Bobby_V_Rockit wrote: »Skill still trumps CP, I see plenty of sub 400cp stormproofs but at 893 myself cant beat it. And thats after a year and half stuck on stage 5 lol
Wifeaggro13 wrote: »Apache_Kid wrote: »SmellyUnlimited wrote: »Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
That’s why you want to get more cp? Just to get more drops? You shouldn’t be able to move through new content that quickly. If anything, they need to vastly increase the difficulty of the game. More difficulty means the more players have to work to accommodate and, inevitably, become more skillful. I think skill is what truly plateaus. Even the new trials were fairly easy to get through, including the hm’s.
More difficult content will meaningfully give players something to strive for. The sense of accomplishment (and loot). As it is, the game is just farmed at this point. Everyone can get all the gear they need, and to do a minimal amount of work to get it. Other than just time-wasting easy farming runs to get....yes....”drops.”
I want easy farming runs to better prepare me for the more difficult content. Don't even tell me this game is too easy. Go look at some of the acheivments for the dungeons like Falkreath Hold and Bloodroot Forge. Go look at how difficult something like vHoF or vAS is. The vast majority the player base will never be able to even beat this content let alone do the difficult acheivments associated with those modes. If anything the game needs a difficulty decrease. If anything we need the Morrowind sustain changes reverted. I want more CP to make the content I've already done 1000 times go faster so I spend less time doing farming runs and more time progressing in end-game content and more time playing PvP, things I actually enjoy.
this situation exists because there was no progression in eso. you walk through 95% of the content then hit Vtrials and it requires skill cordination and communication. if the rest of the content was drool on your keyboard while eating handfuls of valium to actual MMO content. thats a design problem not a issue of 5 % of the content is too hard its a problem of design. its why their is not one launch guild still playing this game
People at end-game are already way beyond 690/720 CP. Quarterly increases in the max number of CP points you can spend may just further widen the power gap between end-game players and people trying to get to the end-game (the existing mechanism for making lower level CPs quicker to gain does not necessarily adequately compensate). The increases may also just further increase power creep. On the other hand, failing to increase the CP cap may cause end-game players to feel as though they are never progressing, because they aren't. What do you think?
Isn't this a problem of every MMO?
If you don't have stuff like CPs and Passives you have Gear Progression...
Just be glad you dont have to spend bilions of gold to increase your power to next level with a high chance of losing your gear in the process of improving...
Like some korean MMOs...
Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
Hiero_Glyph wrote: »Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
You have it 100% backwards. You do realize that the casuals and care bears are the ones funding the game right? If ZOS doesn't take time to keep them active then the game will certainly be destroyed as ZOS won't be able to continue supporting the game.
But keep telling yourself that you are making the game a better place while they are hurting it.
Hiero_Glyph wrote: »Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
You have it 100% backwards. You do realize that the casuals and care bears are the ones funding the game right? If ZOS doesn't take time to keep them active then the game will certainly be destroyed as ZOS won't be able to continue supporting the game.
But keep telling yourself that you are making the game a better place while they are hurting it.
Who is considered a "care bear"? Also, what is considered casual? I hear 1-2 hours a day, but that amounts to 7-14 hours per week, which is almost like a part-time job.
Apache_Kid wrote: »Wifeaggro13 wrote: »Apache_Kid wrote: »SmellyUnlimited wrote: »Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
That’s why you want to get more cp? Just to get more drops? You shouldn’t be able to move through new content that quickly. If anything, they need to vastly increase the difficulty of the game. More difficulty means the more players have to work to accommodate and, inevitably, become more skillful. I think skill is what truly plateaus. Even the new trials were fairly easy to get through, including the hm’s.
More difficult content will meaningfully give players something to strive for. The sense of accomplishment (and loot). As it is, the game is just farmed at this point. Everyone can get all the gear they need, and to do a minimal amount of work to get it. Other than just time-wasting easy farming runs to get....yes....”drops.”
I want easy farming runs to better prepare me for the more difficult content. Don't even tell me this game is too easy. Go look at some of the acheivments for the dungeons like Falkreath Hold and Bloodroot Forge. Go look at how difficult something like vHoF or vAS is. The vast majority the player base will never be able to even beat this content let alone do the difficult acheivments associated with those modes. If anything the game needs a difficulty decrease. If anything we need the Morrowind sustain changes reverted. I want more CP to make the content I've already done 1000 times go faster so I spend less time doing farming runs and more time progressing in end-game content and more time playing PvP, things I actually enjoy.
this situation exists because there was no progression in eso. you walk through 95% of the content then hit Vtrials and it requires skill cordination and communication. if the rest of the content was drool on your keyboard while eating handfuls of valium to actual MMO content. thats a design problem not a issue of 5 % of the content is too hard its a problem of design. its why their is not one launch guild still playing this game
It's not just vet trials though. Myself and a couple friends are still working on progressing through acheivments for vRoM and vCoS and it's very difficult. Then we still have Falkreath and Bloodroot to work though the vet challenges as we have only done them on vet non hard mode with two more dungeons with more very difficult acheivments on the way. Maybe you're just an extremely well-skilled player and have done all of this stuff but for many of us, that 5% of content is so freaking difficult that we are falling behind with how much of it there is. I completely disagree that the game is too easy. So many end-game acheivments are permanently out of reach for majority of the player-base. If you want no more CP then there needs to be a new system for players like me to get a small power boost every few months.
flguy147ub17_ESO wrote: »Hiero_Glyph wrote: »Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
You have it 100% backwards. You do realize that the casuals and care bears are the ones funding the game right? If ZOS doesn't take time to keep them active then the game will certainly be destroyed as ZOS won't be able to continue supporting the game.
