Maintenance for the week of December 22:
• NA megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)
• EU megaservers for maintenance – December 22, 4:00AM EST (9:00 UTC) - 8:00AM EST (13:00 UTC)

[PvP] mDK changes

  • Quantum_V
    Quantum_V
    Class Representative
    Kilandros wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Quantum_V wrote: »
    From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.

    YET

    Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.

    Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.

    What about sorc? Only nerfs except a slight addition to pets

    What about sorc? Is this a sorc thread?

    Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff

    lol, we must be playing a different game, just lol

    We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row

    Ah yes, those mythical 9k whips against 4k impen. If only Sorcs had access to hard hitting abilities, mobility, sustain. Such a shame.

    Right? They have unblockable - put purage able ability that can be cast every 3.5 secs, that's so much like an instant free spammable that deals more damage.

    Tell @DDuke that mDK has no mobility.

    You obviously only play AvA

    Please keep the personal insults coming. It definitely helps your cause. I'm sorry you apparently have trouble fighting DKs and/or playing your Sorc, really I am.

    Lol when I wanna play PvP I obviously jump on my Warden because it's obviously better than any Sorc.

    I don't think your ignorance is an insult, more statement of fact that your opinion of mDK is very narrow.

    mDK does not need a buff. Period.

    You clearly just came to this thread looking for a fight. If you had read it you'd see that it's a bunch of well-known mDKs looking to make sure our class doesn't get overbuffed. What is it with forum sorcs?

    I responded to the argument given to me about how mDK needs a buff. If others agree with me already, excellent

    Not really. You came into a DK thread in which players are trying to balance the Power Lash changes and you started whining about Sorc. You clearly had/have no intention of having any sort of meaningful discussion. Why don't you start a Sorc thread?

    Because I'm actually just using sorc as an example, there are several class below mDK right now.

    And frankly a 5 sec or 7 sec delay on lash would be fine

    I really dont think you understand the whole premise behind the power lash change. It was made to give viability to mDK in PVE and while it did that, it overbuffed them in PvP so we are trying to find a middle ground....A 5-7 second delay would not be fine

    I think there's some confusion here.

    On Live, there's already a 5s delay before you can Power Lash the same target again, as you remove their Off Balance when you cast whip (and Off Balance has that 5s cooldown before it can be applied again on the target).

    This isn't right I'm afraid. You can chain Power Lash on Live if you're in a good trial/dungeon team who has people constantly re-applying off balance. On Live Power Lash consumes that off balance. On the PTS it no longer consumes it. But the multiple Power Lashes in a row is not something just now introduced on the PTS--this patch just made it a lot easier to chain Power Lash.

    Good point. I confess, I was only considering it from a solo PvP perspective (your own Off Balance does have that 5s cooldown). I don't know, I still think it'd be an overall buff to DK if they got rid of the Off Balance consuming issue & added the forced 5s cooldown to the Power Lash. No group can consistently apply off balance immediately after every Power Lash/Heavy Attack.

    Yeah, there is a 5-second cooldown on off balance applied by Flame Lash (e.g., Flame Lash on immobilized targets applies it), but there has never been a cooldown on the actual Power Lash proc. I don't think adding a 5-second cooldown to the Power Lash proc is a good fix; on Live we can achieve offbalance from other sources (e.g., Shattering Rocks) to proc additional Power Lash within the 5-second Flame Lash cooldown.

    C'mon... Shattering Rocks? <.<

    Who uses that morph? Last I tested (granted, this was a while ago), it didn't even put Off Balance on the target it hits, only on enemies the AoE part of the morph hits.


    Realistically you're only going to get Power Lash off once every 5s without outside help as mag DK, as the only sources are the abovementioned skill, lightning staff WoE & 120p atro passive (you can't really dodge roll enough for that as mag DK).

    Shattering Rocks was simply an example. You can achieve off balance with a Shock enchant also. My point was just that mDKs are not in fact restricted to a Power Lash once every 5 seconds on Live--you can apply offbalance (even solo) more frequently than that if you wish.

    Nope, shock enchant applies Concussion (Minor Vulnerability), not Off Balance. Though you can use lightning staff WoE to set those Concussed enemies Off Balance.

    Besides the abovementioned ones, interrupting a cast time ability (which most builds dont run at all) is the only other source of Off Balance I forgot to mention.

    Hm, I was fairly certain shock enchant has a % chance to apply off balance. Will double check that.

