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Teaching DPS how to play with tanks

victoriana-blue
victoriana-blue
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Exactly what it says on the tin: does anyone have any ideas on how we can teach dps to play with (and appreciate) real tanks? Any anecdotes where a line or two in chat made the run better?

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I'm starting to think that most dps don't know what a real tank brings to a run, let alone how to play with one. Part of why I don't tank pugs very often is that the dps sprint through and make my job more difficult - I have to waste resources to grab aggro back, they sabotage my use of Swarm Mother, mobs get positioned awkwardly... "You pull it you tank it" is just as likely to result in a dps threatening to kick me as getting a result. In normals the dps burn bosses fast enough that the penetration & maim don't matter much, and there are so many fake tanks in the queue that someone can pug to lvl 50 and never see an actual tank - and if they haven't learned about tanks, why would they appreciate us?
CP 750+
Never enough inventory space, even with storage coffers and a mule account
  • Meld777
    Meld777
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    There's real tanks in group finder? What?
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • Spacemonkey
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    Because tanks just arent that useful unless its a vet dungeon or a trial.

    Also, pure tanks really -arent- needed anywhere else than in trials.

    So you cant blame the DPS for not caring about you in all other activities.
    I main a tank, im okish. But if I join a dungeon and the L33T DPS decides to speedrun and haze through everything, it doesnt bother me. I'll swap a few skills and can reach a semi-reliable 15k dps. So I'll just do the run setup like that keeping the undaunted taunt in case something bad happens on the team.

    Now and then that L33T DPS will hit a wall. There are a few Bosses in vet dungeons (and even sometimes normal dungeons) that have high one hit attacks that will just waste them. Because they wouldnt let you aggro. In those situations I leave them dead. And they learn. 'Oh ok, maybe I should leave it to the tank'

    What DOES annoy me, is the somewhat-meta where End game Tanks are supposed to hold all aggro on the mobs and guide them into certain positions for better AOE dps AND DEBUFF them , all that while battling for aggro with stupid warden/sorcerer pets. Death to pets.
  • phermitgb
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    since you asked - if you can actually get a group of gung-*** dps to stop and listen to anything in chat for even a few seconds...I've usually opened with

    give me 5s before crazy dps to lock down as many targets as possible...

    5 seconds may be more than most people need, but 5 seconds in personal perception time is 2-3 seconds in real time for most people...

    followed by...
    if something DOES get past me, run TOWARD me so I can pick it up again easily instead of having to chase you AND it down

    sometimes, it also helps to mention...
    healer will usually drop heals ON ME - if you want heals, be NEAR me, but NOT BETWEEN me and the enemies - it should be me, enemy, you - if it isn't, you're probably in the wrong place...

    those are a quick 3 things you can maybe pop into chat that could help a little bit
    "There is no correct resolution; It's a test of character."
    James T. Kirk
  • jlboozer
    jlboozer
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    Because us dps really don't need a tank in dungeons. Your entire role can be replaced by another dps...how does that make you feel?
  • monktoasty
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    I've only did pugs on normal so far and only once did I see a tank do anything useful..basically..we all died except him and he took 45 minutes to pea shoot the boss to death lol

    Other than that..as dps..I'm always targeted so I'm honestly unsure of how to work with a tank
  • EvilAutoTech
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    I made a post in another thread about pets stealing agro and was told I was wrong, pets cannot steal agro. I know every time I tank for a pet sorc, I lose agro and the boss starts attacking the clanfear, never tanked for a warden with a bear.
  • NordSwordnBoard
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    Any "tank" I bring to normal is probably using a frost staff/2h and mainly pvp dps - I do hold aggro with puncture for whatever doesn't melt first.

    In vet content that isn't easy, the tank sets the pace. So suggest they "let you stack so they can burn" to get better dps and a quicker run overall. You can't aggro something until you at least have los on it, so if they run ahead its on them. Debuffs & buffs you apply should increase damage noticeably enough to justify your existence when using the veteran dungeon finder.

