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I have ESO Plus...why the gold cost to change colors on saved Outfits?

eltheria_ESO
eltheria_ESO
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Hi..I have ESO plus and I do enjoy swapping the dyes on my outfits. I do like the new Outfit system. I went to my home in the Rift and used my dye (now outfit) station and worked through some outfits. Then I saw that there is a gold cost attached to changing the dyes on the different outfits. Was that intended?
  • Recremen
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    We should only be charged if we want to buy extra outfit slots, having a per-use cost is ridiculous and unlike any of the previous cosmetic systems. It's especially ridiculous for ESO+ members given that ZOS-sponsored thread asking for ideas about how to make ESO+ better, the one where an overwhelming number of responses asked for an outfit system like this.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • redspecter23
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    My thought is that they have to charge gold for monetary reasons. If you could flip your outfit at will then you have no reason to buy extra outfit slots. I don't agree with the concept at all, but this is likely the reason that ZOS is charging for the change. I'm sure an addon could be created to save outfit loadouts and swap them with a button press at the station. Having the gold cost creates a reason to buy more slots.
  • Recremen
    Recremen
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    My thought is that they have to charge gold for monetary reasons. If you could flip your outfit at will then you have no reason to buy extra outfit slots. I don't agree with the concept at all, but this is likely the reason that ZOS is charging for the change. I'm sure an addon could be created to save outfit loadouts and swap them with a button press at the station. Having the gold cost creates a reason to buy more slots.

    @redspecter23

    This is faulty reasoning though. It's still entirely worthwhile to buy extra outfit slots since it lets you change out in the field, miles away from an outfit station, and it also lets you save favorite outfits instead of having to dig through your giant motif collection to find every individual piece. I'm totally buying at least one outfit on my main and the stam warden copy of my main that will let me change into my "since launch" outfit, which is a combination of basic racial styles that has never stopped looking good on my character.

    Edit : FURTHERMORE you don't save any gold whatsoever by buying extra outfit slots as you have to pay to set them to a new style also. If you're changing up your outfit frequently then extra outfit slots don't save you gold. They are purely fore the aforementioned convenience factors.
    Edited by Recremen on January 15, 2018 8:30PM
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • redspecter23
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    Recremen wrote: »
    My thought is that they have to charge gold for monetary reasons. If you could flip your outfit at will then you have no reason to buy extra outfit slots. I don't agree with the concept at all, but this is likely the reason that ZOS is charging for the change. I'm sure an addon could be created to save outfit loadouts and swap them with a button press at the station. Having the gold cost creates a reason to buy more slots.

    @redspecter23

    This is faulty reasoning though. It's still entirely worthwhile to buy extra outfit slots since it lets you change out in the field, miles away from an outfit station, and it also lets you save favorite outfits instead of having to dig through your giant motif collection to find every individual piece. I'm totally buying at least one outfit on my main and the stam warden copy of my main that will let me change into my "since launch" outfit, which is a combination of basic racial styles that has never stopped looking good on my character.

    Edit : FURTHERMORE you don't save any gold whatsoever by buying extra outfit slots as you have to pay to set them to a new style also. If you're changing up your outfit frequently then extra outfit slots don't save you gold. They are purely fore the aforementioned convenience factors.

    Faulty reasoning never stopped ZOS from doing things before. It won't be a factor here either. Yes, outfit slots are still good for changing away from stations. However, without gold costs, people could change as many times as they want, whenever they want at a station. My point was that ZOS doesn't want this to happen when it could impact their slot sales even by a little bit. Faulty reasoning? Probably. The added cost was definitely not added for the benefit of players. That much is for sure. So one has to wonder why it was added at all? This was all I could come up with other than they actively want to punish players, but that doesn't seem likely.
  • AyeshaBelladonna
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    there most likely needed to be a universal cost for dying the Outfits because of the way the system is coded to recognize costumes.. as eso+ we get free COSTUME dying. Yes, technically these are another "Costume" and not a true transmogrification, but there had to be something to set them apart from our costumes in the programming and so that folks had to make some sort of investment to make the extra outfit slots a desirable item. We still don't pay for actual costume dying or for dying our actual armor. the fees are restricted to the new outfits only. Personally i don't think this is a big deal. complaining about having to spend a little gold on this feature is like the non-eso+ folks complaining that they should have to subscribe or spend crowns for the one time use dye packs to change their costumes like we do. we should be happy we have the option to use gold considering what other hoops ZOS could have decided to make us jump through imho.

