As said above, duration is 10 seconds if only 1 resource, 6.4 for both 60% stam and mag increase. Guaranteed 100% uptime when outnumbered.
dwemer_cog11 wrote: »As said above, duration is 10 seconds if only 1 resource, 6.4 for both 60% stam and mag increase. Guaranteed 100% uptime when outnumbered.
I like watching 5-8 people trying to kill a DK, running around the pillar. Oh, bats are down? Pop Igneous Shield
+Vigor (back to full HP in 2 sec)! Get snared? Pop Mist and suck all the damage. Mist is down? Pop the Scales! Scales are down? Oh, look, bats are up! Rinse and repeat.
It has come to an extent where people are actually start to deploy ballistas and catapults just to take down a single player turtling in the confined place like keep towers.
I hope poisons will take care of this problem
We fought a single dragonknight yesterday who would not die, so I equipped a poison that makes magicka and stamina cost up to 60% extra, and it was then and only then he started to get weakened. I think the poisons are appropriate and beneficial and maybe even need to drain magicka and stamina in addition to make it cost extra. At least I am not asked for a character nerf.
fred.thomsonb16_ESO wrote: »I've had enough of dying to pleb groups whose only strength is numbers and poison, fix it please you dirty zerglings.
fred.thomsonb16_ESO wrote: »I've had enough of dying to pleb groups whose only strength is numbers and poison, fix it please you dirty zerglings.
Poisons are just annoying, the game was fine before poinsons
dwemer_cog11 wrote: »As said above, duration is 10 seconds if only 1 resource, 6.4 for both 60% stam and mag increase. Guaranteed 100% uptime when outnumbered.
I like watching 5-8 people trying to kill a DK, running around the pillar. Oh, bats are down? Pop Igneous Shield
+Vigor (back to full HP in 2 sec)! Get snared? Pop Mist and suck all the damage. Mist is down? Pop the Scales! Scales are down? Oh, look, bats are up! Rinse and repeat.
It has come to an extent where people are actually start to deploy ballistas and catapults just to take down a single player turtling in the confined place like keep towers.
I hope poisons will take care of this problem
dwemer_cog11 wrote: »As said above, duration is 10 seconds if only 1 resource, 6.4 for both 60% stam and mag increase. Guaranteed 100% uptime when outnumbered.
I like watching 5-8 people trying to kill a DK, running around the pillar. Oh, bats are down? Pop Igneous Shield
+Vigor (back to full HP in 2 sec)! Get snared? Pop Mist and suck all the damage. Mist is down? Pop the Scales! Scales are down? Oh, look, bats are up! Rinse and repeat.
It has come to an extent where people are actually start to deploy ballistas and catapults just to take down a single player turtling in the confined place like keep towers.
I hope poisons will take care of this problem
Or we could just go with a sensible solution that doesn't fundamentally change the dynamic of large scale PVP while still alleviating an annoyance that I too have shared. That is, oh hi everyb-- oh I'm out of stamina. K bye dead. It's very irritating.
A sensible solution would be to just have it so when you're hit by a resource poison, you gain a temporary immunity to it for x seconds. I think 5-7 seconds would be reasonable enough.
We fought a single dragonknight yesterday who would not die, so I equipped a poison that makes magicka and stamina cost up to 60% extra, and it was then and only then he started to get weakened. I think the poisons are appropriate and beneficial and maybe even need to drain magicka and stamina in addition to make it cost extra. At least I am not asked for a character nerf.
Take that mentality against a sorc who's whole defense is based on his resources and he screwed. All these poisons do is lessen the time i can actually fight in the the game. The whole reason i play this game is to fight. Why would anyone with half a brain create a process that take me away from the whole reason i enjoy playing there dam game. Its moronic.
Strider_Roshin wrote: »Poisons aren't that bad; I've done duels, and 1vX against people that use poisons, and I honestly just play normal while being very mindful of my resources. It really doesn't last long enough to make a stink out of it.
Toc de Malsvi wrote: »Strider_Roshin wrote: »Poisons aren't that bad; I've done duels, and 1vX against people that use poisons, and I honestly just play normal while being very mindful of my resources. It really doesn't last long enough to make a stink out of it.
This is only true if they are making their poison too complex. You can easily get 10s of stamina cost increase with means death. You can equally get 6s of stamina and Magicka cost increase which can just as equally mean death.
Or we could just go with a sensible solution that doesn't fundamentally change the dynamic of large scale PVP while still alleviating an annoyance that I too have shared. That is, oh hi everyb-- oh I'm out of stamina. K bye dead. It's very irritating.
A sensible solution would be to just have it so when you're hit by a resource poison, you gain a temporary immunity to it for x seconds. I think 5-7 seconds would be reasonable enough.
You realize they last 6-10 seconds, right?
Toc de Malsvi wrote: »Strider_Roshin wrote: »Poisons aren't that bad; I've done duels, and 1vX against people that use poisons, and I honestly just play normal while being very mindful of my resources. It really doesn't last long enough to make a stink out of it.
This is only true if they are making their poison too complex. You can easily get 10s of stamina cost increase with means death. You can equally get 6s of stamina and Magicka cost increase which can just as equally mean death.
I think 10 second is your single "trait" poison, 6 second is the double trait, and so on. I was running health drain, 60% stam and magicka and I am pretty sure it lasted 4.5 seconds which seems decent to me.
Or we could just go with a sensible solution that doesn't fundamentally change the dynamic of large scale PVP while still alleviating an annoyance that I too have shared. That is, oh hi everyb-- oh I'm out of stamina. K bye dead. It's very irritating.
A sensible solution would be to just have it so when you're hit by a resource poison, you gain a temporary immunity to it for x seconds. I think 5-7 seconds would be reasonable enough.
You realize they last 6-10 seconds, right?
Actually I didn't realize that >_>
Maybe nerf the duration or just make it an "on hit" drain rather than drain over time. And add the immunity as suggested thereafter
Forestd16b14_ESO wrote: »You know their is a thng called purge right ? It removes that poison.
Forestd16b14_ESO wrote: »You know their is a thng called purge right ? It removes that poison.
Wow can't belive after all this time they stiff haven't nerfed these poisons, wtf is going on!
Waffennacht wrote: »
vamp_emily wrote: »It seems like everyone wants to nerf for all the wrong reasons, the real problem is zerges / campaign balance. Focus on the real problem.
dwemer_cog11 wrote: »As said above, duration is 10 seconds if only 1 resource, 6.4 for both 60% stam and mag increase. Guaranteed 100% uptime when outnumbered.
I like watching 5-8 people trying to kill a DK, running around the pillar. Oh, bats are down? Pop Igneous Shield
+Vigor (back to full HP in 2 sec)! Get snared? Pop Mist and suck all the damage. Mist is down? Pop the Scales! Scales are down? Oh, look, bats are up! Rinse and repeat.
It has come to an extent where people are actually start to deploy ballistas and catapults just to take down a single player turtling in the confined place like keep towers.
I hope poisons will take care of this problem