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Suggestion to help tanks in Update 17/Dragon Bones

Craigysmith89
hey guys probably one of my first posts on these forums, but it doesn't stop me from reading etc, after reading the communities gripes with the nerf that is coming to block cost etc i have a suggestion that may help Agree if you will if you don't then let me know why, my suggestion is a buff for the Undaunted Command passive, currently it gives you 4% of your resources back every time you activate a synergy. i suggest buffing this from 4% to 8% (or maybe not as much idk) this means every 20 seconds with the new synergy patch Tanks, Dps and Healers can sustain themselves better. i personally feel that this will help PVE tanks adjust to the nerf they are receiving because of PvP. Thoughts?
  • Dapper Dinosaur
    Dapper Dinosaur
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    I doubt too many people are going to try to decipher that messy block of text. Ever heard of sentence structure? Punctuation? The enter key?
  • Morgul667
    Morgul667
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    Not a bad idea but the post is not easy to read
  • Craigysmith89
    well atleast im not being trolled for my suggestion :smiley:
  • Jade1986
    Jade1986
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    I doubt too many people are going to try to decipher that messy block of text. Ever heard of sentence structure? Punctuation? The enter key?

    I had no problem. : shrug : Was pretty straight forward and to the point.

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  • GreatGildersleeve
    GreatGildersleeve
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    Gripes about grammar aside...
    It’s not a bad idea but I’m not sure it’ll fly. That’s getting away from what I believe ZoS is trying to promote with ‘active’ blocking. Increased resource return from synergies would help sustain permablock again which is what they’re trying to get away from.

    They would be far better served by actually putting the time in to rework some of the boss fights to alleviate, if not remove entirely, some awful one shot mechanics.
  • drkfrontiers
    drkfrontiers
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    Whats a synergy?

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    "One must still have chaos in oneself to be able to give birth to a dancing star."
    ~ Friedrich Nietzsche
  • Craigysmith89
    Gripes about grammar aside...
    It’s not a bad idea but I’m not sure it’ll fly. That’s getting away from what I believe ZoS is trying to promote with ‘active’ blocking. Increased resource return from synergies would help sustain permablock again which is what they’re trying to get away from.

    They would be far better served by actually putting the time in to rework some of the boss fights to alleviate, if not remove entirely, some awful one shot mechanics.

    sorry about the grammar it isnt my strongest quality. i understand where you are coming from but i genuinely do not see any work or rework being done to fix boss fights, tanks especially will now be selfish and build more selfish
  • Craigysmith89
    Gripes about grammar aside...
    It’s not a bad idea but I’m not sure it’ll fly. That’s getting away from what I believe ZoS is trying to promote with ‘active’ blocking. Increased resource return from synergies would help sustain permablock again which is what they’re trying to get away from.

    They would be far better served by actually putting the time in to rework some of the boss fights to alleviate, if not remove entirely, some awful one shot mechanics.

    sorry about the grammar it isnt my strongest quality. i understand where you are coming from but i genuinely do not see any work or rework being done to fix boss fights, tanks especially will now be selfish and build more selfish

    that last bit even hurt my head sorry lmao
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