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An Argument for Zaan

  • mikeb16_ESO77
    mikeb16_ESO77
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    pieratsos wrote: »
    PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.

    For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.

    Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.

    We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.

    15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure
  • Waffennacht
    Waffennacht
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    pieratsos wrote: »
    PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.

    For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.

    Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.

    We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.

    15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure

    If all the other proc sets needed a nerf because they were OP, it stands to reason that this set will behave the same way.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Edziu
    Edziu
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    pieratsos wrote: »
    PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.

    For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.

    Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.

    We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.

    15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure

    as this have to high damage itslef..I can say 16k was to heavy armored, builds for high survivability, resists etc with no block on this set

    30k was on medium armor glass cannon where block will just *** you like souls assault burning your stamina with ofc stopping your most important regen and ofc as its beam its undodgable so dodges wont work to mitigate this damage, you can only to try break range from this via few dodges in row which also wont be that cheap
  • Morgul667
    Morgul667
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    People cried for sets that were not as strong as this one and yet try to convince themselves this set is OK

    I dont get it
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,

    But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment

    I am worryef about this set being on both stam and mag builds 90% of the time, because let's be real who cares about AOE, trash fights don't really matter.

    The fact that this set does double the damage of the next stam monster set on a Stam toon is a problem.
  • Waffennacht
    Waffennacht
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    What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,

    But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment

    I am worryef about this set being on both stam and mag builds 90% of the time, because let's be real who cares about AOE, trash fights don't really matter.

    The fact that this set does double the damage of the next stam monster set on a Stam toon is a problem.

    Lol, you took it the wrong way. That's why I said , "you don't need OP..." As in this set is unnecessary, and it's OP nature will mess up PvP.

    I'm thinking we agree on this @Lightspeedflashb14_ESO
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • JKith
    JKith
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    Do i need to write any conclusion?

    Screen_Shot_2018-01-12_at_12.08.12_PM.jpg
  • Waffennacht
    Waffennacht
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    JKith wrote: »
    Do i need to write any conclusion?

    Screen_Shot_2018-01-12_at_12.08.12_PM.jpg

    I haven't seen one with it under 3k dps
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Vosital
    Vosital
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    So? 4k DPS single-target can still easily be overtaken by Grothdar or Skoria if there are multiple mobs. There really isn't that many boss encounters even with no extra mobs.

    Y'all are whacking a target dummy and drawing some ridiculous conclusions.
  • Waffennacht
    Waffennacht
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    Vosital wrote: »
    So? 4k DPS single-target can still easily be overtaken by Grothdar or Skoria if there are multiple mobs. There really isn't that many boss encounters even with no extra mobs.

    Y'all are whacking a target dummy and drawing some ridiculous conclusions.

    I'm more concerned about PvP. A lot of things look awfully OP thus far. Kinda like Earthgore
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,

    But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment

    I am worryef about this set being on both stam and mag builds 90% of the time, because let's be real who cares about AOE, trash fights don't really matter.

    The fact that this set does double the damage of the next stam monster set on a Stam toon is a problem.

    Lol, you took it the wrong way. That's why I said , "you don't need OP..." As in this set is unnecessary, and it's OP nature will mess up PvP.

    I'm thinking we agree on this @Lightspeedflashb14_ESO

    Yes we agree that it needs nerfing but the way you come off is arrogant. PvP is a joke to me in this game and there is no way I could take it seriously.
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    If they release this Monster set as is, then my 80+% Spell Crit Gankplar idea (which will feature that new 5 piece Light Armor proc set) is going to mean a rapid, painful, death for many many in Cyrodiil...

    Are you ready for the OP Magicka Templar/Dragonknight Proc Set Meta?

    ;,,,;
    Edited by TheDoomsdayMonster on January 13, 2018 5:01AM
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    pieratsos wrote: »
    Stamden wrote: »
    Wow @Dracane, never thought we'd agree on anything.

    By the way guys, here is one thing that EVERYONE is forgetting:

    You need to crit to proc it. Why is this relevant? For all of you guys complaining about PvP, think about how this would work with the setups that would use it- Sword and Board. This means you are relying off the ~10% 20% weapon crit you have, meaning this thing is barely ever going to proc on those setups.

    So if you want this to work, you're going to have to use Destro. And believe me, I have tried many times to make a Destro PvP mDK build work. It is terrible.

    I can play a magblade and literally force proc both Zaan and Caluurion at the same time with cloak lotus fan light attack. Could throw in a Soul Assault before you even realise what happened and then good luck running away with a 70% snare and taking 10k+ dmg every second.

    This set is broken in both PVE and PVP. It doenst "spice things up" in PVE. It doing the exact opposite. It literally beats every other monster set by 3-4 times. Its even BiS for stam builds. Im still amazed by the fact that people still continue to defend a proc set like that after the last procalypse and call it a perfect solution to certain classes "weaknesses". Yeah lets sh*t on all the classes and get them all nerfed to the ground because of every stupid broken set and the stupid broken CP system.

