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Teaching DPS how to play with tanks

  • Kayira
    Kayira
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    Sometimes when I have people like that as a tank I just let them die.
    If a DD runs in and pulls the boss, I just stand back attack the boss but use no taunts and watch. After he dies and complains I just tell him he should have waited for me to taunt the boss.
    Usually they don't respond to it afterwards because they know they shouldn't have run in.

    Moral of the story: Run with guild groups and not PUGs much more fun and enjoyable.
    EU PC
    In Game Tag: @Silthoras

    Raid Mains: Warden and Templar Heals
    DDs: Mag Sorc and Mag Necro
  • Asardes
    Asardes
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    ✭✭✭✭
    Jhalin wrote: »
    Gently, and make them buy the tank dinner first

    item-68253-65-4.png
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    A word to the tank that has to endear a dps that runs ahead
    run father and bring them back to them if they don't keep up.
    When I run a dungeon I gather all the adds till I hit a boss or a door that wont open until mobs are cleared.
    I pull them all to a pinch point or line of sight them so they all stack. Then I let the burn happen.
    A true tank will not let the group kill mobs groups of 3-5 but 10-20
    Not only will this keep the deeps satisfied but will actually make it fun for all even the healer.
    How do you deal with leashing, then? I've been in groups where one dps tries to use this strategy, but they're so far ahead of the group that the other dps keeps dying when the mobs return to their old position and the whole group slows down. (VoM and CoH are particularly bad about this, ime.)

    I think this is often when someone knows how to farm a dungeon and how to avoid or "skip" parts. Lets not forget that dungeons include the super experienced to new players, to power levelers who get to 170cp in a weekend and spam 1 ability. Snipe, snipe, snipe, snipe!!!!

    Personally, regardless of what class im playing, there are dungeons in which I prefer to skip mobs. You can have everyone agree...except for one who doesnt bother with chat to skip parts, then not folllow the group. They of course die when they pull every mob or are left picking flowers and looking at the sun. Even if chat isnt used, its a good rule to follow along with the group.

    Of course if a dps runs ahead solo, or anyone really, its on them if they die ahead of the group.
  • Asardes
    Asardes
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    I like teaching things. I would rather spend two hours taking three under-50s through nCoS or nICP than spend 20 minutes with two vMA dps who burn through mechanics - new players are awesome, they're unpredictable and no two runs are the same. I have no illusions that leet deeps will give a flying finger about tank experiences in 4-person content, even before reading the responses to this thread, but there are lots of people between "total beginner" and "Flawless Conqueror" who make life harder for tanks just because they don't know any better. Maybe I'm too optimistic, but I like to think that people change their behaviour when they realize how it affects their experience and the experiences of everyone around them. /shrug

    I used to be a teacher to random noobs just like you, but then I took too many curses in the group chat.

    If I see someone with Stormproof title, and even more so Flawless Conqueror I can be almost sure I won't stay for 2 hours in the same dungeon I've done 100 times before in an average time of 25 minutes. It's not only about the DPS, but the way people who have beat vMA and have dabbled a bit in PvP in addition to that respond to mechanics by blocking, roll dodging, interrupting - it's not only the tank's job to interrupt, contrary to popular belief so if you see em channeling start bashing. It's like night and day. I can't save your rear quarters if you fail to doge Velidreth spike, you don't grab the pinion at the Inhibitor, you don't line up Chudan's charge to the caster, you don't carry the poison to the cleansing spring at Xal Nur, you keep failing into portals at Lord Warden, or eat other aggro independent, one-shot damage.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Aisle9
    Aisle9
    ✭✭✭✭✭
    Asardes wrote: »
    I like teaching things. I would rather spend two hours taking three under-50s through nCoS or nICP than spend 20 minutes with two vMA dps who burn through mechanics - new players are awesome, they're unpredictable and no two runs are the same. I have no illusions that leet deeps will give a flying finger about tank experiences in 4-person content, even before reading the responses to this thread, but there are lots of people between "total beginner" and "Flawless Conqueror" who make life harder for tanks just because they don't know any better. Maybe I'm too optimistic, but I like to think that people change their behaviour when they realize how it affects their experience and the experiences of everyone around them. /shrug

    I used to be a teacher to random noobs just like you, but then I took too many curses in the group chat.

