"Spammable DPS"
What a SAD state/mindset the general MMO player base has become. WTB EverQuest playerbase back.
You can get a spammable Magicka DPS skill, but people resent having a destruction staff nailed into their hands to get it.
I don't have a problem with it. But other People want to shoot spammable spells out of a sword or a two handed axe. They could in the last patch with trapping webs, but now that's gone (and nobody uses it anywhere, good job @Wrobel)
People want diversity in the look and feel of the class.
As a MagSorc main for the life of this game on console, it has officially gotten to the point where I can't kill competent players due to lack of burst (damage), or burst being too telegraphed, for solo play. This is with 50k magicka and 3k spell damage, and the extra spinners penetration.
Maybe I'm bad at the game now, maybe I was too used to having an "OP" Sorc, maybe the game has moved away from my playstyle, maybe a combination of all that.
Or maybe we got nerfed a little too hard.
Positive note: They also can't kill me. At least not for 5 minutes until I get bored, or stop managing my resources and just try full offensive.
What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Stam templar is top of the food chain with stamden stamblade
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
All the oblivion damage sets created
All they give us is a “buff”
Curse has haunting (a pve use to reduce cast time and enable other skills to be used)
Rune is now our stun through block
And we can choose clench or that because our identity was stripped and replaced with a Dora the explorer rune Bandaid.
Pets hp and resistances have been adjusted so they don’t die in one hit.
Nice we sure give a lot and gain even more in return.
The few things we have been allowed were sets such as pirate skel pre nerf, resto ult (available to everyone), and inferno destro dmg increase.
Get out. You know nothing of balance or what you are spewing.
Some of the nerfs were justifiable but now it’s just been stripping of the class because they don’t know how to fix the issue of wards.
All you have to do is make harness and hard a major ward and healing minor
Can’t stack major.
Not that it prevents you from cc one shotting 90% of the sorcs in cyro because they are all terrible.
Who do I call to focus when I’m small scaling?
Get the sorcs
They crumple under pressure
I have 160 days+ on mag sorc and I swap to Stam after hotr with under 20 collective days on all Stam blade stamdk stamden and I’m performing even better than I could on sorc.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Stam templar is top of the food chain with stamden stamblade
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
All the oblivion damage sets created
All they give us is a “buff”
Curse has haunting (a pve use to reduce cast time and enable other skills to be used)
Rune is now our stun through block
And we can choose clench or that because our identity was stripped and replaced with a Dora the explorer rune Bandaid.
Pets hp and resistances have been adjusted so they don’t die in one hit.
Nice we sure give a lot and gain even more in return.
The few things we have been allowed were sets such as pirate skel pre nerf, resto ult (available to everyone), and inferno destro dmg increase.
Get out. You know nothing of balance or what you are spewing.
Some of the nerfs were justifiable but now it’s just been stripping of the class because they don’t know how to fix the issue of wards.
All you have to do is make harness and hard a major ward and healing minor
Can’t stack major.
Not that it prevents you from cc one shotting 90% of the sorcs in cyro because they are all terrible.
Who do I call to focus when I’m small scaling?
Get the sorcs
They crumple under pressure
I have 160 days+ on mag sorc and I swap to Stam after hotr with under 20 collective days on all Stam blade stamdk stamden and I’m performing even better than I could on sorc.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
Hey, congrats you are a good sorc, I have seen some of your vids. And I agree that a lot of the original sorc has been hit, generally because of ZOS's inability to fix shields and instead just throw some nerfs, but holy *** these are some asspull "nerfs." Saying that sorc has been nerfed to death isn't even close. Sure, they took a bit more than they got back, but so has every class.“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
DW nerf isn't a nerf to magsorc. Hell, I use DW on my MDK. It was because the damage was higher than the other melee option.
Thaum shouldn't apply to curse, it doesn't apply to other delayed abilities, and the dot reduction CP didn't mitigate it.
Shields to 6 was hardly a nerf, they are taken down within that time.
Cost reduction nerf again, was to everyone. I would say something like a MDK suffered more due to high base cost abilities. But w/e. Its a blanket nerf.
Streak nerf: The first one is definitely a nerf, but it was the strongest stun in days gone by. It was necessary. The physics changes to streak (I assume its what you mean by delay, before you could streak more instantly and conserve momentum) were done to stop it reaching places it shouldn't. No more a nerf than removing gapclosing into keeps.
Dark deals 0.2s increase... It was to make it have the same 0.2s of animation that other cast time abilities had... Fixing bugs that caused extra performance isn't directly a nerf.
Surge heal nerf: I mean, unless you are running a niche duel build with pets etc there is a good chance you aren't critting more that once per sec. It was a nerf to stamsorcs mainly
Pirate skel wasn't designed with shields in mind, if you can just ignore the entire point of the debuff, yeah, its broken.
Bone shield SYNERGY does that, not bone shield itself.
And finally, oblivion damage, this affects everyone. Be it tanks or shield users, the only one that is actually awful is shield breaker, again due to ZOSs inability, only bleed and oblivion go through shields, the grass isn;t greener when you look at something like dodge roll. Also, oblivion has been nerfed so much no one really uses it unless going for full shield killer build.