    I'll save you the time: it's 20% chance to proc Concussed, 40% if you're using destro staff (Elemental Force passive) :smiley:

    Ah good to know

    I played the typical Lightning staff mDK build in open world and it's pretty insane tbh. Run a charged lightning staff so you bascailly always apply Concussion to your target and then run WoE which procs off balance from that concussion... You can typically acheive 3-4 consecutive powerlashes on whoever was hit by WoE.

    Bascially, as Kilandros said, powerlash has no cooldown. Yet, powerlash proc has a cooldown when applied by your regular flame lash.


    Quantum - Magicka DK

    Youtube Channel

  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.
    Playing since beta...
  • Gorrest
    Gorrest
    ✭✭✭
    They should just revert the change, and then make the other morph give %based magicka back to you if your crit with it. So it leaves Whip in a similar position to live and helps make the other morph more of a PvE morph since you would be running 70%+ crit in PvE and not PvP thus making it not as OP as it would be.

    P.S Banner is OP in its currect form because it has a bug

    -PvP Characters-

    AD Mag DK, Mc Flabben
    AD Mag Templar, Gorrest
    AD Mag Sorc, Edrene Kingsley
    AD MagWarden, Mc Woflen
    EP Stam Sorc, Elder Procs Online
    DC Stam DK, One Shot Online
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    We feel that molten whip isn't seen as a good choice. Therefor, we nerfed power lash to make molten a more interesting choice.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Aerem
    Aerem
    ✭✭✭
    ak_pvp wrote: »
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    We feel that molten whip isn't seen as a good choice. Therefor, we nerfed power lash to make molten a more interesting choice.

    Stop it, they'll listen haha

    #mDK Masterrace
    #NerfDragonblood
    #NerfmDK


    Aerem Incendium l mDK
  • kingkhaungs
    I have a feeling that in practice this change is not going to be as OP as people are theorizing. No decent pvp player is going remain stationary and just eat power lashes.
  • Stamden
    Stamden
    ✭✭✭✭✭
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    Yup. It is just not worth it to have a discussion in this thread. 99.9% chance ZoS will completely screw up Flame Lash and DK's will end up with (another) useless skill.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Quantum_V wrote: »
    From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.

    YET

    Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.

    Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.

    What about sorc? Only nerfs except a slight addition to pets

    What about sorc? Is this a sorc thread?

    Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff

    lol, we must be playing a different game, just lol

    We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row

    Ah yes, those mythical 9k whips against 4k impen. If only Sorcs had access to hard hitting abilities, mobility, sustain. Such a shame.

    Right? They have unblockable - put purage able ability that can be cast every 3.5 secs, that's so much like an instant free spammable that deals more damage.

    Tell @DDuke that mDK has no mobility.

    You obviously only play AvA

    Please keep the personal insults coming. It definitely helps your cause. I'm sorry you apparently have trouble fighting DKs and/or playing your Sorc, really I am.

    Lol when I wanna play PvP I obviously jump on my Warden because it's obviously better than any Sorc.

    I don't think your ignorance is an insult, more statement of fact that your opinion of mDK is very narrow.

    mDK does not need a buff. Period.

    We are not asking for a buff, just a rework
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    Kilandros wrote: »
    DDuke wrote: »
    DKsUnite wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Kilandros wrote: »
    Quantum_V wrote: »
    From the information i've gathered in this thread, some people are simply justifying their opinions on 1v1ing mDKs. mDK is one of the best dueling classes in this game, full stop.

    YET

    Play mDK solo openworld and you'll most likely change your opinions on this class pretty quickly.

    Most of us are not asking for buffs, we're asking for updates. We're asking for our class to fit in the current game, as this class was thought through mechanically for back when ulti regen was a thing, defile wasn't the easiest debuff to get and when S&B was a little bit more viable.

    What about sorc? Only nerfs except a slight addition to pets

    What about sorc? Is this a sorc thread?

    Yes, because it's stupid to create an even further balancing issues when you buff a class that doesn't need it and ignore a class that's practically never received a buff

    lol, we must be playing a different game, just lol

    We must be, 9k whips against 4k impen doesn't need a buff - especially the likes of free x5 in a row

    Ah yes, those mythical 9k whips against 4k impen. If only Sorcs had access to hard hitting abilities, mobility, sustain. Such a shame.

    Right? They have unblockable - put purage able ability that can be cast every 3.5 secs, that's so much like an instant free spammable that deals more damage.

    Tell @DDuke that mDK has no mobility.

    You obviously only play AvA

    Please keep the personal insults coming. It definitely helps your cause. I'm sorry you apparently have trouble fighting DKs and/or playing your Sorc, really I am.

