Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
That sounds like a reasonable argument from an informed source, so... ok?
Dapper Dinosaur wrote: »Yes. I don't know who at Zenimax thought it was fine to nerf everyone because sustain was becoming a problem in PVP, but I hope they got fired. I also hope whoever could have prevented that mass nerfing but did nothing also got fired.
Moloch1514 wrote: »Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
That sounds like a reasonable argument from an informed source, so... ok?
I wish I could tell my boss that the dashboard project I'm working on is too hard and will take too much time. It won't seem reasonable to her I promise!
Mettaricana wrote: »Its the refusal to break the crit spam meta dps is either all crit or nothing at all. Also woth things like daggers adding more crit it becomes an almost forced dw making all stam builds a crit spamming dw only thing.
And magic is just boring same sets same crit spam mentality.
Tanks are about all the same stack ult regen warhorn poke things.
They need new weapons, skills, and to change up some of the base game funtions id rather see crit dmg nerfed or atleast the gap between it and regular hits dropped and see more actual diversity like a max dmg build or a crit build or an exploit a weakness type build but atm.its all crit spam.
And the max resources affecting dps numbers firther crushes build diversity because it turned into max crit and max resource all other features can take a hike.
Armor types unless your the tank it doesnt matter its like dungeon bosses 1 shot light and medium so whats the point in armor aside from passives. Not gonna lie this games heavy reliance on one shot kill mechanics and dmg is worry some.
Stack it all together and you're locked into dw crit glass canon. Or a ult spam tank or a shield spam glass canon magicka dps same traits among all all dps and same traits among all tanks renders half the games gear sets worthless because they fill the role of mechanics that arent valid to begin with

Dapper Dinosaur wrote: »Yes. I don't know who at Zenimax thought it was fine to nerf everyone because sustain was becoming a problem in PVP, but I hope they got fired. I also hope whoever could have prevented that mass nerfing but did nothing also got fired.
Min/maxers hyperboling anything that is 0.01% below BiS into trash/useless ...Somber97866 wrote: »What's killing builds?
SGT_Wolfe101st wrote: »VaranisArano wrote: »Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
They actually do a reasonably good job. Nothing's perfect.
There are main two types of nerfs. 1. The nerfs that fix something that was a problem. 2. The nerfs that destroy something that was "Best In Slot" or meta because ZOS very much likes to shake up the meta.
Examples of #1
Viper Set - nerfed from burst damage to a DOT = no change in PVE, rarely used now in PVP because there's no advantage to its burst anymore
Plague Doctor + Green Pact + Igneous Shield on high health tanks - when high health tanks start carrying groups through the hardest PVE content, ZOS fixed this one quick
Proc Set Criticals - a problem in PVP (Specifically Battlegrounds, ZOS' newest baby at the time and a way to lower group DPS in PVE (remember, lower group DPS means ZOS can design easier content)
Examples of #2
Armor Skills require 5 pieces to run - Killed Tava's Blessing + Shuffle as the BIS tank ulti-gen set
Crystal Frags - lost its stun, because it was BIS and ZOS wants people to use the other morph, pretty please!
There's plenty more examples of ZOS fixing problems and ZOS shaking up the meta. Heavy armor nerfs are somewhere in between - ZOS doesn't like PVE permablocking any more than they do in PVP. The Update 17 changes to Off Balance are a clear example of ZOS shaking up the meta for PVE.
Something else to keep in mind is that ZOS protects their latest content. Battlegrounds is supposed to be a moneymaker so that's why we saw a lot of Battleground nerfs when it came out. When your playerbase complains "I don't wanna play the new content because I'm getting killed by proc sets!" good Devs and panicked PR specialists listen. We also see a lot of PVE tweaking. Its not a coincidence that Tava's Blessing and heavy armor got nerfed right at the drop of a new trial. When high health tanks started carrying groups with high health shields after Morrowind, that got nerfed fast.