    If I see someone with Stormproof title, and even more so Flawless Conqueror I can be almost sure I won't stay for 2 hours in the same dungeon I've done 100 times before in an average time of 25 minutes. It's not only about the DPS, but the way people who have beat vMA and have dabbled a bit in PvP in addition to that respond to mechanics by blocking, roll dodging, interrupting - it's not only the tank's job to interrupt, contrary to popular belief so if you see em channeling start bashing. It's like night and day. I can't save your rear quarters if you fail to doge Velidreth spike, you don't grab the pinion at the Inhibitor, you don't line up Chudan's charge to the caster, you don't carry the poison to the cleansing spring at Xal Nur, you keep failing into portals at Lord Warden, or eat other aggro independent, one-shot damage.

    a5e741a2-4a7b-4138-89f4-6c781a28c2ff.jpg
    Artemis Absinthe - DC magicka nightblade (PC - EU)
    Gruzosh Barrelsmasher - DC stamina sorcerer (PC - EU)
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    Olaf Proudstache - Mule - No longer with us Now a Stamwarden healer
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  • BlanketFort
    BlanketFort
    ✭✭✭✭
    I just want DDs to follow some MMO courtesy and let the tank pull first and position mobs/boss for ultimate burn.
    When I PuG and get low damage, it’s alright. I can sometimes help with my meager DPS by switching out a few things (for vanilla vet dungeons), if it doesn’t work I simply leave, but having DDs rush ahead and pulling mobs irks me the most. It shows a lack of courtesy and teamwork, and just comes off as arrogant behaviour.

    In all my MMO years, it‘s always been „tanks pull first“. If me or my group queue for a tank, we always let them pull first even if they are quite an inexperienced tank and mess up the stacking. It‘s simply the polite thing to do. Also, a lot of DDs over-estimate their damage or don’t notice that there isn’t a real healer on-board, and they end up biting off more than the group can chew, making HUGE trash pulls a wipe-fest nightmare. A tank can better gauge the group‘s capability and adapt, pulling only as much as what the group can handle.

    I do love it, though, when they die. If I’m not PUGging, I’m playing with friends, so once we decide the DD random is being super-macho and running in ahead and pulling in ANY vet dungeon we get, we let them... the healer pulls back heals, I roll a cigarette, our DD friend is chilling.. and we watch as the random gets inevitably wrecked by mobs/boss. They usually don’t start pulling again after that. Too many DDs have no idea what a tank does, why they do it, and what a huge benefit a tank can bring into a chaotic battlefield.

    It‘s not about if whether the DD can handle the pull, not about how high or low their damage is, it’s just about being polite, respecting the order of things, and not taking a role for granted. Tanks are already buff-slaves for DDs. We stack, we debuff, we Buff... for DDs to simply run ahead and pull everything is akin to a slap in the face for me, it makes me angry, as if I just increased my slave level to 9000 because now I also have to fix the messy pull that DD made. Tanks, bad or great, pull first, one of the first rules of MMO I learned.

    Wondering if this mentality is brought upon by the younger gaming generation, as most people my age act appropriately in group content. Kind of sad, though.



  • Cherryblossom
    Cherryblossom
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    jlboozer wrote: »
    Because us dps really don't need a tank in dungeons. Your entire role can be replaced by another dps...how does that make you feel?