I disagree. Destruction staff is dangerous enough as it is, the passives each destrostaff gives are strong (apart from ice staff)Destruction staff just needs serious buffing
Agreed. Specially useless vs magdk and any wardens with shimmering shields slotted. With how gapclosers are so easily spammable and all the snares, bolt escape is not exactly "an escape" imo.Bolt Escape penalty needs to be reduced to 2 seconds from 4 seconds and Sorcerer needs better tools to approach the army of reflective targets
Agreed. Shields was nerfed too hard, but before they buff their duration to 8 or 10 seconds, they need to take away shieldstacking. Shieldstacking is still a problem imo.To me, magicka Sorcerer is the easiest class to kill in pvp, because they have no ways to avoid damage, they only have a shield (which was nerfed too hard, at least 8 or 10 s base duration would have been enough nerfing) and are forced to take all hits.
Destruction staff just needs serious buffing
Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
Mines should do what Zaan is doing (more dmg if more than 1 gets hit over 1-2sec)
Frost staff buff or skillline
No shieldstacking (20% buff to hardened ward and 8 sec duration)
Bolt escape distance increase or cost increase nerf reverted slightly
Lightning pool auto casts (1 click) under nearest enemy
Mines + Curse + Rune should benefit from Thaum
The reason temps have such a good time nowadays is because thaum AND mighty/expert get their main dps skill higher AND light gets the double atk bonus treatment with perfect synergy (like wtf)
The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen
Malamar1229 wrote: »The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen
I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.
Malamar1229 wrote: »The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen
I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.
Malamar1229 wrote: »The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen
I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.
That’s really really unthreatening damage imo, in the sense that it’s virtually impossible to kill people within the time frame your shields are up, opening you up for burst. Threatening damae for a sorc, in my mind, is when you can shield stack and nuke people then get back to your defensive bar before being too vulnerable.
I know it’s playable and works, it’s just sad that the class is in a place where you need a defensive set to make up for the loss of shield size in order to sustain.
Malamar1229 wrote: »Malamar1229 wrote: »The current meta seems to be an unkillable “cockroach” Sorc build that also can’t get reliable kills without burning an ultimate.
While it’s hilarious to tank and outmaneuver huge ball groups without dying, I’m pretty sure this is badly broken. (Shield stack plus riposte plus lights champion plus immovable pots plus 14K Stamina plus clever use of LOS = Lulz)
These specs are totally unthreatening to well built players though. Shackle+Riposte is simply such inadequate damage that it’s not even funny. Kinda sad that’s considered the meta, speaks to how bad the class has fallen
I've been running that setup since MW dropped. My flame reach tool tip is 10k for 2k magicka cost. My frags is about a 15-16k tooltip. While neither set is a "dmg set," I can tell you I have done quite well 1vX with it and in duels.
That’s really really unthreatening damage imo, in the sense that it’s virtually impossible to kill people within the time frame your shields are up, opening you up for burst. Threatening damae for a sorc, in my mind, is when you can shield stack and nuke people then get back to your defensive bar before being too vulnerable.
I know it’s playable and works, it’s just sad that the class is in a place where you need a defensive set to make up for the loss of shield size in order to sustain.
Sads an understatement. PC has it worse in the form of add-ons that act like a direct nerf to sorcs as well (miats).
The burst set up is fairly straight fwd: curse/wrath then a frags after reach. But against a decent Stam player it's almost impossible to land. Dodge Dodge Dodge, on immov pots and the ridiculous Troll King and stamina healing.
Have to optimize dmg with my set up by going Nirn on my masters staff, rotating between shock enchant (for the 8% status effect) and beserker. Can't tell which is better yet. Slotting inner light on destro bar, and sometimes using lights champion offensively. Prior to transmuting to Nirn, I ran an infused staff with prismatic enchant. I had a 9500 tooltip on that enchant lol.
If you can land the reach, usually the dmg is decent to take the majority of players down
Can't do *** against flappy dks though.
I've run lich and dmg set ups before but I can't make it work in 1vX. Everyone praises lich and I get it, but that 5th piece isn't working for you at all until you hit the proc marker. Leaves a bitter taste in my mouth for that reason. I'd rather have a 5th pc that is always working for me. The best part of my set up is I don't have to be perfect on shield application.
Really the bottom line is healing is out of whack in PvP. Major defile or GTFO seems to be it. I know Sorcs have been struggling in our dueling scenes.
To get rid of shield stacking, the class needs an overhaul -in a number of ways.
I mean, a competent shield user doesn't just stack and laugh... They use a combination of dodging and dmg reduction gear/abilities to protect the shield, and then a bit of survivability to take part-hits so the shield can drop enough to finish your burst.
NB does the former much better than sorc cos cloak and shade (when it works).
Templar/dk/warden does the second better with the ability to both block and heal on a sword n board bar.
If a sorc can no longer stack, they suddenly become worse, defensively than every other mag class who can use a single shield. Sorc will then need to be able to use snb to survive. But that isn't possible on the front bar because there is no spammable. Nor is it possible on the back-bar because there is no block-castable heal..
Complete overhaul...
Attro will be useful with the next patch in pure singletarget fights - slightly outperforming meteor for pve.
Problem is that it´s useless in pvp as it simply dies too easily.