To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
kyle.wilson wrote: »Anyone that necro's a thread like this should be drawn and quartered.
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
Really all they need to do it nerf the magicka refund on harness when stacked with another shield. Have you tried stacking shields with the dampen morph? It doesn’t work for long.
Completely agree on frags though. No idea what they’re thinking, but they broke the class badly.
It seems they gut something on Sorc every few patches. Meanwhile, they still haven’t touched troll king, yet pirate skeleton had to change NOW!
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
Really all they need to do it nerf the magicka refund on harness when stacked with another shield. Have you tried stacking shields with the dampen morph? It doesn’t work for long.
Completely agree on frags though. No idea what they’re thinking, but they broke the class badly.
It seems they gut something on Sorc every few patches. Meanwhile, they still haven’t touched troll king, yet pirate skeleton had to change NOW!
I think my proposed changes would lead to sorcs becoming better against multiple opponents while at the same time becoming less tanky against a single one. which would benefit the class greatly.
Stacking dampen + hardened does not even have to work for long - if you´re fighting in a situation where you know you´ll get friendly add.
It´s the same as permablocking and backpeddal. It creates asinine gameplay where you simple outtank an opponent for x amount of time without any actualy counterplay but just spamming 2 / holding 1 button.
It´s too effective and too easy.
Attro will be useful with the next patch in pure singletarget fights - slightly outperforming meteor for pve.
praise gods, our class is fine and perfectly balanced now
jk, that's good to know, thx for the infoProblem is that it´s useless in pvp as it simply dies too easily.
I have to disagree here. It dies easily only in 1vsX, but you really can't use it when outnumbered since you'll be kiting 90% of time. Maybe it can use a rework to follow the caster (like engine guardian) and attack nearby enemies.
Attro will be useful with the next patch in pure singletarget fights - slightly outperforming meteor for pve.
praise gods, our class is fine and perfectly balanced now
jk, that's good to know, thx for the infoProblem is that it´s useless in pvp as it simply dies too easily.
I have to disagree here. It dies easily only in 1vsX, but you really can't use it when outnumbered since you'll be kiting 90% of time. Maybe it can use a rework to follow the caster (like engine guardian) and attack nearby enemies.
Are you really gonna argue with derra, out of all people, about mag sorcs?
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
Really all they need to do it nerf the magicka refund on harness when stacked with another shield. Have you tried stacking shields with the dampen morph? It doesn’t work for long.
Completely agree on frags though. No idea what they’re thinking, but they broke the class badly.
It seems they gut something on Sorc every few patches. Meanwhile, they still haven’t touched troll king, yet pirate skeleton had to change NOW!
I think my proposed changes would lead to sorcs becoming better against multiple opponents while at the same time becoming less tanky against a single one. which would benefit the class greatly.
Stacking dampen + hardened does not even have to work for long - if you´re fighting in a situation where you know you´ll get friendly add.
It´s the same as permablocking and backpeddal. It creates asinine gameplay where you simple outtank an opponent for x amount of time without any actualy counterplay but just spamming 2 / holding 1 button.
It´s too effective and too easy.
Not really if you can’t even use healing ward with hardened ward up. It means we can’t even heal on top of everything else.
I don’t even want to talk about Sorc nerfs right now, we’re in such a bad place that it’s hard to even have a remotely respectful dialogue with you about it.
Then you see the off balance changes next patch and what it’s going to do to our already super-powered MagDK overlords, and you wonder if anyone at ZOS has half a brain or even gives a %#*^.
We need that stun and damage back on crystal frags. It won’t ‘fix’ our class, but it’ll make dealing with the garbage mechanics in this game more palatable.
We shouldnt have to farm veteran Dragonstar just to be able to play the game. I can’t even find a damn group for this dungeon, it can’t be pugged, and Im about frustrated enough to go back on hiatus for another six months.
Attro will be useful with the next patch in pure singletarget fights - slightly outperforming meteor for pve.
praise gods, our class is fine and perfectly balanced now
jk, that's good to know, thx for the infoProblem is that it´s useless in pvp as it simply dies too easily.
I have to disagree here. It dies easily only in 1vsX, but you really can't use it when outnumbered since you'll be kiting 90% of time. Maybe it can use a rework to follow the caster (like engine guardian) and attack nearby enemies.
Are you really gonna argue with derra, out of all people, about mag sorcs?
He's right, though.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Joy_Division wrote: »
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Not sure I understand what you are trying to do here.
Is this meant to be a HoT you get a few seconds after casting it then no heals (i.e. removing the heal proc from critical hits)?
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
Really all they need to do it nerf the magicka refund on harness when stacked with another shield. Have you tried stacking shields with the dampen morph? It doesn’t work for long.
Completely agree on frags though. No idea what they’re thinking, but they broke the class badly.
It seems they gut something on Sorc every few patches. Meanwhile, they still haven’t touched troll king, yet pirate skeleton had to change NOW!
I think my proposed changes would lead to sorcs becoming better against multiple opponents while at the same time becoming less tanky against a single one. which would benefit the class greatly.
