Should ZOS try and make taverns relevant?

  • FinneganFroth
    FinneganFroth
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    Perhaps if they ever introduce guild challenges, or guild vs. guild events, the place you could pick them up would be in taverns. That just makes sense.
  • M_Volsung
    M_Volsung
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    Before I owned a home I always used to log off in the room of taverns, like I had rented a room. I thought that was pretty cool until I entered the Tavern in Riften. Innocence was lost on this day.

    There's two taverns in Riften... Which one?
    "In the Deep Halls, Far from Men;
    Forsaken Red Mountain, Twisted Kin;
    Hail the Mind, Hail the Stone;
    Dwarven Pride, Stronger than Bone"

    —Dwemer Inquiries I-III, Thelwe Ghelein
  • Kiara
    Kiara
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    We could use some in-game roleplaying events, if gamemasters were a thing in this game, that would be awesome and made taverns more lively :)
  • I_killed_Vivec
    I_killed_Vivec
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    There's a tavern in Ebonheart with an upstairs room that is quite popular...
  • JamuThatsWho
    JamuThatsWho
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    I'd love some seedy, underhanded contract-type dailies; steal this, kill that, like a taster for DB and TG.

    Mini games would be great too; cards, dice, etc. Maybe even a version of TES: Legends?
    @JamuThatsWho - PC EU - CP2100

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  • Glockcoma725
    Glockcoma725
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    The smaller one. If memory serves, it was close to the bank
    PC-NA CP570 @Glockcoma725
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  • AlienatedGoat
    AlienatedGoat
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    That would be considered gambling, even more so than the crown crates, and anybody under the age of 18 would have to some how be restricted from playing.

    That's incorrect. Simulated gambling isn't the same as real gambling. You can play a game with simulated gambling that uses fake currency (Monopoly money) or that simulates real currency (think poker on the Gameboy). As long as you aren't purchasing fake currency with real currency, it's not gambling - it's just simulated.
    PC-NA Goat - Bleat Bleat Baaaa
  • Aurielle
    Aurielle
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    LadyAstrum wrote: »
    I hardly ever see any RP's in taverns. Where do they hang out?

    In LOTRO, people would hang out at The Prancing Pony playing their instruments and making the place seem alive.

    The tavern in Divinity's Reach in GW2 was also a hive for RP'ers.

    The less said for what happened in the ROOMS at the Prancing Pony, the better... I also played for exactly one day on the Laurelin server, because someone got mad at me and sent me hate /tells for "standing in their character" while I was retrieving a quest from Barliman Butterbur. Oh, LOTRO...

  • kargen27
    kargen27
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    Jade1986 wrote: »
    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    That would be considered gambling, even more so than the crown crates, and anybody under the age of 18 would have to some how be restricted from playing.

    Soooooooooo, playing with in game gold is not ok, but spending real life money on rng crates IS ok? For cereal?

    The difference being with betting on skeevers you can lose something. With the crown crates you are guaranteed to get something. It is not gambling (in the United States) because of that guarantee of getting something. That aside I don't think betting on skeevers with in game gold would legally be considered gambling either as there is no real world risk involved.
    and then the parrot said, "must be the water mines green too."
  • iiYuki
    iiYuki
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    Why not minor "rested" buffs for visiting and sitting down for 2 minutes or having a drink there. Something silly like a 5% bonus to Health, stamina, and magicka for 2 hours or whatever for hanging around.
    "Play how you want... unless its not how we intended you to play in which case we'll nerf it".
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  • emilyhyoyeon
    emilyhyoyeon
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    yeah I also think adding minigames or minor buffs are good ideas, especially minigames for the community interaction. Maybe each tavern can have minigame leaderboards or something too
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
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    Seliwequen Narilata altmer necromancer & debaucher
  • ereboz
    ereboz
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    Yes! Tavern games for a new currency that we can spend on tavern game boards for our houses to host tournaments with other guilds
  • tinythinker
    tinythinker
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    Yes.