    Even as a Tank I totally agree, I generally tank with more dps then I have defense for most dungeons, I change depending on the dungeon and team set up, but for most dungeons I can go more or less full dps, just do tanking for the Bosses.
    Same can be said for my Healer.
    I rarely play my DPS because of comments from the like of the OP when I do blast through Mobs like I'd prefer to be doing something else (which is true), I'd much prefer as a tank to have a DPS that wants to pull all the Mobs in the dungeon to one place and aoe them down quickly, then the slow arsed kill these 5 then move on to the next 5.
  • Wifeaggro13
    Wifeaggro13
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    DoctorESO wrote: »
    Whoever said being a tank is boring needs to go tank vHOF.

    that is the real issue though the content design makes it so you dont really need one for 95% of the content aside from a few Vr dungeons and the trials. when DPS is the most crucial part of the game design you only perpetuated the problem. this is all stuff the community has been telling them before launch, because its all stuff we complained about in phase 1 beta.
  • Wifeaggro13
    Wifeaggro13
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    Aisle9 wrote: »
    Aisle9 wrote: »
    duendology wrote: »
    Blah, blah, blah...
    A Tank and a Healer are a must.
    Everything goes smoother when people pay attention to their roles and actually know the meaning of the word TEAMWORK.

    I've done most of my speed runs/no deaths in vanilla dungeons (vet HM), even Valkyn Skoria, with a group of 3 dds...

    and that's it, not even bothered to look for a 4th, just 3 DDs.

    It's not rocket science, it's actually quite easy.

    So your first statement is objectively inaccurate.

    Your second statement is partially accurate, but it's very generic. What does it mean "pay attention to their role" ?
    The tank has to tank, the dds have to dd and the healer has to heal ? that's it ?

    What about stacking and spreading ? What about DDs interrupting (usually the tank's job) ? What about specific dungeon mechanics ? What about avoiding one-shot mechanics ? What about not staying at max range ?

    A Bow/bow build may stay at max range to get full buff, but most last bosses have charge mechanics if a player is too far. Interrupting an attack is usually the tank's job, but someone mentioned Dranos...

    You don't need a tank and a healer to know all that, just people with basic situational awareness.

    On the flipside, I've had some pretty dreadful runs with tank and healer, with the healer staying at max range and getting oneshot by mechanics, and the tank kiting the boss out of my destro ulti and ground aoes, because Reasons(TM), so there's that.

    Your third statement was a single word, like screaming "FREEDOM" during a public speech, it may or may not be in context, but someone with no clue of what's happening will cheer for you...


    And I've done most of the dungeons with no DPS and no healer, really not that hard at all. Just because one can does not make it the best way one should. Only thing that changes with more people is how long it takes and whether there's some mechanic thats now passible (like Dranos)

    I was arguing the point that tanks are a must, they're not.

    So, while accurate, your statement is useless to the conversation.

    Soloing a dungeon with a tank build is not hard, but it's time consuming. I do it for fun or when I want to try out a new build. Running 3 DDs, especially if you're carrying someone, it's the opposite. Look up the difference between Efficacy and Efficiency.

    Said that, I'm not advocating for tankless groups, I have 3 different tanks in my roster and I like to play all 3 of them. I main tank in trials right now. I like to play tanks, I've always played tanks whenever I could, in every game I played.

    Regardless, in ESO, in the presence of a number of variables (group experienced with the content, medium to high dps), tanks are not a must, outside of DLC dungeons and trials (content with mechanics that require a tank), and that is not my opinion, but a well proved fact..

    Would the presence of a tank make the run smoother ? If the combined dps of the group is less than 40k, yes, definitely. Running 3DDs + heal or 4DDs in that condition is probably not advised, as you will have to play the mechanics, manage adds, and manage the boss.

    But the moment the average dps of each player is > 25k, the tank is useless, and you don't have to worry about mechanics, you can just burn.

    But I can already see the next argument: "Where's the fun in that".

    This kind of conversation always goes this way:
    1) Tanks are a must. -> No it's not true.
    2) Tanks makes everything smoother. -> Not if you can burn.
    3) Where's the fun in that. -> Now you're basically begging me to let you win the argument...

    The OP was asking "what to do if a dps rushes ahead and burn everything". The conditions are clearly of an experienced player with a high dps, or an imbecile. In the first case, you do your best, but keep in mind you're not necessarily needed, in the second, wait for the guy to die, then proceed to do your thing.

    A good tank doesn't have to worry about "messing up the pull" unless there are oneshot mechanics for the pull (there aren't). Someone else pulled? Grab everything and go back in position, nothing happened.

