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Can tanks get some love please

AddiZ
AddiZ
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This is starting to annoy me so much that i just have to complain now.

When you are fighting a boss with your friends and you are tanking it you as a tank usually never get loot from the bosses because you have too low damage, only 12 players will get loot from certain bosses like world bosses or Molag-Bal in IC for example.

As a tank its your job to tank the damage away from your group, you have the boss on you the whole time and take almost all the damage from him and do minimal damage.

As a result you will not get anything for your effort in terms of loot because the top 12 damage dealers will only get something for their effort.

Can you please change this system because this is not fair at all for healers and tanks who are not focusing on damage but focusing on keeping the group alive.

@ZOS_GinaBruno
  • gimpdrb14_ESO
    gimpdrb14_ESO
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    iv tanked many dungeons and trials and hardly done any dps in them and have always gotten loot
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    iv tanked many dungeons and trials and hardly done any dps in them and have always gotten loot

    He is talking about overland pve. Like imperial city and probably world bosses.

    All I can say is stop being a tank unless you are in a dungeon. Get dps gear for all other content and you will be fine.
    Edited by Lightspeedflashb14_ESO on January 15, 2018 1:04PM
  • VaranisArano
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    Unless I'm specifically tanking World Bosses with just my friends, I don't tank the boss with my MagDK tank unless its obvious that no one else is tanking. Otherwise there's too high a chance that we'll overtaunt the Boss and he'll be immune to taunt for a short while.

    When I'm with my friends, I'll taunt the boss no problem, but since I'm only playing with 3 other people (the sum total of my friends who play ESO regularly), I have no problem with loot.
  • ssorgatem
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    If there are more than 11 DDs there probably isn't any need for a tank.
  • Shawn_PT
    Shawn_PT
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    I call clickbait title, came here because of upcoming tanking nerfs :tongue:

    To be honest this can happen in some situations but it's a rare occurrence.

    In IC sewers only 12 people get the loot. Pretty sure it's random. DDs have complained they got nothing while the tank and the healers got regular loot.

    World bosses which are actually being camped. Good luck finding 12 people for the Wrothgar ones but the ones in CWC still see this during the day. If I'm tanking in these situations I never go full tank, unless there's only one or two more people there. Dropping a few AoEs usually more than suffices for my tank to get loot even when there's players around the boss like ants on a loly.

    But in that case a tank is seldom needed because the boss will die in a few seconds anyway, generally with only a handful of squishy casualties.
    ssorgatem wrote: »
    If there are more than 11 DDs there probably isn't any need for a tank.
  • AddiZ
    AddiZ
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    iv tanked many dungeons and trials and hardly done any dps in them and have always gotten loot

    He is talking about overland pve. Like imperial city and probably world bosses.

    All I can say is stop being a tank unless you are in a dungeon. Get dps gear for all other content and you will be fine.

    Sure i can stop tanking or they just change the system so that its all not just dps dps dps dps.
  • Peekachu99
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    Are you a block-tank? Try active tanking (Blazing Shield, Bone Shield, dots, etc); much more exciting and you’ll do enough dps to get credit for overland bosses. Block-tanks are going the way of the dodo, anyway.
    Edited by Peekachu99 on January 17, 2018 12:41PM
  • WillhelmBlack
    WillhelmBlack
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    I love you tanks!
    PC EU
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    what is this?
  • LeagueTroll
    LeagueTroll
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    Peekachu99 wrote: »
    Are you a block-tank? Try active tanking (Blazong Shield, Bone Shield, dots, etc); much more exciting and you’ll do enough dps to get credit for overland bosses. Block-tanks are going the way of the dodo, anyway.

    Sounds more like being squishy
  • Aisle9
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    iv tanked many dungeons and trials and hardly done any dps in them and have always gotten loot

    He is talking about overland pve. Like imperial city and probably world bosses.

    All I can say is stop being a tank unless you are in a dungeon. Get dps gear for all other content and you will be fine.

    I regularly tank overland bosses for lowbies and always get loot. Not sure what you're talking about.

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  • Niobium
    Niobium
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    Peekachu99 wrote: »
    Are you a block-tank? Try active tanking (Blazong Shield, Bone Shield, dots, etc); much more exciting and you’ll do enough dps to get credit for overland bosses. Block-tanks are going the way of the dodo, anyway.