    Lol when I wanna play PvP I obviously jump on my Warden because it's obviously better than any Sorc.

    I don't think your ignorance is an insult, more statement of fact that your opinion of mDK is very narrow.

    mDK does not need a buff. Period.

    You clearly just came to this thread looking for a fight. If you had read it you'd see that it's a bunch of well-known mDKs looking to make sure our class doesn't get overbuffed. What is it with forum sorcs?

    I responded to the argument given to me about how mDK needs a buff. If others agree with me already, excellent

    Not really. You came into a DK thread in which players are trying to balance the Power Lash changes and you started whining about Sorc. You clearly had/have no intention of having any sort of meaningful discussion. Why don't you start a Sorc thread?

    Because I'm actually just using sorc as an example, there are several class below mDK right now.

    And frankly a 5 sec or 7 sec delay on lash would be fine

    I really dont think you understand the whole premise behind the power lash change. It was made to give viability to mDK in PVE and while it did that, it overbuffed them in PvP so we are trying to find a middle ground....A 5-7 second delay would not be fine

    I think there's some confusion here.

    On Live, there's already a 5s delay before you can Power Lash the same target again, as you remove their Off Balance when you cast whip (and Off Balance has that 5s cooldown before it can be applied again on the target).

    This isn't right I'm afraid. You can chain Power Lash on Live if you're in a good trial/dungeon team who has people constantly re-applying off balance. On Live Power Lash consumes that off balance. On the PTS it no longer consumes it. But the multiple Power Lashes in a row is not something just now introduced on the PTS--this patch just made it a lot easier to chain Power Lash.

    Good point. I confess, I was only considering it from a solo PvP perspective (your own Off Balance does have that 5s cooldown). I don't know, I still think it'd be an overall buff to DK if they got rid of the Off Balance consuming issue & added the forced 5s cooldown to the Power Lash. No group can consistently apply off balance immediately after every Power Lash/Heavy Attack.

    Yeah, there is a 5-second cooldown on off balance applied by Flame Lash (e.g., Flame Lash on immobilized targets applies it), but there has never been a cooldown on the actual Power Lash proc. I don't think adding a 5-second cooldown to the Power Lash proc is a good fix; on Live we can achieve offbalance from other sources (e.g., Shattering Rocks) to proc additional Power Lash within the 5-second Flame Lash cooldown.

    C'mon... Shattering Rocks? <.<

    Who uses that morph? Last I tested (granted, this was a while ago), it didn't even put Off Balance on the target it hits, only on enemies the AoE part of the morph hits.


    Realistically you're only going to get Power Lash off once every 5s without outside help as mag DK, as the only sources are the abovementioned skill, lightning staff WoE & 120p atro passive (you can't really dodge roll enough for that as mag DK).

    Tactician + dodgeroll applies off balance easily
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    ak_pvp wrote: »
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    We feel that molten whip isn't seen as a good choice. Therefor, we nerfed power lash to make molten a more interesting choice.

    TBH, I'm considering molten since some weeks ago. Open World you rarely use power lash due to CC break so you use more flame lash. Off course, power lash can decide a fight, but putting 75 points into Thaum just to get an extra 10% dmg? I prefer using those 75 points into apprentice constelation or in MoA

    And no, mDK DoTs are not worth 75 points into thaum. On a temp it seems a better option
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Subversus
    Subversus
    ✭✭✭✭✭
    Xvorg wrote: »
    ak_pvp wrote: »
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    We feel that molten whip isn't seen as a good choice. Therefor, we nerfed power lash to make molten a more interesting choice.

    TBH, I'm considering molten since some weeks ago. Open World you rarely use power lash due to CC break so you use more flame lash. Off course, power lash can decide a fight, but putting 75 points into Thaum just to get an extra 10% dmg? I prefer using those 75 points into apprentice constelation or in MoA

    And no, mDK DoTs are not worth 75 points into thaum. On a temp it seems a better option

    I don't think many mdks at all put 75 into thaum anymore, despite playing with power lash.
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Subversus wrote: »
    Xvorg wrote: »
    ak_pvp wrote: »
    I don't know why everyone is even arguing about it. The devs probably already know how they're going to fix it and it will probably be something that ruins lash in pvp and pve equally as bad. Everyone should go ahead and plan to use the other morph...

    It would be nice if they could just make it consume off balance on players so it would go back to the way it is on live when in PvP.