    Time to share this again (quoted from this older thread):

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    INN EVENTS

    [M]y own recommendations would be:

    1. Have the events be short and repeatable with XP/gold rewards and also with achievements for successfully completing something 10, 50, and 100 times. Or 5, 15, 30 times. Or 10, 100, 200 times. Depends on the event, but you get the idea. This encourages players to come to inns for as long as they want without feeling like they have to stay a long time to get anything out of it. If the events are fun, have decent rewards, and unlock achievements with funny/clever titles, people will still visit inns more and stay longer.

    2. Have some events be universal, and others rare (original new events or unique versions of universal events). Drinking contests, patterned after the event already present at Geirmund's Hall in The Rift, could be universal. Others could be rare, only spawning at certain times like the Lightbringer, Crimes Pays, Give to the Poor, and I Like M'aiq achievements. The rare ones encourage people to stop more often at different inns. Have NPC comments-in-passing come up if you get the full achievement series for one of the event types ("I heard you can really hold your mead! You're no milk-drinker!").

    3. Have a focus on NPC events. That isn't to say no player vs player contests should be available, but if most or all inn events require other players to try/complete the concept will flop. Some players prefer to be solo all of the time, and some play at odd hours. Having fun, rewarding events (see #1) that have some rare, achievement based elements mixed in (see #2) will get people into the inns. But if I go in a certain inn off-hours and no one is there or they are busy, I don't want to have to wait around. Certainly though, have one or two events that players can do together with some nice rewards.

    As for the event types/categories I would endorse:

    - Bar Brawls. These would be fists only, no ability bar, and without pushover NPCs. You wouldn't be 100-0. You'd have to work for the wins and lose a fair amount. Special/rare version would involve getting drunk first as part of the NPC's challenge as you do in some fights in Ebonheart. The drunk versions would be like rare spawns and have their own achievement. Another rare version would be special named bar brawler champion types that are particularly tough and spawn randomly.
    Rewards: XP, Gold, Credit Toward Achievement(s)

    - Drinking Contests. Like Geirmund's Hall include a mechanic that allows you to not pass out (like eating food every so many drink) but with fast/hard drinking NPCs competing at the same time to make it a challenge. This one could include an option for multiple players to join in after the event is triggered but the NPCs would still compete.
    Rewards: XP, Gold, Credit Toward Achievement

    - Gambling. Something simple that is easy to follow with text prompt and a basic graphics display but that requires some strategy and luck, like a slightly more sophisticated version of rock-paper-scissors. It should have a chance to make a mistake/lose a round at least twice before the event ends with the player winning or losing, like picking a master lock on a door or chest. Have it be a single game so players can learn/practice it and work on the achievement anywhere in Tamriel.
    Rewards: XP, Gold, Credit Toward Achievement

    - Singing. Again, goes back to Geirmund's Hall (and every karaoke night in a bar ever). You pick up a job as an entertainer and have a choice to get a drink (or two, or three, or... the bottle... what was I you me?) before you proceed. You then get a glance at the lyric sheet and begin. The more you have to drink the greater the potential rewards but also the less time you have to read the lyrics at the start and the faster the text prompts go by (if you miss one the default is "..."). The more accurate you are the higher the reward.

    So getting tanked and hitting every lyric is a big pay day. Also the drunker you are the blurrier the lyric sheet is at the start. The song book from which your selection is drawn is quite large and some songs are region specific. Achievements for completing songs, completing songs totally wasted, completing songs perfectly, completing songs perfectly while totally wasted, and a single achievement for gloriously blowing a song while totally wasted are included.
    Rewards: XP, Gold, Credit Toward Achievement(s)

    INN FEATURES

    As for features other than humorous NPC dialogue and being able to buy food and drink or prepare food and drink:

    Rent a room for enlightenment bonus. Log out for the night (or at least so many hours) in a room you've rented at the inn and find that your enlightenment bonus has been magnified when you log back in.