    Also, isn't there some discussion going on about how we can get the tokens besides buying them in crown store? Aren't they supposed to be added to rewards or something too? That would make it much more fair. if we can get an occasional token through leveling rewards or daily rewards like we get transmogrification stones.

    I'm sure part of this wasn't just for money grab on the new outfit slots but also to balance the crafting and costume sales too. Think about it- if we could do the customized outfits for free whenever we felt like it, the costume system and caring about how your normal armor looks would almost completely fall by the wayside then too. It may not be the best way to have gone about it, but it feels more like an attempt to balance the over all Style system in the game some, not just a money grab on short term outfit slot sales.
    NA EP CP1200+
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  • eltheria_ESO
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    I just would have thought that since currently we can DYE what we have now for no cost I was surprised there was a cost to DYE the Outfit. I saw the cost to get the Outfits and didn't even care much about that, just was curious about the DYE portion of it.
  • Elsonso
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    They just want a gold sink. It is that simple.


    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Recremen
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    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Elsonso
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    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    They probably have some query they run that shows that the average player is Scrooge McDuck. Maybe they think people use the Dye Stations too much and want to curb frequent changes of Outfits. Maybe they were blocked from using Gold for the Housing Storage and this is how they make up for it. Maybe they are just being sadistic. Ok, maybe not that last one. :smile:

    I am 1000% against charging any gold to dye anything. Honestly, I think it is an ill-conceived idea just because that is not how the Dye Station works today and there is really no reason to make the game inconsistent that way.

    I am pretty sure that they are both determined and stubborn about the idea. If they weren't completely committed to charging gold to dye our outfits, it would not be in the game. They already discussed this, hashed it out, and decided this. They already know the current players won't like the idea, and they already know that the future players won't care either way. All that remains is the final discussion about how much they charge.

    Now, on the other hand, I am not against charging gold for the STYLE since they are tossing out the need for the style material. There is no established precedent for FREE styles. They cost something today at crafting stations. They should cost something at Outfit stations.

    I would rather they drop the DYE cost and increase the STYLE cost.

    Actually, I would rather they use STYLE MATERIAL for outfits, or Mimic Stones, and drop all of the gold charges. They can drop the outfit tokens and completely reuse what "currency" they have in the game today. That is the elegant solution. However, if they are set on a gold sink, does not meet requirements.

    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
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  • Mystrius_Archaion
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    They just want a gold sink. It is that simple.


    Gold sinks create the need for more gold sinks and then encourage bot farming and buying currency from bot farmers.

    They're killing their own economy by adding more gold sinks.
    I, for one, will seriously be considering the cost of gold from a bot farmer versus the cost of an outfit change token as a direct comparison because I like to change looks and dies often enough that I know I won't be able to get that amount of gold through normal play, especially with how I play, or even with farming myself which I can't tolerate.

    Welcome to the slippery slope of self-sabotaging game design and moderating cheating.
  • Recremen
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    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    They probably have some query they run that shows that the average player is Scrooge McDuck. Maybe they think people use the Dye Stations too much and want to curb frequent changes of Outfits. Maybe they were blocked from using Gold for the Housing Storage and this is how they make up for it. Maybe they are just being sadistic. Ok, maybe not that last one. :smile:

    I am 1000% against charging any gold to dye anything. Honestly, I think it is an ill-conceived idea just because that is not how the Dye Station works today and there is really no reason to make the game inconsistent that way.

    I am pretty sure that they are both determined and stubborn about the idea. If they weren't completely committed to charging gold to dye our outfits, it would not be in the game. They already discussed this, hashed it out, and decided this. They already know the current players won't like the idea, and they already know that the future players won't care either way. All that remains is the final discussion about how much they charge.

    Now, on the other hand, I am not against charging gold for the STYLE since they are tossing out the need for the style material. There is no established precedent for FREE styles. They cost something today at crafting stations. They should cost something at Outfit stations.

