Rather than calling the guards, why not keep your "Press X to Report" button only it adds Bounty to the player? The synergy only comes up for a few seconds after the crime is committed but you can use it to punish the player for committing a crime in broad daylight as you have just "witnessed" it just as the NPCs do.
So rather than summoning the guards to murder the player and steal all their gold, which lowbies have already been complaining about nonstop because of scaling bounty decay, you could instead make the penalty for discovery more severe if they do it so casually when there are other players around.
More reason to use invisibility pots and not get caught.
Im pretty sure zos said they gave up on this. Sadly enough. I think they thought it through and realized that pve players would be complaining when their thief build in divines gets chased down by a daily pvp player.
The thing is, this would have been awesome. Sure for the first few weeks pvp players would do it, but after that no serious pvp player would be out trying to do this unless there were some serious rewards. Thats just my opinion though. I think it would have beeen fun, on rare occasion, for pvp players. But mainly fun for all non pvp players to get a tiny taste of pvp if they wanted or if they were not careful enoughbut its scrapped.
Now lets hope they dont scrap spell crafting since they said they were still doing it. Hopefully 2018, or at the very least 2019..
VaranisArano wrote: »You seem to think this would happen only in major towns, only with players minding their own business when "OMG, a murder! How awful!" *Report* *adds bounty*
That's, ah, a rather naive way of looking at it. There are quite a few out of the way locations where most players have no reason to be if they aren't doing justice system farming where the griefers would promptly set up shop. Griefers and self-appointed enforcers would definitely set up shop on the Anvil docks, so they can catch people who have to murder in order to join the Dark Brotherhood.
Apache_Kid wrote: »Why are people so hell-bent on this idea that the justice system needs to be changed?

...and that!Apache_Kid wrote: »I love the idiot guards and the easy to steal from/kill NPCs...
TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
TheShadowScout wrote: »Apache_Kid wrote: »Why are people so hell-bent on this idea that the justice system needs to be changed?
...that's why!...and that!Apache_Kid wrote: »I love the idiot guards and the easy to steal from/kill NPCs...
When things are too easy, they stop being fun.
As we keep mentioning, originally the justice system was supposed to have a PvP part be added in its next phase. That's what the cuttent one was designed for. They scrapped that idea when they decided they don't want to mix PvP into their PvE regions, but keep it in seperate places. But that left the justice system a bit of a joke... guards that are way too easy to evade, bounties that are way too easy to deal with, punishments that every gamer laughs at... and thus people have no qualms about murdering NPCs in plain view, leaving the corpses to clutter up the streets.
Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters. But I also love immersion and roleplaying, thus the whole "its just a game, let's do whatever..." doesn't sit well with me in this case (or most others).
And thus I want a better justice system, where going "criminal scum" comes with a sense of danger, where people do their best not to get caught when they break the law instead of just going "whatever" and doing it all in plain sight. And cluttering our immersion with heaps of corpses.
And I also wouldn't mind if they balanced an incresed danger with some improvements on the reward front as well (especially set jewelry for example... I mean, should such trinkets not be high on the list of stealables?). For me this is not about balance, not about how much gold you can plunder in how litle time, but in making a fun experience. Adding tension. Creating atmosphere. Making ESO feel more like a movie we can play through and less like a game.
And that also means adding more consequences to our characters choices. Including unfavorable ones if we choose... badly. (not like it would cost us more then additional time spent to recover from it anyhow...)
TheShadowScout wrote: »Apache_Kid wrote: »Why are people so hell-bent on this idea that the justice system needs to be changed?
...that's why!...and that!Apache_Kid wrote: »I love the idiot guards and the easy to steal from/kill NPCs...
When things are too easy, they stop being fun.
...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
TheShadowScout wrote: »...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
WTF!
All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.
....
This topic again...
The thieves like being able to steal and have no challenge to it, we don't want to DARE touch their gameplay.
True. But that is how it starts. The desire to just... punch someone in a flash of anger, or hurt someone who did wrong you greatly.DieAlteHexe wrote: »TheShadowScout wrote: »...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
WTF!
All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.
....
Big, BIG difference between getting cheesed off at someone and wanting to kill. I have never, in 65 years, had the slightest desire to kill anyone or anything. No "suppression" needed, it's just how I'm wired.
-gigglesnorts-Apache_Kid wrote: »...just because you want to role-play as an old-timey town guard.
That too is a valid point.No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
TheShadowScout wrote: »True. But that is how it starts. The desire to just... punch someone in a flash of anger, or hurt someone who did wrong you greatly.DieAlteHexe wrote: »TheShadowScout wrote: »...are you suggesting that you do -not- suppress the occasional bount of anger when someone greatly annoys you in real life???TheShadowScout wrote: »Yeah, people with a criminal mindset (or enjoying some catharic indulgement in such impulses they usually suppress in their real lives) enjoy it, find it great to steal from and murder NPCs for fun and profit. I admit I do so as well at times when I play my more evil... uhm... "morally challenged" characters.
