- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Nature of MMO is that it will always change. Adapt or be left behind.I don't give a flying footlocker about PvP and I want my tank to keep tanking the way he's been tanking and not get nerfed because of some other people's non-PvE issues.
Well yeah. That is the way it is. But that doesn't mean that some of us don't resent the hell out of it because it's stupid.
Yolokin_Swagonborn wrote: »Doctordarkspawn wrote: »The only people ZOS lisens to are PVPers.
lol
Man do I wish that was true. I think the only ones they listen to are potatoes in mixed gear with no impen that go on the forums and cry because they fought a maxed out pvp toon and got rekt.
Permablocking is not healthy gameplay. One of the best decisions so far of next update.
newtinmpls wrote: »so...what are these changes?
I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
You either nerf it properly, or adding it to battle spirit is a good option as well.
Nihility42 wrote: »Is permablocking even a real issue in PVP. It can be a bit annoying, but it's not like permablock tanks are particularly dangerous. They do the most damage by distracting you. So just ignore them and let them waddle around doing no damage.
I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
You either nerf it properly, or adding it to battle spirit is a good option as well.

Yolokin_Swagonborn wrote: »I feel like this will change nothing. People in pve will suffer and people in pvp will still permablock.
You either nerf it properly, or adding it to battle spirit is a good option as well.
Yeah no one seems to be mentioning that ZOS added the equivalent of the Warlock set for Stamina. That plus warden should be able to permablock fine.
The problem with ZOS's nerfs it that they are never completely effective due to power creep, and the need to keep players interested by adding more and more powerful sets. Block cost has been nerfed before. Over and over again. At one point we had stamina regen while blocking. But Champion system power creep required they change that.
Ask yourself this for a thought experiment:
How many more nerfs until the game is balanced? Try to settle on a number.
Then you will realize, that in another 6 months, with more powerful gear, more CP, there will have to be another round of nerfs.
Stop the cycle. Just say no to all nerfs until they remove CP from PvP and stop the power creep that is sucking the life blood out of our class skills, racial passives, and core game mechanics.
If there is a problem with block, it started here:
Actually all of this games balance problems started there. DELETE CP. Save PvP.