    I would rather they drop the DYE cost and increase the STYLE cost.

    Actually, I would rather they use STYLE MATERIAL for outfits, or Mimic Stones, and drop all of the gold charges. They can drop the outfit tokens and completely reuse what "currency" they have in the game today. That is the elegant solution. However, if they are set on a gold sink, does not meet requirements.

    @lordrichter

    I don't think it's useless to complain about the gold cost for dyeing. Just because they've talked about and developed the code to charge gold doesn't mean they won't abandon it if it turns out to be too onerous for the community. Remember when people wanted a Cyrodiil campaign with Imperial City lock? And how it got completely unused and they just kind of sunk the cost of setting that server up? Devs have to sink features all the time. You don't need to accept things the way they are.

    As for style stones, I still don't see the logic behind that. We weren't using style stones to begin with. People weren't crafting much gear and sure as heck weren't changing their outfits all the time. That's the whole point of the outfit system. The real elegant solution is to do what they've done with every other cosmetic system to date : charge a single up-front cost, then make it free to change as much as you want. That's what we had with dyes, what we have with costumes and hats and body markings, etc. And it turns out if we've spent the time to get the motifs in the first place, that meets the requirements of an up-front cost from the get-go. Making the system more convoluted by having it be based on sacrificing style materials is just as ludicrous as making us buy costume vouchers in order to wear the costumes we already bought.

    Think of it this way : each outfit piece is unlocked in the Collectibles tab, just like all the other cosmetics (except dyes but that was pre-collectibles and has its own stable, working system that doesn't need to be messed with). If we have it unlocked, you can think of it as having that outfit "made" or whatever, like how costumes don't need to get made again every time you put them on. You own it, it's in your magickal fantasy cat closet. It's done. SImilarly, if you have an outfit piece unlocked, you should "own it" in the same manner. Put it in your cat closet, we're done.

    If they do end up going with any kind of additional cost just to use the things we've already payed for, in many cases with real-world cash, then it should at most be another single one-time cost. We shouldn't get nickel and dimed to utilize a system we have already monetarily supported and otherwise bought into. We don't need any new continuous investment, we are already going to keep collecting or buying motifs. We don't need new gold sinks, we already have ones that work perfectly fine, as demonstrated by the completely-functioning economy.

    Many style materials need a new use, sure, but trying to shoehorn it into the outfit system is bad. We should be moving away from per-use costs, not trying to come up with new ones. We need a fundamental upheaval for how this is getting delivered, not a new, clunkier way to limit aesthetic experimentation.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • starkerealm
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    Yeah, the dying seems to be a bit too much. I mean, even ignoring that, the overall pricing on this system seems a bit harsh.

    Especially given it's entirely possible to finally get out of the editor and go, "wait, this doesn't work at all in the world."

    The actual monotization makes the gold sink feel... off. It's a nice perk, but the prices feel a bit steep, when you consider that ZOS is also offering an option to buy your way around them with real world cash.

    I'm also not a fan of the extra slots being per character, rather than an account wide unlock. Granted, this is entirely based on pricing. If those are something like 50 crowns, okay, cool, whatever. But if they're much more than that, the entire idea of opening those slots up on some characters is going to get very steep. It's not a complaint I'd raised about inventory upgrades or horse training because those can be had for gold, but this, can't.
  • SGT_Wolfe101st
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    I am a bit confused as to whom the money goes to when I change an outfit or dye. Is there a coin slot on the dye station now, are we giving this money to the invisible tailor that is helping us with our new outfit? It really makes no sense what so ever. At least with the other materials you are putting them into the process, some ruby ash, a stone for the style, even the transmutation stones go into the machine to make it work, in this case we are what, chucking the money on the ground or out the window of our house?
    PS4 -NA AD

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    Dark Elf - Mag Warden- Healer
  • Apache_Kid
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    This whole system is starting to stink. I didn't even realize that extra slots weren't account wide but rather only for one character. Something tells me I won't be using this outfitting system too much. I'm pretty satisfied with how most of my characters look right now in their current armor/costumes anyways. I know this is an unpopular opinion but an outfit system in general was not something I was crying out for. The cost to dye is absolutely ridiculous, absurd, and insulting.
  • Ashtaris
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    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.
    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    Someone put up within the last few days asking how much gold people have. It was broken down into several layers, but the top tier being 2 million gold or more. And, it had the largest response with 35% of the people responding. If we can see those numbers, then I’m sure ZOS can see that as well.

