a crucial part that has to be considered in the discussion about this Topic:
a high resource pool does not only pimp your damage -output, it advances your defensiv potential too. you get higher shields and heals, can block or roll more. that leads to this weird state of pvp, where u basicly oneshot some1, who isnt actively defending (or wrong defending, in case of unexperienced Players) or simply cant kill them at all.
time to kill is either zero or endless. if you imagine a further and further growing resourcepool that dilemma should become more obvious.
in my opinion a good design would be somthing that involves signifikant choices : damage-sustain-survivability .
with the actual design you simply get it all by stacking more or less 1 stat.
A choice line between damage, sustain, and survivability already exists. More recovery vs more stat pool for instance. The best pvp builds aren’t going to focus only on one stat. Whether you’re a stamina or magicka build, the other stat is always of important concern because of the utility offered by the off stat.
a crucial part that has to be considered in the discussion about this Topic:
a high resource pool does not only pimp your damage -output, it advances your defensiv potential too. you get higher shields and heals, can block or roll more. that leads to this weird state of pvp, where u basicly oneshot some1, who isnt actively defending (or wrong defending, in case of unexperienced Players) or simply cant kill them at all.
time to kill is either zero or endless. if you imagine a further and further growing resourcepool that dilemma should become more obvious.
in my opinion a good design would be somthing that involves signifikant choices : damage-sustain-survivability .
with the actual design you simply get it all by stacking more or less 1 stat.
A choice line between damage, sustain, and survivability already exists. More recovery vs more stat pool for instance. The best pvp builds aren’t going to focus only on one stat. Whether you’re a stamina or magicka build, the other stat is always of important concern because of the utility offered by the off stat.
sure, every decent pvp-build takes regen (mostly as low as u can get by with)
but the fundamental Problem remains : by boosting 1 stat you improve both - damage AND survivability
Currently, nearly every set in the game is identical.Dagoth_Rac wrote: »It won't lead to "build diversity". It will just lead to a different meta and a different small handful of best-in-slot sets.
Most hybrids wouldn't work, in fact, this has been a fact of life since Ultima Online and EverQuest. However, the very concept of a hybrid means they aren't going for maximum anything. Maximizing implies focus, hybrid implies compromise for other benefits. Hybrid doesn't mean two sources of dmg, but rather that the effects themselves don't scale according to the stats. There's no need for penetration, crit, or even recovery if they want magicka benefits that are unpenalized. Access to magicka buffs or heals in a stamina build that aren't horrendous due to stat scaling. Stamina players sporting shields. Werewolves actually being able to heal themselves. PVP benefits for sure if anyone understands anything about RPGs and hybrids in general. PVE is always dominated by purists, even among games where there are over 20 classes there will only be 2-3 that are top DPS and everyone else is a hybrid with different mechanics. Sometimes they'd rather have the medium armor druid over the light armor wizard because while it deals less damage it also survives a lot better and can act as an offhealer. With CP, due to how CP scales, spreading points around results in a few percent drops here and there in exchange for large boosts elsewhere; PVPers already do this and it's quite effective.Dagoth_Rac wrote: »And hybrid builds will still be subpar because while you could now run, for example, 25k magicka and 25k stamina without being punished for smaller pools, how are you going to find enough set bonuses and passives and CP and whatnot to max out spell/weapon damage, spell/weapon crit, spell/armor penetration, magicka/stamina recovery, etc.?
There are still too many stats you need to worry about maximizing to allow hybrid builds to compete with magicka or stamina focused builds. You would not need to unhinge just max stat from damage. You would need to unhinge nearly everything from damage if you want hybrid builds to work.
Dagoth_Rac wrote: »The game is not built for that. And, while not perfect, combat is about as close to balanced as it has ever been. I don't want to see ZOS upend a combat system that, after four years.