    A good tank knows how to keep control of the fight, that's the whole point of a tank. If you're whole tanking strategy relies on the pull, you're doing it wrong.

    Just saying.

    its a poor design in combat , everyone bangs on the trinity system, but with out defined roles the game becomes all about meta DPS. in all honesty the only thing wrong with defined roles is MMO developers began removing roles to make the trinity system. the group dynamics were far better with true dedicated CC and utility. I personally feel its why there is no permanent end game community in this game any more its a constant churn.
  • Maura_Neysa
    Maura_Neysa
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    Aisle9 wrote: »
    Aisle9 wrote: »
    duendology wrote: »
    Blah, blah, blah...
    A Tank and a Healer are a must.
    Everything goes smoother when people pay attention to their roles and actually know the meaning of the word TEAMWORK.

    I've done most of my speed runs/no deaths in vanilla dungeons (vet HM), even Valkyn Skoria, with a group of 3 dds...

    and that's it, not even bothered to look for a 4th, just 3 DDs.

    It's not rocket science, it's actually quite easy.

    So your first statement is objectively inaccurate.

    Your second statement is partially accurate, but it's very generic. What does it mean "pay attention to their role" ?
    The tank has to tank, the dds have to dd and the healer has to heal ? that's it ?

    What about stacking and spreading ? What about DDs interrupting (usually the tank's job) ? What about specific dungeon mechanics ? What about avoiding one-shot mechanics ? What about not staying at max range ?

    A Bow/bow build may stay at max range to get full buff, but most last bosses have charge mechanics if a player is too far. Interrupting an attack is usually the tank's job, but someone mentioned Dranos...

    You don't need a tank and a healer to know all that, just people with basic situational awareness.

    On the flipside, I've had some pretty dreadful runs with tank and healer, with the healer staying at max range and getting oneshot by mechanics, and the tank kiting the boss out of my destro ulti and ground aoes, because Reasons(TM), so there's that.

    Your third statement was a single word, like screaming "FREEDOM" during a public speech, it may or may not be in context, but someone with no clue of what's happening will cheer for you...


    And I've done most of the dungeons with no DPS and no healer, really not that hard at all. Just because one can does not make it the best way one should. Only thing that changes with more people is how long it takes and whether there's some mechanic thats now passible (like Dranos)

    I was arguing the point that tanks are a must, they're not.

    So, while accurate, your statement is useless to the conversation.

    Soloing a dungeon with a tank build is not hard, but it's time consuming. I do it for fun or when I want to try out a new build. Running 3 DDs, especially if you're carrying someone, it's the opposite. Look up the difference between Efficacy and Efficiency.

    Said that, I'm not advocating for tankless groups, I have 3 different tanks in my roster and I like to play all 3 of them. I main tank in trials right now. I like to play tanks, I've always played tanks whenever I could, in every game I played.

    Regardless, in ESO, in the presence of a number of variables (group experienced with the content, medium to high dps), tanks are not a must, outside of DLC dungeons and trials (content with mechanics that require a tank), and that is not my opinion, but a well proved fact..

    Would the presence of a tank make the run smoother ? If the combined dps of the group is less than 40k, yes, definitely. Running 3DDs + heal or 4DDs in that condition is probably not advised, as you will have to play the mechanics, manage adds, and manage the boss.

    But the moment the average dps of each player is > 25k, the tank is useless, and you don't have to worry about mechanics, you can just burn.

    But I can already see the next argument: "Where's the fun in that".

    This kind of conversation always goes this way:
    1) Tanks are a must. -> No it's not true.
    2) Tanks makes everything smoother. -> Not if you can burn.
    3) Where's the fun in that. -> Now you're basically begging me to let you win the argument...

    The OP was asking "what to do if a dps rushes ahead and burn everything". The conditions are clearly of an experienced player with a high dps, or an imbecile. In the first case, you do your best, but keep in mind you're not necessarily needed, in the second, wait for the guy to die, then proceed to do your thing.

    A good tank doesn't have to worry about "messing up the pull" unless there are oneshot mechanics for the pull (there aren't). Someone else pulled? Grab everything and go back in position, nothing happened.