Stacking dampen + hardened does not even have to work for long - if you´re fighting in a situation where you know you´ll get friendly add.
It´s the same as permablocking and backpeddal. It creates asinine gameplay where you simple outtank an opponent for x amount of time without any actualy counterplay but just spamming 2 / holding 1 button.
It´s too effective and too easy.
Not really if you can’t even use healing ward with hardened ward up. It means we can’t even heal on top of everything else.
I don’t even want to talk about Sorc nerfs right now, we’re in such a bad place that it’s hard to even have a remotely respectful dialogue with you about it.
Then you see the off balance changes next patch and what it’s going to do to our already super-powered MagDK overlords, and you wonder if anyone at ZOS has half a brain or even gives a %#*^.
We need that stun and damage back on crystal frags. It won’t ‘fix’ our class, but it’ll make dealing with the garbage mechanics in this game more palatable.
We shouldnt have to farm veteran Dragonstar just to be able to play the game. I can’t even find a damn group for this dungeon, it can’t be pugged, and Im about frustrated enough to go back on hiatus for another six months.
The surge change would be a tremendous buff for selfhealing on sorc.
The change to bolt escape + boundless would once again center sorc more around survival due to superior mobility instead of tanking opponents.
I play sorc solo almost daily still - so i have to admit i fail to see where my proposed changes put you in a position where its hard to have a respectful dialogue.
I think the changes would greatly increase survivability on sorcs that play mobility oriented.
It would finally make streak a vaible combat spell again.
It would greatly reduce the viability of 2/3 button spamming wannabe sorcs that are inept to kill anything but get kicks out of trolling people with shields.
I can´t quite put my finger on it but every time someone coming from a different class is trying to tell my sorry 105 million ap made solo/smallgrp on sorc ass that the class is fine and i`m just doing it wrong/whatever i get supertriggered.
It´s like trump talking about climate change. Just makes me want to hurt someone.
Surge a pve skill - where literally everyone uses spellpower pots
Go get triggered m8. I'm coming from another class and going "Wow, this is fun and easy to play."
I had a blast playing sorc last night, but it took me way less time to get into it, adjusted, and pull in a good chunk of AP with my own smallscale than it ever did for me to learn to play StamDK and MagDK effectively. StamBlade was similarly fairly easy to learn. Warden was intermediate, and I haven't tried running a non-healer templar yet.
Entropy is solid AF, and I found the returns on it more reliable than Surge (plus it applies a nice DoT). Surge is something I use in vMA (which this sorc is designed for farming originally) and when I don't want to blow tons of cash on doing non-vtrials. The heal is far too small to use in PvP, and frankly I was taking advice on using entropy over it from the three or so main sorcs that I grab advice from in my guilds because they all have countless hours on sorcerer.
I'm not dissing you or telling you how to play, but I am curious if you play other classes outside of sorc much? The difference between MagSorc and MagDK is especially notable (the latter is pretty damn hard to play well), and I found MagSorc way easier to pick up then most stam classes.
Go get triggered m8. I'm coming from another class and going "Wow, this is fun and easy to play."
I had a blast playing sorc last night, but it took me way less time to get into it, adjusted, and pull in a good chunk of AP with my own smallscale than it ever did for me to learn to play StamDK and MagDK effectively. StamBlade was similarly fairly easy to learn. Warden was intermediate, and I haven't tried running a non-healer templar yet.
Entropy is solid AF, and I found the returns on it more reliable than Surge (plus it applies a nice DoT). Surge is something I use in vMA (which this sorc is designed for farming originally) and when I don't want to blow tons of cash on doing non-vtrials. The heal is far too small to use in PvP, and frankly I was taking advice on using entropy over it from the three or so main sorcs that I grab advice from in my guilds because they all have countless hours on sorcerer.
I'm not dissing you or telling you how to play, but I am curious if you play other classes outside of sorc much? The difference between MagSorc and MagDK is especially notable (the latter is pretty damn hard to play well), and I found MagSorc way easier to pick up then most stam classes.
There's a difference between "easily picking up" a class and actually playing it at a competitive level.
Attro will be useful with the next patch in pure singletarget fights - slightly outperforming meteor for pve.
praise gods, our class is fine and perfectly balanced now
jk, that's good to know, thx for the infoProblem is that it´s useless in pvp as it simply dies too easily.
I have to disagree here. It dies easily only in 1vsX, but you really can't use it when outnumbered since you'll be kiting 90% of time. Maybe it can use a rework to follow the caster (like engine guardian) and attack nearby enemies.
Are you really gonna argue with derra, out of all people, about mag sorcs?
He's right, though.
No he´s not. Most dmg oriented builds can very favorably trade ultimates and/or resources with the sorc by killing the attro (UNLESS IT`S A PETBUILD) - it does not get increased shields and has relatively high cost and triggers fighters guild passives when killed.
An opponent utilizing dawnbreaker, incap/soulharvest or leap should aim to kill the attro. It will either die really quickly OR the sorc has to resort to spamming 33% more shields (less offensive time) than it would be when you target the sorc.
