It will not be balance breakerand it will be great fun to hunt for spell components.
I have not forgotten this and hopefully there are many other who remember this awesome addition to the game.
It needs to happen. Id postponed indefinitely, it needs to be unpostponed and returned to development. If canceled, it needs to return to development. It will not be balance breakerand it will be great fun to hunt for spell components.
What, again? Have we not had several threads on this just this past weekend? Or does it just seem that way?It will not be balance breakerand it will be great fun to hunt for spell components.
Simply put - prove it. No, really. You have made the assertion. Therefore, the onus is on you to show to the community that the system, as envisioned by ZOS back in 2014, comprised of multiple schools, spells per school and morphs per spell, with the total number of combinations measured in dozens (well over 100 if I recall correctly), and with all spell combinations potentially accessible to anyone regardless of class via trading (not just exploration), can be balanced. Oh, in both PVE and PVP, just to make things even more fun.
Shezzarrine wrote: »Stop. There was just a thread about this the other day. It WILL NOT WORK. There are enough balance issues as is, the skills will either be cookie-cutter and overpowered or useless. The devs first have to finish the system then spend more time than it's worth to balance it over years. I'd rather them spend their time on something that won't screw up the game
Shezzarrine wrote: »Stop. There was just a thread about this the other day. It WILL NOT WORK. There are enough balance issues as is, the skills will either be cookie-cutter and overpowered or useless. The devs first have to finish the system then spend more time than it's worth to balance it over years. I'd rather them spend their time on something that won't screw up the game

What, again? Have we not had several threads on this just this past weekend? Or does it just seem that way?It will not be balance breakerand it will be great fun to hunt for spell components.
Simply put - prove it. No, really. You have made the assertion. Therefore, the onus is on you to show to the community that the system, as envisioned by ZOS back in 2014, comprised of multiple schools, spells per school and morphs per spell, with the total number of combinations measured in dozens (well over 100 if I recall correctly), and with all spell combinations potentially accessible to anyone regardless of class via trading (not just exploration), can be balanced. Oh, in both PVE and PVP, just to make things even more fun.
There is no reason to assume it would be harder to balance than it is now.
Most skills available to any character are already - like spellcrafting would be - non-class skills. Nothing would change in this regard.
But we don't have to imagine what would happen, because we already have seen what happens when new skills are added to the game; such as PvP skills, Werewolf skills, replaced skills like Blade Cloak and Grim Focus, and a whole new class.
New builds are developed. Some are better, some are worse. Some skills become ubiquitous and are eventually nerfed, some skills remain useless and are sometimes buffed. In other words, nothing usual for an MMO. The meta changes all the time from any change to the game, and ESO has never been "balanced" in all its years. There is no reason to assume spellcrafting would destroy the game beyond this usual pattern.
Overall, I think the game has been better off thanks to things like Vigor and weapon ultimates, and it will be better off with even more skills from spellcrafting as well. There will always be a best build regardless, and below that, more skills mean a lot more diversity. How viable these will be is entirely up to ZOS, but that is the case with any number of skills, pre- or post-spellcrafting.
Besides, ZOS still wants to do it...
I have not forgotten this and hopefully there are many other who remember this awesome addition to the game.
It needs to happen. Id postponed indefinitely, it needs to be unpostponed and returned to development. If canceled, it needs to return to development. It will not be balance breakerand it will be great fun to hunt for spell components.
What, again? Have we not had several threads on this just this past weekend? Or does it just seem that way?It will not be balance breakerand it will be great fun to hunt for spell components.
Simply put - prove it. No, really. You have made the assertion. Therefore, the onus is on you to show to the community that the system, as envisioned by ZOS back in 2014, comprised of multiple schools, spells per school and morphs per spell, with the total number of combinations measured in dozens (well over 100 if I recall correctly), and with all spell combinations potentially accessible to anyone regardless of class via trading (not just exploration), can be balanced. Oh, in both PVE and PVP, just to make things even more fun.
There is no reason to assume it would be harder to balance than it is now.
Most skills available to any character are already - like spellcrafting would be - non-class skills. Nothing would change in this regard.
But we don't have to imagine what would happen, because we already have seen what happens when new skills are added to the game; such as PvP skills, Werewolf skills, replaced skills like Blade Cloak and Grim Focus, and a whole new class.
New builds are developed. Some are better, some are worse. Some skills become ubiquitous and are eventually nerfed, some skills remain useless and are sometimes buffed. In other words, nothing usual for an MMO. The meta changes all the time from any change to the game, and ESO has never been "balanced" in all its years. There is no reason to assume spellcrafting would destroy the game beyond this usual pattern.
Overall, I think the game has been better off thanks to things like Vigor and weapon ultimates, and it will be better off with even more skills from spellcrafting as well. There will always be a best build regardless, and below that, more skills mean a lot more diversity. How viable these will be is entirely up to ZOS, but that is the case with any number of skills, pre- or post-spellcrafting.
Besides, ZOS still wants to do it...
^^This. Stop saying "It will break the game" and being scared of change. I would be thrilled to see 100 new skills added to the game, no matter how "Bland" and "useless" they may be. It would promote build diversity. If you don't want to call it "spellcrafting" how about calling "extra morphs of existing skills" or..."new weapon or undaunted skill lines". It all boils down to one thing: New skills, and new skills of any type are something I support.
I have not forgotten this and hopefully there are many other who remember this awesome addition to the game.
It needs to happen. Id postponed indefinitely, it needs to be unpostponed and returned to development. If canceled, it needs to return to development. It will not be balance breakerand it will be great fun to hunt for spell components.
Apache_Kid wrote: »Spell-crafting is something that would be a catalyst towards me putting down this game for good. How can you expect a system with maybe hundreds or thousands of combinations of effects and abilities to be balanced in a PvP system? If they were banned from use in PvP then we can have a discussion about this but the abilites we have now are just barely balanced and some would argue they are unbalanced. No need to throw a monkey wrench like this into the whole system. I'm more than ok with the abilities we currently have and I think we all should be lest we open Pandora's Box.
How Would It Work?
https://youtu.be/_Jk7LrLgRfg?t=3182