    A good tank knows how to keep control of the fight, that's the whole point of a tank. If you're whole tanking strategy relies on the pull, you're doing it wrong.

    Just saying.

    If you went to drop one support role is far more efficient to drop the healer. Then you still get all the benefit of mobs grouped up and bossing staying in your AOE.

    I PUG a lot because bad DPS/ heals makes most of the dungeons more challenging thus more fun. PuGing on my tank is just slower when its bad, but usually still fairly smooth. PUGing on my heath is usually a frigging mess, just as slow, boss resets, a lot more time rezzing because way more I shot deaths.

    Personally I have very little issue with DPS getting to a fight first, but not everyone runs a Warden or uses Deceptive Predator
    Maiden Maura - Xbox NA
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    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
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  • Anotherone773
    Anotherone773
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    ✭✭✭
    Aisle9 wrote: »
    Aisle9 wrote: »
    duendology wrote: »
    Blah, blah, blah...
    A Tank and a Healer are a must.
    Everything goes smoother when people pay attention to their roles and actually know the meaning of the word TEAMWORK.

    I've done most of my speed runs/no deaths in vanilla dungeons (vet HM), even Valkyn Skoria, with a group of 3 dds...

    and that's it, not even bothered to look for a 4th, just 3 DDs.

    It's not rocket science, it's actually quite easy.

    So your first statement is objectively inaccurate.

    Your second statement is partially accurate, but it's very generic. What does it mean "pay attention to their role" ?
    The tank has to tank, the dds have to dd and the healer has to heal ? that's it ?

    What about stacking and spreading ? What about DDs interrupting (usually the tank's job) ? What about specific dungeon mechanics ? What about avoiding one-shot mechanics ? What about not staying at max range ?

    A Bow/bow build may stay at max range to get full buff, but most last bosses have charge mechanics if a player is too far. Interrupting an attack is usually the tank's job, but someone mentioned Dranos...

    You don't need a tank and a healer to know all that, just people with basic situational awareness.

    On the flipside, I've had some pretty dreadful runs with tank and healer, with the healer staying at max range and getting oneshot by mechanics, and the tank kiting the boss out of my destro ulti and ground aoes, because Reasons(TM), so there's that.

    Your third statement was a single word, like screaming "FREEDOM" during a public speech, it may or may not be in context, but someone with no clue of what's happening will cheer for you...


    And I've done most of the dungeons with no DPS and no healer, really not that hard at all. Just because one can does not make it the best way one should. Only thing that changes with more people is how long it takes and whether there's some mechanic thats now passible (like Dranos)

    I was arguing the point that tanks are a must, they're not.

    So, while accurate, your statement is useless to the conversation.

    Soloing a dungeon with a tank build is not hard, but it's time consuming. I do it for fun or when I want to try out a new build. Running 3 DDs, especially if you're carrying someone, it's the opposite. Look up the difference between Efficacy and Efficiency.

    Said that, I'm not advocating for tankless groups, I have 3 different tanks in my roster and I like to play all 3 of them. I main tank in trials right now. I like to play tanks, I've always played tanks whenever I could, in every game I played.

    Regardless, in ESO, in the presence of a number of variables (group experienced with the content, medium to high dps), tanks are not a must, outside of DLC dungeons and trials (content with mechanics that require a tank), and that is not my opinion, but a well proved fact..

    Would the presence of a tank make the run smoother ? If the combined dps of the group is less than 40k, yes, definitely. Running 3DDs + heal or 4DDs in that condition is probably not advised, as you will have to play the mechanics, manage adds, and manage the boss.

    But the moment the average dps of each player is > 25k, the tank is useless, and you don't have to worry about mechanics, you can just burn.

    But I can already see the next argument: "Where's the fun in that".

    This kind of conversation always goes this way:
    1) Tanks are a must. -> No it's not true.
    2) Tanks makes everything smoother. -> Not if you can burn.
    3) Where's the fun in that. -> Now you're basically begging me to let you win the argument...