Ofc you also have the option to simply run out of range but that means basically never killing the sorc.
being competitive in 1v1 encounters.
Yeah sorcerers are in a bad state currently noticeably the weakest class in the game and outclassed in most content. but still Sorcs aren't bad I mean I still tare in up in PVP we just lack the skills that every other class has. for a game that often spouted a play as you want mentality I guess sorcs were left out on that
Yeah sorcerers are in a bad state currently noticeably the weakest class in the game and outclassed in most content. but still Sorcs aren't bad I mean I still tare in up in PVP we just lack the skills that every other class has. for a game that often spouted a play as you want mentality I guess sorcs were left out on that
I guess all those sorcs I see soloing content every other class dies to easily, and the endless carnage they spread in PVP was just an illusion.
https://youtu.be/qHBQ0c5f-ZoI can´t quite put my finger on it but every time someone coming from a different class is trying to tell my sorry 105 million ap made solo/smallgrp on sorc ass that the class is fine and i`m just doing it wrong/whatever i get supertriggered.
It´s like trump talking about climate change. Just makes me want to hurt someone.
Surge a pve skill - where literally everyone uses spellpower pots
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
My take on this would be sorc can no longer stack shields (at all - not even healing ward). Bad for other classes.
You can only have dmg shields with a total strength of 120% of you characters hp - this is halved by battlespirit resulting in maximum of 60% hp value in shields.
Bolt escape + morphs forcemiss attacks for the duration of the port (0.5s or sth - not a complete gcd).
Bol escape + morphs penalty reduced to 33% cost increase and 3s duration.
Streak morph suffers no cost increase if you deal dmg with it.
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Boundless storm removes snares + roots on activation (no immunity time).
Offensively i´d probably just restore fragments to it´s old state.
Really all they need to do it nerf the magicka refund on harness when stacked with another shield. Have you tried stacking shields with the dampen morph? It doesn’t work for long.
Completely agree on frags though. No idea what they’re thinking, but they broke the class badly.
It seems they gut something on Sorc every few patches. Meanwhile, they still haven’t touched troll king, yet pirate skeleton had to change NOW!
I think my proposed changes would lead to sorcs becoming better against multiple opponents while at the same time becoming less tanky against a single one. which would benefit the class greatly.
Stacking dampen + hardened does not even have to work for long - if you´re fighting in a situation where you know you´ll get friendly add.
It´s the same as permablocking and backpeddal. It creates asinine gameplay where you simple outtank an opponent for x amount of time without any actualy counterplay but just spamming 2 / holding 1 button.
It´s too effective and too easy.
Not really if you can’t even use healing ward with hardened ward up. It means we can’t even heal on top of everything else.
I don’t even want to talk about Sorc nerfs right now, we’re in such a bad place that it’s hard to even have a remotely respectful dialogue with you about it.
Then you see the off balance changes next patch and what it’s going to do to our already super-powered MagDK overlords, and you wonder if anyone at ZOS has half a brain or even gives a %#*^.
We need that stun and damage back on crystal frags. It won’t ‘fix’ our class, but it’ll make dealing with the garbage mechanics in this game more palatable.
We shouldnt have to farm veteran Dragonstar just to be able to play the game. I can’t even find a damn group for this dungeon, it can’t be pugged, and Im about frustrated enough to go back on hiatus for another six months.
The surge change would be a tremendous buff for selfhealing on sorc.
The change to bolt escape + boundless would once again center sorc more around survival due to superior mobility instead of tanking opponents.
I play sorc solo almost daily still - so i have to admit i fail to see where my proposed changes put you in a position where its hard to have a respectful dialogue.
I think the changes would greatly increase survivability on sorcs that play mobility oriented.
It would finally make streak a vaible combat spell again.
It would greatly reduce the viability of 2/3 button spamming wannabe sorcs that are inept to kill anything but get kicks out of trolling people with shields.
Trolling people with shields is about all we have left! Lol
I’d definitely like to see a streak buff to offset some shield change. But at this point I doubt Wrobel would give us anything remotely resembling a buff.
Yeah sorcerers are in a bad state currently noticeably the weakest class in the game and outclassed in most content. but still Sorcs aren't bad I mean I still tare in up in PVP we just lack the skills that every other class has. for a game that often spouted a play as you want mentality I guess sorcs were left out on that
I guess all those sorcs I see soloing content every other class dies to easily, and the endless carnage they spread in PVP was just an illusion.
Joy_Division wrote: »
Powersurge now only grants major sorcery and heals for 3s but the heal becomes 15% weaker each second (effect refreshable).
0s (initial hit) 100% heal 2550
1s 85% heal 2170
2s 70% heal 1785
3s 55% heal 1400
Not sure I understand what you are trying to do here.
Is this meant to be a HoT you get a few seconds after casting it then no heals (i.e. removing the heal proc from critical hits)?
No it´s meant to be a short hot triggered by critically hitting a target.
If you´d score a crit every second nothing would change to the current behavior on live of surge. However it would improve for situations where you simply don´t attack or don´t crit a target.