mikeb16_ESO77 wrote: »PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.
For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.
Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.
We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.
mikeb16_ESO77 wrote: »mikeb16_ESO77 wrote: »PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.
For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.
Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.
We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.
15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure
mikeb16_ESO77 wrote: »mikeb16_ESO77 wrote: »PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.
For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.
Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.
We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.
15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure
Waffennacht wrote: »What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,
But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment
Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,
But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment
I am worryef about this set being on both stam and mag builds 90% of the time, because let's be real who cares about AOE, trash fights don't really matter.
The fact that this set does double the damage of the next stam monster set on a Stam toon is a problem.
So? 4k DPS single-target can still easily be overtaken by Grothdar or Skoria if there are multiple mobs. There really isn't that many boss encounters even with no extra mobs.
Y'all are whacking a target dummy and drawing some ridiculous conclusions.
Waffennacht wrote: »Lightspeedflashb14_ESO wrote: »Waffennacht wrote: »What are you PvE players worried about?? There is no content you cannot complete, you don't need OP BS, it doesn't affect your X,Y,B repeat content,
But it will F up the PvP that requires balance and the ability to adjust to a constantly CHANGING environment
I am worryef about this set being on both stam and mag builds 90% of the time, because let's be real who cares about AOE, trash fights don't really matter.
The fact that this set does double the damage of the next stam monster set on a Stam toon is a problem.
Lol, you took it the wrong way. That's why I said , "you don't need OP..." As in this set is unnecessary, and it's OP nature will mess up PvP.
I'm thinking we agree on this @Lightspeedflashb14_ESO
Wow @Dracane, never thought we'd agree on anything.
By the way guys, here is one thing that EVERYONE is forgetting:
You need to crit to proc it. Why is this relevant? For all of you guys complaining about PvP, think about how this would work with the setups that would use it- Sword and Board. This means you are relying off the ~10% 20% weapon crit you have, meaning this thing is barely ever going to proc on those setups.
So if you want this to work, you're going to have to use Destro. And believe me, I have tried many times to make a Destro PvP mDK build work. It is terrible.
I can play a magblade and literally force proc both Zaan and Caluurion at the same time with cloak lotus fan light attack. Could throw in a Soul Assault before you even realise what happened and then good luck running away with a 70% snare and taking 10k+ dmg every second.
This set is broken in both PVE and PVP. It doenst "spice things up" in PVE. It doing the exact opposite. It literally beats every other monster set by 3-4 times. Its even BiS for stam builds. Im still amazed by the fact that people still continue to defend a proc set like that after the last procalypse and call it a perfect solution to certain classes "weaknesses". Yeah lets sh*t on all the classes and get them all nerfed to the ground because of every stupid broken set and the stupid broken CP system.
TheDoomsdayMonster wrote: »If they release this Monster set as is, then my 80+% Spell Crit Gankplar idea (which will feature that new 5 piece Light Armor proc set) is going to mean a rapid, painful, death for many many in Cyrodiil...
Are you ready for the OP Magicka Templar/Dragonknight Proc Set Meta?
;,,,;
I would suggest the range being decreased and the damage being decrease. Currently in MOST fights range dds will use it if it goes live how it is. Make the range 7m perhaps and reduce its damage increase to between (35-45%) OR reduce its base.
This set 100% needs a nerf it is way too strong. It literally is at the level of damage where its out dps stam sets on a stam dd. -_-
Lord_Dexter wrote: »TheDoomsdayMonster wrote: »If they release this Monster set as is, then my 80+% Spell Crit Gankplar idea (which will feature that new 5 piece Light Armor proc set) is going to mean a rapid, painful, death for many many in Cyrodiil...
Are you ready for the OP Magicka Templar/Dragonknight Proc Set Meta?
;,,,;
Useless post, why not post some video or instead post something useful?
mikeb16_ESO77 wrote: »mikeb16_ESO77 wrote: »PVE damagewise looking at potential damage per minute, unless my math is entirely off Zaan does ~2,84 times more damage then Grothdarr on single target which seems reasonable if both sets procs on cooldown. 3 mobs or more and the AoE set is better.
For PvP, Id urge people to try it out first. I realize its hard to test it in a full on cyradiil setting but just get a friend and try to duel with it. Test the counters purge, dodge, knock back, cloak and so on and return with your stories. Right now its the dummy that rules the argument. I think once people learn to counter it will just be another monster set. Grothdarr cant be canceled or purged and if you get out of range you can still gap close and continue to do damage unlike Zaan.
Im not saying that the set should be released in its current state but right now no one seems to be actually trying it out besides on the dummys.
We have already tested it against players. Depending on builds its doing anywhere from 15k-30k dmg. The word broken doesnt even begin to describe those numbers.
15K-30K dmg against players who are activly trying to purge, dodge, knock back, cloak? I doubt it, 15-30K on a player not defending itself, sure
Doctordarkspawn wrote: »There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
So PVP crying and screwing the game once again?
Cool story bro.
eserras7b16_ESO wrote: »PVE
I also think nobody takes into consideration the fact that is single target and that is close range combat. We all know that in most of the boss fights of the game you can't melee consistently. Also, there's tons of AoE fights (reason why Grothdarr has been used so much). In both cases this set underperforms and doesn't do consistent DPS. People is scared for the DPS parses on the dummy, it is going to be a great dummy build, and a great toy when facing melee able, single target boss fights. Nothing else as far as PvE goes. Not scared, it's fine.
#Zaanisgreat#Zaanisbalanced#DontfearZaan
SirCritical wrote: »eserras7b16_ESO wrote: »PVE
I also think nobody takes into consideration the fact that is single target and that is close range combat. We all know that in most of the boss fights of the game you can't melee consistently. Also, there's tons of AoE fights (reason why Grothdarr has been used so much). In both cases this set underperforms and doesn't do consistent DPS. People is scared for the DPS parses on the dummy, it is going to be a great dummy build, and a great toy when facing melee able, single target boss fights. Nothing else as far as PvE goes. Not scared, it's fine.
#Zaanisgreat#Zaanisbalanced#DontfearZaan
Nah mate, it will be nerfed because of PvP whining