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Would like to see Maomer related content

  • Iccotak
    Iccotak
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    Most of the characters start in coldharbour anyhow... after getting murderdeathkilled by mannimarco on his sacrifical altar... then escaping their prison cell (an TES classic!) and finally falling out of a rift somewhere towards tamriel. Doesn't really matter where they lived before all that, right?

    That Reasoning makes zero sense. You are comparing specific character origin to the origin of an entire people.
    You start out as one of the 10 races. You could have lived anywhere but any one of the 10 races that you can choose from is the dominant people of Tamriel.

    and I have to refer to the previous reply from @Osteos
    Osteos wrote: »
    Also you ignored the rest of my comment. What would the Maormer race bring to ESO? What niche would they fill? Do we have a need for them? Just because some people want more races doesn't make it reason enough to add them.

    What could the Maomer bring really?

    If you want more cultures and lore to explore look at the 10 races. each race does not have a singular culture.
    Look at
    Dark Elves = Great Houses and Ashlanders
    Nords = Dragon Cult and Present day Nords (even Falkreath is very different from Eastmarch and Rften)
    Orcs = Malacath and Trinimac

    Point being that each race has a variety of cultures that we can, and have yet to, explore. You don't need to add races or sub-races to do that. Just add more cultures for each of the races.
  • Demycilian
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    Blkadr wrote: »
    gEczuxo.png?1

    I tried to make one, this is the lightest an Altmer can get though.

    Take my life, but dont take away the golden hue of blessed Summerset.
  • programcanaan
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    Iccotak wrote: »
    Most of the characters start in coldharbour anyhow... after getting murderdeathkilled by mannimarco on his sacrifical altar... then escaping their prison cell (an TES classic!) and finally falling out of a rift somewhere towards tamriel. Doesn't really matter where they lived before all that, right?

    That Reasoning makes zero sense. You are comparing specific character origin to the origin of an entire people.
    You start out as one of the 10 races. You could have lived anywhere but any one of the 10 races that you can choose from is the dominant people of Tamriel.

    and I have to refer to the previous reply from @Osteos
    Osteos wrote: »
    Also you ignored the rest of my comment. What would the Maormer race bring to ESO? What niche would they fill? Do we have a need for them? Just because some people want more races doesn't make it reason enough to add them.

    What could the Maomer bring really?

    If you want more cultures and lore to explore look at the 10 races. each race does not have a singular culture.
    Look at
    Dark Elves = Great Houses and Ashlanders
    Nords = Dragon Cult and Present day Nords (even Falkreath is very different from Eastmarch and Rften)
    Orcs = Malacath and Trinimac

    Point being that each race has a variety of cultures that we can, and have yet to, explore. You don't need to add races or sub-races to do that. Just add more cultures for each of the races.

    We really do need to see more of the primary races especially non EP ones. It would be nice to see Maomer content in relation to the Altmer. I'd sure like to see Maomer King fight and perhaps a Hydra fight. Group dungeon, Trial, Public dungeon. Ya know? one of those

    They really wouldn't bring a whole lot besides the piracy (though all races are known to raid now and then XD) and they eyes(even less because of the Oracle Eyes) unless they gave them snake eyes. Tall stature (Altmer), gray skin dark hair (Dunmer), and primal magic(Bosmer).
    Edited by programcanaan on January 17, 2018 11:35PM
  • Osteos
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    Learning more about them is great but that doesn't mean we need them added as playable races.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • MercTheMage
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    I would love to see pyandonea <3
    You just going to stand there like a lemon?
  • Sathukai
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    I think it's a possibility of them adding a new race to the game, but highly unlikely. Adding a new functional race would require a lot of work, since they would have to create a unique set of gear for them to use (light, medium and heavy armor, plus weapons, then add in variations for them as they increase in level.) They would also have to hire multiple voice actors for the player characters, both male and female, and they would also have to bring back a few voice actors for the very few lines of dialogue where the NPCs acknowledge the player's race. They will also need to create a lore explanation as to why there's a person of a race very few people even know about wandering around all of Tamriel and then why everyone, despite never seeing this race of person, is indifferent towards them. (this one is a nonissue since ZOS clearly has no issue shoehorning in new lore with very little regard to previously established lore.) Then comes up the question of weather or not to add this new race's home continent, and then create a story reason to be there and why they're now interacting with the continent of Tamriel.

