Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Dapper Dinosaur wrote: »Yes. I don't know who at Zenimax thought it was fine to nerf everyone because sustain was becoming a problem in PVP, but I hope they got fired. I also hope whoever could have prevented that mass nerfing but did nothing also got fired.
Addons are........

Yes, it was because of PvP, definitely not because of endgame trial raids doing 70k dps making the content trivial. Ofc it was PvP, keep telling yourself that before you go to sleep.
Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Dapper Dinosaur wrote: »Yes, it was because of PvP, definitely not because of endgame trial raids doing 70k dps making the content trivial. Ofc it was PvP, keep telling yourself that before you go to sleep.
I'm pretty sure when they did the mass nerfing, they justified it by talking about resources in PVP, which should lead any logical person to follow the logic that PVP is the reason they nerfed resource sustain in a way that made gameplay more boring that LITERALLY everyone was against.
Animation canceling is killing builds. Because it promotes longterm-effects like Endless Hail.

VaranisArano wrote: »Crystal Frags - lost its stun, because it was BIS and ZOS wants people to use the other morph, pretty please!
Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
Dapper Dinosaur wrote: »Yes. I don't know who at Zenimax thought it was fine to nerf everyone because sustain was becoming a problem in PVP, but I hope they got fired. I also hope whoever could have prevented that mass nerfing but did nothing also got fired.
VaranisArano wrote: »Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
They actually do a reasonably good job. Nothing's perfect.
There are main two types of nerfs. 1. The nerfs that fix something that was a problem. 2. The nerfs that destroy something that was "Best In Slot" or meta because ZOS very much likes to shake up the meta.
Examples of #1
Viper Set - nerfed from burst damage to a DOT = no change in PVE, rarely used now in PVP because there's no advantage to its burst anymore
Plague Doctor + Green Pact + Igneous Shield on high health tanks - when high health tanks start carrying groups through the hardest PVE content, ZOS fixed this one quick
Proc Set Criticals - a problem in PVP (Specifically Battlegrounds, ZOS' newest baby at the time and a way to lower group DPS in PVE (remember, lower group DPS means ZOS can design easier content)
Examples of #2
Armor Skills require 5 pieces to run - Killed Tava's Blessing + Shuffle as the BIS tank ulti-gen set
Crystal Frags - lost its stun, because it was BIS and ZOS wants people to use the other morph, pretty please!
There's plenty more examples of ZOS fixing problems and ZOS shaking up the meta. Heavy armor nerfs are somewhere in between - ZOS doesn't like PVE permablocking any more than they do in PVP. The Update 17 changes to Off Balance are a clear example of ZOS shaking up the meta for PVE.
Something else to keep in mind is that ZOS protects their latest content. Battlegrounds is supposed to be a moneymaker so that's why we saw a lot of Battleground nerfs when it came out. When your playerbase complains "I don't wanna play the new content because I'm getting killed by proc sets!" good Devs and panicked PR specialists listen. We also see a lot of PVE tweaking. Its not a coincidence that Tava's Blessing and heavy armor got nerfed right at the drop of a new trial. When high health tanks started carrying groups with high health shields after Morrowind, that got nerfed fast.
You can predict incoming nerfs pretty easily. What's the unquestioned BIS gear or skills? Expect ZOS to take a shot at it. Is someone in PVP or PVE overperforming? Expect some nerfs incoming. Note that this is especially true of PVE. PVP might sell copies of Morrowind for Battlegrounds, but PVE drives the majority of the game's sellable content. If PVE damage from high-end groups is too far above the average player's, that creates a huge problem for ZOS. From the developers perspective, its far better that the high end players get nerfed that that ZOS develop content average players can't play.
SGT_Wolfe101st wrote: »VaranisArano wrote: »Somber97866 wrote: »Is it ZOS not separating nerf's needed for pvp with pve?
They actually do a reasonably good job. Nothing's perfect.
There are main two types of nerfs. 1. The nerfs that fix something that was a problem. 2. The nerfs that destroy something that was "Best In Slot" or meta because ZOS very much likes to shake up the meta.
Examples of #1
Viper Set - nerfed from burst damage to a DOT = no change in PVE, rarely used now in PVP because there's no advantage to its burst anymore
Plague Doctor + Green Pact + Igneous Shield on high health tanks - when high health tanks start carrying groups through the hardest PVE content, ZOS fixed this one quick
Proc Set Criticals - a problem in PVP (Specifically Battlegrounds, ZOS' newest baby at the time and a way to lower group DPS in PVE (remember, lower group DPS means ZOS can design easier content)
Examples of #2
Armor Skills require 5 pieces to run - Killed Tava's Blessing + Shuffle as the BIS tank ulti-gen set
Crystal Frags - lost its stun, because it was BIS and ZOS wants people to use the other morph, pretty please!
There's plenty more examples of ZOS fixing problems and ZOS shaking up the meta. Heavy armor nerfs are somewhere in between - ZOS doesn't like PVE permablocking any more than they do in PVP. The Update 17 changes to Off Balance are a clear example of ZOS shaking up the meta for PVE.
Something else to keep in mind is that ZOS protects their latest content. Battlegrounds is supposed to be a moneymaker so that's why we saw a lot of Battleground nerfs when it came out. When your playerbase complains "I don't wanna play the new content because I'm getting killed by proc sets!" good Devs and panicked PR specialists listen. We also see a lot of PVE tweaking. Its not a coincidence that Tava's Blessing and heavy armor got nerfed right at the drop of a new trial. When high health tanks started carrying groups with high health shields after Morrowind, that got nerfed fast.
You can predict incoming nerfs pretty easily. What's the unquestioned BIS gear or skills? Expect ZOS to take a shot at it. Is someone in PVP or PVE overperforming? Expect some nerfs incoming. Note that this is especially true of PVE. PVP might sell copies of Morrowind for Battlegrounds, but PVE drives the majority of the game's sellable content. If PVE damage from high-end groups is too far above the average player's, that creates a huge problem for ZOS. From the developers perspective, its far better that the high end players get nerfed that that ZOS develop content average players can't play.
I don't disagree with what you have stated, it is very sensical, with that said, there comes a point to "what is the point?" We get strong, we effectively create builds that allow the content to be accomplished, perhaps faster and easier than Zos intended so they basically handicap us so the content is hard again. We deal, formulate, adapt, and wash rinse repeat. Its more the cycle than anything.