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Do you agree with the changes to block cost?

  • Zer0oo
    Zer0oo
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    Leave block the way it is.
    This change will be just create more pve argonian dk tanks while the rest will just vanish. It makes it harder for new pve tanks, new players and other classes.

    In pvp i am still amazed that ppl really think this will change a lot. While in pve your gear choice for tanks is limited because you still want to support your grp but in pvp it is not the case. The changes to blocking can be countered with another set choice or race choice(looking at argonian). What many also may not have noticed it is actually a buff(e.g. they reduced the base cost) for semi permblocking builds who did not run many block cost reduction enchants(i really doubt that any of the blocking mag dks runs 3 of them).

    Just look at the protection s&b blocking offers. (70% damage reduction against all direct damage ~85% damage reduction against all range attacks). Just give players a way to counter it if the target permanently blocks.(e.g a stackable damage buffs for players against targets how block for a long time)
    Edited by Zer0oo on January 11, 2018 7:28AM
    Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
    - Update 23
  • Cinbri
    Cinbri
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    I support the changes to block cost
    Permablocking is not healthy gameplay. One of the best decisions so far of next update.
  • Minyassa
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    Leave block the way it is.
    I don't give a flying footlocker about PvP and I want my tank to keep tanking the way he's been tanking and not get nerfed because of some other people's non-PvE issues.
  • bitels
    bitels
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    I am tank, so ofc i dont like changes that nerf my char, but I also dont nessesery hate those changes. Running 3x block cost reduction glyph will pobably make no sense now, but maybe we could change them with potion cooldown?
    The thing is that those changes will only further cement position of Argonians DKs as best tanks. I dont nessesery have big issue with that, but I also know that it will be big problem for many ppl.
    Now for sure we need more testing
    Minyassa wrote: »
    I don't give a flying footlocker about PvP and I want my tank to keep tanking the way he's been tanking and not get nerfed because of some other people's non-PvE issues.
    Nature of MMO is that it will always change. Adapt or be left behind.

    Edited by bitels on January 11, 2018 10:10AM
  • Weps
    Weps
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    Leave block the way it is.
    Well, to be honest neither of the two.

    Change the formula but buff the glyphs.
    This is my point.
    PS4 EU - CP 1000+ - EP Loyal

    My EU Preciouses
    Aemon Dk | Imperial Dragonknight Tank
    Guari Gaburiefu | PvP Stamplar - Soon PvE tank
    Nadija Zenobia | 45k+ PvE Dk - PvP Leaper
    Naga del Serpente | High Elf Magicka Sorc PVE DPS - Soon tb 2nd crafter
    Azor Ahai V | Dunmer Magicka DK for PVP and Pve
    Jabba D'Cat | Khajiit Stamplar
    Gennarino Auditore | 7k Weapon damage Bosmer Stamblade / Ganking experimental build
    Rina Inbasu | Dunmer Magblade, my bomblade
    Zelgadis Greywords | High Elf Magplar
    Nachael Jordan | Redguard Stamsorc DPS
    Orghuz Diul | StamWar DPS
    This-Will-Buff-If | Argonian Warden Trial Off tank
    Amelia Tesla Sallilune | Breton Magden PvP DD / PvE healer
    Sap-My-Shield | PvP Nooblade, now dead PvE Tank
  • Minyassa
    Minyassa
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    Leave block the way it is.
    bitels wrote: »
    <stuff>
    Minyassa wrote: »
    I don't give a flying footlocker about PvP and I want my tank to keep tanking the way he's been tanking and not get nerfed because of some other people's non-PvE issues.
    Nature of MMO is that it will always change. Adapt or be left behind.
    Well yeah. That is the way it is. But that doesn't mean that some of us don't resent the hell out of it because it's stupid.
    Edited by Minyassa on January 11, 2018 10:23AM
  • Morgul667
    Morgul667
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    Leave block the way it is.
    Id rather keep it the way it is
  • kojou
    kojou
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    Leave block the way it is.
    The ironic thing IMO about this change is it is a buff to tanky players that put weapon/spell damage on their jewelry since their block cost will actually be lower, and a nerf to the ones that do much less damage and have block cost reduction on their jewelry.