    We feel that molten whip isn't seen as a good choice. Therefor, we nerfed power lash to make molten a more interesting choice.

    TBH, I'm considering molten since some weeks ago. Open World you rarely use power lash due to CC break so you use more flame lash. Off course, power lash can decide a fight, but putting 75 points into Thaum just to get an extra 10% dmg? I prefer using those 75 points into apprentice constelation or in MoA

    And no, mDK DoTs are not worth 75 points into thaum. On a temp it seems a better option

    I don't think many mdks at all put 75 into thaum anymore, despite playing with power lash.

    Well, here's some math on why it's a good idea actually (even more so next patch, as Off Balance isn't immediately consumed by the Lash):

    In my case, I've spread CPs equally across the other passives in order to avoid diminishing returns.
    37 Elemental Expert (9% dmg)
    28 Elborn (12% crit dmg)
    29 Spell Erosion (3.955% dmg)
    56 Master-at-Arms (20% direct dmg)
    5 Staff Expert (3% light/heavy attack dmg)

    ...and 75 thaumaturge (23% DoT dmg)

    Now what would happen if I dropped thaumaturge to... let's say 28 points:
    -11% DoT dmg, -10% Power Lash dmg (and any other dmg that happens during the Off Balance period)
    +2% direct dmg (Master-at-Arms to 66 points)
    +4% dmg (Elemental Expert to 64 points)
    +3% crit dmg (Elfborn to 37 points)
    +0,111% dmg (Spell Erosion to 30)

    I'd have 3,9% less burst damage during the combo (0,9% if that burst crits, 35% crit chance) & a lot of the sustained damage would be gone with DoTs ticking for 6,9% less & critting for 3,9% less.


    So yeah, I already think 75 thauma is BiS CP allocation (atleast if you care about burst), next patch it'll be even better as it doesn't get consumed immediately.

    And as they add more CPs, the better idea it becomes to put 75 points there... for instance, next patch the difference will be down to 2% direct dmg, 3% dmg & 2% crit dmg with those 10 extra points.
  • WillhelmBlack
    WillhelmBlack
    ✭✭✭✭✭
    ✭✭
    Hutch679 wrote: »
    5 sec cool down. The fact that they can permablock (although block has been nerfed) and spam power lash makes them ridiculously tanky....

    We don't know that yet, players generally only can test in a duel or mobs.
    PC EU
  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    Really funny how no one else seems to know that you can have >80% uptime of off-balance on live as it is, PvE and PvP.

    get a charged lightning staff with lightning enchant. Cast Wall of Elements. spam Flame Lash away. The enchant alone grants 86% chance to concuss enemies. Lightning wall procs off-balance...

    if they "fix" the current situation on PTS in whatever way (add some cooldown to Power Last or more immunities to off-balance or whatever) it is a severe nerf to mDKs compared to live as it is. And there is nothing to compensate.

    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Quantum_V
    Quantum_V
    Class Representative
    Really funny how no one else seems to know that you can have >80% uptime of off-balance on live as it is, PvE and PvP.

    get a charged lightning staff with lightning enchant. Cast Wall of Elements. spam Flame Lash away. The enchant alone grants 86% chance to concuss enemies. Lightning wall procs off-balance...

    if they "fix" the current situation on PTS in whatever way (add some cooldown to Power Last or more immunities to off-balance or whatever) it is a severe nerf to mDKs compared to live as it is. And there is nothing to compensate.

    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    I'm pretty sure that most mDKs know about the Lightning staff build by now, @copley_landonb14_ESO.

    We're not debatting lightning staff builds simply because there's a downside to it - you can't block and/or have resto utility (like resto ult) and you're forced into running Wall of elements when mDK don't have a lot of free slots on their bars - so this type of build is really not overperforming (as far as open world pvp goes). Not saying that the downside of running Lightning makes up for it 100%, as I still think lightning staff mDKs perform the best in dueling scenarios, but not as much open world.

    If this patch goes live, mDKs will get the ability to block/resto while having the 'lightning staff' ability to proc powerlash for days without having Wall of elements on their bar. The way it is now on PTS is way too strong.

