Apache_Kid wrote: »Spell-crafting is something that would be a catalyst towards me putting down this game for good. How can you expect a system with maybe hundreds or thousands of combinations of effects and abilities to be balanced in a PvP system? If they were banned from use in PvP then we can have a discussion about this but the abilites we have now are just barely balanced and some would argue they are unbalanced. No need to throw a monkey wrench like this into the whole system. I'm more than ok with the abilities we currently have and I think we all should be lest we open Pandora's Box.
So, ban it from PvP.
Many of the names that seem to post against it are ones I recognize from that arena. So, why not give them what they are asking for... no spellcrafting.
For the rest of us? Yes please, as soon as possible.
We already have a PvP vs. non-PvP zone divide. Battle leveling too. We have a precedent for changing the mechanics of the game based on where you are. Just manage spellcrafting in the same way.
Done.
Waffennacht wrote: »And you thought identifying cheating was hard now...
How Would It Work?
They did a demonstration about this 4 years ago at QuakeCon.
Funny that Konkle adressed right away that this wouldn't be impossible to balance. Miss him.
Starts around 53 minutes.https://youtu.be/_Jk7LrLgRfg?t=3182
Stonesthrow wrote: »
Stonesthrow wrote: »
Yeah. Although Maria was responsible for the Champion System ...