    The OP was asking "what to do if a dps rushes ahead and burn everything". The conditions are clearly of an experienced player with a high dps, or an imbecile. In the first case, you do your best, but keep in mind you're not necessarily needed, in the second, wait for the guy to die, then proceed to do your thing.

    A good tank doesn't have to worry about "messing up the pull" unless there are oneshot mechanics for the pull (there aren't). Someone else pulled? Grab everything and go back in position, nothing happened.

    A good tank knows how to keep control of the fight, that's the whole point of a tank. If you're whole tanking strategy relies on the pull, you're doing it wrong.

    Just saying.

    its a poor design in combat , everyone bangs on the trinity system, but with out defined roles the game becomes all about meta DPS. in all honesty the only thing wrong with defined roles is MMO developers began removing roles to make the trinity system. the group dynamics were far better with true dedicated CC and utility. I personally feel its why there is no permanent end game community in this game any more its a constant churn.

    The combat system kind of stays true to other ES titles where you dont really have to much of a defining class. Ive done normal dungeons with below 50 characters with just 3 people and the one missing being the healer or tank. It takes a bit longer but is completely doable.

    Class and abilities are important in most all fantasy type MMOs, but this one. Many raid bosses in other games you need specific classes for CC or interrupts and it can get quite specific where if you dont have this class with this ability, your not getting through this boss. So you better spam guild, zone, world, discord, twitter chats to find someone that can raid or your group is done raiding today.

    Be whatever you want to be/play how you want to play is great for SP ES titles. But MMO players expect a bit of definition to things. I think that turns a lot of mmo players who havent played the SP titles off to the game. They are looking for that purpose rather than i can tank/heal/dps my way through a dungeon solo and all the mobs are my level.
    Edited by Anotherone773 on January 23, 2018 2:44PM
  • Diminish
    Diminish
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    Everyone always bashing on the DDs in this game. All but 2 of my characters are DDs so I spend a lot of time filling that role. I also spend a ton of time PUGing my way through vet dungeons. With the exception of a couple bosses in a couple dungeons I can easily say that I would much rather run them with 4 DDs that have even the slightest clue, and a bit of survive-ability.

    You think it goes faster with 2 DDs, 1 healer, and 1 tank? It doesn't. Tanks and healers are pretty much on par with one another as far as the need for them in a group; and that need is very little, and very situational. As an example, just a few days ago me and 3 other DDs ran all 3 vet pledges, all 3 hard mode. Given, the DLC pledge was ICP, it was still a face roll. I think all 3 took us about 30 - 35 minutes.

    This is the second topic I came across on here tonight that pretty much screams "I'm a tank, bow to my value", whilst majority of the posts bashed all the poor decisions some DDs make like running ahead of the group, pulling agro before the tank, etc. As a competent DD, I don't want to wait 5 seconds for a tank to group the ads, when I can do that myself within that time frame and have them all pretty much dead by then. You know what kind of tank I like best? The kind that sees me focusing a group of ads right away, and pulls the stragglers to me. I don't know what DDs you all get in your groups, but if you all think a tank is the ever saving grace of the group then I hope my group finder never selects you.
  • monktoasty
    monktoasty
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    There should be a solo option for dungeons based on this thread alone
  • Diminish
    Diminish
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    DoctorESO wrote: »
    Don't have a chat line for you, but I do have something simple you can do:

    STOP TANKING MID-FIGHT.

    That will teach them. Might get you kicked, but your message will have been said.

    Stop tanking, yeah... that'll teach 'em.

    /sarcasm

    But yeah, you're right, he probably would get kicked. At which point a DD would change roles to a tank, and they would re-queue for another DD. True story.
  • Anotherone773
    Anotherone773
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    You want to fix group dungeons? Make all mobs(except mass spawns like the spiders in FG) elite. Like every trash mob should be like a delve boss at minimum. Then increase boss dps 25%-33% and increase their CC by 10-20%. I dont need to fight a boss with 3 million HP that hits like a mudcrab.