    And don't get me wrong, I main mDK, I want to see it in a competitive spot, on par with all other classes specially for openworld solo pvp. Sadly, if this goes live it will overbuff
    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    And this is not true; if PTS goes live the way it is there will be 0 reason what-so-ever to run a lightning staff anymore. People will turtle with S&B if they can proc powerlash just as if they were using lightning staff.
    Edited by Quantum_V on January 16, 2018 1:43PM
    Quantum - Magicka DK

    Youtube Channel

  • coplannb16_ESO
    coplannb16_ESO
    ✭✭✭✭
    Quantum_V wrote: »
    Really funny how no one else seems to know that you can have >80% uptime of off-balance on live as it is, PvE and PvP.

    get a charged lightning staff with lightning enchant. Cast Wall of Elements. spam Flame Lash away. The enchant alone grants 86% chance to concuss enemies. Lightning wall procs off-balance...

    if they "fix" the current situation on PTS in whatever way (add some cooldown to Power Last or more immunities to off-balance or whatever) it is a severe nerf to mDKs compared to live as it is. And there is nothing to compensate.

    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    I'm pretty sure that most mDKs know about the Lightning staff build by now, @copley_landonb14_ESO.

    We're not debatting lightning staff builds simply because there's a downside to it - you can't block and/or have resto utility (like resto ult) and you're forced into running Wall of elements when mDK don't have a lot of free slots on their bars - so this type of build is really not overperforming (as far as open world pvp goes). Not saying that the downside of running Lightning makes up for it 100%, as I still think lightning staff mDKs perform the best in dueling scenarios, but not as much open world.

    If this patch goes live, mDKs will get the ability to block/resto while having the 'lightning staff' ability to proc flamelash for days without having Wall of elements. The way it is now on PTS is way too strong.

    And don't get me wrong, I main mDK, I want to see it in a competitive spot, on par with all other classes specially for openworld solo pvp. Sadly, if this goes live it will overbuff
    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    And this is not true; if PTS goes live the way it is there will be 0 reason what-so-ever to run a lightning staff anymore. People will turtle with S&B if they can proc powerlash just as if they were using lightning staff.

    yes, but ZoS already acknowledged this as a bug which will be fixed soon on PTS, thus bye bye off-balance
    max level: mDK, stamBlade, stamSorc, magPlar, mDen, stamDen, magBlade, stamCro
    ESO+
    # of mules: 4 (FULL)
    maxed bank: FULL -_-
    Stop the grind! Get rid of stupid events and daily-quest gallore. Get rid of "have a chance of 1 in a million to get a piece of 1 in 30 to get a stupid motif or pet... wtf..."
    And at this point just remove all classes and have everyone choose their set of skills. then balance accordingly to skills always used vs. skills never used.
  • Quantum_V
    Quantum_V
    Class Representative
    Quantum_V wrote: »
    Really funny how no one else seems to know that you can have >80% uptime of off-balance on live as it is, PvE and PvP.

    get a charged lightning staff with lightning enchant. Cast Wall of Elements. spam Flame Lash away. The enchant alone grants 86% chance to concuss enemies. Lightning wall procs off-balance...

    if they "fix" the current situation on PTS in whatever way (add some cooldown to Power Last or more immunities to off-balance or whatever) it is a severe nerf to mDKs compared to live as it is. And there is nothing to compensate.

    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    I'm pretty sure that most mDKs know about the Lightning staff build by now, @copley_landonb14_ESO.

    We're not debatting lightning staff builds simply because there's a downside to it - you can't block and/or have resto utility (like resto ult) and you're forced into running Wall of elements when mDK don't have a lot of free slots on their bars - so this type of build is really not overperforming (as far as open world pvp goes). Not saying that the downside of running Lightning makes up for it 100%, as I still think lightning staff mDKs perform the best in dueling scenarios, but not as much open world.

    If this patch goes live, mDKs will get the ability to block/resto while having the 'lightning staff' ability to proc flamelash for days without having Wall of elements. The way it is now on PTS is way too strong.

    And don't get me wrong, I main mDK, I want to see it in a competitive spot, on par with all other classes specially for openworld solo pvp. Sadly, if this goes live it will overbuff
    there will be even more reasons to turtle up with heavy + S/B instead of light+staff. have fun with that...

    And this is not true; if PTS goes live the way it is there will be 0 reason what-so-ever to run a lightning staff anymore. People will turtle with S&B if they can proc powerlash just as if they were using lightning staff.

    yes, but ZoS already acknowledged this as a bug which will be fixed soon on PTS, thus bye bye off-balance

    Yes, they have. But keep in mind that doesn't necessarily mean we're getting nerfed - hopefully not, haha!

    Depending on the changes they make we might even still be able to proc more powerlashes than on live currently, so we might get a buff, stay the same or nerfed to the ground. It depends on what ZoS is willing to do...
    Quantum - Magicka DK

    Youtube Channel

Sign In or Register to comment.