The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Feedback Thread for Alliance War&PvP

Zer0oo
Zer0oo
✭✭✭✭✭
Why is there no official feedback thread for pvp? There are many player suggestion what is at the moment not ideal and how it can be improved. Maybe not all of them are good or can not be implemented due to other limitation but pvp is way too much fun to completely ignore it.

Feel free to leave any feedback about pvp in here including:
  • the reduction of the cast time of Magicka Detonation
  • Earthgore set change
  • Closed the “hole” under the stairs at Aleswell
  • remove of aoe caps
(Seem to be the only changes for Cyrodiil so far)

Edit: forgot aoe caps
Edited by Zer0oo on January 19, 2018 2:48PM
Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    Indeed earthgore change should be referred. Especially when mage and Templar sack effects in vDSA. :'(

    Leave earthgore alone you pvp fiends :*
    Edited by Tasear on January 19, 2018 11:55AM
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    Because ZOS clearly has some unspoken reason for keeping Cyrodiil more or less in fixed. They’ve made some good combat changes but have yet to look at the structure of PvP or really be upfront about any plans for it.
  • BohnT
    BohnT
    ✭✭✭✭✭
    ✭✭
    Nerf the hell out of earthgore.
    The AoE removal is just the cherry on the pile of *** this set is.

    The deto changes won't stop zergs, it has to be changed to instant cast but limit it to 1 bomb max at the same time. Also some changes to distance deto should be done to nerf bomb groups.

    If they start fixing bugs in cyro the list will be long, very long:
    Just some bugs from the top of my head:
    Loading screens near BRK farm, areas near Bloodmayne, Rayles where you get stucked, no cc immunity applied by guard abilities, getting into keeps by destroying corner walls and wait for auto repair, bugged NPCs all over the place, gap close bug inside of nikels, chaining into keeps with NPCs


    There need to be substantial changes to Cyrodiil to decentralise the map and fights to lower the lag and improve the performance.
    However these changes only work with an increase of player population. The paradox of lower population class is that people stack even more generating bigger fights which lead to more lag.
  • Weps
    Weps
    ✭✭✭✭
    I don't care about balancing issues between classes and factions.
    I would really like to see an improvement to performance and something done in order to adjust the gameplay.
    We've been stuck with this lame mechanic for the past 2-3 years, where 3-4 small to medium sized groups go and prey on the weak until they accidentally end up inside the Circle of Despair and get nuked by a group of 50-60 people who are mindlessly running from keep to keep to grant a *** bonus for themselves in order to turn one player from their alliance into a living God.

    Joy Division and a lot of other users posted a lot of amazing suggestions in order to improve Open World Cyrodil gameplay.
    Are we ever going to see them implemented or you just consider the actual gameplay like something that can be advertised?

    Thanks
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    as I said in another thread. the only way back to fluid large scale PvP/AvA is to return alot of calculations and checks back to the client side. no server, no matter how big/fast can handle all the crap that needs to be calculated.

    Of course they then also needs a multitude of new anti-cheating and validation methods which would require some decent security and system engineers to not screw the performance again/more...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Zer0oo
    Zer0oo
    ✭✭✭✭✭
    My personal list for improvements that could actually implemented quite fast:
    • Earthgore should not work on player ultimates and should not work inside negates.
      It will still be a strong healing set but not a total get out of jail card.

    • Change how rez and respawning in a camp works:a player rezzed will no longer have any ulti points and reduced ulti reg for 1min, max 10% of all resource pools and remove combat rezzing passive in the PvP skill line
      This makes rezzing in combat harder to prevent endless fights with fast rezzes or respawns in camps. It gives also player a disadvantage if they chose to respawn in a camp to prevent to jump back in the fight with full rescources and ultis against the players who just wiped them.

    • You only can respawn in forward camps if the camp was already up before your death
      This should help with spreading out players more since if no camp is up at the time of death they have to ride to the fight again and opens the opportunity for smaller groups to stop the support line.(Right now there is only one big blob who rides from one keep to another since everyone respawns in camps or all respawn at the same time in the closest keep to ride as one big group)It also opens the opportunity for tactical gameplay by burning the camp before a push

    • Introduce a new camp for small groups. You only can place and use the camp if you are not in a group lager as 6ppl for the last 10min and the camp works like the very old forward camps and only for group member.
      This will help smaller groups to fight somewhere else on the map without playing the horse simulator too often
    • Replace battel rez passive with a new passive which makes your horse ride at max speed as long as you are out of combat
      It is quite annoying to permanently switch the skills to put rapid on your bar while riding and there is even an addon for it.
    • Reduce the overall effectiveness of snare
      Snares are everywhere and they stack which makes it almost impossible to move if you do not have some extrem counters to it(mostly stamina skills)
    • Separate cp and skill morphes depending if you are in a pvp area or in pve or a way to reset skills and attributes inside of cyro.

    There were even longer list on the Alliance war forum for further improvements and it really would be nice if any of the devs would take the time to at least say they read what other players thought could be improved in pvp.
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
Sign In or Register to comment.