Are you suggesting that we kill NPC's in game because we are suppressing our desire to murder real human beings with lives outside the game?...
WTF!
All humans have those emotions, those darker impulses. Anyone who claims they don't is lying. To others, or to themselves as well.
....
Big, BIG difference between getting cheesed off at someone and wanting to kill. I have never, in 65 years, had the slightest desire to kill anyone or anything. No "suppression" needed, it's just how I'm wired.
Most people in our civilized world never get to wanting to kill someone, and we all ought to be thankful for that! No matter if its a question of "just being wired that way" or "just never having had a bad enough day". But many more swallow their anger day by day, until someday they have that "one bad day" and then... they make the news, one way or another. Read them, it happens all the time. Others vent and pass the buck, which often ends up more like an infection. Not a good thing either.
I do however wonder about that "...never had the slightest desire to kill anything". Considering how many things people kill without giving it much thought... mosquitos for example...
If true, more power to you, may you finish your life never ever going there!
But I'll stop going that much offtopic now
.
I do that for spiders...DieAlteHexe wrote: »I am the sort that will take bugs and put them back outside if I can.
I disagree with that one.DieAlteHexe wrote: »But that's a far cry from what this discussion is about. It was mooted that "all humans have darker impulses". No. They don't.
Then perhaps you have never been mad enough. Never been hurt enough. Never been afraid enough.DieAlteHexe wrote: »I can be really mad at someone (and over my lifetime, I have been, oh yes indeedy) and NEVER had the slightest interest in doing any violence to them. Never wanted to punch someone, never wanted to hurt someone.
That only works while you are still rational.DieAlteHexe wrote: »Have I hurt people? Yes, I have, with words but never, ever by physical means. It's not a matter of "swallowing" anything. It's a matter of thinking that clobbering someone is not likely to advance a solution to a problem.
These days - yes. Like I mentioned... civilization makes it so.DieAlteHexe wrote: »I agree that people snap, no doubt about it but they are the outliers, not to be used to excuse casual smacking-about but rather to be dealt with so they are no longer a danger to themselves or others and probably not by "punching" them.
No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
TheShadowScout wrote: »...and I again cannot refrain from replying...I do that for spiders...DieAlteHexe wrote: »I am the sort that will take bugs and put them back outside if I can.But not for moths eating holes into my clothes or mosquitos trying to bite me.
I disagree with that one.DieAlteHexe wrote: »But that's a far cry from what this discussion is about. It was mooted that "all humans have darker impulses". No. They don't.
I think -everyone- does. Some just have buried them deeply enough, perhaps throug having a fortunate upbringing, good examples, a happy childhood, whatever - or possibly, a bad enough example they decided not to emulate at any price... and never in their lives a day bad enough to uncover them.
I sometimes envy those people.Then perhaps you have never been mad enough. Never been hurt enough. Never been afraid enough.DieAlteHexe wrote: »I can be really mad at someone (and over my lifetime, I have been, oh yes indeedy) and NEVER had the slightest interest in doing any violence to them. Never wanted to punch someone, never wanted to hurt someone.
Lucky you!
Wish there were more people like you!That only works while you are still rational.DieAlteHexe wrote: »Have I hurt people? Yes, I have, with words but never, ever by physical means. It's not a matter of "swallowing" anything. It's a matter of thinking that clobbering someone is not likely to advance a solution to a problem.
Emotion in large enough doses has a way of making people less then rational.
Would be neat if it didn't, but... sadly, it does, more often then people might like to think.
Also... hurting people with words is nothing to sneeze at. What do you think does make many snap? When someone with a sharper tongue brings them enough hurt they get just too mad... and lacking the verbal skills to strike back, they use physical ones. (not an excuse for them, of course - but it happens all too often)These days - yes. Like I mentioned... civilization makes it so.DieAlteHexe wrote: »I agree that people snap, no doubt about it but they are the outliers, not to be used to excuse casual smacking-about but rather to be dealt with so they are no longer a danger to themselves or others and probably not by "punching" them.
But think back a while. Look at history. See how casual violence was all too common in days past. How noone thought physical punishment of children a bad thing until all too recently (many still don't, and consider it a parents natural right). Take a good, hard look at human nature throughout history. At how recently the laws changed.
Then tell me again how the violent ones are the exception, and humans are by nature peaceful.
I say, humans are of dual nature - angel souls and demon hearts. Always caught between good and evil, and having to -work- on rising above their darker side. For some those darker impulses are buried deeply. For others, not so much. And it is the nature of civilization to engourcage resisting those destructive sides, and further the cooperative impulses - otherwise things tend to turn into a mess.
No thanks, I have zero interest in interfering in your game and see no reason why you should interfere in mine. If guards need to be pepped up a bit, then fine. If you want to propose additional PvE enhancements to PvE content then fine. Just leave other players out of it.
Why do u play online game then? Is everything always must be so easy?
Please, finally stop with that casual assertiveness already.
monktoasty wrote: »I can never disagree with toggles..more options is usually better