It's managed power creep. Just enough to keep (some) end game players from leaving, not enough to wreck balance.
Orthogonal issues. The reworking of the constellations was separate from, though coincident with, the rise in CP cap.
One might observe a lack of similar changes at other CP cap increase events.
People at end-game are already way beyond 690/720 CP. Quarterly increases in the max number of CP points you can spend may just further widen the power gap between end-game players and people trying to get to the end-game (the existing mechanism for making lower level CPs quicker to gain does not necessarily adequately compensate). The increases may also just further increase power creep. On the other hand, failing to increase the CP cap may cause end-game players to feel as though they are never progressing, because they aren't. What do you think?
Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
SmellyUnlimited wrote: »Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
That’s why you want to get more cp? Just to get more drops? You shouldn’t be able to move through new content that quickly. If anything, they need to vastly increase the difficulty of the game. More difficulty means the more players have to work to accommodate and, inevitably, become more skillful. I think skill is what truly plateaus. Even the new trials were fairly easy to get through, including the hm’s.
More difficult content will meaningfully give players something to strive for. The sense of accomplishment (and loot). As it is, the game is just farmed at this point. Everyone can get all the gear they need, and to do a minimal amount of work to get it. Other than just time-wasting easy farming runs to get....yes....”drops.”
People at end-game are already way beyond 690/720 CP. Quarterly increases in the max number of CP points you can spend may just further widen the power gap between end-game players and people trying to get to the end-game (the existing mechanism for making lower level CPs quicker to gain does not necessarily adequately compensate). The increases may also just further increase power creep. On the other hand, failing to increase the CP cap may cause end-game players to feel as though they are never progressing, because they aren't. What do you think?
People at end-game are already way beyond 690/720 CP. Quarterly increases in the max number of CP points you can spend may just further widen the power gap between end-game players and people trying to get to the end-game (the existing mechanism for making lower level CPs quicker to gain does not necessarily adequately compensate). The increases may also just further increase power creep. On the other hand, failing to increase the CP cap may cause end-game players to feel as though they are never progressing, because they aren't. What do you think?
Joined December 2017
PC USStraight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
Apache_Kid wrote: »SmellyUnlimited wrote: »Apache_Kid wrote: »It's good for the game to me. I need to feel like I'm getting stronger and that content I'm familiar with takes less and less time to run. I already have near BiS gear and am nearing my personal limits on my rotations so players like me desperately need this CP for us to be able to complete the most difficult content and acheivments. People that are against this are masochists in my opinion. More CP means more DPS which means content goes by more quickly which means more runs of said content which means more drops. This is good for us.
That’s why you want to get more cp? Just to get more drops? You shouldn’t be able to move through new content that quickly. If anything, they need to vastly increase the difficulty of the game. More difficulty means the more players have to work to accommodate and, inevitably, become more skillful. I think skill is what truly plateaus. Even the new trials were fairly easy to get through, including the hm’s.
More difficult content will meaningfully give players something to strive for. The sense of accomplishment (and loot). As it is, the game is just farmed at this point. Everyone can get all the gear they need, and to do a minimal amount of work to get it. Other than just time-wasting easy farming runs to get....yes....”drops.”
I want easy farming runs to better prepare me for the more difficult content. Don't even tell me this game is too easy. Go look at some of the acheivments for the dungeons like Falkreath Hold and Bloodroot Forge. Go look at how difficult something like vHoF or vAS is. The vast majority the player base will never be able to even beat this content let alone do the difficult acheivments associated with those modes. If anything the game needs a difficulty decrease. If anything we need the Morrowind sustain changes reverted. I want more CP to make the content I've already done 1000 times go faster so I spend less time doing farming runs and more time progressing in end-game content and more time playing PvP, things I actually enjoy.
Isn't this a problem of every MMO?
If you don't have stuff like CPs and Passives you have Gear Progression...
Just be glad you dont have to spend bilions of gold to increase your power to next level with a high chance of losing your gear in the process of improving...
Like some korean MMOs...