    Player Guild recruitment board. Click to search guilds by categories and name (level 50 only, crafting, trading, raiding, PvP, etc)

    Innkeeper quests. Like prior TES games for an expanded, One Tamriel.
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  • Smmokkee
    Smmokkee
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    They need to put some pvp gambling up in the taverns.. that would be sweet.
  • Thorgar
    Thorgar
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    Yes.

    Time to share this again (quoted from this older thread):

    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    INN EVENTS

    [M]y own recommendations would be:

    1. Have the events be short and repeatable with XP/gold rewards and also with achievements for successfully completing something 10, 50, and 100 times. Or 5, 15, 30 times. Or 10, 100, 200 times. Depends on the event, but you get the idea. This encourages players to come to inns for as long as they want without feeling like they have to stay a long time to get anything out of it. If the events are fun, have decent rewards, and unlock achievements with funny/clever titles, people will still visit inns more and stay longer.

    2. Have some events be universal, and others rare (original new events or unique versions of universal events). Drinking contests, patterned after the event already present at Geirmund's Hall in The Rift, could be universal. Others could be rare, only spawning at certain times like the Lightbringer, Crimes Pays, Give to the Poor, and I Like M'aiq achievements. The rare ones encourage people to stop more often at different inns. Have NPC comments-in-passing come up if you get the full achievement series for one of the event types ("I heard you can really hold your mead! You're no milk-drinker!").

    3. Have a focus on NPC events. That isn't to say no player vs player contests should be available, but if most or all inn events require other players to try/complete the concept will flop. Some players prefer to be solo all of the time, and some play at odd hours. Having fun, rewarding events (see #1) that have some rare, achievement based elements mixed in (see #2) will get people into the inns. But if I go in a certain inn off-hours and no one is there or they are busy, I don't want to have to wait around. Certainly though, have one or two events that players can do together with some nice rewards.

    As for the event types/categories I would endorse:

    - Bar Brawls. These would be fists only, no ability bar, and without pushover NPCs. You wouldn't be 100-0. You'd have to work for the wins and lose a fair amount. Special/rare version would involve getting drunk first as part of the NPC's challenge as you do in some fights in Ebonheart. The drunk versions would be like rare spawns and have their own achievement. Another rare version would be special named bar brawler champion types that are particularly tough and spawn randomly.
    Rewards: XP, Gold, Credit Toward Achievement(s)

    - Drinking Contests. Like Geirmund's Hall include a mechanic that allows you to not pass out (like eating food every so many drink) but with fast/hard drinking NPCs competing at the same time to make it a challenge. This one could include an option for multiple players to join in after the event is triggered but the NPCs would still compete.
    Rewards: XP, Gold, Credit Toward Achievement

    - Gambling. Something simple that is easy to follow with text prompt and a basic graphics display but that requires some strategy and luck, like a slightly more sophisticated version of rock-paper-scissors. It should have a chance to make a mistake/lose a round at least twice before the event ends with the player winning or losing, like picking a master lock on a door or chest. Have it be a single game so players can learn/practice it and work on the achievement anywhere in Tamriel.
    Rewards: XP, Gold, Credit Toward Achievement

    - Singing. Again, goes back to Geirmund's Hall (and every karaoke night in a bar ever). You pick up a job as an entertainer and have a choice to get a drink (or two, or three, or... the bottle... what was I you me?) before you proceed. You then get a glance at the lyric sheet and begin. The more you have to drink the greater the potential rewards but also the less time you have to read the lyrics at the start and the faster the text prompts go by (if you miss one the default is "..."). The more accurate you are the higher the reward.

    So getting tanked and hitting every lyric is a big pay day. Also the drunker you are the blurrier the lyric sheet is at the start. The song book from which your selection is drawn is quite large and some songs are region specific. Achievements for completing songs, completing songs totally wasted, completing songs perfectly, completing songs perfectly while totally wasted, and a single achievement for gloriously blowing a song while totally wasted are included.
    Rewards: XP, Gold, Credit Toward Achievement(s)

    INN FEATURES

    As for features other than humorous NPC dialogue and being able to buy food and drink or prepare food and drink:

    Rent a room for enlightenment bonus. Log out for the night (or at least so many hours) in a room you've rented at the inn and find that your enlightenment bonus has been magnified when you log back in.