  • Recremen
    Recremen
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    Ashtaris wrote: »
    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.
    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    Someone put up within the last few days asking how much gold people have. It was broken down into several layers, but the top tier being 2 million gold or more. And, it had the largest response with 35% of the people responding. If we can see those numbers, then I’m sure ZOS can see that as well.

    The point being?
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    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Elsonso
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    Recremen wrote: »
    Ashtaris wrote: »
    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    Someone put up within the last few days asking how much gold people have. It was broken down into several layers, but the top tier being 2 million gold or more. And, it had the largest response with 35% of the people responding. If we can see those numbers, then I’m sure ZOS can see that as well.

    The point being?

    People with lots of unspent gold are an incentive for developers to find something to spend it on so as to help remove it from the game. Gold sinks.
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  • Recremen
    Recremen
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    Recremen wrote: »
    Ashtaris wrote: »
    Recremen wrote: »
    They just want a gold sink. It is that simple.


    @lordrichter

    How could that possibly be the case? Is the in-game economy suffering? By what metric? Is there a reason the in-game economy is about to suffer due to something in the new patch? I don't see it. Prices of goods on PC NA have been falling if anyhting, we're not getting any kind of problematic inflation. When it comes down to it, we already have enough to spend gold on from NPC vendors. We clearly don't need a new gold sink.

    Someone put up within the last few days asking how much gold people have. It was broken down into several layers, but the top tier being 2 million gold or more. And, it had the largest response with 35% of the people responding. If we can see those numbers, then I’m sure ZOS can see that as well.

    The point being?

    People with lots of unspent gold are an incentive for developers to find something to spend it on so as to help remove it from the game. Gold sinks.

    No that part's obvious, I was more questioning why a non-private forum poll was being used as evidence of a need for more gold sinks. People are less likely to respond if it's public and about their finances, less likely to respond if they're on the negative end, and more likely to respond if they're on the positive end. Not to mention that it's hitting the forum crowd, which is a major selection bias towards highly-invested players.

    It's also a pretty bad metric in other ways. Some people are just saving up hoping to dump on new houses, or old motifs they haven't gotten yet. I have over 700k right now but that's simply because it's not even enough to finish ONE motif book I'm missing, let alone the other three (dungeon motif so expensive). Then there are the folks that just like having a ton of gold because it makes them feel good. These people have plenty to spend on, but don't. That doesn't mean we need more gold sinks, it means they're indecisive about what to spend on for the existing ones. :p
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Elsonso
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    Recremen wrote: »
    No that part's obvious, I was more questioning why a non-private forum poll was being used as evidence of a need for more gold sinks. People are less likely to respond if it's public and about their finances, less likely to respond if they're on the negative end, and more likely to respond if they're on the positive end. Not to mention that it's hitting the forum crowd, which is a major selection bias towards highly-invested players.

    It's also a pretty bad metric in other ways. Some people are just saving up hoping to dump on new houses, or old motifs they haven't gotten yet. I have over 700k right now but that's simply because it's not even enough to finish ONE motif book I'm missing, let alone the other three (dungeon motif so expensive). Then there are the folks that just like having a ton of gold because it makes them feel good. These people have plenty to spend on, but don't. That doesn't mean we need more gold sinks, it means they're indecisive about what to spend on for the existing ones. :p

    When the poll is all that there is, what can we do? It is not like ZOS is going to roll in here and start explaining themselves.
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  • Recremen
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    Recremen wrote: »
    No that part's obvious, I was more questioning why a non-private forum poll was being used as evidence of a need for more gold sinks. People are less likely to respond if it's public and about their finances, less likely to respond if they're on the negative end, and more likely to respond if they're on the positive end. Not to mention that it's hitting the forum crowd, which is a major selection bias towards highly-invested players.