    Sounds more like being squishy

    Only if you're new and don't know or if you're a fail tank.
  • TheUrbanWizard
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    Wait, you only need to get a touch on a wb to get loot, yes? Which you'd do with your taunt, yes?
  • Asardes
    Asardes
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    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    Concerning the loot question, that's capped to 12 people who do damage to the boss, and I think there's a minimum amount of damage you need to do, not sure if it's 2% or 5% of the boss HP. In any case the IC bosses are tuned for a group of 3-4 people. I know I was doing them in no-CP campaign with a group of 4, including Molag Bal event.
    Edited by Asardes on January 16, 2018 4:32PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
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  • Iccotak
    Iccotak
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    Peekachu99 wrote: »
    Are you a block-tank? Try active tanking (Blazong Shield, Bone Shield, dots, etc); much more exciting and you’ll do enough dps to get credit for overland bosses. Block-tanks are going the way of the dodo, anyway.

    Then Shield tanks should be getting some love. This is my prefered playstyle
  • EvilAutoTech
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    Just switching to Hundings won't allow you to compete with actual damage dealers. When you build a tank, you give up a lot of potential damage. Personally, I have no trouble with world bosses because I just solo them. Yes, it takes about a year but you get the loot.
  • Nestor
    Nestor
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    Wait, you only need to get a touch on a wb to get loot, yes? Which you'd do with your taunt, yes?

    There is no Minimum Damage needed to get in the Loot Pool. So, yes, the Taunt would suffice.

    If there are more than 12 people attacking the World Boss, it does not matter if you do 90% of the damage, your only going to have a chance to get loot.
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  • AddiZ
    AddiZ
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    Nestor wrote: »
    Wait, you only need to get a touch on a wb to get loot, yes? Which you'd do with your taunt, yes?

    There is no Minimum Damage needed to get in the Loot Pool. So, yes, the Taunt would suffice.

    If there are more than 12 people attacking the World Boss, it does not matter if you do 90% of the damage, your only going to have a chance to get loot.

    So you are saying that the loot drop is not based on dps?

    Every time i bring an high dps to those fights i get loot 100% of the time when i play around a swarm of players. Its easy to see the difference when you are playing another role like tank in the same situation, usually you will not get loot and i cant understand why so could you explain how this system is set up, is it based of nr of interactions with the boss?
  • Peekachu99
    Peekachu99
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    Peekachu99 wrote: »
    Are you a block-tank? Try active tanking (Blazong Shield, Bone Shield, dots, etc); much more exciting and you’ll do enough dps to get credit for overland bosses. Block-tanks are going the way of the dodo, anyway.

    Sounds more like being squishy

    A Blazplar is the polar opposite of squishy. Holding block doesn’t make you either good or strong.
  • Bajatar
    Bajatar
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    That explains why I sometimes get no loot despite tanking through the whole fight.
    Asardes wrote: »
    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    Seriously?

    "Let's nerf the role that's already rare enough to hold up dungeon queues. What could go wrong!" - ZOS probably

    Guess it's time to switch to DPS like everyone else. Seems to be the best choice for almost every aspect of the game anyway. ESO appears to be one of those games where going with the most popular is the safest bet to get patch lovin'.
  • VaranisArano
    VaranisArano
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    Bajatar wrote: »
    That explains why I sometimes get no loot despite tanking through the whole fight.
    Asardes wrote: »
    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    Seriously?

    "Let's nerf the role that's already rare enough to hold up dungeon queues. What could go wrong!" - ZOS probably

    Guess it's time to switch to DPS like everyone else. Seems to be the best choice for almost every aspect of the game anyway. ESO appears to be one of those games where going with the most popular is the safest bet to get patch lovin'.

    ZOS doesn't like permablocking in PVE anymore than they do in PVP. But in context, they are also lowering the cost of block in general - hence you getting much less benefit from shield play jewelry comparatively.
  • Asardes
    Asardes
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    With the usual rotation on my DK in tank gear I can get ~5K DPS. If you put Cinder Storm (or Caltrops if non-DK tank) and weave heavy attacks with Pierce Armor and Heroic Slash you'll most likely do enough damage to get loot.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
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    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
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  • Peekachu99
    Peekachu99
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    Bajatar wrote: »
    That explains why I sometimes get no loot despite tanking through the whole fight.
    Asardes wrote: »
    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    Seriously?

    "Let's nerf the role that's already rare enough to hold up dungeon queues. What could go wrong!" - ZOS probably

    Guess it's time to switch to DPS like everyone else. Seems to be the best choice for almost every aspect of the game anyway. ESO appears to be one of those games where going with the most popular is the safest bet to get patch lovin'.