    D@m...

    I hate your guts, but you are 100% right about this set and Caluurion...

    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • Lord_Eomer
    Lord_Eomer
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    This set is currently good for PVE and somehow strong for PVP.

    @ZOS think about not nerf this set for PVE
  • Lord_Eomer
    Lord_Eomer
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    If they release this Monster set as is, then my 80+% Spell Crit Gankplar idea (which will feature that new 5 piece Light Armor proc set) is going to mean a rapid, painful, death for many many in Cyrodiil...

    Are you ready for the OP Magicka Templar/Dragonknight Proc Set Meta?

    ;,,,;

    Useless post, why not post some video or instead post something useful?
  • Juhasow
    Juhasow
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    Inig0 wrote: »
    I would suggest the range being decreased and the damage being decrease. Currently in MOST fights range dds will use it if it goes live how it is. Make the range 7m perhaps and reduce its damage increase to between (35-45%) OR reduce its base.

    77a8b48338.png
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    bb92c395ae.png
    b233e81ead.png

    This set 100% needs a nerf it is way too strong. It literally is at the level of damage where its out dps stam sets on a stam dd. -_-

    Stop posting this faked parses as evidence of anything. Atm parses on PTS are falsified because of off ballance not working as it should and people are still able to pull 80% uptimes which on 3 M skeleton influence numbers a lot.

    From PvE perspective we need to wait when Zenimax will fix few things in next PTS incremental patch to make real tests. Dont get me wrong I think set looks strong and may need tuning down but I refuse to sit into this paranoid train only becase of few falsified parses.
    Edited by Juhasow on January 13, 2018 6:23AM
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    If they release this Monster set as is, then my 80+% Spell Crit Gankplar idea (which will feature that new 5 piece Light Armor proc set) is going to mean a rapid, painful, death for many many in Cyrodiil...

    Are you ready for the OP Magicka Templar/Dragonknight Proc Set Meta?

    ;,,,;

    Useless post, why not post some video or instead post something useful?

    Whats useless about this post?

    What I stated is exactly what I'm going to do/build if these sets make it to Live as is...
    Unyeilding Bias
    PSN TheLordofMurder
    PS4 NA
    Magicka Templar
    DC
    The Combat Physician: https://www.youtube.com/watch?v=ZKaqUVm_8JE&t=142s
  • LioraValkyrie
    LioraValkyrie
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    A possible solution to the PvP issues without a 'hard' nerf could be to bring it in line with several other proc sets that were changed recently:

    "Creates a beam of fire that smoulders for 2 seconds, then Deals X damage over 5 seconds, increasing by 50% each second."
    Mistress of Apocrypha - Master PetSorc

    Founder of The Lollygaggers
    Creator of the 1-bar vMA build
    World first solo vFH
    Unchained Altmer Sorc Tank

    Visit me on YouTube! Mistress of Apocrypha ESO
  • WatchYourSixx
    WatchYourSixx
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    Just tested this extensively from a PvE perspective on mag DK and Stam NB to compare on stamina.

    My DK consistently got 4-4.5k dps from Zaan, about 10% of my dps. As much as I love how strong it is, I also know it should be tuned down just a little. For a mag DK I was expecting about 3k DPS of pure single target, making it the first winner for single target, but not favored for multiple targets. In comparison, maw of infernal does about 3k dps with good RNG on a stationary target.

    As for Stam NB, people were saying it was "top dps" for even stamina. Well that's true, however the 1pc you sacrifice makes the dps you gain (less than 1k dps difference from veli or selenes single target) negligible. Plus, you don't have any multipliers for it that modify Zaans damage other than thaumaturge.

    I don't think it would be the end of the world if it stayed the way it is.

    Also +10000 to the suggestion above. If the beam gives you a tell before it even damages you, you have time to get the *** away and never let it hit you at all. I think that's a great idea. There's several ways that ZOS could change this though.. and I think they will choose a way none of us have even thought of....
    Edited by WatchYourSixx on January 13, 2018 9:34AM
    The only thing to fear is, fear itself. - FDR

    CP 800
    PC NA

    - Maximus the Marksman (AD) Temp
    - Rex the Unstoppable Force (DC) DK
    - Sodor Dragonfire (DC) DK
    - Masha'Dar Shadow-Paw (DC) NB
    - Magnus the Mage (DC) Sorc
  • Saint_Bud
    Saint_Bud
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    The set will not help magicka melees to reach the numbers of stamchars. I heard that it also give better results on an stamchar then velidreht, but wasnt able to test it jet. In pvp, it will be easy to prock it on a destro build and it will be worse than viper if timed correctly.
    PVP Saint-Bud magicka Templar: AR 49
    PVE Lord Victarion mDK : dro'm-Athra-Destroyer pre Morrowind retired for crafting
    PVE Ramsay-Bolton magicka NB: Voice of Reason Clockwork City Patch retired
    VAA hm/ VHRC hm/ VSO hm/ VMOL hm/ VHOF hm/ VAS hm clear

    Stop playing PVE because its boring, content not disigned for melee players and class balance and sustain is ***
  • DDuke
    DDuke
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    Here's how you fix Zaan for PvP: make it interruptable :p
  • ak_pvp
    ak_pvp
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    PvP perspective.
    Duels, yeah, busted. But you could say same of blessed meridia. It'd just be banned.