    It's also a pretty bad metric in other ways. Some people are just saving up hoping to dump on new houses, or old motifs they haven't gotten yet. I have over 700k right now but that's simply because it's not even enough to finish ONE motif book I'm missing, let alone the other three (dungeon motif so expensive). Then there are the folks that just like having a ton of gold because it makes them feel good. These people have plenty to spend on, but don't. That doesn't mean we need more gold sinks, it means they're indecisive about what to spend on for the existing ones. :p

    When the poll is all that there is, what can we do? It is not like ZOS is going to roll in here and start explaining themselves.

    You could look at more reliable metrics available in-game, such as the price of goods over time. If people truly had loads of money to spend and needed more gold sinks, we'd see massive runaway inflation. This has not been observed. Now maybe supply is just so high that we're seeing falling prices regardless of average player gold... but at that point, we have run out of bad things to complain about. If the economy is still functioning just fine then new gold sinks aren't going to improve anything. In contrast, we know that this gold sink WILL negatively affect people using the new system to its fullest potential. So why have gold be involved at all?
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Ley
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    My thought is that they have to charge gold for monetary reasons. If you could flip your outfit at will then you have no reason to buy extra outfit slots. I don't agree with the concept at all, but this is likely the reason that ZOS is charging for the change. I'm sure an addon could be created to save outfit loadouts and swap them with a button press at the station. Having the gold cost creates a reason to buy more slots.
    ^ This and...
    [*]You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.
    Between additional outfit slots and outfit change tokens, this will sell crowns.

    Doesn't seem like that big of a deal to me. This game dumps gold into your lap for just for playing it. Unless you're just spending money on every shiny little thing that catches your eye, you will inevitably accumulate wealth. Not saying we need a gold sink or that I'm happy to pay, but paying a few thousand gold isn't the end of the world to me. Then again I don't dye my gear every other day.



    Edited by Ley on January 16, 2018 8:25PM
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Subversus
    Subversus
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    They just want a gold sink. It is that simple.


    Gold sinks create the need for more gold sinks and then encourage bot farming and buying currency from bot farmers.

    They're killing their own economy by adding more gold sinks.
    I, for one, will seriously be considering the cost of gold from a bot farmer versus the cost of an outfit change token as a direct comparison because I like to change looks and dies often enough that I know I won't be able to get that amount of gold through normal play, especially with how I play, or even with farming myself which I can't tolerate.

    Welcome to the slippery slope of self-sabotaging game design and moderating cheating.

    Exactly. This only encourages people to try and gain gold through shady methods. I'd rather buy gold from a gold seller and launder it through a few mule accounts that to spend time grinding for gold.

    10 minutes of laundering gold and a few hundred dollars, or my sanity and a few days a week spent on grinding. I don't know about you lot, but I have better things to do with my life. If I'm starting the game up, I want to pvp. I don't want to grind every week and every day. Time and sanity > money.
  • Recremen
    Recremen
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    Ley wrote: »
    My thought is that they have to charge gold for monetary reasons. If you could flip your outfit at will then you have no reason to buy extra outfit slots. I don't agree with the concept at all, but this is likely the reason that ZOS is charging for the change. I'm sure an addon could be created to save outfit loadouts and swap them with a button press at the station. Having the gold cost creates a reason to buy more slots.
    ^ This and...
    [*]You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.
    Between additional outfit slots and outfit change tokens, this will sell crowns.

    Doesn't seem like that big of a deal to me. This game dumps gold into your lap for just for playing it. Unless you're just spending money on every shiny little thing that catches your eye, you will inevitably accumulate wealth. Not saying we need a gold sink or that I'm happy to pay, but paying a few thousand gold isn't the end of the world to me. Then again I don't dye my gear every other day.



    @Ley

    That's the point, though, this disproportionately affects the people who have been clamoring for this system the most. We like to change our dyes every day, put on a new costume (which is all we can do in this Outfitless meta on live), etc. We are highly invested, spending countless hours gathering motifs, or the gold to buy them, or the dollars for the cash shop versions. Having a per-use cost is incredibly discouraging when all the other cosmetic systems to date have been up-front cost only. Now we're getting double-dipped on and it's ludicrous.