    Tanks are the rarest role because it’s one of responsibility. Block cost modifiers have next to nothing to do with that. You either want to lead or you don’t; you’re either the most knowledgeable person about dungeon/ boss mechanics or you aren’t. Most DPS are utterly clueless about a bosses aggro table or the moves that ignore aggro (temporarily), so you need to have a pretty thick skin for when they lose their cool over their own stupidity. Leadership is a personality trait and has very little to do with modifiers to mechanics.
  • Bajatar
    Bajatar
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    Peekachu99 wrote: »
    Leadership is a personality trait and has very little to do with modifiers to mechanics.

    "leadership" doesn't keep you alive, though. By that logic any light armor DPS could take on the role of tank.
  • Bajatar
    Bajatar
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    Asardes wrote: »
    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    I read up a bit on that and it seems block cost will increase by up to ~300% (i.e. it will almost quadruple), not just 15%.

    That's just ... I dunno ... well ... GG I guess.

    Thread with calculations: https://forums.elderscrollsonline.com/en/discussion/389032/pve-tanking-discussion-for-dragon-bones/p1
    Edited by Bajatar on January 17, 2018 3:20PM
  • Magdalina
    Magdalina
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    There's little need and reward for tank in overland content - unfortunately. In instanced, you will always get your loot.

    Personally I've hardly ever experienced the 12 people loot cap issue because when there's that many people I'd rather go try my luck somewhere else, there's little need for tank, healer or even dps(light attacks will suffice) or any strat with 20 people just zerging down poor boss :/
  • Asardes
    Asardes
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    Bajatar wrote: »
    Asardes wrote: »
    They are. Block cost increases ~15% next patch if you are using shield play glyphs on your jewelry :)

    I read up a bit on that and it seems block cost will increase by up to ~300% (i.e. it will almost quadruple), not just 15%.

    That's just ... I dunno ... well ... GG I guess.

    Thread with calculations: https://forums.elderscrollsonline.com/en/discussion/389032/pve-tanking-discussion-for-dragon-bones/p1

    You misread the whole discussion if you think the increase would be that high. For my build the cost increase would have been from 485 to 561 per block, which is 15.6%. I've already re-traited the 4 small pieces from my tanking gear so my block cost would be 455 after the update. Just check the formula posted by the OP and don't mind the usual whiners that tend to exaggerate things. For people not having jewelry glyphs the block cost will actually decrease, due to the decrease of base cost.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
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    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
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    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
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  • Bajatar
    Bajatar
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    Asardes wrote: »
    Just check the formula posted by the OP and don't mind the usual whiners that tend to exaggerate things.

    That's what OP wrote in the linked post:

    Pre-patch:
    "Lowest possible block cost for this formula is 88 ."

    Post-patch
    "Lowest possible block cost for this formula is 336 ."

    Just to be save I double checked those numbers based on the formulas and they check out.
  • Asardes
    Asardes
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    Bajatar wrote: »
    Asardes wrote: »
    Just check the formula posted by the OP and don't mind the usual whiners that tend to exaggerate things.

    That's what OP wrote in the linked post:

    Pre-patch:
    "Lowest possible block cost for this formula is 88 ."

    Post-patch
    "Lowest possible block cost for this formula is 336 ."

    Just to be save I double checked those numbers based on the formulas and they check out.

    Yes, but you are comparing the lowest possible costs before and after patch. In practice a tank doesn't need to maximize that, and has higher benefit investing in other areas like higher stats (infused on big pieces with tri-glyphs), higher magicka recovery (CP in Arcanist), healing done (CP in blessed), Break Free (CP in warlord), and even Interrupt cost (CP in bashing focus) instad of dumping them all into Shadow ward. For example the difference between 48 CP in shadow ward and 100 CP in shadow ward is a block cost reduction from 368 to 336, if everything else is already maximized. It's pretty obvious that those 52 points will be almost entirely wasted. I've tanked 5+ axes in vAA with a block cost of almost 500 and dropped stamina potions and had little trouble keeping them. And that's one of the fights where you have very little time to heavy attack. So the nerf will be very small for tanks who do anything else but tape down the RMB :)
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
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    Member of:
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    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Saint_Bud
    Saint_Bud
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    With 11 dd there is no need for a tank in open world pve. All dies to fast for tanking.
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    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
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