    There will still be "perma-blockers" in Cyrodiil after this change. All this change will really do is make PvE tanking more annoying.
    Playing since beta...
  • Doctordarkspawn
    Doctordarkspawn
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    Leave block the way it is.
    The only people ZOS lisens to are PVPers.

    lol


    Man do I wish that was true. I think the only ones they listen to are potatoes in mixed gear with no impen that go on the forums and cry because they fought a maxed out pvp toon and got rekt.

    That's alot more likely, considerinf they're alot more like to whine.
  • Doctordarkspawn
    Doctordarkspawn
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    Leave block the way it is.
    Cinbri wrote: »
    Permablocking is not healthy gameplay. One of the best decisions so far of next update.

    Okay.

    So lets update the content to allow for other styles of play other than permablocking otherwise the entire exersize is pointless.

    You cannot perform step A, skip step B, and achieve the desired result in this scenario. You want to change one, you must change both.
    Because one is the reason for the other. I guarentee, if the method for healtanking or something was there and supported? We'd see people gravitate toward a more engaging playstyle.

    People dont -want- to permablock. This is a misconception people throw at others like a weapon when people dare to protest the nerfs.

    And if your talking about PVP...LOL. Give it a month, you'll be calling something else 'unhealthy gameplay' before too long.
    Edited by Doctordarkspawn on January 11, 2018 3:12PM
  • newtinmpls
    newtinmpls
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    so...what are these changes?
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Doctordarkspawn
    Doctordarkspawn
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    Leave block the way it is.
    newtinmpls wrote: »
    so...what are these changes?

    Increase in base cost, decrease in the effectiveness of shieldplay enchantments.

    What it means in practice: Taking multiple hits in rapid succession is now much less manageable.

    Someone cited through calculation that one barrage from the endboss of Maw would take nearly 10 K stamina to block if the new forumla goes live.
  • Dracane
    Dracane
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    I support the changes to block cost
    I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
    You either nerf it properly, or adding it to battle spirit is a good option as well.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Doctordarkspawn
    Doctordarkspawn
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    Leave block the way it is.
    Dracane wrote: »
    I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
    You either nerf it properly, or adding it to battle spirit is a good option as well.

    Adding it to battlespirit would be absolutely optimal, pleasing both parties.

    Caaaan we do that?
  • KramUzibra
    KramUzibra
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    I support the changes to block cost
    Nihility42 wrote: »
    Is permablocking even a real issue in PVP. It can be a bit annoying, but it's not like permablock tanks are particularly dangerous. They do the most damage by distracting you. So just ignore them and let them waddle around doing no damage.

    Perma block mag dks can 1vx while perma blocking they are not all tanks with baby deeps
  • Mic1007
    Mic1007
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    A perfect 50/50 spread right now. This is intense. :o

    I honestly don't know how to feel about this. I feel like permablocking could be an issue, but mitigation is the bigger one that is actually causing the problems in PvP.
    @Mic1007
    Champion Rank 900+
    DC/AD/EP
    PC NA

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Leave block the way it is.
    Dracane wrote: »
    I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
    You either nerf it properly, or adding it to battle spirit is a good option as well.

    Yeah no one seems to be mentioning that ZOS added the equivalent of the Warlock set for Stamina. That plus warden should be able to permablock fine.

    The problem with ZOS's nerfs it that they are never completely effective due to power creep, and the need to keep players interested by adding more and more powerful sets. Block cost has been nerfed before. Over and over again. At one point we had stamina regen while blocking. But Champion system power creep required they change that.

    Ask yourself this for a thought experiment:

    How many more nerfs until the game is balanced? Try to settle on a number.