But keep telling yourself that you are making the game a better place while they are hurting it.
Who is considered a "care bear"? Also, what is considered casual? I hear 1-2 hours a day, but that amounts to 7-14 hours per week, which is almost like a part-time job.
Agreed. Yeah the whole casual thing is so subjective. To me if you log on every single day even if its just an hour or 2 and play a video game then you arent really a casual to me, you may not be hardcore but everyday doing a hobby isnt casual. To me a casual is somebody who logs in when they find free time which maybe 1-2 nights a week, but casual doesnt mean a bad player at all. They just may not have the time or gaming just is way down on their life priority list. This is kinda me now. Its why i never do trials cause i will never schedule my gaming time or signup for trials, when i get free time i game. And honestly just dont want to jump in a random pug trial. That doesnt make me a bad player, its just gaming is so far down my life priority list nowadays.
Wifeaggro13 wrote: »Apache_Kid wrote: »Wifeaggro13 wrote: »Apache_Kid wrote: »SmellyUnlimited wrote: »Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
That’s why you want to get more cp? Just to get more drops? You shouldn’t be able to move through new content that quickly. If anything, they need to vastly increase the difficulty of the game. More difficulty means the more players have to work to accommodate and, inevitably, become more skillful. I think skill is what truly plateaus. Even the new trials were fairly easy to get through, including the hm’s.
More difficult content will meaningfully give players something to strive for. The sense of accomplishment (and loot). As it is, the game is just farmed at this point. Everyone can get all the gear they need, and to do a minimal amount of work to get it. Other than just time-wasting easy farming runs to get....yes....”drops.”
I want easy farming runs to better prepare me for the more difficult content. Don't even tell me this game is too easy. Go look at some of the acheivments for the dungeons like Falkreath Hold and Bloodroot Forge. Go look at how difficult something like vHoF or vAS is. The vast majority the player base will never be able to even beat this content let alone do the difficult acheivments associated with those modes. If anything the game needs a difficulty decrease. If anything we need the Morrowind sustain changes reverted. I want more CP to make the content I've already done 1000 times go faster so I spend less time doing farming runs and more time progressing in end-game content and more time playing PvP, things I actually enjoy.
this situation exists because there was no progression in eso. you walk through 95% of the content then hit Vtrials and it requires skill cordination and communication. if the rest of the content was drool on your keyboard while eating handfuls of valium to actual MMO content. thats a design problem not a issue of 5 % of the content is too hard its a problem of design. its why their is not one launch guild still playing this game
It's not just vet trials though. Myself and a couple friends are still working on progressing through acheivments for vRoM and vCoS and it's very difficult. Then we still have Falkreath and Bloodroot to work though the vet challenges as we have only done them on vet non hard mode with two more dungeons with more very difficult acheivments on the way. Maybe you're just an extremely well-skilled player and have done all of this stuff but for many of us, that 5% of content is so freaking difficult that we are falling behind with how much of it there is. I completely disagree that the game is too easy. So many end-game acheivments are permanently out of reach for majority of the player-base. If you want no more CP then there needs to be a new system for players like me to get a small power boost every few months.
they need to layer the system. passive power creeps are lame , and your problem with VROM and VCOS achievments is not to hard, its gear and build. if you know the mechanics and your doing them correctly its likely coming down to lack of DPS or healing. the two new dungeons are just like all the rest keep plugging away until you get them . once you have a competion or two it becomes farmable. the problem with ZOS is everything comes down to meta DPS builds at the end of the day so if your not running the gear rotation and build then your underperforming for the one trick pony that is zos content
Ilithyania wrote: »Maybe Its time for the option to buy a lvl up char (WOW and SWOTR has it)
Hiero_Glyph wrote: »Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
You have it 100% backwards. You do realize that the casuals and care bears are the ones funding the game right? If ZOS doesn't take time to keep them active then the game will certainly be destroyed as ZOS won't be able to continue supporting the game.
But keep telling yourself that you are making the game a better place while they are hurting it.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Hiero_Glyph wrote: »Ragnarock41 wrote: »Catering to casuals and carebears will one day destroy this game. Its inevitable.
Enjoy your 30 points of ''progress'' each patch , for now.
You have it 100% backwards. You do realize that the casuals and care bears are the ones funding the game right? If ZOS doesn't take time to keep them active then the game will certainly be destroyed as ZOS won't be able to continue supporting the game.
But keep telling yourself that you are making the game a better place while they are hurting it.
ive heard this BS sooo many times in sooo many games. it was wrong back then and it is wrong now and it will be wrong in the future. casuals are a literal waste of server load. nothing else. it doesnt matter the slightest bit if they are happy or not as they will hop to the next big mmo the very day it launches. no matter what happens in this game.
the hardcore players, especially pvpers are who matters as they picked this game for a reason and they will stick with it over years, even decades if ZOS doesnt continuously keep showing them the finger. look at games like UO, DAoC, EvE etc. games that have been running for 20 years now because they have a loyal hardcore fanbase. those are the players that matter. casuals are completely and entirely irrelevant as they will be playing the 26th expansion of WoW or guild wars 18 or whatever other *** game is the state of the art in 20 years.
mmo´s are not for casual players. they never were so for gods sake stop trying to please a crowd no1 cares about and focus on the ppl that made the old MMO´s everlasting products. how is that so god damn hard to comprehend?