    Generally, a tank should pick a fight that DDs finish, but the other way around is not always so great with randoms.
    Edited by NordSwordnBoard on January 19, 2018 9:31PM
    Fear is the Mindkiller
  • victoriana-blue
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    jlboozer wrote: »
    Because us dps really don't need a tank in dungeons. Your entire role can be replaced by another dps...how does that make you feel?
    Tanks can be replaced in most normals, for sure. That's what I was getting at - when people hit dungeons which go better with tanks (e.g. when a tank can hold the planar inhibitor still for multiple phases) the dps don't know how to let a tank do its job because they haven't needed a tank before.

    (And I know there are 3 dps farm groups out there who run vet dlc content, but you're probably better players than the average pug dps.)
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • kargen27
    kargen27
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    jlboozer wrote: »
    Because us dps really don't need a tank in dungeons. Your entire role can be replaced by another dps...how does that make you feel?

    Makes me feel like you spend your time running normal dungeons and the occasional Non DLC vet dungeon specifically the two or three easiest ones.

    When you step up to the other content your DPS will fail and you will blame the healer because you don't know what a tank does.
    and then the parrot said, "must be the water mines green too."
  • victoriana-blue
    victoriana-blue
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    Because tanks just arent that useful unless its a vet dungeon or a trial.

    Also, pure tanks really -arent- needed anywhere else than in trials.

    So you cant blame the DPS for not caring about you in all other activities.
    I main a tank, im okish. But if I join a dungeon and the L33T DPS decides to speedrun and haze through everything, it doesnt bother me. I'll swap a few skills and can reach a semi-reliable 15k dps. So I'll just do the run setup like that keeping the undaunted taunt in case something bad happens on the team.

    [...]

    What DOES annoy me, is the somewhat-meta where End game Tanks are supposed to hold all aggro on the mobs and guide them into certain positions for better AOE dps AND DEBUFF them , all that while battling for aggro with stupid warden/sorcerer pets. Death to pets.
    Agreed, tanks aren't needed for a good chunk of the content, but that doesn't mean a tank is useless y'know?

    Ughhhhh clannfears. So useful for soloing, so awful for group content. And the "hold everything while blocking and debuffing" is a lot harder than people give tanks credit for. :/ one of the things I like about Falkreath Hold is the clear taunt priority: tank holds the minotaurs, dps need to deal with the humans. It's a nice change from "Why aren't you holding everything omg."
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • jarydf
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    As a dps that picks up random vet dungeon pugs, my standard plan is to follow the tank. I want that tank to efficiently group up enemies so I can dps them all down at once. If the other dps runs off, we will catch up at some point either mid fight or when they die. It often actually comes down to the healer. If the healer follows the racing dps, then things are likely to get messy. It also does not help things if the tank is more interested in chests and heavy sacks than tanking.

    The worst sign of all is if you enter the dungeon and the first thing you see is a vote kick for a low cp toon and no chat. That pretty much guarantees a speed running "leet" i can do everything player with zero party co-ordination and lots of salty chat when it all falls apart.

  • Meld777
    Meld777
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    @victoriana-blue do not underestimate a good Tank and a good Healer. Having done many 3 DD runs, I can tell you that a combination of Healer and Tank can lead to higher DPS. When running as 2 mNBs DDs, do not underestimate how much a Healer brings to the table. Not having to put drain yourself, SPC, Worm, additional off-balance, no need to run harness, no need to move much because you get healed, Horn in the right burst moments, Crusher enchant... it adds up. As far as Tanks go, good stacking, 20% more flame damage, Horn, Alkosh, etc.

