Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
Destruction staff just needs serious buffing, especially passive wise and force shock as an active part. Maybe the force shock master weapon that comes next brings this needed buff.
Bolt Escape penalty needs to be reduced to 2 seconds from 4 seconds and Sorcerer needs better tools to approach the army of reflective targets and all the dodging. Sorcerers can be totally dominated by any DK who takes care of their scales, because Sorcerer can't pressure targets like these.
To me, magicka Sorcerer is the easiest class to kill in pvp, because they have no ways to avoid damage, they only have a shield (which was nerfed too hard, at least 8 or 10 s base duration would have been enough nerfing) and are forced to take all hits.
DKs have scales, Templars have a great class purge, Nightblades have many evasive abilities. Sorcerer can't avoid any damage, I simply need to spam everything I have on a sorc and the first CC will kill him.
"Spammable DPS"
What a SAD state/mindset the general MMO player base has become. WTB EverQuest playerbase back.
What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
I wouldn't call it boring, imo it's the 2nd most fun to play class in pvp, tied to pre morrowind stamdk and behind magblade (is love). Imo.
At this point, the only reason Sorc is still my favorite is Bolt Escape.

Chilly-McFreeze wrote: »News Headline today: Kengur22 revealed as Mannimarco.
Nice Necro dude.
But on a more serious note, without more information on your build that tiny log says nothing.
Waffennacht wrote: »Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
I wouldn't call it boring, imo it's the 2nd most fun to play class in pvp, tied to pre morrowind stamdk and behind magblade (is love). Imo.
But doesn't it get boring doing the same thing for years? I mean I can use Heavy Armor or Light for a NB, can be melee or range,
There's no heavy armor melee sorc build
There's no 60k health Sorc build with 20 kills
There's no cool infinite power whip interactions
There's no health bonus or vitality bonus or movement bonus for slotting abilities
Over half a tree is dedicated to double slotted toggles
Abilities take up what other classes get passively
Then there's the actual combat
Waffennacht wrote: »Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
I wouldn't call it boring, imo it's the 2nd most fun to play class in pvp, tied to pre morrowind stamdk and behind magblade (is love). Imo.
But doesn't it get boring doing the same thing for years? I mean I can use Heavy Armor or Light for a NB, can be melee or range,
There's no heavy armor melee sorc build
There's no 60k health Sorc build with 20 kills
There's no cool infinite power whip interactions
There's no health bonus or vitality bonus or movement bonus for slotting abilities
Over half a tree is dedicated to double slotted toggles
Abilities take up what other classes get passively
Then there's the actual combat
No. I've mained magblade for a very long time and it never got boring. I play magsorc as an alt, and it's always as fun as the last time. It does have streak and dark deal (best abilities in game, imo) and it has a crazy burst if set up right. Those alone make it an interesting class for me. Sorc is also arguably one of the best solo pvp classes due to it's capability to escape and maneuver the landscape, which is nice.
Waffennacht wrote: »Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
I wouldn't call it boring, imo it's the 2nd most fun to play class in pvp, tied to pre morrowind stamdk and behind magblade (is love). Imo.
But doesn't it get boring doing the same thing for years? I mean I can use Heavy Armor or Light for a NB, can be melee or range,
There's no heavy armor melee sorc build
There's no 60k health Sorc build with 20 kills
There's no cool infinite power whip interactions
There's no health bonus or vitality bonus or movement bonus for slotting abilities
Over half a tree is dedicated to double slotted toggles
Abilities take up what other classes get passively
Then there's the actual combat
No. I've mained magblade for a very long time and it never got boring. I play magsorc as an alt, and it's always as fun as the last time. It does have streak and dark deal (best abilities in game, imo) and it has a crazy burst if set up right. Those alone make it an interesting class for me. Sorc is also arguably one of the best solo pvp classes due to it's capability to escape and maneuver the landscape, which is nice.
Yet sorc is when only looking at the class not how it plays the most onedimensional and boring class out of all classes.