    I don't mind, and indeed plan on, paying for extra outfit slots. Those provide a unique use value. If they're going to monetize this system, it should be through that, more cash shop motifs, and eventually cash shop unique skins (beyond the cash-shop-exclusive motifs they've already come out with).
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Bevik
    Bevik
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    They are going to make huge amount of money on Crown Store Tokens, Motifs and Outfit slots. Well deserved seeing that system.
  • QuebraRegra
    QuebraRegra
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    They just want a gold sink. It is that simple.


    we don't need another gold sink... or time sink (see crafting research).
  • Jayne_Doe
    Jayne_Doe
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    I don't mind a gold cost to create an outfit, or to change the motif style of the outfit, but dyeing outfits I feel should be free.

    I agree that it's enough of a gold sink to obtain the motifs and a time sink to unlock the dyes. Charging a price to create a full outfit is fine, though that already is double-dipping, but you're creating an outfit, and it doesn't cost gold to craft a set of gear for yourself, so at least there's no double-dipping there.

    But charging gold for dyeing becomes problematic because we all know that colors look different in various lighting and being limited to the lighting of the outfit station means that we will more often than not be unsatisfied with our initial dyeing and will then have to spend more gold to fix it.

    How about charging gold for creating the outfit and the first time you dye it. After that, dyeing that particular outfit would be free until you change the motif. Well... I'm sure that's more complicated to code, so just make dyeing free, please. Or make it an ESO+ perk, at least.
    Edited by Jayne_Doe on January 16, 2018 9:41PM
  • Ley
    Ley
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    Recremen wrote: »

    @Ley

    That's the point, though, this disproportionately affects the people who have been clamoring for this system the most. We like to change our dyes every day, put on a new costume (which is all we can do in this Outfitless meta on live), etc. We are highly invested, spending countless hours gathering motifs, or the gold to buy them, or the dollars for the cash shop versions. Having a per-use cost is incredibly discouraging when all the other cosmetic systems to date have been up-front cost only. Now we're getting double-dipped on and it's ludicrous.

    I don't mind, and indeed plan on, paying for extra outfit slots. Those provide a unique use value. If they're going to monetize this system, it should be through that, more cash shop motifs, and eventually cash shop unique skins (beyond the cash-shop-exclusive motifs they've already come out with).

    @Recremen

    I understand your plight and it is a reasonable concern; it just won't effect me as much. I was mostly trying to point out to the people who seem to be confused about this, that it seems pretty obvious that ZOS made the change to increase crown sales.

    Is the cost to dye your gear separate from the cost to craft an outfit? Meaning once you've payed to craft a costume, do you have to pay for the entire costume every time you dye it or just for the dye?

    Also do we know the price ranges to dye gear? (ex. head costs 500-1000 gold to dye depending on color, 1-200, or 5-5000)
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Recremen
    Recremen
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    Ley wrote: »
    Recremen wrote: »

    @Ley

    That's the point, though, this disproportionately affects the people who have been clamoring for this system the most. We like to change our dyes every day, put on a new costume (which is all we can do in this Outfitless meta on live), etc. We are highly invested, spending countless hours gathering motifs, or the gold to buy them, or the dollars for the cash shop versions. Having a per-use cost is incredibly discouraging when all the other cosmetic systems to date have been up-front cost only. Now we're getting double-dipped on and it's ludicrous.

    I don't mind, and indeed plan on, paying for extra outfit slots. Those provide a unique use value. If they're going to monetize this system, it should be through that, more cash shop motifs, and eventually cash shop unique skins (beyond the cash-shop-exclusive motifs they've already come out with).

    @Recremen

    I understand your plight and it is a reasonable concern; it just won't effect me as much. I was mostly trying to point out to the people who seem to be confused about this, that it seems pretty obvious that ZOS made the change to increase crown sales.

    Is the cost to dye your gear separate from the cost to craft an outfit? Meaning once you've payed to craft a costume, do you have to pay for the entire costume every time you dye it or just for the dye?

    Also do we know the price ranges to dye gear? (ex. head costs 500-1000 gold to dye depending on color, 1-200, or 5-5000)

    The costs are separated and stacking, so you only need to pay the dye fee if you're just dyeing, but you need to pay both the dye and the style change fee if you're doing both. It's 50 gold per armor piece and I think 250 for weapons and shields, which isn't much but adds up quickly. Meanwhile you change your equipment style and it can add up to over 30k. It is ridiculous.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Ley
    Ley
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    Recremen wrote: »
    Ley wrote: »
    Recremen wrote: »

    @Ley

    That's the point, though, this disproportionately affects the people who have been clamoring for this system the most. We like to change our dyes every day, put on a new costume (which is all we can do in this Outfitless meta on live), etc. We are highly invested, spending countless hours gathering motifs, or the gold to buy them, or the dollars for the cash shop versions. Having a per-use cost is incredibly discouraging when all the other cosmetic systems to date have been up-front cost only. Now we're getting double-dipped on and it's ludicrous.

    I don't mind, and indeed plan on, paying for extra outfit slots. Those provide a unique use value. If they're going to monetize this system, it should be through that, more cash shop motifs, and eventually cash shop unique skins (beyond the cash-shop-exclusive motifs they've already come out with).

    @Recremen

    I understand your plight and it is a reasonable concern; it just won't effect me as much. I was mostly trying to point out to the people who seem to be confused about this, that it seems pretty obvious that ZOS made the change to increase crown sales.

    Is the cost to dye your gear separate from the cost to craft an outfit? Meaning once you've payed to craft a costume, do you have to pay for the entire costume every time you dye it or just for the dye?

    Also do we know the price ranges to dye gear? (ex. head costs 500-1000 gold to dye depending on color, 1-200, or 5-5000)

    The costs are separated and stacking, so you only need to pay the dye fee if you're just dyeing, but you need to pay both the dye and the style change fee if you're doing both. It's 50 gold per armor piece and I think 250 for weapons and shields, which isn't much but adds up quickly. Meanwhile you change your equipment style and it can add up to over 30k. It is ridiculous.

    So if nothing changes and those numbers are correct, it would be 850 to dye all your gear. That's not too bad. Significantly less than I pay for repairs several times a day. Hopefully it doesn't increase because it could be way worse. I was expecting several thousand to dye all your gear or even tens of thousands for rare dyes.
    Edited by Ley on January 16, 2018 10:26PM
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • Recremen
    Recremen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ley wrote: »
    Recremen wrote: »
    Ley wrote: »
    Recremen wrote: »

    @Ley

    That's the point, though, this disproportionately affects the people who have been clamoring for this system the most. We like to change our dyes every day, put on a new costume (which is all we can do in this Outfitless meta on live), etc. We are highly invested, spending countless hours gathering motifs, or the gold to buy them, or the dollars for the cash shop versions. Having a per-use cost is incredibly discouraging when all the other cosmetic systems to date have been up-front cost only. Now we're getting double-dipped on and it's ludicrous.

    I don't mind, and indeed plan on, paying for extra outfit slots. Those provide a unique use value. If they're going to monetize this system, it should be through that, more cash shop motifs, and eventually cash shop unique skins (beyond the cash-shop-exclusive motifs they've already come out with).

    @Recremen

    I understand your plight and it is a reasonable concern; it just won't effect me as much. I was mostly trying to point out to the people who seem to be confused about this, that it seems pretty obvious that ZOS made the change to increase crown sales.

    Is the cost to dye your gear separate from the cost to craft an outfit? Meaning once you've payed to craft a costume, do you have to pay for the entire costume every time you dye it or just for the dye?

    Also do we know the price ranges to dye gear? (ex. head costs 500-1000 gold to dye depending on color, 1-200, or 5-5000)

    The costs are separated and stacking, so you only need to pay the dye fee if you're just dyeing, but you need to pay both the dye and the style change fee if you're doing both. It's 50 gold per armor piece and I think 250 for weapons and shields, which isn't much but adds up quickly. Meanwhile you change your equipment style and it can add up to over 30k. It is ridiculous.

    So if nothing changes and those numbers are correct, it would be 850 to dye all your gear. That's not too bad. Significantly less than I pay for repairs several times a day. Hopefully it doesn't increase because it could be way worse. I was expecting several thousand to dye all your gear or even tens of thousands for rare dyes.

    It's not bad if you don't have every dye in the game and enjoy changing things up a lot/showing different ideas to your friends. I look at my behavior on live and I know this is going to be a pain in the ass.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
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