come on in - i know how to fix the cyrodiil lag.

boaz733
boaz733
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while in PVP zones, change all the heals to be a HOT's (heal over time)
it will put an end for both large pugs zergs & server breaking bomb groups that run with healers and kill the game play.
and will leave us with a fun stable server.
Edited by boaz733 on January 14, 2018 1:06PM
  • AzraelKrieg
    AzraelKrieg
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    If all heals were HOTs in PvP the servers would be bombarded with multiple calculations every second. Would probably make things worse.
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  • Cronopoly
    Cronopoly
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    We could discuss this with an actual IT terms...and bottlenecks therein.

    ALL IT SYSTEMS OF EVERY TYPE HAVE A NARRATIVE OF DELIVERING "THE RIGHT DATA TO THE RIGHT PLACE AT THE RIGHT TIME" I coined it in my draft of my IT Service Delivery Management book I'm writing :smile: If you see lag, this is not occurring obviously. If any IT system has ANY problem, something is getting in the way of this maxim. Yes I'm lecturing from the podium. J/K just spouting some of the useless knowledge I have stored up in mah brain from 20+ years in Enterprise billion dollar companies.

    We would have to acknowledge actual profiled bandwidth of:
    • Networking Routers and marked data types for level of service.
    • Transit time through External and Internal DMZ's with enterprise Firewalls like Checkpoint Firewalls
    • O/S Servers Gigabit connections and bandwidth
    • Physical I/O bus sizes on servers
    • Broker/CICS regions that encapsulate player sessions on the Zone partitions
    • Transactions to database over Fiber
    • SSL appliances bandwidth and timouts
    • EMC (like) shared storage for data on SSD vs spindles Hard drives and separate services using the same splindle causing slowdowns.
    • Storage Fiber channel cards bottlenecks
    • Application Transactional profiling of player functions (fired off skills) that get shared to "Other" players & FIFO Data queues
    • Available physical/virtual Memory and the dreaded memory swapping.

    All of the items I listed above along with many more I did not mention would need to be profiled/charted for trends after every major patch cycle and of course periodically to see the actual transactional timings during any day/week cycle and most importantly where there is consistent growth on any of the said charts, so any IT manager could see where we are Running Towards a Cliff so the ship can be righted BEFORE going over the edge. Many times you may have weeks notice of something growing unchecked...example like hard drive space on a set partition...you fill it up and the application falls over. Billion dollar companies ignore this daily... :| Don't get me started on NAT tables, app garbage collection, and some idiot running a full gigabit speed backup on a production server during peak... /cry

    But since this is not a low level IT discussion, it's more in the 10,000 foot view, I would say any assertion that does not talk turkey about the lower level actuals may not be relevant to what is actually causing the lag we see.

    ZOS should know EXACTLY what I'm talking about and how to remove the lag we see. We could have daily missions to the moon but there is a cost involved and personnel assigned to Manage it. Obviously some party has made a conscious decision top leave things as is and or manage to a good enough level. Not slamming it, just stating that if they wanted to fix "it" and pay for "it", it likely would have occurred already imo. Extreme daily cases of 100 vs 100 in PVP may not warrant the infrastructure cost the company is willing to pay to remove that perceived lag situation.
    Edited by Cronopoly on January 14, 2018 6:40PM
  • ssewallb14_ESO
    ssewallb14_ESO
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    Uhhhhhh the current ball group meta high max health with strong hots. Nerfing burst heals would hurt small groups and solo players.
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