    TLDR; It's possible, but incredibly unlikely since it will require a large amount of work.
  • SydneyGrey
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    Iccotak wrote: »
    Let's be clear ESO is never going to add new playable races.
    Why? Lore aside. Because it would affect future expectations of later titles in the Elder Scrolls series.
    .....
    The Maomer were driven away and are a small nation in comparison to Everyone else.
    And yet at the start of the Khenarthi's Roost quest-line, the Maormer are living peacefully with the Khajiit.
    *Stares at you*


  • Iccotak
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    SydneyGrey wrote: »
    Iccotak wrote: »
    Let's be clear ESO is never going to add new playable races.
    Why? Lore aside. Because it would affect future expectations of later titles in the Elder Scrolls series.
    .....
    The Maomer were driven away and are a small nation in comparison to Everyone else.
    And yet at the start of the Khenarthi's Roost quest-line, the Maormer are living peacefully with the Khajiit.
    *Stares at you*

    Define Peacefully. Tensions are a little high in Kenarthi's Roost between the Maomer and the Dominion. In fact that story erupts into Maomer attacking the island by summoning a Storm to destroy Minstrel
    *Stares back at you*
  • SydneyGrey
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    Iccotak wrote: »
    Define Peacefully. Tensions are a little high in Kenarthi's Roost between the Maomer and the Dominion. In fact that story erupts into Maomer attacking the island by summoning a Storm to destroy Minstrel
    *Stares back at you*
    Challenge accepted. :)
    The issue between the Maormer and the Dominion is not with the Khajiits, it's with the Altmer. When the Altmer arrived on Khenarthi's Roost, the Maormer got upset, because they saw it as the Altmer invading "their" island. Before the Altmer arrived, they were living alongside the Khajiit peacefully.
    Although, it seems they did get pissed off at the Khajiit for being too friendly with the Altmer.

    36485206895_4a6bfb91cf_c.jpg

    35676651183_e78f583518_c.jpg
    Edited by SydneyGrey on January 18, 2018 2:12AM
  • TheShadowScout
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    Osteos wrote: »
    Let me hold your hand the whole way through ;) Took me less than 5 minutes on the pts.
    Thanks for making the point once again.
    Not a sea elf. Just a blind-eyed altmer.
    Osteos wrote: »
    Also you ignored the rest of my comment. What would the Maormer race bring to ESO? What niche would they fill? Do we have a need for them? Just because some people want more races doesn't make it reason enough to add them.
    No, but people wanting new races enough to pay good crowns for them would make enough reason! :p;)
    After all, the race is already in the game, opening it upo for players at a extra cost would not be -that- much effort for them... (as long as they don't go overboard with too special passives that require more balancing then a quick "make it like those other guys, just in stormy flavor" that is) - so, extra profit for little effort... that might make it a decent business decision, right? (Also, double profit from those who will buy race change tokens to refit maormer to one of their existing characters!)

    As for niche... well, the imperials are one "additional race" - the maormer would fall into the exact same niche. One more (paid for) option for those who want something more. As for game flavor, people usually imagine them like the sea and storm equivalent of the dunmers ash and fire in elven flavors...
    Iccotak wrote: »
    That Reasoning makes zero sense. You are comparing specific character origin to the origin of an entire people.
    ...you -DO- realize that we -ARE- playing "specific characters" in ESO, and not entire people, riiiight? :p;)
    And you do not start out as one of the "ten dominant races" - that's how it works in the latter single player games... in ESO however, you start out as one of the three races in your chosen alliance, unless you paid extra. So... who is to say that they cannot add another paid extra for option if they really wanted to? Even if that option is not available in solo games (unless they get modded)?
    Its not that much more lore-bending then starting out as a cross-alliance race, really.
    Sathukai wrote: »
    I think it's a possibility of them adding a new race to the game, but highly unlikely. Adding a new functional race would require a lot of work, since they would have to create a unique set of gear for them to use...
    ...which is why we like to talk about maormer, who -already- have their own crafting style in the game, though its not one available to learn at this time. And extremely similar to ancient elf anyhow (think sleeveless ancient elf and you got it)
    Same argument works for gobbos and reachmen who have primal and barbaric motivs.
    Sathukai wrote: »
    They would also have to hire multiple voice actors for the player characters, both male and female, and they would also have to bring back a few voice actors for the very few lines of dialogue where the NPCs acknowledge the player's race.
    Nope.
    The PC voice would be the same as altmers or anyones. And the NPCs acknowleding player race only happens in some very select instances where they react to one specific race, but treat all others the same. No need to change anything here as they would just treat extra races "the same" again, right? Even if they were maormer...
    Sathukai wrote: »
    They will also need to create a lore explanation as to why there's a person of a race very few people even know about wandering around all of Tamriel and then why everyone, despite never seeing this race of person, is indifferent towards them.
    You mean like they have NPC reactions to bretons, redguards and orcs playing through bleakrock, bal foyen and stionefalls with "Any race, any alliance" while every other breton/redguard/orc there is busy ravaging, plundering and murdering? Or Altmer, Bosmer and Khajiit playing through shadowfen? Or obvious vampire characters playing through the "kill the bloodsucking fiends" questings in grahtwood and coldharbour?