    It deals high damage, however it is single target, can be broken, (10m is about a dodge roll away) purged, and I believe cloaked. As opposed to something like old selene which hit 10k near instantly.

    If you are in a 1vx this set will fall off real quick. Spending 5s glued to your target, with other players beating on you, and if they do anything to stop it, have fun waiting 15s for another possible chance.

    As for PVE its over performing on a dummy, but a dummy is ST and stationary. Trials are often not going to be as good for this. Bosses or you move frequently, i.e. Manti/warrior. And it's single target, so against adds illambris, grothdarr or skoria shines.

    I feel like this is a repeat of flame blossom. Oh its so broken, pls nerf. Oh, it's useless, god damn it zos stop making bad proc sets.

    From testing that Isn't cheesed like the elf and and buffed 32k, it deals about 15k over 5s, if it even goes the full 5s. I'll just stick with skoria. Chance every 4s to deal 4/5k aoe damage in bursts.
    Edited by ak_pvp on January 13, 2018 12:03PM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • pieratsos
    pieratsos
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    pieratsos wrote: »
    PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.

    For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.

    Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.

    We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.

    15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure


    Again the word broken doesnt even begin to describe those numbers. Even if it was the most easily counterable set in the game it would still be broken af. 15k-30k dmg from a 2 piece set in PVP is beyond broken period. You are the one supposed to be playing, not your gear.
  • tplink3r1
    tplink3r1
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    Light and heavy attacks for magicka-melee are lame, they definitely should try to improve it in some way.
    VR16 Templar
    VR3 Sorcerer
  • SirCritical
    SirCritical
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    Aerem wrote: »
    Stamden wrote: »
    There is a new 2pc set on the PTS with this update. Here is it's effect:
    When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

    When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.

    I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:
    1. It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.

    2. It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.

    3. In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
    I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.

    The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.

    So PVP crying and screwing the game once again?

    Cool story bro.

    Just wanted to say #nerfblocking :D
  • SirCritical
    SirCritical
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    PVE


    I also think nobody takes into consideration the fact that is single target and that is close range combat. We all know that in most of the boss fights of the game you can't melee consistently. Also, there's tons of AoE fights (reason why Grothdarr has been used so much). In both cases this set underperforms and doesn't do consistent DPS. People is scared for the DPS parses on the dummy, it is going to be a great dummy build, and a great toy when facing melee able, single target boss fights. Nothing else as far as PvE goes. Not scared, it's fine.

    #Zaanisgreat#Zaanisbalanced#DontfearZaan

    Nah mate, it will be nerfed because of PvP whining
  • Edziu
    Edziu
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    PVE


    I also think nobody takes into consideration the fact that is single target and that is close range combat. We all know that in most of the boss fights of the game you can't melee consistently. Also, there's tons of AoE fights (reason why Grothdarr has been used so much). In both cases this set underperforms and doesn't do consistent DPS. People is scared for the DPS parses on the dummy, it is going to be a great dummy build, and a great toy when facing melee able, single target boss fights. Nothing else as far as PvE goes. Not scared, it's fine.

    #Zaanisgreat#Zaanisbalanced#DontfearZaan

    Nah mate, it will be nerfed because of PvP whining

    and this will be grea, wont stop pve power creep at once
    and also how many other thing, skills was nerfed to the ground on pvp because of pve? it is workin gin both ways tbh nonstop
  • Derra
    Derra
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    Minno wrote: »
    I think I need to see the set in action in a duel/BG setup to make a judgement.

    Watch it get used against every melee opponent. Laugh.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • firedrgn
    firedrgn
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    Has anyone used it on Something o ther than a test dummy. I think it will get use but not as much as people think. I dont think it will be that good in pve eitther ..

    The only people that will get full benifit out of it is those that doont need it.
  • Rebornlogic
    Rebornlogic
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    so for people complaining about this set for pvp. you guys obv need to pvp more, the tooltip says 3.9k, which realistically that's gonna hit 400-800 on people for the first tick, then 600-1.2k second tick so on so on, how many have actually tested the set may i ask? if it adds 50% more to the current damage it would be 900-1.8k, if it goes of the base damage it would be 800- 1.6k on the 3rd tick

    doesn't seem likes its that broken. seems like you need to test it out or pvp more to know how much damage your gonna take, a 3k max hit being op? if you cant handle a 3k hit and manage it you shouldn't be pvping. a crystal frag from a mag sorc will most likely hit you harder then this set because pvp calculates damage different then pve, aka battle spirit , no crits from proc sets ect
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