The reason why it´s still fun is not so much fighting with it but the possibilities created by bolt escape.
Waffennacht wrote: »Waffennacht wrote: »I never thought I would see the day that sorcerers shed tears of inequality.
Honestly, if a sorc gets their rotation on most players... they explode. And a sorc one the defensive can be hard to put down.
And that is saying nothing at all of skill... a good sorc melts people and is nearly impossible to burst down, having strong offense, strong defense and good mobility.
Sorcs got a few small nerfs and now are crying, it's amusing at best, disgusting at worse.
So many other playstyles suffer with nerf after nerf or ignoring their problems, almost all sorc skills (besides pets) work as intended, not plagued with bugs and incorrect tooltips.
The only other playstyle that's in a better place across the board is Nightblade and even that's debatable because they still have bugs.
They've never been OP, they've always been pigeon holed, and have only been best at solo PvE.
There's a reason the best players use NBs (stamina usually over mag) Wardens (Stam usually over mag) DKs for small scale (look at pyromancer for your "bad" group play...) Etc
Seriously the worst class, so very limited and boring
I wouldn't call it boring, imo it's the 2nd most fun to play class in pvp, tied to pre morrowind stamdk and behind magblade (is love). Imo.
But doesn't it get boring doing the same thing for years? I mean I can use Heavy Armor or Light for a NB, can be melee or range,
There's no heavy armor melee sorc build
There's no 60k health Sorc build with 20 kills
There's no cool infinite power whip interactions
There's no health bonus or vitality bonus or movement bonus for slotting abilities
Over half a tree is dedicated to double slotted toggles
Abilities take up what other classes get passively
Then there's the actual combat
No. I've mained magblade for a very long time and it never got boring. I play magsorc as an alt, and it's always as fun as the last time. It does have streak and dark deal (best abilities in game, imo) and it has a crazy burst if set up right. Those alone make it an interesting class for me. Sorc is also arguably one of the best solo pvp classes due to it's capability to escape and maneuver the landscape, which is nice.
Yet sorc is when only looking at the class not how it plays the most onedimensional and boring class out of all classes.
The reason why it´s still fun is not so much fighting with it but the possibilities created by bolt escape.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
Yes, you need completely different sets and skills. You want to look for max magicka and magicka recovery in PvP. And a bit stamina recovery, and then as much spell damage as you can after the above is managed.
jnelson1182 wrote: »Yes, you need completely different sets and skills. You want to look for max magicka and magicka recovery in PvP. And a bit stamina recovery, and then as much spell damage as you can after the above is managed.
isn't that pretty much the main stats that I should be using in pve too? maybe minus the slight stamina gear but max magic n max recovery
What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Stam templar is top of the food chain with stamden stamblade
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
All the oblivion damage sets created
All they give us is a “buff”
Curse has haunting (a pve use to reduce cast time and enable other skills to be used)
Rune is now our stun through block
And we can choose clench or that because our identity was stripped and replaced with a Dora the explorer rune Bandaid.
Pets hp and resistances have been adjusted so they don’t die in one hit.
Nice we sure give a lot and gain even more in return.
The few things we have been allowed were sets such as pirate skel pre nerf, resto ult (available to everyone), and inferno destro dmg increase.
Get out. You know nothing of balance or what you are spewing.
Some of the nerfs were justifiable but now it’s just been stripping of the class because they don’t know how to fix the issue of wards.
All you have to do is make harness and hard a major ward and healing minor
Can’t stack major.
Not that it prevents you from cc one shotting 90% of the sorcs in cyro because they are all terrible.
Who do I call to focus when I’m small scaling?
Get the sorcs
They crumple under pressure
I have 160 days+ on mag sorc and I swap to Stam after hotr with under 20 collective days on all Stam blade stamdk stamden and I’m performing even better than I could on sorc.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
PhoenixGrey wrote: »What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Stam templar is top of the food chain with stamden stamblade
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
All the oblivion damage sets created
All they give us is a “buff”
Curse has haunting (a pve use to reduce cast time and enable other skills to be used)
Rune is now our stun through block
And we can choose clench or that because our identity was stripped and replaced with a Dora the explorer rune Bandaid.