    Then make the elite mobs drop decent stuff like green with a few blues and bosses drop blues with a semi decent chance of purple. I should get my purple gear from killing dungeon bosses, not in OW treasure chests and winning BGs.

    You know what i call a group dungeon i can solo? A delve.
  • VaranisArano
    VaranisArano
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    Diminish wrote: »
    Everyone always bashing on the DDs in this game. All but 2 of my characters are DDs so I spend a lot of time filling that role. I also spend a ton of time PUGing my way through vet dungeons. With the exception of a couple bosses in a couple dungeons I can easily say that I would much rather run them with 4 DDs that have even the slightest clue, and a bit of survive-ability.

    You think it goes faster with 2 DDs, 1 healer, and 1 tank? It doesn't. Tanks and healers are pretty much on par with one another as far as the need for them in a group; and that need is very little, and very situational. As an example, just a few days ago me and 3 other DDs ran all 3 vet pledges, all 3 hard mode. Given, the DLC pledge was ICP, it was still a face roll. I think all 3 took us about 30 - 35 minutes.

    This is the second topic I came across on here tonight that pretty much screams "I'm a tank, bow to my value", whilst majority of the posts bashed all the poor decisions some DDs make like running ahead of the group, pulling agro before the tank, etc. As a competent DD, I don't want to wait 5 seconds for a tank to group the ads, when I can do that myself within that time frame and have them all pretty much dead by then. You know what kind of tank I like best? The kind that sees me focusing a group of ads right away, and pulls the stragglers to me. I don't know what DDs you all get in your groups, but if you all think a tank is the ever saving grace of the group then I hope my group finder never selects you.

    Oddly, enough, you are right on both accounts.

    1. On the rare occasion that I get a decent DPS that can pull and not die, that's pretty much exactly what I do. I mean, I can't force anyone to let me pull first and group up the mobs and try to make your life a little easier, so if you prefer to do the work of pulling the mob AND you can survive the experience, more power to you. I don't care, it means I have an easy run since you're determined to do some of the work for me.

    2. The vast majority of DPS I get in group finder can't pull AND survive, at least without the healer spamming heals on them. They'd do far better to let me pull and stack the mobs so they could focus on the part of their job they are actually good at: dealing damage without dealing with aggro. Those runs are indeed faster when the DDs actually do what they are good at instead of trying and failing to do a tank's job on top of their own. Again, I can't force these DDs to let me pull first and make their jobs easier, so I'll do what I can and laugh at them as they take way too much damage for die due to their antics. (Having been on the healer's side of this equation though, I have to say that a DPS who only survives pulling mobs because I'm spamming heals to keep them alive sucks as a party member. Seriously, if a DD can't pull without the healer carrying them, let the tank pull.)

    In my experience, YOU are the anomaly - in a good way - but still an outlier in the DDs that a tank normally sees in groupfinder.

    I've always said that the higher the DPS and the more experienced the DDs, the less a tank/healer support roles are needed. By and large, most of the groupfinder population has neither high DPS nor as much experience as they think they do, so its a rare group that doesn't benefit from a tank or healer at all.
  • Inarre
    Inarre
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    I appreciate a real tank. A bad tank makes everyone else impotent. But then I also appreciate good dps and a good healer.

    In the end it's about teamwork, and when someone says "thanks for a good group" that's the appreciation you get. No one is going to single you out and give you a prize.

    If they do let me know their @name I want to run with them
  • munster1404
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    I use to play a DD, but switched over to a tank recently because I can never figure out the rotations and light weaving thingy.

    Currently max CP but without a guild because most ESO guilds are so methodical and surgical in their approach that it turns gaming into a chore. Started PUGging normal dungeons since it was soooo slow levelling undaunted by solely doing the daily delves. My last character took 4 months just to fully unlock Undaunted skill line. I religiously avoid the DLC and vet stuff as they are so annoying. So far my PUG experience has been stellar. Even for the easy dungeons, tanks are still in high demand. Takes me less than 20s to find a group for specific dungeons. The DDs even the low CP players I have been grouped with never rush ahead. They generally wait politely for me to aggro casters and healers before joining the combat.
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