You can predict incoming nerfs pretty easily. What's the unquestioned BIS gear or skills? Expect ZOS to take a shot at it. Is someone in PVP or PVE overperforming? Expect some nerfs incoming. Note that this is especially true of PVE. PVP might sell copies of Morrowind for Battlegrounds, but PVE drives the majority of the game's sellable content. If PVE damage from high-end groups is too far above the average player's, that creates a huge problem for ZOS. From the developers perspective, its far better that the high end players get nerfed that that ZOS develop content average players can't play.
I don't disagree with what you have stated, it is very sensical, with that said, there comes a point to "what is the point?" We get strong, we effectively create builds that allow the content to be accomplished, perhaps faster and easier than Zos intended so they basically handicap us so the content is hard again. We deal, formulate, adapt, and wash rinse repeat. Its more the cycle than anything.
Dapper Dinosaur wrote: »Yes. I don't know who at Zenimax thought it was fine to nerf everyone because sustain was becoming a problem in PVP, but I hope they got fired. I also hope whoever could have prevented that mass nerfing but did nothing also got fired.
Yolokin_Swagonborn wrote: »The champion system is causing power creep and is the root cause of all the nerfs. Read "the root of the problem" by @DeanTheCat . its linked in my signature, and is still relevant today.
Yolokin_Swagonborn wrote: »The champion system is causing power creep and is the root cause of all the nerfs. Read "the root of the problem" by @DeanTheCat . its linked in my signature, and is still relevant today.
We have a winner - power creep (driven in large part through power gained with CP) allowed players to reach levels of sustain and performance that caused issues in PVP and an impossible situation in PVE.
And CP is a no win system for ZOS.
If they continue to let it grow - it will just end up causing issues in the future as the gap between low CP and high CP players grows, as does the gap in power between max CP players and content designed to be accessible to all players - including those with low CP.
If they remove it - long term players will pitch a fit as they feel entitled to the power gains received from playing the game over the years, and ZOS would still need some sort of replacement system for end-game character progression.
They could create content scaled to different CP levels - but that seems to go against the whole 1T philosophy of a world scaled to one level, as well as would still lead to an issue of what rewards would be given for completing high scaled content.
Somber97866 wrote: »So what's killing builds are ppl finding ways to put a character together that works extremely well. Going out and recking everyone one the block with it. Then when they tell everyone how its done those ppl that cannot beat them find out and go to forums and cry about it till zos nerfs it into oblivion causing ripples on both sides the pond. That's for pvp. In pve a single person or groups of ppl are going in and clearing vet hard mode dungeons ( sometimes outside of the door) in record breaking time, streaming it online and talking smack about how easy it is making the designers at ZOS feel played so they nerf everything into oblivion an causing ripples on both sides the pond. Does that sound about right or an I wrong on this?
Moloch1514 wrote: »Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
That sounds like a reasonable argument from an informed source, so... ok?
I wish I could tell my boss that the dashboard project I'm working on is too hard and will take too much time. It won't seem reasonable to her I promise!
Yeah, that would be nice, but it's also completely unrelated to your previous statement. See there's a fallacy there: ZoS' employees are not your employees, you're a customer, you're paying for the product, that generates revenue, that makes the company thrive, but doesn't get to the combat system dev team. They have wages, so you're not paying them.
Unless you're Zenimax's CEO, which I'm pretty sure you're not, but, hey, feel free to prove me wrong.
Moloch1514 wrote: »Moloch1514 wrote: »There was an ESO Live last year where the combat team dev admitted that balancing PvE and PvP separately would be "too hard" and take too much time. That is who we are paying folks.
That sounds like a reasonable argument from an informed source, so... ok?
I wish I could tell my boss that the dashboard project I'm working on is too hard and will take too much time. It won't seem reasonable to her I promise!
Yeah, that would be nice, but it's also completely unrelated to your previous statement. See there's a fallacy there: ZoS' employees are not your employees, you're a customer, you're paying for the product, that generates revenue, that makes the company thrive, but doesn't get to the combat system dev team. They have wages, so you're not paying them.
Unless you're Zenimax's CEO, which I'm pretty sure you're not, but, hey, feel free to prove me wrong.
I don't know why people cant see this...
They...work....for....us...
If they make crap, we leave. It really is that simple.