    Player Guild recruitment board. Click to search guilds by categories and name (level 50 only, crafting, trading, raiding, PvP, etc)

    Innkeeper quests. Like prior TES games for an expanded, One Tamriel.
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

    fantastic requests i +1 all those

    ...are Bretons then mongrels,or paragons?
    The answer,of course,is both(though if you call a Breton
    a mongrel,he is liable to feed you an inch or two of steel).
    The passionate race of Bretons embodies the strengths
    of both men and mer-as well as there flaws.

    -The Bretons: mongrels or paragons?
  • SugaComa
    SugaComa
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    That would be considered gambling, even more so than the crown crates, and anybody under the age of 18 would have to some how be restricted from playing.

    Not entirely true

    As the game already has frog and lizard Racing though the you don't as well a the sports arena thing all these things you can bet on but the out comes are fixed so not really gambling

    But they should allow us to have mini games like arm wrestling , dominoes , table top skittles

    All stuff that give us 30 minutes bonuses
  • bloodthirstyvampire
    bloodthirstyvampire
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    That Would be awesome kinda like the mini game in assassins creed black flag 9 mens Morris
    Edited by bloodthirstyvampire on January 12, 2018 6:33PM
  • Dojohoda
    Dojohoda
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    How about a special keg placed upstairs in certain taverns ( one per zone/alliance) from which one drinks and the following occurs..

    --Bar Brawl--

    You are wearing an NPC costume ( which indicates that...)
    Your weapons and gear are both hidden and ineffective
    You find yourself engaged with a brawl with other players who have drank from the keg.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Ilithyania
    Ilithyania
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    2Y88YEY.jpg

    Tavern gambling with gold. :) against NPC House or other players ?
    PC
  • firedrgn
    firedrgn
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    I dont go into taverns too much . I am scared lol.

    Rpers upstairs
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    I like where you're going with the tavern activities but they may not want to do skeever fights. It would likely be seen as mimicking irl illegal activities that involve animal cruelty. Perhaps Dwemer-bots instead (which mimick robotics competitiions)?

    I've always thought that taverns are a good place where a lot of alternative perspectives and additional info on quests could be gained. Like for example what the persuasive and intimidating prescence passives give. With this additional knowledge maybe new quest options open up for players.
    I don't comment here often but when I do, I get [snip]
  • monktoasty
    monktoasty
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    As the old saying goes..I rpg a jack ass.

    I'd love a tavern system of some sorts. But come up with something new. Like..say..eating a full meal in a tavern will increase your food buff times and potency since it's freshly made...as well as being in a tavern for a certain amount of time will increase your rng odds since your mind is at rest. Let's think outside the box

    Swg truly did have the best system..those were the days!

  • Beardimus
    Beardimus
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    Gambling for sure, dice, cards, fighting pits etc.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • mb10
    mb10
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    Put in game minigames in taverns as a form of PVP then yeah for sure

    PVP doesnt need ot be killing each other, can be a board game or drinking game etc
  • bloodthirstyvampire
    bloodthirstyvampire
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    I like where you're going with the tavern activities but they may not want to do skeever fights. It would likely be seen as mimicking irl illegal activities that involve animal cruelty. Perhaps Dwemer-bots instead (which mimick robotics competitiions)?

    https://www.youtube.com/watch?v=3HDT7Cnpu_U
  • Ydrisselle
    Ydrisselle
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    What about mini games like dice or cards? Betting with in game gold.

    A skeever pit. Where you can bet on the last one standing.

    That would be considered gambling, even more so than the crown crates, and anybody under the age of 18 would have to some how be restricted from playing.

    Star Trek Online already have Dabo, so I don't think it would be impossible to implement a betting game.
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