, organize 4 men all day long EXCEPT DLC.
And if I try to PUG... good luck. It's easier to die of cold in hell than to complete a DLC instance with a PUG.
FrancisCrawford wrote: »Good for you.
I've not played ESO for 2 years. Came back and found out nobody wants to do DLC instances. Not even easy WGT.
2 guilds I am in, are trial guilds and don't do 4 men. Other specific 4 men guilds I have joined for - guess what - do 4 men, organize 4 men all day long EXCEPT DLC.
And if I try to PUG... good luck. It's easier to die of cold in hell than to complete a DLC instance with a PUG.
I play on PC/NA, so no voice chat for PUGs. Pugging DLCs is doable, but wipes are likely.
I PUGged nRoM in a group with nobody who'd done it before and one player under Level 50.
I PUGged vWGT within the first week or two I started PUGging dungeons.
I also PUGged nWGT on a sorcerer healer.
And I've PUGged vet HM on a variety of non-DLC dungeons, including some of the harder ones, generally without wipes.
FrancisCrawford wrote: »Good for you.
I've not played ESO for 2 years. Came back and found out nobody wants to do DLC instances. Not even easy WGT.
2 guilds I am in, are trial guilds and don't do 4 men. Other specific 4 men guilds I have joined for - guess what - do 4 men, organize 4 men all day long EXCEPT DLC.
And if I try to PUG... good luck. It's easier to die of cold in hell than to complete a DLC instance with a PUG.
I play on PC/NA, so no voice chat for PUGs. Pugging DLCs is doable, but wipes are likely.
I PUGged nRoM in a group with nobody who'd done it before and one player under Level 50.
I PUGged vWGT within the first week or two I started PUGging dungeons.
I also PUGged nWGT on a sorcerer healer.
And I've PUGged vet HM on a variety of non-DLC dungeons, including some of the harder ones, generally without wipes.
Congrats, NA players have the guts to try.
If I queue up at 7pm for vRoM or vBF, at 11pm the queue is still running.
MLGProPlayer wrote: »Vet DLC dungeons are all about mechanics. You can beat them with like 5k DPS.
MLGProPlayer wrote: »Vet DLC dungeons are all about mechanics. You can beat them with like 5k DPS.
On Xbox NA:“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
On Xbox NA:“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
I’ve pugged both vet bloodroot and vet falkreath on my healer.
My first complete of each was in a pug.
It’s as simple as this: people who signed up on the activity finder intend on getting the completion. People who just gathered together in guild chat and went along with the group seem to clutter up chat with commentary about how such-and-such was bull carp because they really were blocking etc.
More than half the time I prefer the group finder for that reason.
HotR dungeons and God tier dps in the same argument...
Are we playing the same game ? The game with dungeons with scripted fights that force you to stop hitting what you're hitting to do mechanics ?
But, hey, I may be wrong, maybe Domihaus can be burned, maybe I'm just not doing how it's supposed to be done(TM)...
Then again, maybe, just maybe, a bit of challenge is actually appealing to some players...
Just saying.“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
Translated:
"Hey, we just released another pointless expansion consisting of two dungeons nobody will run, exactly like we did in the past".
I'm running the new dungeons as many times as I can. Got a bunch of achievements to collect, and, to be honest, I genuinely find Falkreath Hold a fun and well designed dungeon.
Oh noes, "you" and "everyone" don't mean the same thing...
Good for you.
I've not played ESO for 2 years. Came back and found out nobody wants to do DLC instances. Not even easy WGT.
2 guilds I am in, are trial guilds and don't do 4 men. Other specific 4 men guilds I have joined for - guess what - do 4 men, organize 4 men all day long EXCEPT DLC.
And if I try to PUG... good luck. It's easier to die of cold in hell than to complete a DLC instance with a PUG.
Healers are the easiest Role in ESO. It's why I main one in Dungeons. Well, when I say "easiest", I mean it has the least learning curve and gear prep. Any MagPlar wearing Julianos and a Healer Monster Set can be a good Healer in Vet Dungeons so long as they have a decent rotation of Buffs and Heals. But the DPS and Tanks especially REALLY need to know what they're doing for the run to go smoothly.
Apache_Kid wrote: »MLGProPlayer wrote: »Vet DLC dungeons are all about mechanics. You can beat them with like 5k DPS.
Well this is patently false.
Try killing Domihaus when he gets below 20% with 5k dps. You'll be drowning in atronachs eventually.
Joy_Division wrote: »HotR dungeons and God tier dps in the same argument...
Are we playing the same game ? The game with dungeons with scripted fights that force you to stop hitting what you're hitting to do mechanics ?
But, hey, I may be wrong, maybe Domihaus can be burned, maybe I'm just not doing how it's supposed to be done(TM)...
Then again, maybe, just maybe, a bit of challenge is actually appealing to some players...
Just saying.“With Dragon Bones, we are aiming for a level of difficulty similar to the dungeons found in Horns of the Reach," says Finnigan. “It's challenging, and there's a lot of stuff to deal with and learn, but you can get through it without feeling frustrated."
Perhaps they should make a footnote saying, "Stated experience only applies if partied with God Tier DPS and Tanks".
Translated:
"Hey, we just released another pointless expansion consisting of two dungeons nobody will run, exactly like we did in the past".
I'm running the new dungeons as many times as I can. Got a bunch of achievements to collect, and, to be honest, I genuinely find Falkreath Hold a fun and well designed dungeon.
Oh noes, "you" and "everyone" don't mean the same thing...
Good for you.
I've not played ESO for 2 years. Came back and found out nobody wants to do DLC instances. Not even easy WGT.
2 guilds I am in, are trial guilds and don't do 4 men. Other specific 4 men guilds I have joined for - guess what - do 4 men, organize 4 men all day long EXCEPT DLC.
And if I try to PUG... good luck. It's easier to die of cold in hell than to complete a DLC instance with a PUG.
So what do you and the OP suggest ZoS should do?
Let me guess? 100% cater to your skill level, your CP standards, your guilds situation, your contact list such that you can complete these dungeons without so much of an inconvenience or motivation for you to improve you play, expand your contact list, or look for better and more diverse guilds?
The fact that there is already a Normal mode intended for "non God tier players" and a regular veteran mode that is absolutely doable without top tier players is not enough. It never is. I don't even know why Zos bothers with "normal" and "hard mode" because players who, for whatever reason, complain that they can't do the hardest content and that having different difficulty tiers to try and accommodate everyone is not good enough, rather the DLC releases cater to people with this attitude: