MehVahdJukaar wrote: »First of all I am not a good writer nor an english native speaker so please forgive any mistakes.
I've never played obilvion nor morrowind but In all my countless hours of playing skyrim my favourite destruction elements have always been ice, due to his unique and very cool visuals and the very useful utility it had of ensnaring enemies and draining stamina making melee enemies much more easy to deal with. That said I feel like ice staves in eso are in a very bad spot right now and need some major rework.
Ever since launch frost staves have been in a bad position: fire staves where used by basically any competent magica dps out ther, up until one of the recent updates which made big changes to lightning. As of right now fire staves are still the best choice for single target dps while lightining saves focus more on the aoe side, helping tremendusly in trash fights, and they will probably remain like this even after the off balance changes of update 17.
So having said that where are frost staves at? From what I've seen in my last month of playing the game, the only appear in some rare pvp builds (mainly for ice clench) and are used by a few niche warden tank builds that zenimax is trying so hard to push, while ice only dds, if they even exist, can pull a considerate less amount of damage compared to ther builds, offer almost no extra group utility (since freezed enemies are easily outperformed by talons and such) and are generally not wanted by any group due to the heavy attack taunt.
As I see it that's not how things sould be at all: ice is a destruction element and as such sould provide good dps and be on pair with the other 2 elements, or at least increment the overall dps of the group (in a similar manner like lightining does) and should not become a tanking only weapon. While I'm ok with having the extra utility from it like being able to block with magicka, I don't see any reason why a tank would choose an ice staff over a sword and board, giving up the 2 pieces bonus and all the abilityes that the shield skill line offer.
In my opinion all "frost staff taking changes" are ver poorly implemented and need some major rework so I think zenimax has three option here:
1: Make the ice staff a tank only weapon, replacing all the destruction skills with tanking ones(when you have the right passive and a ice staff equipped). Even if this might seem like a drastic change it will be undoubtely better that the mess we have right now of a wepon that does damage and tanking at the same time doing both very poorly, and will once and for all establish that "ice is for tanks and not for dds" (<3 zos).
2: Give players the option to remove the tanking aspect from their ice staves maybe by moving the tri focus passive to a morph of some ability that could also double as an aoe taunt, and replacing it with something on pair with the 2 other destruction elements, or maybe scrapping the whole ice tanking idea. Another option on these lines could be to completely remove tanking from ice staves and adding another magicka tanking weapon (maybe a conjured shield?).
3: (most probable) Leaving everything as the mess it is, virtually having a weapon category that is close to useless.
Lastly, to be truly a viable dps option, wardens should recive some kind of buff to ice damage since the current 6% is laughable compared to what dragonkight get for having a flame staff, not to mention the sorc & lightning staff combo...
In a game where diversity whas one of the main focus since launch, i think all 3 destruction elements should be viable, and that just like sorcs, which passive are in favor of lighing staves, can use a flame staff and still have a high dps, so should wardens with their native element.
In other words pease Zenimax make Ice dps viable, as it shoul have been from the very start.
With the recent off balance nerf and the nord based dungeon, this patch would be a wondefull opportunity for an ice mage dps comeback. (I have little hopes though..)
Let me know how what you think and how whould you fix this issue in the comments.
Thanks for reading
Nah, if all you do is block then you're a mediocre tank.The heavy attack taunt / shield is the most idiotic thing in the world.
If you're heavy attacking, you aren't blocking, which means you're a bad tank.
If you're heavy attacking every 15 seconds to keep taunt then you're a terrible, terrible tank.
No one wants maim on a DPS weapon
victoriana-blue wrote: »Nah, if all you do is block then you're a mediocre tank.The heavy attack taunt / shield is the most idiotic thing in the world.
If you're heavy attacking, you aren't blocking, which means you're a bad tank.
If you're heavy attacking every 15 seconds to keep taunt then you're a terrible, terrible tank.You won't have resources to inflict maim, fracture, etc; to buff your allies; or to control battlefield positioning. Heavy attacks are important!
Ice staff needs some help, and the changes to block cost and fortress are good steps.
Current Ice staff status is fine , it's tank perspective absoultely...I'm a NB frost staff tank atm...
I wish there is a taunt skill in the staff skill line , but I know its impossible , because inner rage spent too much magicka...lol
The_Patriarch wrote: »
The_Patriarch wrote: »
One hand and shield at least makes the taunting mechanic optional and not built in. I have ran into that issue with players doing dps with the frost staff, and it’s frustrating from a tanking perspective. The boss gets loose then the person who taunted it starts running the boss around mean while its throwing 1-2 shot aoe and single hits. Then everyone else starts dying. It’s another one of those examples where Wrobel’s creativity is interesting but the execution is poor.
Maura_Neysa wrote: »The_Patriarch wrote: »
One hand and shield at least makes the taunting mechanic optional and not built in. I have ran into that issue with players doing dps with the frost staff, and it’s frustrating from a tanking perspective. The boss gets loose then the person who taunted it starts running the boss around mean while its throwing 1-2 shot aoe and single hits. Then everyone else starts dying. It’s another one of those examples where Wrobel’s creativity is interesting but the execution is poor.
No different than the nS0 I ran with S+B DPS after helping show him the ropes, going through his bar set up and removing Pierce Armor, the Serpent turns and cleaves 10 of the 12. Turns out he had it double barred. Heavy on your Frost staff is no different from that or from an Off-Tank pulling the boss in trials, pay attention... get good.
I care about ice staffs and you're write up is awesome and I agree with everything.
Ice staffs need to either be split into an entirely new weapon category, or all the "ice" effects looked at.
At the very least the taunt should be moved off the heavy attack and onto destructive touch.
Secondly I would also grant the passive defence from defensive stance to impulse, so that ice staff tanking can be on par with sword and shield from a block cost perspective.
There is a set called shalks for ultimate gen then there is also akivari dragon guard and for the extra blocking of damage it gets a 3.4k damage shield with bastion having 56 points into it increasing your shield strength. As for it being for DPS do not
use the passives that are for tank use all the others and you can run a DPS Ice mage Warden and they can work but still do not have the dps of other classes with it but can still work but good luck in the end game unless your group does not mind lower end DPS.
Personally I like Ice staff the way it is and it works great with the armor sets I stated above for tanking you can also use one piece monster set if your running low on resistances. As for you not liking how it works you need to leanr how to use it if your not willing to then no reason to change it.
LiquidPony wrote: »There is a set called shalks for ultimate gen then there is also akivari dragon guard and for the extra blocking of damage it gets a 3.4k damage shield with bastion having 56 points into it increasing your shield strength. As for it being for DPS do not
use the passives that are for tank use all the others and you can run a DPS Ice mage Warden and they can work but still do not have the dps of other classes with it but can still work but good luck in the end game unless your group does not mind lower end DPS.
Personally I like Ice staff the way it is and it works great with the armor sets I stated above for tanking you can also use one piece monster set if your running low on resistances. As for you not liking how it works you need to leanr how to use it if your not willing to then no reason to change it.
So the ice staff is a second-class option for tanking, and a second-class option for DPS ... but you don't think it should be changed because you use it in your off-meta builds?
Does not seem logical.