    To provide an example: In vBF HM, with a perfect Tank and Healer, we once managed to make the (big) boss split twice and killed him before he started stomping, and every time we get pretty close to that. With 3 perfect DDs, he usually splits twice, but instantly starts stomping, as the DPS with 3 DDs is ~10% lower in a perfect setting. The reason comes down to mainly magicka sustain. Without Worm, it's tough to sustain Force Pulse with Perfect Asylum's Staff; you either run out of magicka before the boss stomps or have to use Funnel, which decreases DPS. Also, one DD has to use drain, as it is a must-have. Then you're missing SPC, Crusher and other buffs/debuffs. Thus, a good combo of Healer and Tank can definitely make up for another DD and, in a perfect world, outdps a 3 DD group.
    Edited by Meld777 on January 19, 2018 9:58PM
    Maelstrom Arena Champion | Undaunted | Fighters Guild Victor

    Level 50 Magicka NB | CP160+

    nAA | vCoH1 HM | nSO | nCoA2 | nDSA | nMA | vVoM

    PC EU
  • kessik221
    kessik221
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    Tanks in dungeons are obsolete. Theres maybe 2 or 3 dungeons that having a tank would make things smoother than having 3 dps and a healer. Dungeon Finder is a tool, if you don't like the way the tool works find a different way to find groups.
  • victoriana-blue
    victoriana-blue
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    Meld777 wrote: »
    @victoriana-blue do not underestimate a good Tank and a good Healer. Having done many 3 DD runs, I can tell you that a combination of Healer and Tank can lead to higher DPS. When running as 2 mNBs DDs, do not underestimate how much a Healer brings to the table. Not having to put drain yourself, SPC, Worm, additional off-balance, no need to run harness, no need to move much because you get healed, Horn in the right burst moments... it adds up. As far as Tanks go, good stacking, 20% more flame damage, etc.

    To provide an example: In vBF HM, with a perfect Tank and Healer, we once managed to make the (big) boss split twice and killed him before he started stomping, and every time we get pretty close to that. With 3 perfect DDs, he usually splits twice, but instantly starts stomping, as the DPS with 3 DDs is ~10% lower in a perfect setting. The reason comes down to mainly magicka sustain. Without Worm, it's tough to sustain Force Pulse with Perfect Asylum's Staff; you either run out of magicka before the boss stomps or have to use Funnel, which decreases DPS. Also, one DD has to use drain, as it is a must-have. Then you're missing SPC, etc. Thus, a good combo of Healer and Tank can definitely make up for another DD and, in a perfect world, outdps a 3 DD group.
    Trust me, I'd rather have a good tank & healer than an extra dps any day. :Db Even in nFG1 I can see the difference in trash pulls when the tank has talons or swarm mother to drag the ranged mobs into the aoe, compared to chasing down ungrouped goblins or dreugh; that 10% damage difference is nothing to sneeze at in vet content. Non-DK tanks don't have the flame bonus, but NB can offer off-heals and the assassination passive, sorcs have dark exchange and good damage mitigation to make things easier on the healer, etc.

    And I think 3 dps groups are underestimating how good their healer is, but that's another topic. ;)
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    Never enough inventory space, even with storage coffers and a mule account
  • Magdalina
    Magdalina
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    As someone who has tanked quite a lot of pug dungeons, including vet dlc ones, the only thing I want my dps to do is TO DPS. For the love of the Eight, Nine, Twenty Seven or whatever, please do not make me stay there for 3 hours because your dps is amazing 4k. You can pull all the things(assuming you can handle them) or whatever, just kill them before I fall asleep.
    Edited by Magdalina on January 19, 2018 10:33PM
  • Nestor
    Nestor
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    Meld777 wrote: »
    There's real tanks in group finder? What?

    When I que on my Tank, I Tank. Besides, his whole 2AK to 4K of DPS is not going to cut it if I play as a DPS on that character.

    I have been fortunate that I have not gotten in group all that often that has run ahead ignoring the rest of the group, and when I do, I just leave the group. I can log to an Alt to wait for the 15 minute penalty.

