When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
Viper Sting set was hated in PVP and yet it did much less damage
This needs serious adjustment if we want to avoid an epic fail in PVP
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
It's 5 seconds, and initially isn't that bursty either, only after it's on you for a while. If you don't CC break and/or roll away in that time, that is on you.Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
I gotta say though, lack of burst is the main problem for mDKs and Magplars atm in PvP. This is actually the perfect solution to that.
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
Viper Sting set was hated in PVP and yet it did much less damage
This needs serious adjustment if we want to avoid an epic fail in PVP
Viper was instantaneous burst damage that would proc on-hit. This is a DoT that starts out weak and grows stronger over 5 seconds.
The two are not even remotely comparable.
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
It's 5 seconds, and initially isn't that bursty either, only after it's on you for a while. If you don't CC break and/or roll away in that time, that is on you.Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
I gotta say though, lack of burst is the main problem for mDKs and Magplars atm in PvP. This is actually the perfect solution to that.
Viper Sting set was hated in PVP and yet it did much less damage
This needs serious adjustment if we want to avoid an epic fail in PVP
Viper was instantaneous burst damage that would proc on-hit. This is a DoT that starts out weak and grows stronger over 5 seconds.
The two are not even remotely comparable.
There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
I think we all know its not going live in its current state.
eserras7b16_ESO wrote: »There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
I agree completely and, considering how strong some Stamina Monster sets are, I don't see why this can't be implemented to the game. It helps balance. It is a balanced set.
PVE
I also think nobody takes into consideration the fact that is single target and that is close range combat. We all know that in most of the boss fights of the game you can't melee consistently. Also, there's tons of AoE fights (reason why Grothdarr has been used so much). In both cases this set underperforms and doesn't do consistent DPS. People is scared for the DPS parses on the dummy, it is going to be a great dummy build, and a great toy when facing melee able, single target boss fights. Nothing else as far as PvE goes. Not scared, it's fine.
#Zaanisgreat#Zaanisbalanced#DontfearZaan
PVP
People forgets easily how amazingly good some helmets are, just some examples:
Infernal Guardian: How many sorcerers have been using this set to pressure during 5s the enemy, making him go into defensive, making him go away, etc.? Isn't that strong?
Selene: How many stamina builds slow his opponent with abilities to then exploit this amazing set?
Tremorscale, Trollking, etc.
There's a large list of other monster helmets wich have been widely used and they still are, that we can see on good dueling builds, wich have unique effects that completely affect the approach of the duel and wich you need to know how to counter/fight against them. We're just seing the first monster set that will let Magplars and Magdks use a monster set consistently for the first time (wich comes at cost of some stats by the way) but that may compensate that loss. And it has an obvious counterplay, wich, by the way, don't have other sets mentioned above.
#Zaanisgreat#Zaanisbalanced#DontfearZaan
Cage_Lizardman wrote: »There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
It's 5 seconds, and initially isn't that bursty either, only after it's on you for a while. If you don't CC break and/or roll away in that time, that is on you.Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
I gotta say though, lack of burst is the main problem for mDKs and Magplars atm in PvP. This is actually the perfect solution to that.
1 second to react to it, another one or two to CC break, another one to dodgeroll. It seems to me you would take most of that damage either way, no matter your skill.
Is a 10m range even enough for one dodgeroll to get you away, if the attacker is moving towards you?
Joy_Division wrote: »Cage_Lizardman wrote: »There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
It's 5 seconds, and initially isn't that bursty either, only after it's on you for a while. If you don't CC break and/or roll away in that time, that is on you.Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
I gotta say though, lack of burst is the main problem for mDKs and Magplars atm in PvP. This is actually the perfect solution to that.
1 second to react to it, another one or two to CC break, another one to dodgeroll. It seems to me you would take most of that damage either way, no matter your skill.
Is a 10m range even enough for one dodgeroll to get you away, if the attacker is moving towards you?
If it's taking you 4 seconds to react in Cyrodiil, this set isn't going to be the reason you die.
Joy_Division wrote: »Cage_Lizardman wrote: »There is a new 2pc set on the PTS with this update. Here is it's effect:When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
When tested, the Zaan set seems to give around ~3.5k DPS single target. This is significantly more than the other options (Grothdarr and Skoria). Due to this, I have heard a couple of opinions that this set is too strong and needs to be brought in line with those other monster helms.
I disagree. I think this is a wonderfully designed set and is exactly what needed to be added to spice up the meta monster helm options. Here are some reasons why:I think this set is a great addition to the game. I hope that is stays in it's currently form. After all these DLC's, I might finally consider swapping out Skoria and I am looking forward to something new. Hopefully these counterpoints helped nullify some of the thoughts of people who thoughts this set might be too powerful.
- It has a DPS advantage over Grothdarr/Skoria only in single-target fights. While the others remain very useful even in AoE. In fights with multiple mobs. The other options are going to provide much greater overall DPS. Zaan is only really great for purely single-target based encounters, which are actually quite rare.
- It helps the classes that need it most. Since the range is limited to 10m, the 1pc is spell crit, and the effect is fire, this is really only limited to magicka-melee setups. Those setups (specifically, mDK and Magplar) are in a pretty bad spot right now in the meta. This monster set would help to improve those classes.
- In PvP, it has easy counterplay. By stepping out of the 10m range, you break the tether and it goes on a long 15 second cooldown again. Unlike previously problematic sets (Viper, Tremor, etc) this set actually has a lot of counterplay, and good players will have absolutely no problem working around this set.
The issue is that if you have Zaan on you in pvp and you get CCed you are done, there is 0 counterplay and it one shots you, it is barely possible to heal out of it mashing BOL, just from the sheer pressure of the set. It is an issue for PVP.
It's 5 seconds, and initially isn't that bursty either, only after it's on you for a while. If you don't CC break and/or roll away in that time, that is on you.Hiero_Glyph wrote: »The problem is the burst potential since it only has a <33% uptime yet still averages 3.5k dps. I agree that magplar and mdks could use the love though but it has the potential to be severely broken.
I gotta say though, lack of burst is the main problem for mDKs and Magplars atm in PvP. This is actually the perfect solution to that.
1 second to react to it, another one or two to CC break, another one to dodgeroll. It seems to me you would take most of that damage either way, no matter your skill.
Is a 10m range even enough for one dodgeroll to get you away, if the attacker is moving towards you?
If it's taking you 4 seconds to react in Cyrodiil, this set isn't going to be the reason you die.
OP, I like the idea of a single target monster option, but ZoS shouldn't try to solve mag temp/DK PvE DPS issues, or any issue for that matter, by adding gear to the game.