    Then you will realize, that in another 6 months, with more powerful gear, more CP, there will have to be another round of nerfs.

    Stop the cycle. Just say no to all nerfs until they remove CP from PvP and stop the power creep that is sucking the life blood out of our class skills, racial passives, and core game mechanics.

    If there is a problem with block, it started here:
    jyrJ8Cy.png

    Actually all of this games balance problems started there. DELETE CP. Save PvP.
  • Cinbri
    Cinbri
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    I support the changes to block cost
    Dracane wrote: »
    I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
    You either nerf it properly, or adding it to battle spirit is a good option as well.

    Yeah no one seems to be mentioning that ZOS added the equivalent of the Warlock set for Stamina. That plus warden should be able to permablock fine.

    The problem with ZOS's nerfs it that they are never completely effective due to power creep, and the need to keep players interested by adding more and more powerful sets. Block cost has been nerfed before. Over and over again. At one point we had stamina regen while blocking. But Champion system power creep required they change that.

    Ask yourself this for a thought experiment:

    How many more nerfs until the game is balanced? Try to settle on a number.

    Then you will realize, that in another 6 months, with more powerful gear, more CP, there will have to be another round of nerfs.

    Stop the cycle. Just say no to all nerfs until they remove CP from PvP and stop the power creep that is sucking the life blood out of our class skills, racial passives, and core game mechanics.

    If there is a problem with block, it started here:
    jyrJ8Cy.png

    Actually all of this games balance problems started there. DELETE CP. Save PvP.

    Not go a happen, sadly. At least we can enjoy no-cp bgs next update.
  • runagate
    runagate
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    It doesn't especially matter what game mechanic we're talking about.

    When specific combinations of factors create an imbalance only changing that particular constellation of factors will make a difference. An across the board change to one particular mechanic won't change anything.

    It's not especially difficult to see what OP class/CP passive/race/set/skill/enchant/etc. combinations result in something that's causing some particular problem, whether it be healtank premade groups in BG or whatnot. Sadly past global changes (run/sprint/horse/set speed changes, etc.) have simply made everything worse for everyone.

    Why do we block when dismounting and how has this not been reverted? That's a one-factor problem. Yet in the past a multi-factor problem has been "fixed" (which fixed nothing) by nerfing one particular set or skill or whatever, basically ruining it for all occasions except, usually, the OP circumstance that was being targeted in the first place.
  • crobarXIII
    crobarXIII
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    I'm caught in the middle. I don't like this change on my tanks but at the same time my stamina dps are going to sustain easier on the stone atro in VAA.
    PS4-NA-1000+cp
    Nightblade-Redguard-Stamina Dps : Nightblade-Argonian-Tank : Dragonknight-Imperial-Tank : Dragonknight-Darkelf-Magicka Dps
    Sorcerer-Khajiit-Stamina Dps : Sorcerer-Highelf-Magicka Dps : Templar-Redguard-Stamina Dps : Templar-Highelf-Magicka Dps
    Warden-Imperial-Tank : Warden-Highelf-Magicka Dps
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Leave block the way it is.
    So after block is nerfed. What is next on the chopping block? The problem with the "hammer down the things that stick out" method of game balance, is that if you keep hammering things down, others stick out, then you have to nerf those.

    This nerf is going to put greater pressure on argonian as a tanking class. We are already hearing "argonian is overperforming." Its going to be worse after this nerf. So this nerf will cause an argonian nerf.

    Then what? Where does the nerf bat swing next? And on and on it goes until everything is nerfed, yet nothing is balanced.
  • Smmokkee
    Smmokkee
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    I support the changes to block cost
    Balance is a myth
  • ak_pvp
    ak_pvp
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    Yeah, I support it, but if it wants to exist as reactive blocking, things need to be changed about recovery so that reacting to an attack once every 2s min doesn't stop regen.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
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