    With most groups I just say in chat, "let me aggro the boss and some adds first and then you can wail on stuff" and the others tend to follow that advice. Especially after the first boss fight where they receive 0 damage from the boss. Of course I have buffed them all up to on my way to the boss, so they soon figure out what a Tank can do for the group.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • victoriana-blue
    victoriana-blue
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    monktoasty wrote: »
    I've only did pugs on normal so far and only once did I see a tank do anything useful..basically..we all died except him and he took 45 minutes to pea shoot the boss to death lol

    Other than that..as dps..I'm always targeted so I'm honestly unsure of how to work with a tank
    Ouch, that doesn't sound like a fun run at all. :(

    You're probably attacking too early: mobs will run toward the first person who damages them, so if you launch caltrops or hail before the tank gets their aoe out then the mobs will run toward you instead. The tank doesn't have the resources to individually taunt every enemy in a group - if they're a real tank at all - so you're SOL.
    CP 750+
    Never enough inventory space, even with storage coffers and a mule account
  • Nestor
    Nestor
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    What is really ironic about this is the DPS who run ahead thinking they are getting the dungeon done faster without the Tank are just fooling themselves.

    Buffing the group, debuffing the boss and adds and drawing most of the ads together to make it easier to burn down makes the dungeon go faster.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • firedrgn
    firedrgn
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    A good tank is worth their weight in gold. They can make a run so much faster . Better . Easier.
  • VaranisArano
    VaranisArano
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    Failure is the best teacher.

    Did you taunt the boss off of me with your ice staff and now you can't handle the boss chasing you? You'll listen when I tell you that you've enabled the ice staff heavy attack taunt with Tri-Focus.

    Did you fail to burn the Planar Inhibitor down before blue phase and then no one took the pinion from my tank so I died and you all wiped? You'll listen when I explain how the pinion works. (Or really, any other example of mechanics that benefit from a tank that you have no clue how to deal with when your superior DPS falls flat and you actually have to respect the mechanics)

    Did you run ahead and pull all the mobs and nearly die? You're only making your life harder because I'll get there with my crowd control when I get there, while I get to watch you do most of the work. Same with aggroing the mobs before I get there. I mean, I could have made your life easier but you'll never know.

    I'm your tank. I know the dungeon mechanics. I make sure the boss only hits you with the script attacks and I'm the one taking all the cleaves. I know the mob placement and how best to stack them up so you can burn them. I know my priority targets, I know what to bash/block/interrupt, where to stand, and I'll almost certainly be the last one standing if you make a stupid mistake.

    But if you don't want a tank in your group and want to showboat instead, I'll be watching you like:
    BRTky.jpg


  • Soleya
    Soleya
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    Nestor wrote: »
    What is really ironic about this is the DPS who run ahead thinking they are getting the dungeon done faster without the Tank are just fooling themselves.

    Buffing the group, debuffing the boss and adds and drawing most of the ads together to make it easier to burn down makes the dungeon go faster.

    Agreed. On my Stam Warden Tank I have an AOE major breech/fracture, but many times it never hits all the adds cause a DPS decides to run ahead, essentially lowering their total dps and increasing time.

    Occasionally I'll let one die to numerous adds because I don't feel like trying to get taunt on everything they scattered as a nice lesson.

    I think a lot of those players take the healer and tank for granted.
  • Iccotak
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    Tank here.
    In my experience in end game vet content even with high DPS, it serves to have a tank who can take the damage and keep the enemies off of both DPS and healers.
    Whenever the tank died, the rest of the team would soon follow.
    The healer would get swarmed, then the dps would be taken out.

    Most DPS I have met in vet can't deal with receiving high damage and spend most of their time running away (if the enemy is on their tail) in order to avoid getting hit. Not their fault really, its not their job to take damage. It is the Tanks job to take damage while the DPS kills the enemy.
    I keep the enemies in one spot as best I can and keep their attention on me.