    I mean, yeah, sure, it would be great if there -were- NPC reactions to some of that. But since that is not the case... what's one more thing NPCs are indifferent towards? ;)
    SydneyGrey wrote: »
    Iccotak wrote: »
    Define Peacefully. Tensions are a little high in Kenarthi's Roost between the Maomer and the Dominion. In fact that story erupts into Maomer attacking the island by summoning a Storm to destroy Minstrel
    *Stares back at you*
    Challenge accepted. :)
    The issue between the Maormer and the Dominion is not with the Khajiits, it's with the Altmer. When the Altmer arrived on Khenarthi's Roost, the Maormer got upset, because they saw it as the Altmer invading "their" island. Before the Altmer arrived, they were living alongside the Khajiit peacefully.
    Although, it seems they did get pissed off at the Khajiit for being too friendly with the Altmer.
    Heh - that's basically the maormer history in a nutshell - they are in an eternal pissing contest with the altmer. And as such really dislike anyone being allying with the high elves, as that would give their hated cousins the upper hand... if the khajiit had never joined the altmer-founded dominion, the maormer wouls still live happily and peacefully with the cats. Unfortunately for the maormer, the altmer -did- aid the khajiit in the wake of the knarhaten flu, and that debt of gratitude was one of the main points that led to them accepting this invitation to join up...
  • Faulgor
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    Maormer aren't tolerated in Tamriel.
    Even Imga would be a more appropriate playable race.

    Tam RUGH!
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • exiars10
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    Iccotak wrote: »
    Most of the characters start in coldharbour anyhow... after getting murderdeathkilled by mannimarco on his sacrifical altar... then escaping their prison cell (an TES classic!) and finally falling out of a rift somewhere towards tamriel. Doesn't really matter where they lived before all that, right?

    That Reasoning makes zero sense. You are comparing specific character origin to the origin of an entire people.
    You start out as one of the 10 races. You could have lived anywhere but any one of the 10 races that you can choose from is the dominant people of Tamriel.
    He completely ignores that ES games are about Tamriel, and Maormer don't live in Tamriel. They are foreigners to Tamriel just like very other race out there in Nirn.
    Aldmeri Dominion (PC EU via Steam)

    The cowardly Wood Elves are best noted for their unwillingness to engage in a face-to-face attack; a Bosmer will strike at you from every side except the front. You won't cross swords with a Bosmer, but you might catch an arrow in the throat. Be wary in forests and jungles, and watch your back.
  • TheShadowScout
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    exiars10 wrote: »
    He completely ignores that ES games are about Tamriel, and Maormer don't live in Tamriel. They are foreigners to Tamriel just like very other race out there in Nirn.
    I would say, they are about the "Elder Scrolls". Which are mostly associated with the continent of tamriel true... on the planet of nird, ihn the mortal realm of mundus. But don't really stop there - there are the surrounding isles, and the other continents, and even other planes...

    Especially considering just how many of the races on tamriel are not -from- tamriel, originally. Aldmeris, Atmora, Yokuda... heck, the only "true Tamriel-ians" would be the argonians if you really think about it...

    In that spirit - what's one more? ;)

    It -IS- however true that maormer would be a rare sight on the mainland unless we are talking raining parties. But again, so what? A vestige from coldharbour is just as rare in theory... and as I mentioned before, there -truly- is no reason at all a maormer could not fill that slot and become an unlikely hero.

    Now, the particulars are up for debate... which is what we are debating here, just tossing ideas around.
    But generally, a inflated crown price for the race -would- be a decent point to keep them rare (especially if they don't perform any better then any oither race, which they obviously shouldn't)

    Will they ever come to ESO? Not our place to say, that's up to ZOS.
    They would be no wose them flame steeds, really. Better in many ways, since they are -already- around, albeit as enemies, just like orcs were in TES:Arena and TES2:Daggerfall.

    As for the game itself... the game also started with four classes, and now has five. So there is precedent... and considering we have race change tokens but no class change tokens, I much rather would see them add new races then new classes. (though I would prefer new weapon skills and new guilds and class morphs to either - duh, I do keep talking about those things elsewhere after all)
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