Pets hp and resistances have been adjusted so they don’t die in one hit.
Nice we sure give a lot and gain even more in return.
The few things we have been allowed were sets such as pirate skel pre nerf, resto ult (available to everyone), and inferno destro dmg increase.
Get out. You know nothing of balance or what you are spewing.
Some of the nerfs were justifiable but now it’s just been stripping of the class because they don’t know how to fix the issue of wards.
All you have to do is make harness and hard a major ward and healing minor
Can’t stack major.
Not that it prevents you from cc one shotting 90% of the sorcs in cyro because they are all terrible.
Who do I call to focus when I’m small scaling?
Get the sorcs
They crumple under pressure
I have 160 days+ on mag sorc and I swap to Stam after hotr with under 20 collective days on all Stam blade stamdk stamden and I’m performing even better than I could on sorc.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
To add to this, sorcs have no way to remove snares. Most of my deaths happen just after I have been snared beyond repair. Most stam classes have better mobility than a sorc when it's supposed to be the other way around.
At least have boundless remove snares or remove snares altogether. This is the bare minimum to make this class viable again
Waffennacht wrote: »PhoenixGrey wrote: »What am I reading... ?
Try playing a magicka dragonknight or a stamina templar, or ***, a werewolf build, then come back to me about how hard you guys have it.
Stam templar is top of the food chain with stamden stamblade
“Sorc gets a few nerfs”
Over the past year and a half that I’ve played sorc
I’ve seen
-Dw nerf for mag
-inev det nerf
-thaum nerf (doesn’t apply to curse)
-Db nerf for mag
-Shields to 6 seconds
-Cost reduction and mag recovery cp nerf (arguably effects the magsorc the most because they are the only class that has to maintain a defensive ability every 2-4 seconds.
-overload nerf
-streak nerf (doesn’t stun through block)
-streak delay (on both front and back end)
-mines 5.5k cost
-Dark deal increased cast time
-frag stun removed
-frag dmg reduced twice
-surge heal nerf
All the oblivion damage sets created
All they give us is a “buff”
Curse has haunting (a pve use to reduce cast time and enable other skills to be used)
Rune is now our stun through block
And we can choose clench or that because our identity was stripped and replaced with a Dora the explorer rune Bandaid.
Pets hp and resistances have been adjusted so they don’t die in one hit.
Nice we sure give a lot and gain even more in return.
The few things we have been allowed were sets such as pirate skel pre nerf, resto ult (available to everyone), and inferno destro dmg increase.
Get out. You know nothing of balance or what you are spewing.
Some of the nerfs were justifiable but now it’s just been stripping of the class because they don’t know how to fix the issue of wards.
All you have to do is make harness and hard a major ward and healing minor
Can’t stack major.
Not that it prevents you from cc one shotting 90% of the sorcs in cyro because they are all terrible.
Who do I call to focus when I’m small scaling?
Get the sorcs
They crumple under pressure
I have 160 days+ on mag sorc and I swap to Stam after hotr with under 20 collective days on all Stam blade stamdk stamden and I’m performing even better than I could on sorc.
To add icing on the cake
Bone shield is now 100% of your hp
25-30k hp = 12-15k ward in pvp without any bastion.
I have 40k mag 19% bastion and hard ward which increases its size on myself and I still only reach 11k
Great. Solid. Nice.
Now sit back down.
To add to this, sorcs have no way to remove snares. Most of my deaths happen just after I have been snared beyond repair. Most stam classes have better mobility than a sorc when it's supposed to be the other way around.
At least have boundless remove snares or remove snares altogether. This is the bare minimum to make this class viable again
For BGs, I will run 2H backbar just for FM. I also use Boundless and Streak. You give up a lot of combat options, but you'll always be able to retreat