    Edited by Iccotak on January 19, 2018 11:09PM
  • Lord Xanhorn
    Lord Xanhorn
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    Playing as a main healer, tanks in vet dungeons are for bosses only if that. I wish it wasn't the case but the game does not punish dps and healers who pull faster than the tank would like. So all your suggestions will fall on deaf ears.
    I'm kind of a small deal!
  • Aisle9
    Aisle9
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    I stopped using the "You pull it, you tank it" argument after someone said "Ok, I'll do that" then proceeded to carry my useless ass though the dungeon.

    When it's important to know if everyone is ready, and make sure the tank is pulling, you will be given that option, trust me. Also, it's not going to happen in vanilla dungeons, but rather only in trials or some of the DLC dungeons. People can argue about "fake tanks" but the truth is that high performing individuals won't need one.

    That said, advice:

    You're in a group with runners ? Slot rapid maneuvers. Everyone will run faster, but they'll have to stay close to you to get the buff, and their disposition towards you will be better.

    When it's time to pull, don't think too much, get in, taunt the boss, if anyone says they weren't ready, well, too bad, you're the tank. Don't worry about The perfect positioning(TM) or to pull all the adds. If they run, make sure you run faster. If you have access to it, make sure to use something that gives you major expedition (double take, bird of prey, refreshing path, rapid maneuvers) so you won't need to sprint too much and waste stamina. <- Adapt.

    If you want to be an ***, you can always kite the boss out of the destro ultis or the ground aoes. If anyone asks, you need to position the boss. After a couple times doing that they will wait for you to taunt before doing anything else.

    If you decide to do that, make sure you're 100% sure what you're doing is the correct thing to do (like positioning Sellistrix on the only island that's not gonna be electrified) or the right strategy, because it's not necessarily a nice thing to do and your teammates won't like it, so if you decide to do that, make sure you have a very strong argument. <- Make them adapt.

    Other than that, don't think too much about what happens when you use the Pugroulette (GF). You can't control who you get, so take it or leave it. You want stability ? Run with a static group. Add discord for extra fun.

    Hope this helps.
    Have a nice day.
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  • duendology
    duendology
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    Blah, blah, blah...
    A Tank and a Healer are a must.
    Everything goes smoother when people pay attention to their roles and actually know the meaning of the word TEAMWORK.
    Edited by duendology on January 19, 2018 11:23PM
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    And..
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  • VaranisArano
    VaranisArano
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    I've done the 3 DD + healer thing. Halfway through the dungeon a boss targeted our squishiest DD who accidentally kited the boss out of the active area and the fight reset - after the boss was already moving all over the place to focus different people.

    I don't blame the DD, the active area wasn't clear. But after that, my DD slotted a taunt because a boss that stands mostly still is a boss that gets burned down with full DPS.
  • Asardes
    Asardes
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    Veteran DLC dungeons HM. Because nothing says "I need a Tank" like Dranos steel tornado, Velidreth bodycheck, Chudan spit, Abomination fist pounding, minotaur hammering and Earthgore & sons pummeling :D
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • AbysmalGhul
    AbysmalGhul
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    Wanna be leeties who eat their Wheaties. You have to love 'em just as much as you hate 'em.

    "You're all garbage!"
    "I have to heal, dps, and tank?! scoff scoff!"
    "I bet your crafted set is called scrub!?" "LOLOL"!
  • Kali_Despoine
    Kali_Despoine
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    A word to the tank that has to endear a dps that runs ahead
    run father and bring them back to them if they don't keep up.
    When I run a dungeon I gather all the adds till I hit a boss or a door that wont open until mobs are cleared.
    I pull them all to a pinch point or line of sight them so they all stack. Then I let the burn happen.
    A true tank will not let the group kill mobs groups of 3-5 but 10-20
    Not only will this keep the deeps satisfied but will actually make it fun for all even the healer.
  • swippy
    swippy
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    as a noob healer, i find that passing crown to the tank makes finding the ideal arrangement much easier
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